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* Fixed TAOptObj.CollapseZeroDistJump to properly handle delay slots.
git-svn-id: trunk@45874 -
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2b86651914
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@ -2163,8 +2163,8 @@ Unit AoptObj;
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tmp, hp1: tai;
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begin
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Result := False;
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hp1 := tai(p.Next);
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tmp := hp1; { Might be an align before the label, so keep a note of it }
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if not GetNextInstruction(p,hp1) then
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exit;
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if (hp1 = BlockEnd) then
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Exit;
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@ -2178,6 +2178,7 @@ Unit AoptObj;
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{$ifdef cpudelayslot}
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RemoveDelaySlot(p);
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{$endif cpudelayslot}
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tmp := tai(p.Next); { Might be an align before the label, so keep a note of it }
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asml.remove(p);
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p.free;
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