mirror of
https://gitlab.com/freepascal.org/fpc/source.git
synced 2025-10-23 02:51:32 +02:00
* exception patch from Ales Katona
git-svn-id: trunk@463 -
This commit is contained in:
parent
13e3102954
commit
1ca48d8a64
@ -1891,354 +1891,370 @@ begin
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end;
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procedure LoadOpenGL(const dll: String);
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var
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MethodName: string = '';
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function GetGLProcAddress(Lib: PtrInt; ProcName: PChar): Pointer;
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begin
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MethodName:=ProcName;
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Result:=GetProcAddress(Lib, ProcName);
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end;
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begin
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FreeOpenGL;
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LibGL := LoadLibrary(PChar(dll));
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if LibGL = 0 then raise Exception.Create('Could not load OpenGL from ' + dll);
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@glAccum := GetProcAddress(LibGL, 'glAccum');
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@glAlphaFunc := GetProcAddress(LibGL, 'glAlphaFunc');
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@glAreTexturesResident := GetProcAddress(LibGL, 'glAreTexturesResident');
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@glArrayElement := GetProcAddress(LibGL, 'glArrayElement');
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@glBegin := GetProcAddress(LibGL, 'glBegin');
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@glBindTexture := GetProcAddress(LibGL, 'glBindTexture');
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@glBitmap := GetProcAddress(LibGL, 'glBitmap');
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@glBlendFunc := GetProcAddress(LibGL, 'glBlendFunc');
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@glCallList := GetProcAddress(LibGL, 'glCallList');
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@glCallLists := GetProcAddress(LibGL, 'glCallLists');
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@glClear := GetProcAddress(LibGL, 'glClear');
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@glClearAccum := GetProcAddress(LibGL, 'glClearAccum');
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@glClearColor := GetProcAddress(LibGL, 'glClearColor');
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@glClearDepth := GetProcAddress(LibGL, 'glClearDepth');
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@glClearIndex := GetProcAddress(LibGL, 'glClearIndex');
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@glClearStencil := GetProcAddress(LibGL, 'glClearStencil');
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@glClipPlane := GetProcAddress(LibGL, 'glClipPlane');
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@glColor3b := GetProcAddress(LibGL, 'glColor3b');
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@glColor3bv := GetProcAddress(LibGL, 'glColor3bv');
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@glColor3d := GetProcAddress(LibGL, 'glColor3d');
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@glColor3dv := GetProcAddress(LibGL, 'glColor3dv');
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@glColor3f := GetProcAddress(LibGL, 'glColor3f');
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@glColor3fv := GetProcAddress(LibGL, 'glColor3fv');
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@glColor3i := GetProcAddress(LibGL, 'glColor3i');
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@glColor3iv := GetProcAddress(LibGL, 'glColor3iv');
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@glColor3s := GetProcAddress(LibGL, 'glColor3s');
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@glColor3sv := GetProcAddress(LibGL, 'glColor3sv');
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@glColor3ub := GetProcAddress(LibGL, 'glColor3ub');
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@glColor3ubv := GetProcAddress(LibGL, 'glColor3ubv');
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@glColor3ui := GetProcAddress(LibGL, 'glColor3ui');
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@glColor3uiv := GetProcAddress(LibGL, 'glColor3uiv');
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@glColor3us := GetProcAddress(LibGL, 'glColor3us');
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@glColor3usv := GetProcAddress(LibGL, 'glColor3usv');
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@glColor4b := GetProcAddress(LibGL, 'glColor4b');
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@glColor4bv := GetProcAddress(LibGL, 'glColor4bv');
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@glColor4d := GetProcAddress(LibGL, 'glColor4d');
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@glColor4dv := GetProcAddress(LibGL, 'glColor4dv');
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@glColor4f := GetProcAddress(LibGL, 'glColor4f');
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@glColor4fv := GetProcAddress(LibGL, 'glColor4fv');
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@glColor4i := GetProcAddress(LibGL, 'glColor4i');
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@glColor4iv := GetProcAddress(LibGL, 'glColor4iv');
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@glColor4s := GetProcAddress(LibGL, 'glColor4s');
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@glColor4sv := GetProcAddress(LibGL, 'glColor4sv');
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@glColor4ub := GetProcAddress(LibGL, 'glColor4ub');
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@glColor4ubv := GetProcAddress(LibGL, 'glColor4ubv');
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@glColor4ui := GetProcAddress(LibGL, 'glColor4ui');
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@glColor4uiv := GetProcAddress(LibGL, 'glColor4uiv');
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@glColor4us := GetProcAddress(LibGL, 'glColor4us');
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@glColor4usv := GetProcAddress(LibGL, 'glColor4usv');
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@glColorMask := GetProcAddress(LibGL, 'glColorMask');
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@glColorMaterial := GetProcAddress(LibGL, 'glColorMaterial');
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@glColorPointer := GetProcAddress(LibGL, 'glColorPointer');
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@glCopyPixels := GetProcAddress(LibGL, 'glCopyPixels');
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@glCopyTexImage1D := GetProcAddress(LibGL, 'glCopyTexImage1D');
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@glCopyTexImage2D := GetProcAddress(LibGL, 'glCopyTexImage2D');
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@glCopyTexSubImage1D := GetProcAddress(LibGL, 'glCopyTexSubImage1D');
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@glCopyTexSubImage2D := GetProcAddress(LibGL, 'glCopyTexSubImage2D');
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@glCullFace := GetProcAddress(LibGL, 'glCullFace');
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@glDeleteLists := GetProcAddress(LibGL, 'glDeleteLists');
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@glDeleteTextures := GetProcAddress(LibGL, 'glDeleteTextures');
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@glDepthFunc := GetProcAddress(LibGL, 'glDepthFunc');
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@glDepthMask := GetProcAddress(LibGL, 'glDepthMask');
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@glDepthRange := GetProcAddress(LibGL, 'glDepthRange');
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@glDisable := GetProcAddress(LibGL, 'glDisable');
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@glDisableClientState := GetProcAddress(LibGL, 'glDisableClientState');
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@glDrawArrays := GetProcAddress(LibGL, 'glDrawArrays');
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@glDrawBuffer := GetProcAddress(LibGL, 'glDrawBuffer');
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@glDrawElements := GetProcAddress(LibGL, 'glDrawElements');
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@glDrawPixels := GetProcAddress(LibGL, 'glDrawPixels');
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@glEdgeFlag := GetProcAddress(LibGL, 'glEdgeFlag');
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@glEdgeFlagPointer := GetProcAddress(LibGL, 'glEdgeFlagPointer');
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@glEdgeFlagv := GetProcAddress(LibGL, 'glEdgeFlagv');
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@glEnable := GetProcAddress(LibGL, 'glEnable');
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@glEnableClientState := GetProcAddress(LibGL, 'glEnableClientState');
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@glEnd := GetProcAddress(LibGL, 'glEnd');
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@glEndList := GetProcAddress(LibGL, 'glEndList');
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@glEvalCoord1d := GetProcAddress(LibGL, 'glEvalCoord1d');
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@glEvalCoord1dv := GetProcAddress(LibGL, 'glEvalCoord1dv');
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@glEvalCoord1f := GetProcAddress(LibGL, 'glEvalCoord1f');
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@glEvalCoord1fv := GetProcAddress(LibGL, 'glEvalCoord1fv');
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@glEvalCoord2d := GetProcAddress(LibGL, 'glEvalCoord2d');
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@glEvalCoord2dv := GetProcAddress(LibGL, 'glEvalCoord2dv');
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@glEvalCoord2f := GetProcAddress(LibGL, 'glEvalCoord2f');
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@glEvalCoord2fv := GetProcAddress(LibGL, 'glEvalCoord2fv');
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@glEvalMesh1 := GetProcAddress(LibGL, 'glEvalMesh1');
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@glEvalMesh2 := GetProcAddress(LibGL, 'glEvalMesh2');
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@glEvalPoint1 := GetProcAddress(LibGL, 'glEvalPoint1');
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@glEvalPoint2 := GetProcAddress(LibGL, 'glEvalPoint2');
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@glFeedbackBuffer := GetProcAddress(LibGL, 'glFeedbackBuffer');
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@glFinish := GetProcAddress(LibGL, 'glFinish');
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@glFlush := GetProcAddress(LibGL, 'glFlush');
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@glFogf := GetProcAddress(LibGL, 'glFogf');
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@glFogfv := GetProcAddress(LibGL, 'glFogfv');
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@glFogi := GetProcAddress(LibGL, 'glFogi');
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@glFogiv := GetProcAddress(LibGL, 'glFogiv');
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@glFrontFace := GetProcAddress(LibGL, 'glFrontFace');
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@glFrustum := GetProcAddress(LibGL, 'glFrustum');
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@glGenLists := GetProcAddress(LibGL, 'glGenLists');
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@glGenTextures := GetProcAddress(LibGL, 'glGenTextures');
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@glGetBooleanv := GetProcAddress(LibGL, 'glGetBooleanv');
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@glGetClipPlane := GetProcAddress(LibGL, 'glGetClipPlane');
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@glGetDoublev := GetProcAddress(LibGL, 'glGetDoublev');
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@glGetError := GetProcAddress(LibGL, 'glGetError');
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@glGetFloatv := GetProcAddress(LibGL, 'glGetFloatv');
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@glGetIntegerv := GetProcAddress(LibGL, 'glGetIntegerv');
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@glGetLightfv := GetProcAddress(LibGL, 'glGetLightfv');
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@glGetLightiv := GetProcAddress(LibGL, 'glGetLightiv');
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@glGetMapdv := GetProcAddress(LibGL, 'glGetMapdv');
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@glGetMapfv := GetProcAddress(LibGL, 'glGetMapfv');
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@glGetMapiv := GetProcAddress(LibGL, 'glGetMapiv');
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@glGetMaterialfv := GetProcAddress(LibGL, 'glGetMaterialfv');
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@glGetMaterialiv := GetProcAddress(LibGL, 'glGetMaterialiv');
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@glGetPixelMapfv := GetProcAddress(LibGL, 'glGetPixelMapfv');
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@glGetPixelMapuiv := GetProcAddress(LibGL, 'glGetPixelMapuiv');
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@glGetPixelMapusv := GetProcAddress(LibGL, 'glGetPixelMapusv');
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@glGetPointerv := GetProcAddress(LibGL, 'glGetPointerv');
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@glGetPolygonStipple := GetProcAddress(LibGL, 'glGetPolygonStipple');
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@glGetString := GetProcAddress(LibGL, 'glGetString');
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@glGetTexEnvfv := GetProcAddress(LibGL, 'glGetTexEnvfv');
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@glGetTexEnviv := GetProcAddress(LibGL, 'glGetTexEnviv');
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@glGetTexGendv := GetProcAddress(LibGL, 'glGetTexGendv');
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@glGetTexGenfv := GetProcAddress(LibGL, 'glGetTexGenfv');
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@glGetTexGeniv := GetProcAddress(LibGL, 'glGetTexGeniv');
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@glGetTexImage := GetProcAddress(LibGL, 'glGetTexImage');
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@glGetTexLevelParameterfv := GetProcAddress(LibGL, 'glGetTexLevelParameterfv');
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@glGetTexLevelParameteriv := GetProcAddress(LibGL, 'glGetTexLevelParameteriv');
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@glGetTexParameterfv := GetProcAddress(LibGL, 'glGetTexParameterfv');
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@glGetTexParameteriv := GetProcAddress(LibGL, 'glGetTexParameteriv');
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@glHint := GetProcAddress(LibGL, 'glHint');
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@glIndexMask := GetProcAddress(LibGL, 'glIndexMask');
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@glIndexPointer := GetProcAddress(LibGL, 'glIndexPointer');
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@glIndexd := GetProcAddress(LibGL, 'glIndexd');
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@glIndexdv := GetProcAddress(LibGL, 'glIndexdv');
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@glIndexf := GetProcAddress(LibGL, 'glIndexf');
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@glIndexfv := GetProcAddress(LibGL, 'glIndexfv');
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@glIndexi := GetProcAddress(LibGL, 'glIndexi');
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@glIndexiv := GetProcAddress(LibGL, 'glIndexiv');
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@glIndexs := GetProcAddress(LibGL, 'glIndexs');
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@glIndexsv := GetProcAddress(LibGL, 'glIndexsv');
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@glIndexub := GetProcAddress(LibGL, 'glIndexub');
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@glIndexubv := GetProcAddress(LibGL, 'glIndexubv');
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@glInitNames := GetProcAddress(LibGL, 'glInitNames');
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@glInterleavedArrays := GetProcAddress(LibGL, 'glInterleavedArrays');
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@glIsEnabled := GetProcAddress(LibGL, 'glIsEnabled');
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@glIsList := GetProcAddress(LibGL, 'glIsList');
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@glIsTexture := GetProcAddress(LibGL, 'glIsTexture');
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@glLightModelf := GetProcAddress(LibGL, 'glLightModelf');
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@glLightModelfv := GetProcAddress(LibGL, 'glLightModelfv');
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@glLightModeli := GetProcAddress(LibGL, 'glLightModeli');
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@glLightModeliv := GetProcAddress(LibGL, 'glLightModeliv');
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@glLightf := GetProcAddress(LibGL, 'glLightf');
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@glLightfv := GetProcAddress(LibGL, 'glLightfv');
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@glLighti := GetProcAddress(LibGL, 'glLighti');
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@glLightiv := GetProcAddress(LibGL, 'glLightiv');
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@glLineStipple := GetProcAddress(LibGL, 'glLineStipple');
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@glLineWidth := GetProcAddress(LibGL, 'glLineWidth');
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@glListBase := GetProcAddress(LibGL, 'glListBase');
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@glLoadIdentity := GetProcAddress(LibGL, 'glLoadIdentity');
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@glLoadMatrixd := GetProcAddress(LibGL, 'glLoadMatrixd');
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@glLoadMatrixf := GetProcAddress(LibGL, 'glLoadMatrixf');
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@glLoadName := GetProcAddress(LibGL, 'glLoadName');
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@glLogicOp := GetProcAddress(LibGL, 'glLogicOp');
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@glMap1d := GetProcAddress(LibGL, 'glMap1d');
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@glMap1f := GetProcAddress(LibGL, 'glMap1f');
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@glMap2d := GetProcAddress(LibGL, 'glMap2d');
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@glMap2f := GetProcAddress(LibGL, 'glMap2f');
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@glMapGrid1d := GetProcAddress(LibGL, 'glMapGrid1d');
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@glMapGrid1f := GetProcAddress(LibGL, 'glMapGrid1f');
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@glMapGrid2d := GetProcAddress(LibGL, 'glMapGrid2d');
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@glMapGrid2f := GetProcAddress(LibGL, 'glMapGrid2f');
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@glMaterialf := GetProcAddress(LibGL, 'glMaterialf');
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@glMaterialfv := GetProcAddress(LibGL, 'glMaterialfv');
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@glMateriali := GetProcAddress(LibGL, 'glMateriali');
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@glMaterialiv := GetProcAddress(LibGL, 'glMaterialiv');
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@glMatrixMode := GetProcAddress(LibGL, 'glMatrixMode');
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@glMultMatrixd := GetProcAddress(LibGL, 'glMultMatrixd');
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@glMultMatrixf := GetProcAddress(LibGL, 'glMultMatrixf');
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@glNewList := GetProcAddress(LibGL, 'glNewList');
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@glNormal3b := GetProcAddress(LibGL, 'glNormal3b');
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@glNormal3bv := GetProcAddress(LibGL, 'glNormal3bv');
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@glNormal3d := GetProcAddress(LibGL, 'glNormal3d');
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@glNormal3dv := GetProcAddress(LibGL, 'glNormal3dv');
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@glNormal3f := GetProcAddress(LibGL, 'glNormal3f');
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@glNormal3fv := GetProcAddress(LibGL, 'glNormal3fv');
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@glNormal3i := GetProcAddress(LibGL, 'glNormal3i');
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@glNormal3iv := GetProcAddress(LibGL, 'glNormal3iv');
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@glNormal3s := GetProcAddress(LibGL, 'glNormal3s');
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@glNormal3sv := GetProcAddress(LibGL, 'glNormal3sv');
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@glNormalPointer := GetProcAddress(LibGL, 'glNormalPointer');
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@glOrtho := GetProcAddress(LibGL, 'glOrtho');
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@glPassThrough := GetProcAddress(LibGL, 'glPassThrough');
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@glPixelMapfv := GetProcAddress(LibGL, 'glPixelMapfv');
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@glPixelMapuiv := GetProcAddress(LibGL, 'glPixelMapuiv');
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@glPixelMapusv := GetProcAddress(LibGL, 'glPixelMapusv');
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@glPixelStoref := GetProcAddress(LibGL, 'glPixelStoref');
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@glPixelStorei := GetProcAddress(LibGL, 'glPixelStorei');
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@glPixelTransferf := GetProcAddress(LibGL, 'glPixelTransferf');
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@glPixelTransferi := GetProcAddress(LibGL, 'glPixelTransferi');
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@glPixelZoom := GetProcAddress(LibGL, 'glPixelZoom');
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@glPointSize := GetProcAddress(LibGL, 'glPointSize');
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@glPolygonMode := GetProcAddress(LibGL, 'glPolygonMode');
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@glPolygonOffset := GetProcAddress(LibGL, 'glPolygonOffset');
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@glPolygonStipple := GetProcAddress(LibGL, 'glPolygonStipple');
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@glPopAttrib := GetProcAddress(LibGL, 'glPopAttrib');
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@glPopClientAttrib := GetProcAddress(LibGL, 'glPopClientAttrib');
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@glPopMatrix := GetProcAddress(LibGL, 'glPopMatrix');
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@glPopName := GetProcAddress(LibGL, 'glPopName');
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@glPrioritizeTextures := GetProcAddress(LibGL, 'glPrioritizeTextures');
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@glPushAttrib := GetProcAddress(LibGL, 'glPushAttrib');
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@glPushClientAttrib := GetProcAddress(LibGL, 'glPushClientAttrib');
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@glPushMatrix := GetProcAddress(LibGL, 'glPushMatrix');
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@glPushName := GetProcAddress(LibGL, 'glPushName');
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@glRasterPos2d := GetProcAddress(LibGL, 'glRasterPos2d');
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@glRasterPos2dv := GetProcAddress(LibGL, 'glRasterPos2dv');
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@glRasterPos2f := GetProcAddress(LibGL, 'glRasterPos2f');
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@glRasterPos2fv := GetProcAddress(LibGL, 'glRasterPos2fv');
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@glRasterPos2i := GetProcAddress(LibGL, 'glRasterPos2i');
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@glRasterPos2iv := GetProcAddress(LibGL, 'glRasterPos2iv');
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@glRasterPos2s := GetProcAddress(LibGL, 'glRasterPos2s');
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@glRasterPos2sv := GetProcAddress(LibGL, 'glRasterPos2sv');
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@glRasterPos3d := GetProcAddress(LibGL, 'glRasterPos3d');
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@glRasterPos3dv := GetProcAddress(LibGL, 'glRasterPos3dv');
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@glRasterPos3f := GetProcAddress(LibGL, 'glRasterPos3f');
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@glRasterPos3fv := GetProcAddress(LibGL, 'glRasterPos3fv');
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@glRasterPos3i := GetProcAddress(LibGL, 'glRasterPos3i');
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@glRasterPos3iv := GetProcAddress(LibGL, 'glRasterPos3iv');
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@glRasterPos3s := GetProcAddress(LibGL, 'glRasterPos3s');
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@glRasterPos3sv := GetProcAddress(LibGL, 'glRasterPos3sv');
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@glRasterPos4d := GetProcAddress(LibGL, 'glRasterPos4d');
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@glRasterPos4dv := GetProcAddress(LibGL, 'glRasterPos4dv');
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@glRasterPos4f := GetProcAddress(LibGL, 'glRasterPos4f');
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@glRasterPos4fv := GetProcAddress(LibGL, 'glRasterPos4fv');
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@glRasterPos4i := GetProcAddress(LibGL, 'glRasterPos4i');
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@glRasterPos4iv := GetProcAddress(LibGL, 'glRasterPos4iv');
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@glRasterPos4s := GetProcAddress(LibGL, 'glRasterPos4s');
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@glRasterPos4sv := GetProcAddress(LibGL, 'glRasterPos4sv');
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@glReadBuffer := GetProcAddress(LibGL, 'glReadBuffer');
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@glReadPixels := GetProcAddress(LibGL, 'glReadPixels');
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@glRectd := GetProcAddress(LibGL, 'glRectd');
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@glRectdv := GetProcAddress(LibGL, 'glRectdv');
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@glRectf := GetProcAddress(LibGL, 'glRectf');
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@glRectfv := GetProcAddress(LibGL, 'glRectfv');
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@glRecti := GetProcAddress(LibGL, 'glRecti');
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@glRectiv := GetProcAddress(LibGL, 'glRectiv');
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@glRects := GetProcAddress(LibGL, 'glRects');
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@glRectsv := GetProcAddress(LibGL, 'glRectsv');
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@glRenderMode := GetProcAddress(LibGL, 'glRenderMode');
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@glRotated := GetProcAddress(LibGL, 'glRotated');
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@glRotatef := GetProcAddress(LibGL, 'glRotatef');
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@glScaled := GetProcAddress(LibGL, 'glScaled');
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@glScalef := GetProcAddress(LibGL, 'glScalef');
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@glScissor := GetProcAddress(LibGL, 'glScissor');
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@glSelectBuffer := GetProcAddress(LibGL, 'glSelectBuffer');
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@glShadeModel := GetProcAddress(LibGL, 'glShadeModel');
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@glStencilFunc := GetProcAddress(LibGL, 'glStencilFunc');
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@glStencilMask := GetProcAddress(LibGL, 'glStencilMask');
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@glStencilOp := GetProcAddress(LibGL, 'glStencilOp');
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@glTexCoord1d := GetProcAddress(LibGL, 'glTexCoord1d');
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@glTexCoord1dv := GetProcAddress(LibGL, 'glTexCoord1dv');
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@glTexCoord1f := GetProcAddress(LibGL, 'glTexCoord1f');
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@glTexCoord1fv := GetProcAddress(LibGL, 'glTexCoord1fv');
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@glTexCoord1i := GetProcAddress(LibGL, 'glTexCoord1i');
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@glTexCoord1iv := GetProcAddress(LibGL, 'glTexCoord1iv');
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@glTexCoord1s := GetProcAddress(LibGL, 'glTexCoord1s');
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@glTexCoord1sv := GetProcAddress(LibGL, 'glTexCoord1sv');
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@glTexCoord2d := GetProcAddress(LibGL, 'glTexCoord2d');
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@glTexCoord2dv := GetProcAddress(LibGL, 'glTexCoord2dv');
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@glTexCoord2f := GetProcAddress(LibGL, 'glTexCoord2f');
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@glTexCoord2fv := GetProcAddress(LibGL, 'glTexCoord2fv');
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@glTexCoord2i := GetProcAddress(LibGL, 'glTexCoord2i');
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@glTexCoord2iv := GetProcAddress(LibGL, 'glTexCoord2iv');
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@glTexCoord2s := GetProcAddress(LibGL, 'glTexCoord2s');
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@glTexCoord2sv := GetProcAddress(LibGL, 'glTexCoord2sv');
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@glTexCoord3d := GetProcAddress(LibGL, 'glTexCoord3d');
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@glTexCoord3dv := GetProcAddress(LibGL, 'glTexCoord3dv');
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@glTexCoord3f := GetProcAddress(LibGL, 'glTexCoord3f');
|
||||
@glTexCoord3fv := GetProcAddress(LibGL, 'glTexCoord3fv');
|
||||
@glTexCoord3i := GetProcAddress(LibGL, 'glTexCoord3i');
|
||||
@glTexCoord3iv := GetProcAddress(LibGL, 'glTexCoord3iv');
|
||||
@glTexCoord3s := GetProcAddress(LibGL, 'glTexCoord3s');
|
||||
@glTexCoord3sv := GetProcAddress(LibGL, 'glTexCoord3sv');
|
||||
@glTexCoord4d := GetProcAddress(LibGL, 'glTexCoord4d');
|
||||
@glTexCoord4dv := GetProcAddress(LibGL, 'glTexCoord4dv');
|
||||
@glTexCoord4f := GetProcAddress(LibGL, 'glTexCoord4f');
|
||||
@glTexCoord4fv := GetProcAddress(LibGL, 'glTexCoord4fv');
|
||||
@glTexCoord4i := GetProcAddress(LibGL, 'glTexCoord4i');
|
||||
@glTexCoord4iv := GetProcAddress(LibGL, 'glTexCoord4iv');
|
||||
@glTexCoord4s := GetProcAddress(LibGL, 'glTexCoord4s');
|
||||
@glTexCoord4sv := GetProcAddress(LibGL, 'glTexCoord4sv');
|
||||
@glTexCoordPointer := GetProcAddress(LibGL, 'glTexCoordPointer');
|
||||
@glTexEnvf := GetProcAddress(LibGL, 'glTexEnvf');
|
||||
@glTexEnvfv := GetProcAddress(LibGL, 'glTexEnvfv');
|
||||
@glTexEnvi := GetProcAddress(LibGL, 'glTexEnvi');
|
||||
@glTexEnviv := GetProcAddress(LibGL, 'glTexEnviv');
|
||||
@glTexGend := GetProcAddress(LibGL, 'glTexGend');
|
||||
@glTexGendv := GetProcAddress(LibGL, 'glTexGendv');
|
||||
@glTexGenf := GetProcAddress(LibGL, 'glTexGenf');
|
||||
@glTexGenfv := GetProcAddress(LibGL, 'glTexGenfv');
|
||||
@glTexGeni := GetProcAddress(LibGL, 'glTexGeni');
|
||||
@glTexGeniv := GetProcAddress(LibGL, 'glTexGeniv');
|
||||
@glTexImage1D := GetProcAddress(LibGL, 'glTexImage1D');
|
||||
@glTexImage2D := GetProcAddress(LibGL, 'glTexImage2D');
|
||||
@glTexParameterf := GetProcAddress(LibGL, 'glTexParameterf');
|
||||
@glTexParameterfv := GetProcAddress(LibGL, 'glTexParameterfv');
|
||||
@glTexParameteri := GetProcAddress(LibGL, 'glTexParameteri');
|
||||
@glTexParameteriv := GetProcAddress(LibGL, 'glTexParameteriv');
|
||||
@glTexSubImage1D := GetProcAddress(LibGL, 'glTexSubImage1D');
|
||||
@glTexSubImage2D := GetProcAddress(LibGL, 'glTexSubImage2D');
|
||||
@glTranslated := GetProcAddress(LibGL, 'glTranslated');
|
||||
@glTranslatef := GetProcAddress(LibGL, 'glTranslatef');
|
||||
@glVertex2d := GetProcAddress(LibGL, 'glVertex2d');
|
||||
@glVertex2dv := GetProcAddress(LibGL, 'glVertex2dv');
|
||||
@glVertex2f := GetProcAddress(LibGL, 'glVertex2f');
|
||||
@glVertex2fv := GetProcAddress(LibGL, 'glVertex2fv');
|
||||
@glVertex2i := GetProcAddress(LibGL, 'glVertex2i');
|
||||
@glVertex2iv := GetProcAddress(LibGL, 'glVertex2iv');
|
||||
@glVertex2s := GetProcAddress(LibGL, 'glVertex2s');
|
||||
@glVertex2sv := GetProcAddress(LibGL, 'glVertex2sv');
|
||||
@glVertex3d := GetProcAddress(LibGL, 'glVertex3d');
|
||||
@glVertex3dv := GetProcAddress(LibGL, 'glVertex3dv');
|
||||
@glVertex3f := GetProcAddress(LibGL, 'glVertex3f');
|
||||
@glVertex3fv := GetProcAddress(LibGL, 'glVertex3fv');
|
||||
@glVertex3i := GetProcAddress(LibGL, 'glVertex3i');
|
||||
@glVertex3iv := GetProcAddress(LibGL, 'glVertex3iv');
|
||||
@glVertex3s := GetProcAddress(LibGL, 'glVertex3s');
|
||||
@glVertex3sv := GetProcAddress(LibGL, 'glVertex3sv');
|
||||
@glVertex4d := GetProcAddress(LibGL, 'glVertex4d');
|
||||
@glVertex4dv := GetProcAddress(LibGL, 'glVertex4dv');
|
||||
@glVertex4f := GetProcAddress(LibGL, 'glVertex4f');
|
||||
@glVertex4fv := GetProcAddress(LibGL, 'glVertex4fv');
|
||||
@glVertex4i := GetProcAddress(LibGL, 'glVertex4i');
|
||||
@glVertex4iv := GetProcAddress(LibGL, 'glVertex4iv');
|
||||
@glVertex4s := GetProcAddress(LibGL, 'glVertex4s');
|
||||
@glVertex4sv := GetProcAddress(LibGL, 'glVertex4sv');
|
||||
@glVertexPointer := GetProcAddress(LibGL, 'glVertexPointer');
|
||||
@glViewport := GetProcAddress(LibGL, 'glViewport');
|
||||
try
|
||||
@glAccum := GetGLProcAddress(LibGL, 'glAccum');
|
||||
@glAlphaFunc := GetGLProcAddress(LibGL, 'glAlphaFunc');
|
||||
@glAreTexturesResident := GetGLProcAddress(LibGL, 'glAreTexturesResident');
|
||||
@glArrayElement := GetGLProcAddress(LibGL, 'glArrayElement');
|
||||
@glBegin := GetGLProcAddress(LibGL, 'glBegin');
|
||||
@glBindTexture := GetGLProcAddress(LibGL, 'glBindTexture');
|
||||
@glBitmap := GetGLProcAddress(LibGL, 'glBitmap');
|
||||
@glBlendFunc := GetGLProcAddress(LibGL, 'glBlendFunc');
|
||||
@glCallList := GetGLProcAddress(LibGL, 'glCallList');
|
||||
@glCallLists := GetGLProcAddress(LibGL, 'glCallLists');
|
||||
@glClear := GetGLProcAddress(LibGL, 'glClear');
|
||||
@glClearAccum := GetGLProcAddress(LibGL, 'glClearAccum');
|
||||
@glClearColor := GetGLProcAddress(LibGL, 'glClearColor');
|
||||
@glClearDepth := GetGLProcAddress(LibGL, 'glClearDepth');
|
||||
@glClearIndex := GetGLProcAddress(LibGL, 'glClearIndex');
|
||||
@glClearStencil := GetGLProcAddress(LibGL, 'glClearStencil');
|
||||
@glClipPlane := GetGLProcAddress(LibGL, 'glClipPlane');
|
||||
@glColor3b := GetGLProcAddress(LibGL, 'glColor3b');
|
||||
@glColor3bv := GetGLProcAddress(LibGL, 'glColor3bv');
|
||||
@glColor3d := GetGLProcAddress(LibGL, 'glColor3d');
|
||||
@glColor3dv := GetGLProcAddress(LibGL, 'glColor3dv');
|
||||
@glColor3f := GetGLProcAddress(LibGL, 'glColor3f');
|
||||
@glColor3fv := GetGLProcAddress(LibGL, 'glColor3fv');
|
||||
@glColor3i := GetGLProcAddress(LibGL, 'glColor3i');
|
||||
@glColor3iv := GetGLProcAddress(LibGL, 'glColor3iv');
|
||||
@glColor3s := GetGLProcAddress(LibGL, 'glColor3s');
|
||||
@glColor3sv := GetGLProcAddress(LibGL, 'glColor3sv');
|
||||
@glColor3ub := GetGLProcAddress(LibGL, 'glColor3ub');
|
||||
@glColor3ubv := GetGLProcAddress(LibGL, 'glColor3ubv');
|
||||
@glColor3ui := GetGLProcAddress(LibGL, 'glColor3ui');
|
||||
@glColor3uiv := GetGLProcAddress(LibGL, 'glColor3uiv');
|
||||
@glColor3us := GetGLProcAddress(LibGL, 'glColor3us');
|
||||
@glColor3usv := GetGLProcAddress(LibGL, 'glColor3usv');
|
||||
@glColor4b := GetGLProcAddress(LibGL, 'glColor4b');
|
||||
@glColor4bv := GetGLProcAddress(LibGL, 'glColor4bv');
|
||||
@glColor4d := GetGLProcAddress(LibGL, 'glColor4d');
|
||||
@glColor4dv := GetGLProcAddress(LibGL, 'glColor4dv');
|
||||
@glColor4f := GetGLProcAddress(LibGL, 'glColor4f');
|
||||
@glColor4fv := GetGLProcAddress(LibGL, 'glColor4fv');
|
||||
@glColor4i := GetGLProcAddress(LibGL, 'glColor4i');
|
||||
@glColor4iv := GetGLProcAddress(LibGL, 'glColor4iv');
|
||||
@glColor4s := GetGLProcAddress(LibGL, 'glColor4s');
|
||||
@glColor4sv := GetGLProcAddress(LibGL, 'glColor4sv');
|
||||
@glColor4ub := GetGLProcAddress(LibGL, 'glColor4ub');
|
||||
@glColor4ubv := GetGLProcAddress(LibGL, 'glColor4ubv');
|
||||
@glColor4ui := GetGLProcAddress(LibGL, 'glColor4ui');
|
||||
@glColor4uiv := GetGLProcAddress(LibGL, 'glColor4uiv');
|
||||
@glColor4us := GetGLProcAddress(LibGL, 'glColor4us');
|
||||
@glColor4usv := GetGLProcAddress(LibGL, 'glColor4usv');
|
||||
@glColorMask := GetGLProcAddress(LibGL, 'glColorMask');
|
||||
@glColorMaterial := GetGLProcAddress(LibGL, 'glColorMaterial');
|
||||
@glColorPointer := GetGLProcAddress(LibGL, 'glColorPointer');
|
||||
@glCopyPixels := GetGLProcAddress(LibGL, 'glCopyPixels');
|
||||
@glCopyTexImage1D := GetGLProcAddress(LibGL, 'glCopyTexImage1D');
|
||||
@glCopyTexImage2D := GetGLProcAddress(LibGL, 'glCopyTexImage2D');
|
||||
@glCopyTexSubImage1D := GetGLProcAddress(LibGL, 'glCopyTexSubImage1D');
|
||||
@glCopyTexSubImage2D := GetGLProcAddress(LibGL, 'glCopyTexSubImage2D');
|
||||
@glCullFace := GetGLProcAddress(LibGL, 'glCullFace');
|
||||
@glDeleteLists := GetGLProcAddress(LibGL, 'glDeleteLists');
|
||||
@glDeleteTextures := GetGLProcAddress(LibGL, 'glDeleteTextures');
|
||||
@glDepthFunc := GetGLProcAddress(LibGL, 'glDepthFunc');
|
||||
@glDepthMask := GetGLProcAddress(LibGL, 'glDepthMask');
|
||||
@glDepthRange := GetGLProcAddress(LibGL, 'glDepthRange');
|
||||
@glDisable := GetGLProcAddress(LibGL, 'glDisable');
|
||||
@glDisableClientState := GetGLProcAddress(LibGL, 'glDisableClientState');
|
||||
@glDrawArrays := GetGLProcAddress(LibGL, 'glDrawArrays');
|
||||
@glDrawBuffer := GetGLProcAddress(LibGL, 'glDrawBuffer');
|
||||
@glDrawElements := GetGLProcAddress(LibGL, 'glDrawElements');
|
||||
@glDrawPixels := GetGLProcAddress(LibGL, 'glDrawPixels');
|
||||
@glEdgeFlag := GetGLProcAddress(LibGL, 'glEdgeFlag');
|
||||
@glEdgeFlagPointer := GetGLProcAddress(LibGL, 'glEdgeFlagPointer');
|
||||
@glEdgeFlagv := GetGLProcAddress(LibGL, 'glEdgeFlagv');
|
||||
@glEnable := GetGLProcAddress(LibGL, 'glEnable');
|
||||
@glEnableClientState := GetGLProcAddress(LibGL, 'glEnableClientState');
|
||||
@glEnd := GetGLProcAddress(LibGL, 'glEnd');
|
||||
@glEndList := GetGLProcAddress(LibGL, 'glEndList');
|
||||
@glEvalCoord1d := GetGLProcAddress(LibGL, 'glEvalCoord1d');
|
||||
@glEvalCoord1dv := GetGLProcAddress(LibGL, 'glEvalCoord1dv');
|
||||
@glEvalCoord1f := GetGLProcAddress(LibGL, 'glEvalCoord1f');
|
||||
@glEvalCoord1fv := GetGLProcAddress(LibGL, 'glEvalCoord1fv');
|
||||
@glEvalCoord2d := GetGLProcAddress(LibGL, 'glEvalCoord2d');
|
||||
@glEvalCoord2dv := GetGLProcAddress(LibGL, 'glEvalCoord2dv');
|
||||
@glEvalCoord2f := GetGLProcAddress(LibGL, 'glEvalCoord2f');
|
||||
@glEvalCoord2fv := GetGLProcAddress(LibGL, 'glEvalCoord2fv');
|
||||
@glEvalMesh1 := GetGLProcAddress(LibGL, 'glEvalMesh1');
|
||||
@glEvalMesh2 := GetGLProcAddress(LibGL, 'glEvalMesh2');
|
||||
@glEvalPoint1 := GetGLProcAddress(LibGL, 'glEvalPoint1');
|
||||
@glEvalPoint2 := GetGLProcAddress(LibGL, 'glEvalPoint2');
|
||||
@glFeedbackBuffer := GetGLProcAddress(LibGL, 'glFeedbackBuffer');
|
||||
@glFinish := GetGLProcAddress(LibGL, 'glFinish');
|
||||
@glFlush := GetGLProcAddress(LibGL, 'glFlush');
|
||||
@glFogf := GetGLProcAddress(LibGL, 'glFogf');
|
||||
@glFogfv := GetGLProcAddress(LibGL, 'glFogfv');
|
||||
@glFogi := GetGLProcAddress(LibGL, 'glFogi');
|
||||
@glFogiv := GetGLProcAddress(LibGL, 'glFogiv');
|
||||
@glFrontFace := GetGLProcAddress(LibGL, 'glFrontFace');
|
||||
@glFrustum := GetGLProcAddress(LibGL, 'glFrustum');
|
||||
@glGenLists := GetGLProcAddress(LibGL, 'glGenLists');
|
||||
@glGenTextures := GetGLProcAddress(LibGL, 'glGenTextures');
|
||||
@glGetBooleanv := GetGLProcAddress(LibGL, 'glGetBooleanv');
|
||||
@glGetClipPlane := GetGLProcAddress(LibGL, 'glGetClipPlane');
|
||||
@glGetDoublev := GetGLProcAddress(LibGL, 'glGetDoublev');
|
||||
@glGetError := GetGLProcAddress(LibGL, 'glGetError');
|
||||
@glGetFloatv := GetGLProcAddress(LibGL, 'glGetFloatv');
|
||||
@glGetIntegerv := GetGLProcAddress(LibGL, 'glGetIntegerv');
|
||||
@glGetLightfv := GetGLProcAddress(LibGL, 'glGetLightfv');
|
||||
@glGetLightiv := GetGLProcAddress(LibGL, 'glGetLightiv');
|
||||
@glGetMapdv := GetGLProcAddress(LibGL, 'glGetMapdv');
|
||||
@glGetMapfv := GetGLProcAddress(LibGL, 'glGetMapfv');
|
||||
@glGetMapiv := GetGLProcAddress(LibGL, 'glGetMapiv');
|
||||
@glGetMaterialfv := GetGLProcAddress(LibGL, 'glGetMaterialfv');
|
||||
@glGetMaterialiv := GetGLProcAddress(LibGL, 'glGetMaterialiv');
|
||||
@glGetPixelMapfv := GetGLProcAddress(LibGL, 'glGetPixelMapfv');
|
||||
@glGetPixelMapuiv := GetGLProcAddress(LibGL, 'glGetPixelMapuiv');
|
||||
@glGetPixelMapusv := GetGLProcAddress(LibGL, 'glGetPixelMapusv');
|
||||
@glGetPointerv := GetGLProcAddress(LibGL, 'glGetPointerv');
|
||||
@glGetPolygonStipple := GetGLProcAddress(LibGL, 'glGetPolygonStipple');
|
||||
@glGetString := GetGLProcAddress(LibGL, 'glGetString');
|
||||
@glGetTexEnvfv := GetGLProcAddress(LibGL, 'glGetTexEnvfv');
|
||||
@glGetTexEnviv := GetGLProcAddress(LibGL, 'glGetTexEnviv');
|
||||
@glGetTexGendv := GetGLProcAddress(LibGL, 'glGetTexGendv');
|
||||
@glGetTexGenfv := GetGLProcAddress(LibGL, 'glGetTexGenfv');
|
||||
@glGetTexGeniv := GetGLProcAddress(LibGL, 'glGetTexGeniv');
|
||||
@glGetTexImage := GetGLProcAddress(LibGL, 'glGetTexImage');
|
||||
@glGetTexLevelParameterfv := GetGLProcAddress(LibGL, 'glGetTexLevelParameterfv');
|
||||
@glGetTexLevelParameteriv := GetGLProcAddress(LibGL, 'glGetTexLevelParameteriv');
|
||||
@glGetTexParameterfv := GetGLProcAddress(LibGL, 'glGetTexParameterfv');
|
||||
@glGetTexParameteriv := GetGLProcAddress(LibGL, 'glGetTexParameteriv');
|
||||
@glHint := GetGLProcAddress(LibGL, 'glHint');
|
||||
@glIndexMask := GetGLProcAddress(LibGL, 'glIndexMask');
|
||||
@glIndexPointer := GetGLProcAddress(LibGL, 'glIndexPointer');
|
||||
@glIndexd := GetGLProcAddress(LibGL, 'glIndexd');
|
||||
@glIndexdv := GetGLProcAddress(LibGL, 'glIndexdv');
|
||||
@glIndexf := GetGLProcAddress(LibGL, 'glIndexf');
|
||||
@glIndexfv := GetGLProcAddress(LibGL, 'glIndexfv');
|
||||
@glIndexi := GetGLProcAddress(LibGL, 'glIndexi');
|
||||
@glIndexiv := GetGLProcAddress(LibGL, 'glIndexiv');
|
||||
@glIndexs := GetGLProcAddress(LibGL, 'glIndexs');
|
||||
@glIndexsv := GetGLProcAddress(LibGL, 'glIndexsv');
|
||||
@glIndexub := GetGLProcAddress(LibGL, 'glIndexub');
|
||||
@glIndexubv := GetGLProcAddress(LibGL, 'glIndexubv');
|
||||
@glInitNames := GetGLProcAddress(LibGL, 'glInitNames');
|
||||
@glInterleavedArrays := GetGLProcAddress(LibGL, 'glInterleavedArrays');
|
||||
@glIsEnabled := GetGLProcAddress(LibGL, 'glIsEnabled');
|
||||
@glIsList := GetGLProcAddress(LibGL, 'glIsList');
|
||||
@glIsTexture := GetGLProcAddress(LibGL, 'glIsTexture');
|
||||
@glLightModelf := GetGLProcAddress(LibGL, 'glLightModelf');
|
||||
@glLightModelfv := GetGLProcAddress(LibGL, 'glLightModelfv');
|
||||
@glLightModeli := GetGLProcAddress(LibGL, 'glLightModeli');
|
||||
@glLightModeliv := GetGLProcAddress(LibGL, 'glLightModeliv');
|
||||
@glLightf := GetGLProcAddress(LibGL, 'glLightf');
|
||||
@glLightfv := GetGLProcAddress(LibGL, 'glLightfv');
|
||||
@glLighti := GetGLProcAddress(LibGL, 'glLighti');
|
||||
@glLightiv := GetGLProcAddress(LibGL, 'glLightiv');
|
||||
@glLineStipple := GetGLProcAddress(LibGL, 'glLineStipple');
|
||||
@glLineWidth := GetGLProcAddress(LibGL, 'glLineWidth');
|
||||
@glListBase := GetGLProcAddress(LibGL, 'glListBase');
|
||||
@glLoadIdentity := GetGLProcAddress(LibGL, 'glLoadIdentity');
|
||||
@glLoadMatrixd := GetGLProcAddress(LibGL, 'glLoadMatrixd');
|
||||
@glLoadMatrixf := GetGLProcAddress(LibGL, 'glLoadMatrixf');
|
||||
@glLoadName := GetGLProcAddress(LibGL, 'glLoadName');
|
||||
@glLogicOp := GetGLProcAddress(LibGL, 'glLogicOp');
|
||||
@glMap1d := GetGLProcAddress(LibGL, 'glMap1d');
|
||||
@glMap1f := GetGLProcAddress(LibGL, 'glMap1f');
|
||||
@glMap2d := GetGLProcAddress(LibGL, 'glMap2d');
|
||||
@glMap2f := GetGLProcAddress(LibGL, 'glMap2f');
|
||||
@glMapGrid1d := GetGLProcAddress(LibGL, 'glMapGrid1d');
|
||||
@glMapGrid1f := GetGLProcAddress(LibGL, 'glMapGrid1f');
|
||||
@glMapGrid2d := GetGLProcAddress(LibGL, 'glMapGrid2d');
|
||||
@glMapGrid2f := GetGLProcAddress(LibGL, 'glMapGrid2f');
|
||||
@glMaterialf := GetGLProcAddress(LibGL, 'glMaterialf');
|
||||
@glMaterialfv := GetGLProcAddress(LibGL, 'glMaterialfv');
|
||||
@glMateriali := GetGLProcAddress(LibGL, 'glMateriali');
|
||||
@glMaterialiv := GetGLProcAddress(LibGL, 'glMaterialiv');
|
||||
@glMatrixMode := GetGLProcAddress(LibGL, 'glMatrixMode');
|
||||
@glMultMatrixd := GetGLProcAddress(LibGL, 'glMultMatrixd');
|
||||
@glMultMatrixf := GetGLProcAddress(LibGL, 'glMultMatrixf');
|
||||
@glNewList := GetGLProcAddress(LibGL, 'glNewList');
|
||||
@glNormal3b := GetGLProcAddress(LibGL, 'glNormal3b');
|
||||
@glNormal3bv := GetGLProcAddress(LibGL, 'glNormal3bv');
|
||||
@glNormal3d := GetGLProcAddress(LibGL, 'glNormal3d');
|
||||
@glNormal3dv := GetGLProcAddress(LibGL, 'glNormal3dv');
|
||||
@glNormal3f := GetGLProcAddress(LibGL, 'glNormal3f');
|
||||
@glNormal3fv := GetGLProcAddress(LibGL, 'glNormal3fv');
|
||||
@glNormal3i := GetGLProcAddress(LibGL, 'glNormal3i');
|
||||
@glNormal3iv := GetGLProcAddress(LibGL, 'glNormal3iv');
|
||||
@glNormal3s := GetGLProcAddress(LibGL, 'glNormal3s');
|
||||
@glNormal3sv := GetGLProcAddress(LibGL, 'glNormal3sv');
|
||||
@glNormalPointer := GetGLProcAddress(LibGL, 'glNormalPointer');
|
||||
@glOrtho := GetGLProcAddress(LibGL, 'glOrtho');
|
||||
@glPassThrough := GetGLProcAddress(LibGL, 'glPassThrough');
|
||||
@glPixelMapfv := GetGLProcAddress(LibGL, 'glPixelMapfv');
|
||||
@glPixelMapuiv := GetGLProcAddress(LibGL, 'glPixelMapuiv');
|
||||
@glPixelMapusv := GetGLProcAddress(LibGL, 'glPixelMapusv');
|
||||
@glPixelStoref := GetGLProcAddress(LibGL, 'glPixelStoref');
|
||||
@glPixelStorei := GetGLProcAddress(LibGL, 'glPixelStorei');
|
||||
@glPixelTransferf := GetGLProcAddress(LibGL, 'glPixelTransferf');
|
||||
@glPixelTransferi := GetGLProcAddress(LibGL, 'glPixelTransferi');
|
||||
@glPixelZoom := GetGLProcAddress(LibGL, 'glPixelZoom');
|
||||
@glPointSize := GetGLProcAddress(LibGL, 'glPointSize');
|
||||
@glPolygonMode := GetGLProcAddress(LibGL, 'glPolygonMode');
|
||||
@glPolygonOffset := GetGLProcAddress(LibGL, 'glPolygonOffset');
|
||||
@glPolygonStipple := GetGLProcAddress(LibGL, 'glPolygonStipple');
|
||||
@glPopAttrib := GetGLProcAddress(LibGL, 'glPopAttrib');
|
||||
@glPopClientAttrib := GetGLProcAddress(LibGL, 'glPopClientAttrib');
|
||||
@glPopMatrix := GetGLProcAddress(LibGL, 'glPopMatrix');
|
||||
@glPopName := GetGLProcAddress(LibGL, 'glPopName');
|
||||
@glPrioritizeTextures := GetGLProcAddress(LibGL, 'glPrioritizeTextures');
|
||||
@glPushAttrib := GetGLProcAddress(LibGL, 'glPushAttrib');
|
||||
@glPushClientAttrib := GetGLProcAddress(LibGL, 'glPushClientAttrib');
|
||||
@glPushMatrix := GetGLProcAddress(LibGL, 'glPushMatrix');
|
||||
@glPushName := GetGLProcAddress(LibGL, 'glPushName');
|
||||
@glRasterPos2d := GetGLProcAddress(LibGL, 'glRasterPos2d');
|
||||
@glRasterPos2dv := GetGLProcAddress(LibGL, 'glRasterPos2dv');
|
||||
@glRasterPos2f := GetGLProcAddress(LibGL, 'glRasterPos2f');
|
||||
@glRasterPos2fv := GetGLProcAddress(LibGL, 'glRasterPos2fv');
|
||||
@glRasterPos2i := GetGLProcAddress(LibGL, 'glRasterPos2i');
|
||||
@glRasterPos2iv := GetGLProcAddress(LibGL, 'glRasterPos2iv');
|
||||
@glRasterPos2s := GetGLProcAddress(LibGL, 'glRasterPos2s');
|
||||
@glRasterPos2sv := GetGLProcAddress(LibGL, 'glRasterPos2sv');
|
||||
@glRasterPos3d := GetGLProcAddress(LibGL, 'glRasterPos3d');
|
||||
@glRasterPos3dv := GetGLProcAddress(LibGL, 'glRasterPos3dv');
|
||||
@glRasterPos3f := GetGLProcAddress(LibGL, 'glRasterPos3f');
|
||||
@glRasterPos3fv := GetGLProcAddress(LibGL, 'glRasterPos3fv');
|
||||
@glRasterPos3i := GetGLProcAddress(LibGL, 'glRasterPos3i');
|
||||
@glRasterPos3iv := GetGLProcAddress(LibGL, 'glRasterPos3iv');
|
||||
@glRasterPos3s := GetGLProcAddress(LibGL, 'glRasterPos3s');
|
||||
@glRasterPos3sv := GetGLProcAddress(LibGL, 'glRasterPos3sv');
|
||||
@glRasterPos4d := GetGLProcAddress(LibGL, 'glRasterPos4d');
|
||||
@glRasterPos4dv := GetGLProcAddress(LibGL, 'glRasterPos4dv');
|
||||
@glRasterPos4f := GetGLProcAddress(LibGL, 'glRasterPos4f');
|
||||
@glRasterPos4fv := GetGLProcAddress(LibGL, 'glRasterPos4fv');
|
||||
@glRasterPos4i := GetGLProcAddress(LibGL, 'glRasterPos4i');
|
||||
@glRasterPos4iv := GetGLProcAddress(LibGL, 'glRasterPos4iv');
|
||||
@glRasterPos4s := GetGLProcAddress(LibGL, 'glRasterPos4s');
|
||||
@glRasterPos4sv := GetGLProcAddress(LibGL, 'glRasterPos4sv');
|
||||
@glReadBuffer := GetGLProcAddress(LibGL, 'glReadBuffer');
|
||||
@glReadPixels := GetGLProcAddress(LibGL, 'glReadPixels');
|
||||
@glRectd := GetGLProcAddress(LibGL, 'glRectd');
|
||||
@glRectdv := GetGLProcAddress(LibGL, 'glRectdv');
|
||||
@glRectf := GetGLProcAddress(LibGL, 'glRectf');
|
||||
@glRectfv := GetGLProcAddress(LibGL, 'glRectfv');
|
||||
@glRecti := GetGLProcAddress(LibGL, 'glRecti');
|
||||
@glRectiv := GetGLProcAddress(LibGL, 'glRectiv');
|
||||
@glRects := GetGLProcAddress(LibGL, 'glRects');
|
||||
@glRectsv := GetGLProcAddress(LibGL, 'glRectsv');
|
||||
@glRenderMode := GetGLProcAddress(LibGL, 'glRenderMode');
|
||||
@glRotated := GetGLProcAddress(LibGL, 'glRotated');
|
||||
@glRotatef := GetGLProcAddress(LibGL, 'glRotatef');
|
||||
@glScaled := GetGLProcAddress(LibGL, 'glScaled');
|
||||
@glScalef := GetGLProcAddress(LibGL, 'glScalef');
|
||||
@glScissor := GetGLProcAddress(LibGL, 'glScissor');
|
||||
@glSelectBuffer := GetGLProcAddress(LibGL, 'glSelectBuffer');
|
||||
@glShadeModel := GetGLProcAddress(LibGL, 'glShadeModel');
|
||||
@glStencilFunc := GetGLProcAddress(LibGL, 'glStencilFunc');
|
||||
@glStencilMask := GetGLProcAddress(LibGL, 'glStencilMask');
|
||||
@glStencilOp := GetGLProcAddress(LibGL, 'glStencilOp');
|
||||
@glTexCoord1d := GetGLProcAddress(LibGL, 'glTexCoord1d');
|
||||
@glTexCoord1dv := GetGLProcAddress(LibGL, 'glTexCoord1dv');
|
||||
@glTexCoord1f := GetGLProcAddress(LibGL, 'glTexCoord1f');
|
||||
@glTexCoord1fv := GetGLProcAddress(LibGL, 'glTexCoord1fv');
|
||||
@glTexCoord1i := GetGLProcAddress(LibGL, 'glTexCoord1i');
|
||||
@glTexCoord1iv := GetGLProcAddress(LibGL, 'glTexCoord1iv');
|
||||
@glTexCoord1s := GetGLProcAddress(LibGL, 'glTexCoord1s');
|
||||
@glTexCoord1sv := GetGLProcAddress(LibGL, 'glTexCoord1sv');
|
||||
@glTexCoord2d := GetGLProcAddress(LibGL, 'glTexCoord2d');
|
||||
@glTexCoord2dv := GetGLProcAddress(LibGL, 'glTexCoord2dv');
|
||||
@glTexCoord2f := GetGLProcAddress(LibGL, 'glTexCoord2f');
|
||||
@glTexCoord2fv := GetGLProcAddress(LibGL, 'glTexCoord2fv');
|
||||
@glTexCoord2i := GetGLProcAddress(LibGL, 'glTexCoord2i');
|
||||
@glTexCoord2iv := GetGLProcAddress(LibGL, 'glTexCoord2iv');
|
||||
@glTexCoord2s := GetGLProcAddress(LibGL, 'glTexCoord2s');
|
||||
@glTexCoord2sv := GetGLProcAddress(LibGL, 'glTexCoord2sv');
|
||||
@glTexCoord3d := GetGLProcAddress(LibGL, 'glTexCoord3d');
|
||||
@glTexCoord3dv := GetGLProcAddress(LibGL, 'glTexCoord3dv');
|
||||
@glTexCoord3f := GetGLProcAddress(LibGL, 'glTexCoord3f');
|
||||
@glTexCoord3fv := GetGLProcAddress(LibGL, 'glTexCoord3fv');
|
||||
@glTexCoord3i := GetGLProcAddress(LibGL, 'glTexCoord3i');
|
||||
@glTexCoord3iv := GetGLProcAddress(LibGL, 'glTexCoord3iv');
|
||||
@glTexCoord3s := GetGLProcAddress(LibGL, 'glTexCoord3s');
|
||||
@glTexCoord3sv := GetGLProcAddress(LibGL, 'glTexCoord3sv');
|
||||
@glTexCoord4d := GetGLProcAddress(LibGL, 'glTexCoord4d');
|
||||
@glTexCoord4dv := GetGLProcAddress(LibGL, 'glTexCoord4dv');
|
||||
@glTexCoord4f := GetGLProcAddress(LibGL, 'glTexCoord4f');
|
||||
@glTexCoord4fv := GetGLProcAddress(LibGL, 'glTexCoord4fv');
|
||||
@glTexCoord4i := GetGLProcAddress(LibGL, 'glTexCoord4i');
|
||||
@glTexCoord4iv := GetGLProcAddress(LibGL, 'glTexCoord4iv');
|
||||
@glTexCoord4s := GetGLProcAddress(LibGL, 'glTexCoord4s');
|
||||
@glTexCoord4sv := GetGLProcAddress(LibGL, 'glTexCoord4sv');
|
||||
@glTexCoordPointer := GetGLProcAddress(LibGL, 'glTexCoordPointer');
|
||||
@glTexEnvf := GetGLProcAddress(LibGL, 'glTexEnvf');
|
||||
@glTexEnvfv := GetGLProcAddress(LibGL, 'glTexEnvfv');
|
||||
@glTexEnvi := GetGLProcAddress(LibGL, 'glTexEnvi');
|
||||
@glTexEnviv := GetGLProcAddress(LibGL, 'glTexEnviv');
|
||||
@glTexGend := GetGLProcAddress(LibGL, 'glTexGend');
|
||||
@glTexGendv := GetGLProcAddress(LibGL, 'glTexGendv');
|
||||
@glTexGenf := GetGLProcAddress(LibGL, 'glTexGenf');
|
||||
@glTexGenfv := GetGLProcAddress(LibGL, 'glTexGenfv');
|
||||
@glTexGeni := GetGLProcAddress(LibGL, 'glTexGeni');
|
||||
@glTexGeniv := GetGLProcAddress(LibGL, 'glTexGeniv');
|
||||
@glTexImage1D := GetGLProcAddress(LibGL, 'glTexImage1D');
|
||||
@glTexImage2D := GetGLProcAddress(LibGL, 'glTexImage2D');
|
||||
@glTexParameterf := GetGLProcAddress(LibGL, 'glTexParameterf');
|
||||
@glTexParameterfv := GetGLProcAddress(LibGL, 'glTexParameterfv');
|
||||
@glTexParameteri := GetGLProcAddress(LibGL, 'glTexParameteri');
|
||||
@glTexParameteriv := GetGLProcAddress(LibGL, 'glTexParameteriv');
|
||||
@glTexSubImage1D := GetGLProcAddress(LibGL, 'glTexSubImage1D');
|
||||
@glTexSubImage2D := GetGLProcAddress(LibGL, 'glTexSubImage2D');
|
||||
@glTranslated := GetGLProcAddress(LibGL, 'glTranslated');
|
||||
@glTranslatef := GetGLProcAddress(LibGL, 'glTranslatef');
|
||||
@glVertex2d := GetGLProcAddress(LibGL, 'glVertex2d');
|
||||
@glVertex2dv := GetGLProcAddress(LibGL, 'glVertex2dv');
|
||||
@glVertex2f := GetGLProcAddress(LibGL, 'glVertex2f');
|
||||
@glVertex2fv := GetGLProcAddress(LibGL, 'glVertex2fv');
|
||||
@glVertex2i := GetGLProcAddress(LibGL, 'glVertex2i');
|
||||
@glVertex2iv := GetGLProcAddress(LibGL, 'glVertex2iv');
|
||||
@glVertex2s := GetGLProcAddress(LibGL, 'glVertex2s');
|
||||
@glVertex2sv := GetGLProcAddress(LibGL, 'glVertex2sv');
|
||||
@glVertex3d := GetGLProcAddress(LibGL, 'glVertex3d');
|
||||
@glVertex3dv := GetGLProcAddress(LibGL, 'glVertex3dv');
|
||||
@glVertex3f := GetGLProcAddress(LibGL, 'glVertex3f');
|
||||
@glVertex3fv := GetGLProcAddress(LibGL, 'glVertex3fv');
|
||||
@glVertex3i := GetGLProcAddress(LibGL, 'glVertex3i');
|
||||
@glVertex3iv := GetGLProcAddress(LibGL, 'glVertex3iv');
|
||||
@glVertex3s := GetGLProcAddress(LibGL, 'glVertex3s');
|
||||
@glVertex3sv := GetGLProcAddress(LibGL, 'glVertex3sv');
|
||||
@glVertex4d := GetGLProcAddress(LibGL, 'glVertex4d');
|
||||
@glVertex4dv := GetGLProcAddress(LibGL, 'glVertex4dv');
|
||||
@glVertex4f := GetGLProcAddress(LibGL, 'glVertex4f');
|
||||
@glVertex4fv := GetGLProcAddress(LibGL, 'glVertex4fv');
|
||||
@glVertex4i := GetGLProcAddress(LibGL, 'glVertex4i');
|
||||
@glVertex4iv := GetGLProcAddress(LibGL, 'glVertex4iv');
|
||||
@glVertex4s := GetGLProcAddress(LibGL, 'glVertex4s');
|
||||
@glVertex4sv := GetGLProcAddress(LibGL, 'glVertex4sv');
|
||||
@glVertexPointer := GetGLProcAddress(LibGL, 'glVertexPointer');
|
||||
@glViewport := GetGLProcAddress(LibGL, 'glViewport');
|
||||
except
|
||||
raise Exception.Create('Failed loading ' + MethodName +' from ' + dll);
|
||||
end;
|
||||
|
||||
{$IFDEF Win32}
|
||||
@ChoosePixelFormat := GetProcAddress(LibGL, 'ChoosePixelFormat');
|
||||
if not Assigned(ChoosePixelFormat) then
|
||||
@ChoosePixelFormat := @WinChoosePixelFormat;
|
||||
try
|
||||
@ChoosePixelFormat := GetGLProcAddress(LibGL, 'ChoosePixelFormat');
|
||||
if not Assigned(ChoosePixelFormat) then
|
||||
@ChoosePixelFormat := @WinChoosePixelFormat;
|
||||
except
|
||||
raise Exception.Create('Unable to select pixel format');
|
||||
end;
|
||||
{$ENDIF}
|
||||
|
||||
end;
|
||||
@ -2249,20 +2265,15 @@ initialization
|
||||
Set8087CW($133F);
|
||||
{$ENDIF WIN32}
|
||||
|
||||
try
|
||||
{$IFDEF Win32}
|
||||
LoadOpenGL('opengl32.dll');
|
||||
{$ELSE}
|
||||
{$ifdef darwin}
|
||||
LoadOpenGL('/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib');
|
||||
{$ELSE}
|
||||
LoadOpenGL('libGL.so.1');
|
||||
{$endif}
|
||||
{$ENDIF}
|
||||
except
|
||||
writeln('Error opening OpenGL library');
|
||||
halt(1);
|
||||
end;
|
||||
{$IFDEF Win32}
|
||||
LoadOpenGL('opengl32.dll');
|
||||
{$ELSE}
|
||||
{$ifdef darwin}
|
||||
LoadOpenGL('/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib');
|
||||
{$ELSE}
|
||||
LoadOpenGL('libGL.so.1');
|
||||
{$endif}
|
||||
{$ENDIF}
|
||||
|
||||
finalization
|
||||
|
||||
|
@ -432,85 +432,91 @@ begin
|
||||
end;
|
||||
|
||||
procedure LoadGLu(const dll: String);
|
||||
var
|
||||
MethodName: string = '';
|
||||
|
||||
function GetGLuProcAddress(Lib: PtrInt; ProcName: PChar): Pointer;
|
||||
begin
|
||||
MethodName:=ProcName;
|
||||
Result:=GetProcAddress(Lib, ProcName);
|
||||
end;
|
||||
|
||||
begin
|
||||
|
||||
FreeGLu;
|
||||
|
||||
hDLL := LoadLibrary(PChar(dll));
|
||||
if hDLL = 0 then raise Exception.Create('Could not load GLu from ' + dll);
|
||||
try
|
||||
@gluErrorString := GetGLuProcAddress(hDLL, 'gluErrorString');
|
||||
@gluErrorUnicodeStringEXT := GetGLuProcAddress(hDLL, 'gluErrorUnicodeStringEXT');
|
||||
@gluGetString := GetGLuProcAddress(hDLL, 'gluGetString');
|
||||
@gluOrtho2D := GetGLuProcAddress(hDLL, 'gluOrtho2D');
|
||||
@gluPerspective := GetGLuProcAddress(hDLL, 'gluPerspective');
|
||||
@gluPickMatrix := GetGLuProcAddress(hDLL, 'gluPickMatrix');
|
||||
@gluLookAt := GetGLuProcAddress(hDLL, 'gluLookAt');
|
||||
@gluProject := GetGLuProcAddress(hDLL, 'gluProject');
|
||||
@gluUnProject := GetGLuProcAddress(hDLL, 'gluUnProject');
|
||||
@gluScaleImage := GetGLuProcAddress(hDLL, 'gluScaleImage');
|
||||
@gluBuild1DMipmaps := GetGLuProcAddress(hDLL, 'gluBuild1DMipmaps');
|
||||
@gluBuild2DMipmaps := GetGLuProcAddress(hDLL, 'gluBuild2DMipmaps');
|
||||
@gluNewQuadric := GetGLuProcAddress(hDLL, 'gluNewQuadric');
|
||||
@gluDeleteQuadric := GetGLuProcAddress(hDLL, 'gluDeleteQuadric');
|
||||
@gluQuadricNormals := GetGLuProcAddress(hDLL, 'gluQuadricNormals');
|
||||
@gluQuadricTexture := GetGLuProcAddress(hDLL, 'gluQuadricTexture');
|
||||
@gluQuadricOrientation := GetGLuProcAddress(hDLL, 'gluQuadricOrientation');
|
||||
@gluQuadricDrawStyle := GetGLuProcAddress(hDLL, 'gluQuadricDrawStyle');
|
||||
@gluCylinder := GetGLuProcAddress(hDLL, 'gluCylinder');
|
||||
@gluDisk := GetGLuProcAddress(hDLL, 'gluDisk');
|
||||
@gluPartialDisk := GetGLuProcAddress(hDLL, 'gluPartialDisk');
|
||||
@gluSphere := GetGLuProcAddress(hDLL, 'gluSphere');
|
||||
@gluQuadricCallback := GetGLuProcAddress(hDLL, 'gluQuadricCallback');
|
||||
@gluNewTess := GetGLuProcAddress(hDLL, 'gluNewTess');
|
||||
@gluDeleteTess := GetGLuProcAddress(hDLL, 'gluDeleteTess');
|
||||
@gluTessBeginPolygon := GetGLuProcAddress(hDLL, 'gluTessBeginPolygon');
|
||||
@gluTessBeginContour := GetGLuProcAddress(hDLL, 'gluTessBeginContour');
|
||||
@gluTessVertex := GetGLuProcAddress(hDLL, 'gluTessVertex');
|
||||
@gluTessEndContour := GetGLuProcAddress(hDLL, 'gluTessEndContour');
|
||||
@gluTessEndPolygon := GetGLuProcAddress(hDLL, 'gluTessEndPolygon');
|
||||
@gluTessProperty := GetGLuProcAddress(hDLL, 'gluTessProperty');
|
||||
@gluTessNormal := GetGLuProcAddress(hDLL, 'gluTessNormal');
|
||||
@gluTessCallback := GetGLuProcAddress(hDLL, 'gluTessCallback');
|
||||
@gluGetTessProperty := GetGLuProcAddress(hDLL, 'gluGetTessProperty');
|
||||
@gluNewNurbsRenderer := GetGLuProcAddress(hDLL, 'gluNewNurbsRenderer');
|
||||
@gluDeleteNurbsRenderer := GetGLuProcAddress(hDLL, 'gluDeleteNurbsRenderer');
|
||||
@gluBeginSurface := GetGLuProcAddress(hDLL, 'gluBeginSurface');
|
||||
@gluBeginCurve := GetGLuProcAddress(hDLL, 'gluBeginCurve');
|
||||
@gluEndCurve := GetGLuProcAddress(hDLL, 'gluEndCurve');
|
||||
@gluEndSurface := GetGLuProcAddress(hDLL, 'gluEndSurface');
|
||||
@gluBeginTrim := GetGLuProcAddress(hDLL, 'gluBeginTrim');
|
||||
@gluEndTrim := GetGLuProcAddress(hDLL, 'gluEndTrim');
|
||||
@gluPwlCurve := GetGLuProcAddress(hDLL, 'gluPwlCurve');
|
||||
@gluNurbsCurve := GetGLuProcAddress(hDLL, 'gluNurbsCurve');
|
||||
@gluNurbsSurface := GetGLuProcAddress(hDLL, 'gluNurbsSurface');
|
||||
@gluLoadSamplingMatrices := GetGLuProcAddress(hDLL, 'gluLoadSamplingMatrices');
|
||||
@gluNurbsProperty := GetGLuProcAddress(hDLL, 'gluNurbsProperty');
|
||||
@gluGetNurbsProperty := GetGLuProcAddress(hDLL, 'gluGetNurbsProperty');
|
||||
@gluNurbsCallback := GetGLuProcAddress(hDLL, 'gluNurbsCallback');
|
||||
|
||||
@gluErrorString := GetProcAddress(hDLL, 'gluErrorString');
|
||||
@gluErrorUnicodeStringEXT := GetProcAddress(hDLL, 'gluErrorUnicodeStringEXT');
|
||||
@gluGetString := GetProcAddress(hDLL, 'gluGetString');
|
||||
@gluOrtho2D := GetProcAddress(hDLL, 'gluOrtho2D');
|
||||
@gluPerspective := GetProcAddress(hDLL, 'gluPerspective');
|
||||
@gluPickMatrix := GetProcAddress(hDLL, 'gluPickMatrix');
|
||||
@gluLookAt := GetProcAddress(hDLL, 'gluLookAt');
|
||||
@gluProject := GetProcAddress(hDLL, 'gluProject');
|
||||
@gluUnProject := GetProcAddress(hDLL, 'gluUnProject');
|
||||
@gluScaleImage := GetProcAddress(hDLL, 'gluScaleImage');
|
||||
@gluBuild1DMipmaps := GetProcAddress(hDLL, 'gluBuild1DMipmaps');
|
||||
@gluBuild2DMipmaps := GetProcAddress(hDLL, 'gluBuild2DMipmaps');
|
||||
@gluNewQuadric := GetProcAddress(hDLL, 'gluNewQuadric');
|
||||
@gluDeleteQuadric := GetProcAddress(hDLL, 'gluDeleteQuadric');
|
||||
@gluQuadricNormals := GetProcAddress(hDLL, 'gluQuadricNormals');
|
||||
@gluQuadricTexture := GetProcAddress(hDLL, 'gluQuadricTexture');
|
||||
@gluQuadricOrientation := GetProcAddress(hDLL, 'gluQuadricOrientation');
|
||||
@gluQuadricDrawStyle := GetProcAddress(hDLL, 'gluQuadricDrawStyle');
|
||||
@gluCylinder := GetProcAddress(hDLL, 'gluCylinder');
|
||||
@gluDisk := GetProcAddress(hDLL, 'gluDisk');
|
||||
@gluPartialDisk := GetProcAddress(hDLL, 'gluPartialDisk');
|
||||
@gluSphere := GetProcAddress(hDLL, 'gluSphere');
|
||||
@gluQuadricCallback := GetProcAddress(hDLL, 'gluQuadricCallback');
|
||||
@gluNewTess := GetProcAddress(hDLL, 'gluNewTess');
|
||||
@gluDeleteTess := GetProcAddress(hDLL, 'gluDeleteTess');
|
||||
@gluTessBeginPolygon := GetProcAddress(hDLL, 'gluTessBeginPolygon');
|
||||
@gluTessBeginContour := GetProcAddress(hDLL, 'gluTessBeginContour');
|
||||
@gluTessVertex := GetProcAddress(hDLL, 'gluTessVertex');
|
||||
@gluTessEndContour := GetProcAddress(hDLL, 'gluTessEndContour');
|
||||
@gluTessEndPolygon := GetProcAddress(hDLL, 'gluTessEndPolygon');
|
||||
@gluTessProperty := GetProcAddress(hDLL, 'gluTessProperty');
|
||||
@gluTessNormal := GetProcAddress(hDLL, 'gluTessNormal');
|
||||
@gluTessCallback := GetProcAddress(hDLL, 'gluTessCallback');
|
||||
@gluGetTessProperty := GetProcAddress(hDLL, 'gluGetTessProperty');
|
||||
@gluNewNurbsRenderer := GetProcAddress(hDLL, 'gluNewNurbsRenderer');
|
||||
@gluDeleteNurbsRenderer := GetProcAddress(hDLL, 'gluDeleteNurbsRenderer');
|
||||
@gluBeginSurface := GetProcAddress(hDLL, 'gluBeginSurface');
|
||||
@gluBeginCurve := GetProcAddress(hDLL, 'gluBeginCurve');
|
||||
@gluEndCurve := GetProcAddress(hDLL, 'gluEndCurve');
|
||||
@gluEndSurface := GetProcAddress(hDLL, 'gluEndSurface');
|
||||
@gluBeginTrim := GetProcAddress(hDLL, 'gluBeginTrim');
|
||||
@gluEndTrim := GetProcAddress(hDLL, 'gluEndTrim');
|
||||
@gluPwlCurve := GetProcAddress(hDLL, 'gluPwlCurve');
|
||||
@gluNurbsCurve := GetProcAddress(hDLL, 'gluNurbsCurve');
|
||||
@gluNurbsSurface := GetProcAddress(hDLL, 'gluNurbsSurface');
|
||||
@gluLoadSamplingMatrices := GetProcAddress(hDLL, 'gluLoadSamplingMatrices');
|
||||
@gluNurbsProperty := GetProcAddress(hDLL, 'gluNurbsProperty');
|
||||
@gluGetNurbsProperty := GetProcAddress(hDLL, 'gluGetNurbsProperty');
|
||||
@gluNurbsCallback := GetProcAddress(hDLL, 'gluNurbsCallback');
|
||||
|
||||
@gluBeginPolygon := GetProcAddress(hDLL, 'gluBeginPolygon');
|
||||
@gluNextContour := GetProcAddress(hDLL, 'gluNextContour');
|
||||
@gluEndPolygon := GetProcAddress(hDLL, 'gluEndPolygon');
|
||||
|
||||
@gluBeginPolygon := GetGLuProcAddress(hDLL, 'gluBeginPolygon');
|
||||
@gluNextContour := GetGLuProcAddress(hDLL, 'gluNextContour');
|
||||
@gluEndPolygon := GetGLuProcAddress(hDLL, 'gluEndPolygon');
|
||||
except
|
||||
raise Exception.Create('Could not load ' + MethodName + ' from ' + dll);
|
||||
end;
|
||||
end;
|
||||
|
||||
initialization
|
||||
|
||||
try
|
||||
{$IFDEF Win32}
|
||||
LoadGLu('glu32.dll');
|
||||
{$ELSE}
|
||||
{$ifdef darwin}
|
||||
LoadGLu('/System/Library/Frameworks/OpenGL.framework/Libraries/libGLU.dylib');
|
||||
{$else}
|
||||
LoadGLu('libGLU.so.1');
|
||||
{$ENDIF}
|
||||
{$endif}
|
||||
except
|
||||
writeln('error opening libGLU');
|
||||
halt(1);
|
||||
end;
|
||||
{$IFDEF Win32}
|
||||
LoadGLu('glu32.dll');
|
||||
{$ELSE}
|
||||
{$ifdef darwin}
|
||||
LoadGLu('/System/Library/Frameworks/OpenGL.framework/Libraries/libGLU.dylib');
|
||||
{$else}
|
||||
LoadGLu('libGLU.so.1');
|
||||
{$ENDIF}
|
||||
{$endif}
|
||||
|
||||
finalization
|
||||
|
||||
|
@ -511,140 +511,146 @@ begin
|
||||
end;
|
||||
|
||||
procedure LoadGlut(const dll: String);
|
||||
var
|
||||
MethodName: string = '';
|
||||
|
||||
function GetGLutProcAddress(Lib: PtrInt; ProcName: PChar): Pointer;
|
||||
begin
|
||||
MethodName:=ProcName;
|
||||
Result:=GetProcAddress(Lib, ProcName);
|
||||
end;
|
||||
|
||||
begin
|
||||
|
||||
FreeGlut;
|
||||
|
||||
hDLL := LoadLibrary(PChar(dll));
|
||||
if hDLL = 0 then raise Exception.Create('Could not load Glut from ' + dll);
|
||||
|
||||
@glutInit := GetProcAddress(hDLL, 'glutInit');
|
||||
@glutInitDisplayMode := GetProcAddress(hDLL, 'glutInitDisplayMode');
|
||||
@glutInitDisplayString := GetProcAddress(hDLL, 'glutInitDisplayString');
|
||||
@glutInitWindowPosition := GetProcAddress(hDLL, 'glutInitWindowPosition');
|
||||
@glutInitWindowSize := GetProcAddress(hDLL, 'glutInitWindowSize');
|
||||
@glutMainLoop := GetProcAddress(hDLL, 'glutMainLoop');
|
||||
@glutCreateWindow := GetProcAddress(hDLL, 'glutCreateWindow');
|
||||
@glutCreateSubWindow := GetProcAddress(hDLL, 'glutCreateSubWindow');
|
||||
@glutDestroyWindow := GetProcAddress(hDLL, 'glutDestroyWindow');
|
||||
@glutPostRedisplay := GetProcAddress(hDLL, 'glutPostRedisplay');
|
||||
@glutPostWindowRedisplay := GetProcAddress(hDLL, 'glutPostWindowRedisplay');
|
||||
@glutSwapBuffers := GetProcAddress(hDLL, 'glutSwapBuffers');
|
||||
@glutGetWindow := GetProcAddress(hDLL, 'glutGetWindow');
|
||||
@glutSetWindow := GetProcAddress(hDLL, 'glutSetWindow');
|
||||
@glutSetWindowTitle := GetProcAddress(hDLL, 'glutSetWindowTitle');
|
||||
@glutSetIconTitle := GetProcAddress(hDLL, 'glutSetIconTitle');
|
||||
@glutPositionWindow := GetProcAddress(hDLL, 'glutPositionWindow');
|
||||
@glutReshapeWindow := GetProcAddress(hDLL, 'glutReshapeWindow');
|
||||
@glutPopWindow := GetProcAddress(hDLL, 'glutPopWindow');
|
||||
@glutPushWindow := GetProcAddress(hDLL, 'glutPushWindow');
|
||||
@glutIconifyWindow := GetProcAddress(hDLL, 'glutIconifyWindow');
|
||||
@glutShowWindow := GetProcAddress(hDLL, 'glutShowWindow');
|
||||
@glutHideWindow := GetProcAddress(hDLL, 'glutHideWindow');
|
||||
@glutFullScreen := GetProcAddress(hDLL, 'glutFullScreen');
|
||||
@glutSetCursor := GetProcAddress(hDLL, 'glutSetCursor');
|
||||
@glutWarpPointer := GetProcAddress(hDLL, 'glutWarpPointer');
|
||||
@glutEstablishOverlay := GetProcAddress(hDLL, 'glutEstablishOverlay');
|
||||
@glutRemoveOverlay := GetProcAddress(hDLL, 'glutRemoveOverlay');
|
||||
@glutUseLayer := GetProcAddress(hDLL, 'glutUseLayer');
|
||||
@glutPostOverlayRedisplay := GetProcAddress(hDLL, 'glutPostOverlayRedisplay');
|
||||
@glutPostWindowOverlayRedisplay := GetProcAddress(hDLL, 'glutPostWindowOverlayRedisplay');
|
||||
@glutShowOverlay := GetProcAddress(hDLL, 'glutShowOverlay');
|
||||
@glutHideOverlay := GetProcAddress(hDLL, 'glutHideOverlay');
|
||||
@glutCreateMenu := GetProcAddress(hDLL, 'glutCreateMenu');
|
||||
@glutDestroyMenu := GetProcAddress(hDLL, 'glutDestroyMenu');
|
||||
@glutGetMenu := GetProcAddress(hDLL, 'glutGetMenu');
|
||||
@glutSetMenu := GetProcAddress(hDLL, 'glutSetMenu');
|
||||
@glutAddMenuEntry := GetProcAddress(hDLL, 'glutAddMenuEntry');
|
||||
@glutAddSubMenu := GetProcAddress(hDLL, 'glutAddSubMenu');
|
||||
@glutChangeToMenuEntry := GetProcAddress(hDLL, 'glutChangeToMenuEntry');
|
||||
@glutChangeToSubMenu := GetProcAddress(hDLL, 'glutChangeToSubMenu');
|
||||
@glutRemoveMenuItem := GetProcAddress(hDLL, 'glutRemoveMenuItem');
|
||||
@glutAttachMenu := GetProcAddress(hDLL, 'glutAttachMenu');
|
||||
@glutDetachMenu := GetProcAddress(hDLL, 'glutDetachMenu');
|
||||
@glutDisplayFunc := GetProcAddress(hDLL, 'glutDisplayFunc');
|
||||
@glutReshapeFunc := GetProcAddress(hDLL, 'glutReshapeFunc');
|
||||
@glutKeyboardFunc := GetProcAddress(hDLL, 'glutKeyboardFunc');
|
||||
@glutMouseFunc := GetProcAddress(hDLL, 'glutMouseFunc');
|
||||
@glutMotionFunc := GetProcAddress(hDLL, 'glutMotionFunc');
|
||||
@glutPassiveMotionFunc := GetProcAddress(hDLL, 'glutPassiveMotionFunc');
|
||||
@glutEntryFunc := GetProcAddress(hDLL, 'glutEntryFunc');
|
||||
@glutVisibilityFunc := GetProcAddress(hDLL, 'glutVisibilityFunc');
|
||||
@glutIdleFunc := GetProcAddress(hDLL, 'glutIdleFunc');
|
||||
@glutTimerFunc := GetProcAddress(hDLL, 'glutTimerFunc');
|
||||
@glutMenuStateFunc := GetProcAddress(hDLL, 'glutMenuStateFunc');
|
||||
@glutSpecialFunc := GetProcAddress(hDLL, 'glutSpecialFunc');
|
||||
@glutSpaceballMotionFunc := GetProcAddress(hDLL, 'glutSpaceballMotionFunc');
|
||||
@glutSpaceballRotateFunc := GetProcAddress(hDLL, 'glutSpaceballRotateFunc');
|
||||
@glutSpaceballButtonFunc := GetProcAddress(hDLL, 'glutSpaceballButtonFunc');
|
||||
@glutButtonBoxFunc := GetProcAddress(hDLL, 'glutButtonBoxFunc');
|
||||
@glutDialsFunc := GetProcAddress(hDLL, 'glutDialsFunc');
|
||||
@glutTabletMotionFunc := GetProcAddress(hDLL, 'glutTabletMotionFunc');
|
||||
@glutTabletButtonFunc := GetProcAddress(hDLL, 'glutTabletButtonFunc');
|
||||
@glutMenuStatusFunc := GetProcAddress(hDLL, 'glutMenuStatusFunc');
|
||||
@glutOverlayDisplayFunc := GetProcAddress(hDLL, 'glutOverlayDisplayFunc');
|
||||
@glutWindowStatusFunc := GetProcAddress(hDLL, 'glutWindowStatusFunc');
|
||||
@glutSetColor := GetProcAddress(hDLL, 'glutSetColor');
|
||||
@glutGetColor := GetProcAddress(hDLL, 'glutGetColor');
|
||||
@glutCopyColormap := GetProcAddress(hDLL, 'glutCopyColormap');
|
||||
@glutGet := GetProcAddress(hDLL, 'glutGet');
|
||||
@glutDeviceGet := GetProcAddress(hDLL, 'glutDeviceGet');
|
||||
@glutExtensionSupported := GetProcAddress(hDLL, 'glutExtensionSupported');
|
||||
@glutGetModifiers := GetProcAddress(hDLL, 'glutGetModifiers');
|
||||
@glutLayerGet := GetProcAddress(hDLL, 'glutLayerGet');
|
||||
@glutBitmapCharacter := GetProcAddress(hDLL, 'glutBitmapCharacter');
|
||||
@glutBitmapWidth := GetProcAddress(hDLL, 'glutBitmapWidth');
|
||||
@glutStrokeCharacter := GetProcAddress(hDLL, 'glutStrokeCharacter');
|
||||
@glutStrokeWidth := GetProcAddress(hDLL, 'glutStrokeWidth');
|
||||
@glutBitmapLength := GetProcAddress(hDLL, 'glutBitmapLength');
|
||||
@glutStrokeLength := GetProcAddress(hDLL, 'glutStrokeLength');
|
||||
@glutWireSphere := GetProcAddress(hDLL, 'glutWireSphere');
|
||||
@glutSolidSphere := GetProcAddress(hDLL, 'glutSolidSphere');
|
||||
@glutWireCone := GetProcAddress(hDLL, 'glutWireCone');
|
||||
@glutSolidCone := GetProcAddress(hDLL, 'glutSolidCone');
|
||||
@glutWireCube := GetProcAddress(hDLL, 'glutWireCube');
|
||||
@glutSolidCube := GetProcAddress(hDLL, 'glutSolidCube');
|
||||
@glutWireTorus := GetProcAddress(hDLL, 'glutWireTorus');
|
||||
@glutSolidTorus := GetProcAddress(hDLL, 'glutSolidTorus');
|
||||
@glutWireDodecahedron := GetProcAddress(hDLL, 'glutWireDodecahedron');
|
||||
@glutSolidDodecahedron := GetProcAddress(hDLL, 'glutSolidDodecahedron');
|
||||
@glutWireTeapot := GetProcAddress(hDLL, 'glutWireTeapot');
|
||||
@glutSolidTeapot := GetProcAddress(hDLL, 'glutSolidTeapot');
|
||||
@glutWireOctahedron := GetProcAddress(hDLL, 'glutWireOctahedron');
|
||||
@glutSolidOctahedron := GetProcAddress(hDLL, 'glutSolidOctahedron');
|
||||
@glutWireTetrahedron := GetProcAddress(hDLL, 'glutWireTetrahedron');
|
||||
@glutSolidTetrahedron := GetProcAddress(hDLL, 'glutSolidTetrahedron');
|
||||
@glutWireIcosahedron := GetProcAddress(hDLL, 'glutWireIcosahedron');
|
||||
@glutSolidIcosahedron := GetProcAddress(hDLL, 'glutSolidIcosahedron');
|
||||
@glutVideoResizeGet := GetProcAddress(hDLL, 'glutVideoResizeGet');
|
||||
@glutSetupVideoResizing := GetProcAddress(hDLL, 'glutSetupVideoResizing');
|
||||
@glutStopVideoResizing := GetProcAddress(hDLL, 'glutStopVideoResizing');
|
||||
@glutVideoResize := GetProcAddress(hDLL, 'glutVideoResize');
|
||||
@glutVideoPan := GetProcAddress(hDLL, 'glutVideoPan');
|
||||
@glutReportErrors := GetProcAddress(hDLL, 'glutReportErrors');
|
||||
@glutGameModeString := GetProcAddress(hDLL, 'glutGameModeString');
|
||||
@glutEnterGameMode := GetProcAddress(hDLL, 'glutEnterGameMode');
|
||||
@glutLeaveGameMode := GetProcAddress(hDLL, 'glutLeaveGameMode');
|
||||
@glutGameModeGet := GetProcAddress(hDLL, 'glutGameModeGet');
|
||||
|
||||
try
|
||||
@glutInit := GetGLutProcAddress(hDLL, 'glutInit');
|
||||
@glutInitDisplayMode := GetGLutProcAddress(hDLL, 'glutInitDisplayMode');
|
||||
@glutInitDisplayString := GetGLutProcAddress(hDLL, 'glutInitDisplayString');
|
||||
@glutInitWindowPosition := GetGLutProcAddress(hDLL, 'glutInitWindowPosition');
|
||||
@glutInitWindowSize := GetGLutProcAddress(hDLL, 'glutInitWindowSize');
|
||||
@glutMainLoop := GetGLutProcAddress(hDLL, 'glutMainLoop');
|
||||
@glutCreateWindow := GetGLutProcAddress(hDLL, 'glutCreateWindow');
|
||||
@glutCreateSubWindow := GetGLutProcAddress(hDLL, 'glutCreateSubWindow');
|
||||
@glutDestroyWindow := GetGLutProcAddress(hDLL, 'glutDestroyWindow');
|
||||
@glutPostRedisplay := GetGLutProcAddress(hDLL, 'glutPostRedisplay');
|
||||
@glutPostWindowRedisplay := GetGLutProcAddress(hDLL, 'glutPostWindowRedisplay');
|
||||
@glutSwapBuffers := GetGLutProcAddress(hDLL, 'glutSwapBuffers');
|
||||
@glutGetWindow := GetGLutProcAddress(hDLL, 'glutGetWindow');
|
||||
@glutSetWindow := GetGLutProcAddress(hDLL, 'glutSetWindow');
|
||||
@glutSetWindowTitle := GetGLutProcAddress(hDLL, 'glutSetWindowTitle');
|
||||
@glutSetIconTitle := GetGLutProcAddress(hDLL, 'glutSetIconTitle');
|
||||
@glutPositionWindow := GetGLutProcAddress(hDLL, 'glutPositionWindow');
|
||||
@glutReshapeWindow := GetGLutProcAddress(hDLL, 'glutReshapeWindow');
|
||||
@glutPopWindow := GetGLutProcAddress(hDLL, 'glutPopWindow');
|
||||
@glutPushWindow := GetGLutProcAddress(hDLL, 'glutPushWindow');
|
||||
@glutIconifyWindow := GetGLutProcAddress(hDLL, 'glutIconifyWindow');
|
||||
@glutShowWindow := GetGLutProcAddress(hDLL, 'glutShowWindow');
|
||||
@glutHideWindow := GetGLutProcAddress(hDLL, 'glutHideWindow');
|
||||
@glutFullScreen := GetGLutProcAddress(hDLL, 'glutFullScreen');
|
||||
@glutSetCursor := GetGLutProcAddress(hDLL, 'glutSetCursor');
|
||||
@glutWarpPointer := GetGLutProcAddress(hDLL, 'glutWarpPointer');
|
||||
@glutEstablishOverlay := GetGLutProcAddress(hDLL, 'glutEstablishOverlay');
|
||||
@glutRemoveOverlay := GetGLutProcAddress(hDLL, 'glutRemoveOverlay');
|
||||
@glutUseLayer := GetGLutProcAddress(hDLL, 'glutUseLayer');
|
||||
@glutPostOverlayRedisplay := GetGLutProcAddress(hDLL, 'glutPostOverlayRedisplay');
|
||||
@glutPostWindowOverlayRedisplay := GetGLutProcAddress(hDLL, 'glutPostWindowOverlayRedisplay');
|
||||
@glutShowOverlay := GetGLutProcAddress(hDLL, 'glutShowOverlay');
|
||||
@glutHideOverlay := GetGLutProcAddress(hDLL, 'glutHideOverlay');
|
||||
@glutCreateMenu := GetGLutProcAddress(hDLL, 'glutCreateMenu');
|
||||
@glutDestroyMenu := GetGLutProcAddress(hDLL, 'glutDestroyMenu');
|
||||
@glutGetMenu := GetGLutProcAddress(hDLL, 'glutGetMenu');
|
||||
@glutSetMenu := GetGLutProcAddress(hDLL, 'glutSetMenu');
|
||||
@glutAddMenuEntry := GetGLutProcAddress(hDLL, 'glutAddMenuEntry');
|
||||
@glutAddSubMenu := GetGLutProcAddress(hDLL, 'glutAddSubMenu');
|
||||
@glutChangeToMenuEntry := GetGLutProcAddress(hDLL, 'glutChangeToMenuEntry');
|
||||
@glutChangeToSubMenu := GetGLutProcAddress(hDLL, 'glutChangeToSubMenu');
|
||||
@glutRemoveMenuItem := GetGLutProcAddress(hDLL, 'glutRemoveMenuItem');
|
||||
@glutAttachMenu := GetGLutProcAddress(hDLL, 'glutAttachMenu');
|
||||
@glutDetachMenu := GetGLutProcAddress(hDLL, 'glutDetachMenu');
|
||||
@glutDisplayFunc := GetGLutProcAddress(hDLL, 'glutDisplayFunc');
|
||||
@glutReshapeFunc := GetGLutProcAddress(hDLL, 'glutReshapeFunc');
|
||||
@glutKeyboardFunc := GetGLutProcAddress(hDLL, 'glutKeyboardFunc');
|
||||
@glutMouseFunc := GetGLutProcAddress(hDLL, 'glutMouseFunc');
|
||||
@glutMotionFunc := GetGLutProcAddress(hDLL, 'glutMotionFunc');
|
||||
@glutPassiveMotionFunc := GetGLutProcAddress(hDLL, 'glutPassiveMotionFunc');
|
||||
@glutEntryFunc := GetGLutProcAddress(hDLL, 'glutEntryFunc');
|
||||
@glutVisibilityFunc := GetGLutProcAddress(hDLL, 'glutVisibilityFunc');
|
||||
@glutIdleFunc := GetGLutProcAddress(hDLL, 'glutIdleFunc');
|
||||
@glutTimerFunc := GetGLutProcAddress(hDLL, 'glutTimerFunc');
|
||||
@glutMenuStateFunc := GetGLutProcAddress(hDLL, 'glutMenuStateFunc');
|
||||
@glutSpecialFunc := GetGLutProcAddress(hDLL, 'glutSpecialFunc');
|
||||
@glutSpaceballMotionFunc := GetGLutProcAddress(hDLL, 'glutSpaceballMotionFunc');
|
||||
@glutSpaceballRotateFunc := GetGLutProcAddress(hDLL, 'glutSpaceballRotateFunc');
|
||||
@glutSpaceballButtonFunc := GetGLutProcAddress(hDLL, 'glutSpaceballButtonFunc');
|
||||
@glutButtonBoxFunc := GetGLutProcAddress(hDLL, 'glutButtonBoxFunc');
|
||||
@glutDialsFunc := GetGLutProcAddress(hDLL, 'glutDialsFunc');
|
||||
@glutTabletMotionFunc := GetGLutProcAddress(hDLL, 'glutTabletMotionFunc');
|
||||
@glutTabletButtonFunc := GetGLutProcAddress(hDLL, 'glutTabletButtonFunc');
|
||||
@glutMenuStatusFunc := GetGLutProcAddress(hDLL, 'glutMenuStatusFunc');
|
||||
@glutOverlayDisplayFunc := GetGLutProcAddress(hDLL, 'glutOverlayDisplayFunc');
|
||||
@glutWindowStatusFunc := GetGLutProcAddress(hDLL, 'glutWindowStatusFunc');
|
||||
@glutSetColor := GetGLutProcAddress(hDLL, 'glutSetColor');
|
||||
@glutGetColor := GetGLutProcAddress(hDLL, 'glutGetColor');
|
||||
@glutCopyColormap := GetGLutProcAddress(hDLL, 'glutCopyColormap');
|
||||
@glutGet := GetGLutProcAddress(hDLL, 'glutGet');
|
||||
@glutDeviceGet := GetGLutProcAddress(hDLL, 'glutDeviceGet');
|
||||
@glutExtensionSupported := GetGLutProcAddress(hDLL, 'glutExtensionSupported');
|
||||
@glutGetModifiers := GetGLutProcAddress(hDLL, 'glutGetModifiers');
|
||||
@glutLayerGet := GetGLutProcAddress(hDLL, 'glutLayerGet');
|
||||
@glutBitmapCharacter := GetGLutProcAddress(hDLL, 'glutBitmapCharacter');
|
||||
@glutBitmapWidth := GetGLutProcAddress(hDLL, 'glutBitmapWidth');
|
||||
@glutStrokeCharacter := GetGLutProcAddress(hDLL, 'glutStrokeCharacter');
|
||||
@glutStrokeWidth := GetGLutProcAddress(hDLL, 'glutStrokeWidth');
|
||||
@glutBitmapLength := GetGLutProcAddress(hDLL, 'glutBitmapLength');
|
||||
@glutStrokeLength := GetGLutProcAddress(hDLL, 'glutStrokeLength');
|
||||
@glutWireSphere := GetGLutProcAddress(hDLL, 'glutWireSphere');
|
||||
@glutSolidSphere := GetGLutProcAddress(hDLL, 'glutSolidSphere');
|
||||
@glutWireCone := GetGLutProcAddress(hDLL, 'glutWireCone');
|
||||
@glutSolidCone := GetGLutProcAddress(hDLL, 'glutSolidCone');
|
||||
@glutWireCube := GetGLutProcAddress(hDLL, 'glutWireCube');
|
||||
@glutSolidCube := GetGLutProcAddress(hDLL, 'glutSolidCube');
|
||||
@glutWireTorus := GetGLutProcAddress(hDLL, 'glutWireTorus');
|
||||
@glutSolidTorus := GetGLutProcAddress(hDLL, 'glutSolidTorus');
|
||||
@glutWireDodecahedron := GetGLutProcAddress(hDLL, 'glutWireDodecahedron');
|
||||
@glutSolidDodecahedron := GetGLutProcAddress(hDLL, 'glutSolidDodecahedron');
|
||||
@glutWireTeapot := GetGLutProcAddress(hDLL, 'glutWireTeapot');
|
||||
@glutSolidTeapot := GetGLutProcAddress(hDLL, 'glutSolidTeapot');
|
||||
@glutWireOctahedron := GetGLutProcAddress(hDLL, 'glutWireOctahedron');
|
||||
@glutSolidOctahedron := GetGLutProcAddress(hDLL, 'glutSolidOctahedron');
|
||||
@glutWireTetrahedron := GetGLutProcAddress(hDLL, 'glutWireTetrahedron');
|
||||
@glutSolidTetrahedron := GetGLutProcAddress(hDLL, 'glutSolidTetrahedron');
|
||||
@glutWireIcosahedron := GetGLutProcAddress(hDLL, 'glutWireIcosahedron');
|
||||
@glutSolidIcosahedron := GetGLutProcAddress(hDLL, 'glutSolidIcosahedron');
|
||||
@glutVideoResizeGet := GetGLutProcAddress(hDLL, 'glutVideoResizeGet');
|
||||
@glutSetupVideoResizing := GetGLutProcAddress(hDLL, 'glutSetupVideoResizing');
|
||||
@glutStopVideoResizing := GetGLutProcAddress(hDLL, 'glutStopVideoResizing');
|
||||
@glutVideoResize := GetGLutProcAddress(hDLL, 'glutVideoResize');
|
||||
@glutVideoPan := GetGLutProcAddress(hDLL, 'glutVideoPan');
|
||||
@glutReportErrors := GetGLutProcAddress(hDLL, 'glutReportErrors');
|
||||
@glutGameModeString := GetGLutProcAddress(hDLL, 'glutGameModeString');
|
||||
@glutEnterGameMode := GetGLutProcAddress(hDLL, 'glutEnterGameMode');
|
||||
@glutLeaveGameMode := GetGLutProcAddress(hDLL, 'glutLeaveGameMode');
|
||||
@glutGameModeGet := GetGLutProcAddress(hDLL, 'glutGameModeGet');
|
||||
except
|
||||
raise Exception.Create('Could not load ' + MethodName + ' from ' + dll);
|
||||
end;
|
||||
end;
|
||||
|
||||
initialization
|
||||
|
||||
try
|
||||
{$IFDEF Win32}
|
||||
LoadGlut('glut32.dll');
|
||||
{$ELSE}
|
||||
{$ifdef darwin}
|
||||
LoadGlut('/System/Library/Frameworks/GLUT.framework/GLUT');
|
||||
{$else}
|
||||
LoadGlut('libglut.so.3');
|
||||
{$endif}
|
||||
{$ENDIF}
|
||||
except
|
||||
writeln('Can''t load glut library');
|
||||
halt(1);
|
||||
end;
|
||||
{$IFDEF Win32}
|
||||
LoadGlut('glut32.dll');
|
||||
{$ELSE}
|
||||
{$ifdef darwin}
|
||||
LoadGlut('/System/Library/Frameworks/GLUT.framework/GLUT');
|
||||
{$else}
|
||||
LoadGlut('libglut.so.3');
|
||||
{$endif}
|
||||
{$ENDIF}
|
||||
|
||||
finalization
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user