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* softfloat: Fixed int64->double and qword->double conversions to take rounding mode into account (actually, brought them up to date with Softfloat-2b C source). Now test/units/math/troundm.pp is consistent for all targets.
git-svn-id: trunk@28312 -
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@ -2860,6 +2860,15 @@ Procedure
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roundAndPackFloat64( zSign, zExp, zSig0, zSig1, zSig2, c );
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roundAndPackFloat64( zSign, zExp, zSig0, zSig1, zSig2, c );
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End;
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End;
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function normalizeRoundAndPackFloat64(zSign: flag; zExp: int16; zSig: bits64): float64;
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var
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shiftCount: int8;
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begin
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shiftCount := countLeadingZeros64( zSig ) - 1;
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result := roundAndPackFloat64( zSign, zExp - shiftCount, zSig shl shiftCount);
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end;
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{*
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{*
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-------------------------------------------------------------------------------
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-------------------------------------------------------------------------------
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Returns the result of converting the 32-bit two's complement integer `a' to
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Returns the result of converting the 32-bit two's complement integer `a' to
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@ -5808,20 +5817,11 @@ End;
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*----------------------------------------------------------------------------*}
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*----------------------------------------------------------------------------*}
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function qword_to_float64( a: qword ): float64;
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function qword_to_float64( a: qword ): float64;
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{$ifdef fpc}[public,Alias:'QWORD_TO_FLOAT64'];compilerproc;{$endif}
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{$ifdef fpc}[public,Alias:'QWORD_TO_FLOAT64'];compilerproc;{$endif}
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var
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shiftcount : int8;
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Begin
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Begin
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if ( a = 0 ) then
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if ( a = 0 ) then
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Begin
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result := packFloat64( 0, 0, 0 )
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result:=packFloat64( 0, 0, 0);
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else
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exit;
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result := normalizeRoundAndPackFloat64( 0, $43c, a );
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end;
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shiftCount := countLeadingZeros64( a ) - 11;
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if ( 0 <= shiftCount ) then
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a := a shl shiftcount
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else
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a := a shr (-shiftCount);
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result := packFloat64( 0, $432 - shiftCount, a );
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End;
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End;
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@ -5833,27 +5833,15 @@ End;
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*----------------------------------------------------------------------------*}
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*----------------------------------------------------------------------------*}
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function int64_to_float64( a: int64 ): float64;
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function int64_to_float64( a: int64 ): float64;
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{$ifdef fpc}[public,Alias:'INT64_TO_FLOAT64'];compilerproc;{$endif}
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{$ifdef fpc}[public,Alias:'INT64_TO_FLOAT64'];compilerproc;{$endif}
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var
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zSign : flag;
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AbsA : bits64;
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shiftcount : int8;
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Begin
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Begin
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if ( a = 0 ) then
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if ( a = 0 ) then
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Begin
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result := packFloat64( 0, 0, 0 )
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result:=packFloat64( 0, 0, 0);
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else if (a = int64($8000000000000000)) then
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exit;
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result := packFloat64( 1, $43e, 0 )
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end;
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else if (a < 0) then
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zSign := flag( a < 0 );
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result := normalizeRoundAndPackFloat64( 1, $43c, -a )
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if ZSign<>0 then
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else
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AbsA := -a
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result := normalizeRoundAndPackFloat64( 0, $43c, a );
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else
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AbsA := a;
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shiftCount := countLeadingZeros64( absA ) - 11;
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if ( 0 <= shiftCount ) then
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absA := absA shl shiftcount
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else
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absA := absA shr (-shiftcount);
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result := packFloat64( zSign, $432 - shiftCount, absA );
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End;
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End;
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