+ Fully implemented clipping

* PatternnLine now calls HLine if the lines to draw are
      non-patterned (10-15% speedv improvement)
This commit is contained in:
carl 1999-04-25 02:28:54 +00:00
parent a6a9da360d
commit 23c364f842

View File

@ -706,6 +706,7 @@ var
Col: word;
xtmp: integer;
Begin
{ must we swap the values? }
if x >= x2 then
Begin
@ -713,6 +714,16 @@ var
x2 := x;
x:= xtmp;
end;
{ First convert to global coordinates }
X := X + StartXViewPort;
X2 := X2 + StartXViewPort;
Y := Y + StartYViewPort;
if ClipPixels then
Begin
if LineClipped(x,y,x2,y,StartXViewPort,StartYViewPort,
StartXViewPort+ViewWidth, StartYViewPort+ViewHeight) then
exit;
end;
for x:= x to x2 do
DirectPutPixel(X,Y);
end;
@ -731,6 +742,16 @@ var
y2 := y;
y:= ytmp;
end;
{ First convert to global coordinates }
X := X + StartXViewPort;
Y2 := Y2 + StartYViewPort;
Y := Y + StartYViewPort;
if ClipPixels then
Begin
if LineClipped(x,y,x,y2,StartXViewPort,StartYViewPort,
StartXViewPort+ViewWidth, StartYViewPort+ViewHeight) then
exit;
end;
for y := y to y2 do Directputpixel(x,y)
End;
@ -773,10 +794,10 @@ var
hline(x1,x2,y2-1);
hline(x1,x2,y2);
hline(x2,x2,y2+1);
end;
end;
end
else
if x1 = x2 then
else
if x1 = x2 then
Begin
{******************************************}
{ SOLID LINES VERTICAL }
@ -791,8 +812,20 @@ var
vline(x1+1,y1,y2);
end;
end
else
else
begin
{ Convert to global coordinates. }
x1 := x1 + StartXViewPort;
x2 := x2 + StartXViewPort;
y1 := y1 + StartYViewPort;
y2 := y2 + StartYViewPort;
{ if fully clipped then exit... }
if ClipPixels then
begin
if LineClipped(x1,y1,x2,y2,StartXViewPort, StartYViewPort,
StartXViewPort+ViewWidth, StartYViewPort+ViewHeight) then
exit;
end;
{******************************************}
{ SLOPED SOLID LINES }
{******************************************}
@ -883,7 +916,7 @@ var
Begin
DirectPutPixel(x-1,y);
DirectPutPixel(x,y);
DirectPutPixel(x+1,y);
DirectPutPixel(x+1,y);
end
else
Begin
@ -907,176 +940,189 @@ var
end;
end;
end;
end
else
end
else
{******************************************}
{ begin patterned lines }
{******************************************}
Begin
OldCurrentColor := CurrentColor;
PixelCount:=0;
if y1 = y2 then
Begin
{ Check if we must swap }
if x1 >= x2 then
{ Convert to global coordinates. }
x1 := x1 + StartXViewPort;
x2 := x2 + StartXViewPort;
y1 := y1 + StartYViewPort;
y2 := y2 + StartYViewPort;
{ if fully clipped then exit... }
if ClipPixels then
begin
if LineClipped(x1,y1,x2,y2,StartXViewPort, StartYViewPort,
StartXViewPort+ViewWidth, StartYViewPort+ViewHeight) then
exit;
end;
OldCurrentColor := CurrentColor;
PixelCount:=0;
if y1 = y2 then
Begin
swtmp := x1;
x1 := x2;
x2 := swtmp;
end;
if LineInfo.Thickness = NormWidth then
Begin
{ Check if we must swap }
if x1 >= x2 then
Begin
swtmp := x1;
x1 := x2;
x2 := swtmp;
end;
if LineInfo.Thickness = NormWidth then
Begin
for PixelCount:=x1 to x2 do
{ optimization: PixelCount mod 16 }
if LinePatterns[PixelCount and 15] = TRUE then
begin
DirectPutPixel(PixelCount,y2);
end;
end
else
Begin
for i:=-1 to 1 do
Begin
for PixelCount:=x1 to x2 do
{ Optimization from Thomas - mod 16 = and 15 }
if LinePatterns[PixelCount and 15] = TRUE then
begin
DirectPutPixel(PixelCount,y2+i);
{ optimization: PixelCount mod 16 }
if LinePatterns[PixelCount and 15] = TRUE then
begin
DirectPutPixel(PixelCount,y2);
end;
end
else
Begin
for i:=-1 to 1 do
Begin
for PixelCount:=x1 to x2 do
{ Optimization from Thomas - mod 16 = and 15 }
if LinePatterns[PixelCount and 15] = TRUE then
begin
DirectPutPixel(PixelCount,y2+i);
end;
end;
end;
end;
end
else
if x1 = x2 then
Begin
{ Check if we must swap }
if y1 >= y2 then
Begin
swtmp := y1;
y1 := y2;
y2 := swtmp;
end;
if LineInfo.Thickness = NormWidth then
Begin
for PixelCount:=y1 to y2 do
{ compare if we should plot a pixel here , compare }
{ with predefined line patterns... }
if LinePatterns[PixelCount and 15] = TRUE then
begin
DirectPutPixel(x1,PixelCount);
end;
end
else
Begin
for i:=-1 to 1 do
Begin
for PixelCount:=y1 to y2 do
{ compare if we should plot a pixel here , compare }
{ with predefined line patterns... }
if LinePatterns[PixelCount and 15] = TRUE then
begin
DirectPutPixel(x1+i,PixelCount);
end;
end;
end;
end
else
Begin
oldCurrentColor := CurrentColor;
{ Calculate deltax and deltay for initialisation }
deltax := abs(x2 - x1);
deltay := abs(y2 - y1);
{ Initialize all vars based on which is the independent variable }
if deltax >= deltay then
begin
Flag := FALSE;
{ x is independent variable }
numpixels := deltax + 1;
d := (2 * deltay) - deltax;
dinc1 := deltay Shl 1;
dinc2 := (deltay - deltax) shl 1;
xinc1 := 1;
xinc2 := 1;
yinc1 := 0;
yinc2 := 1;
end
else
begin
Flag := TRUE;
{ y is independent variable }
numpixels := deltay + 1;
d := (2 * deltax) - deltay;
dinc1 := deltax Shl 1;
dinc2 := (deltax - deltay) shl 1;
xinc1 := 0;
xinc2 := 1;
yinc1 := 1;
yinc2 := 1;
end;
{ Make sure x and y move in the right directions }
if x1 > x2 then
begin
xinc1 := - xinc1;
xinc2 := - xinc2;
end;
if y1 > y2 then
begin
yinc1 := - yinc1;
yinc2 := - yinc2;
end;
{ Start drawing at <x1, y1> }
x := x1;
y := y1;
If LineInfo.Thickness=ThickWidth then
Begin
TmpNumPixels := NumPixels-1;
{ Draw the pixels }
for i := 0 to TmpNumPixels do
begin
{ all depending on the slope, we can determine }
{ in what direction the extra width pixels will be put }
If Flag then
Begin
{ compare if we should plot a pixel here , compare }
{ with predefined line patterns... }
if LinePatterns[i and 15] = TRUE then
begin
DirectPutPixel(x-1,y);
DirectPutPixel(x,y);
DirectPutPixel(x+1,y);
end;
end
else
Begin
{ compare if we should plot a pixel here , compare }
{ with predefined line patterns... }
if LinePatterns[i and 15] = TRUE then
begin
DirectPutPixel(x,y-1);
DirectPutPixel(x,y);
DirectPutPixel(x,y+1);
end;
end;
if d < 0 then
begin
d := d + dinc1;
x := x + xinc1;
y := y + yinc1;
end
else
begin
d := d + dinc2;
x := x + xinc2;
y := y + yinc2;
end;
end;
end
else
if x1 = x2 then
Begin
{ Check if we must swap }
if y1 >= y2 then
Begin
swtmp := y1;
y1 := y2;
y2 := swtmp;
end;
if LineInfo.Thickness = NormWidth then
Begin
for PixelCount:=y1 to y2 do
{ compare if we should plot a pixel here , compare }
{ with predefined line patterns... }
if LinePatterns[PixelCount and 15] = TRUE then
begin
DirectPutPixel(x1,PixelCount);
end;
end
else
Begin
for i:=-1 to 1 do
Begin
for PixelCount:=y1 to y2 do
{ compare if we should plot a pixel here , compare }
{ with predefined line patterns... }
if LinePatterns[PixelCount and 15] = TRUE then
begin
DirectPutPixel(x1+i,PixelCount);
end;
end;
end;
end
else
Begin
oldCurrentColor := CurrentColor;
{ Calculate deltax and deltay for initialisation }
deltax := abs(x2 - x1);
deltay := abs(y2 - y1);
{ Initialize all vars based on which is the independent variable }
if deltax >= deltay then
begin
Flag := FALSE;
{ x is independent variable }
numpixels := deltax + 1;
d := (2 * deltay) - deltax;
dinc1 := deltay Shl 1;
dinc2 := (deltay - deltax) shl 1;
xinc1 := 1;
xinc2 := 1;
yinc1 := 0;
yinc2 := 1;
end
else
begin
Flag := TRUE;
{ y is independent variable }
numpixels := deltay + 1;
d := (2 * deltax) - deltay;
dinc1 := deltax Shl 1;
dinc2 := (deltax - deltay) shl 1;
xinc1 := 0;
xinc2 := 1;
yinc1 := 1;
yinc2 := 1;
end;
{ Make sure x and y move in the right directions }
if x1 > x2 then
begin
xinc1 := - xinc1;
xinc2 := - xinc2;
end;
if y1 > y2 then
begin
yinc1 := - yinc1;
yinc2 := - yinc2;
end;
{ Start drawing at <x1, y1> }
x := x1;
y := y1;
If LineInfo.Thickness=ThickWidth then
Begin
TmpNumPixels := NumPixels-1;
{ Draw the pixels }
for i := 0 to TmpNumPixels do
begin
{ all depending on the slope, we can determine }
{ in what direction the extra width pixels will be put }
If Flag then
Begin
{ compare if we should plot a pixel here , compare }
{ with predefined line patterns... }
if LinePatterns[i and 15] = TRUE then
begin
DirectPutPixel(x-1,y);
DirectPutPixel(x,y);
DirectPutPixel(x+1,y);
end;
end
else
Begin
{ compare if we should plot a pixel here , compare }
{ with predefined line patterns... }
if LinePatterns[i and 15] = TRUE then
begin
DirectPutPixel(x,y-1);
DirectPutPixel(x,y);
DirectPutPixel(x,y+1);
end;
end;
if d < 0 then
begin
d := d + dinc1;
x := x + xinc1;
y := y + yinc1;
end
else
begin
d := d + dinc2;
x := x + xinc2;
y := y + yinc2;
end;
end;
end
else
Begin
@ -1084,24 +1130,24 @@ var
TmpNumPixels := NumPixels-1;
{ NormWidth }
for i := 0 to TmpNumPixels do
begin
begin
if LinePatterns[i and 15] = TRUE then
begin
DirectPutPixel(x,y);
end;
if d < 0 then
if d < 0 then
begin
d := d + dinc1;
x := x + xinc1;
y := y + yinc1;
end
else
else
begin
d := d + dinc2;
x := x + xinc2;
y := y + yinc2;
end;
end;
end;
end
end;
{******************************************}
@ -1274,6 +1320,15 @@ var
OldWriteMode : word;
OldCurrentColor : word;
begin
{ convert to global coordinates ... }
x1 := x1 + StartXViewPort;
x2 := x2 + StartXViewPort;
y := y + StartYViewPort;
{ if line was fully clipped then exit...}
if LineClipped(x1,y,x2,y,StartXViewPort,StartYViewPort,
StartXViewPort+ViewWidth, StartYViewPort+ViewHeight) then
exit;
OldWriteMode := CurrentWriteMode;
CurrentWriteMode := NormalPut;
@ -1287,31 +1342,46 @@ var
{ [FillSettings.Pattern][(((y+viewport.x1) and $7)+1];}
[FillSettings.Pattern][(y and $7)+1];
For i:= 0 to NrIterations do
Begin
for j:=0 to 7 do
Begin
if FillSettings.Pattern = EmptyFill then
begin
OldCurrentColor := CurrentColor;
CurrentColor := CurrentBkColor;
HLine(x1,x2,y);
CurrentColor := OldCurrentColor;
end
else
if FillSettings.Pattern = SolidFill then
begin
HLine(x1,x2,y);
end
else
begin
For i:= 0 to NrIterations do
Begin
for j:=0 to 7 do
Begin
{ x1 mod 8 }
if RevBitArray[x1 and 7] and TmpFillPattern <> 0 then
DirectPutpixel(x1,y)
else
begin
{ According to the TP graph manual, we overwrite everything }
{ which is filled up - checked against VGA and CGA drivers }
{ of TP. }
OldCurrentColor := CurrentColor;
CurrentColor := CurrentBkColor;
DirectPutPixel(x1,y);
CurrentColor := OldCurrentColor;
end;
Inc(x1);
if x1 > x2 then
begin
CurrentWriteMode := OldWriteMode;
exit;
end;
end;
end;
if RevBitArray[x1 and 7] and TmpFillPattern <> 0 then
DirectPutpixel(x1,y)
else
begin
{ According to the TP graph manual, we overwrite everything }
{ which is filled up - checked against VGA and CGA drivers }
{ of TP. }
OldCurrentColor := CurrentColor;
CurrentColor := CurrentBkColor;
DirectPutPixel(x1,y);
CurrentColor := OldCurrentColor;
end;
Inc(x1);
if x1 > x2 then
begin
CurrentWriteMode := OldWriteMode;
exit;
end;
end;
end;
end;
CurrentWriteMode := OldWriteMode;
end;