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Makes IntersectRect more efficient
git-svn-id: trunk@16226 -
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parent
b4b9354468
commit
3c2a94fad3
@ -345,31 +345,31 @@ end;
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function IntersectRect(var Rect : TRect;const R1,R2 : TRect) : Boolean;
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var
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lR1, lR2: TRect;
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lRect: TRect;
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begin
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// We copy the parameter to a local variables to avoid problems
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lRect := R1;
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if R2.Left > R1.Left then
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lRect.Left := R2.Left;
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if R2.Top > R1.Top then
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lRect.Top := R2.Top;
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if R2.Right < R1.Right then
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lRect.Right := R2.Right;
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if R2.Bottom < R1.Bottom then
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lRect.Bottom := R2.Bottom;
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// The var parameter is only assigned in the end to avoid problems
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// when passing the same rectangle in the var and const parameters.
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// See http://bugs.freepascal.org/view.php?id=17722
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lR1 := R1;
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lR2 := R2;
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Rect := lR1;
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if lR2.Left > lR1.Left then
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Rect.Left := lR2.Left;
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if lR2.Top > R1.Top then
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Rect.Top := lR2.Top;
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if lR2.Right < R1.Right then
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Rect.Right := lR2.Right;
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if lR2.Bottom < R1.Bottom then
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Rect.Bottom := lR2.Bottom;
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if IsRectEmpty(Rect) then
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if IsRectEmpty(lRect) then
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begin
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FillChar(Rect,SizeOf(Rect),0);
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IntersectRect:=false;
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end
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else
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begin
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IntersectRect:=true;
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Rect := lRect;
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end;
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end;
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function UnionRect(var Rect : TRect;const R1,R2 : TRect) : Boolean;
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