mirror of
https://gitlab.com/freepascal.org/fpc/source.git
synced 2025-04-05 22:28:06 +02:00
initial implementation
This commit is contained in:
parent
ef5442777f
commit
427a0207d0
156
docs/mouse.tex
Normal file
156
docs/mouse.tex
Normal file
@ -0,0 +1,156 @@
|
||||
%
|
||||
% $Id$
|
||||
% This file is part of the FPC documentation.
|
||||
% Copyright (C) 1998, by Michael Van Canneyt
|
||||
%
|
||||
% The FPC documentation is free text; you can redistribute it and/or
|
||||
% modify it under the terms of the GNU Library General Public License as
|
||||
% published by the Free Software Foundation; either version 2 of the
|
||||
% License, or (at your option) any later version.
|
||||
%
|
||||
% The FPC Documentation is distributed in the hope that it will be useful,
|
||||
% but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
% Library General Public License for more details.
|
||||
%
|
||||
% You should have received a copy of the GNU Library General Public
|
||||
% License along with the FPC documentation; see the file COPYING.LIB. If not,
|
||||
% write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
|
||||
% Boston, MA 02111-1307, USA.
|
||||
%
|
||||
\chapter{The MOUSE unit}
|
||||
\label{ch:mouse}
|
||||
This chapter describes the \var{mouse} unit. It is implemented for \dos only.
|
||||
|
||||
By default, the \var{Mouse} unit is compiled with the \var{MOUSECHECK}
|
||||
symbol defined.
|
||||
This ensures that all functions check if the mouse is installed or not, and
|
||||
to exit gracefully if the mouse isn't installed.
|
||||
|
||||
You may wish to undefine the symbol in the source code, and recompile the
|
||||
unit, to disable this behaviour.
|
||||
|
||||
The first section lists constants, types and variables introduced in the mouse unit
|
||||
and the second section lists all functions and procedures in alphabetical
|
||||
order.
|
||||
|
||||
\section{Constants, Types and variables}
|
||||
The \var{MouseFound} variable is set by the \seef{CheckMouse} function.
|
||||
\begin{verbatim}
|
||||
Var
|
||||
MouseFound:Boolean;
|
||||
\end{verbatim}
|
||||
|
||||
\section{Functionas and Procedures}
|
||||
|
||||
\Functionl{Check\_Mouse}{CheckMouse}{Boolean}
|
||||
{\var{Check\_Mouse} checks if the mousedriver is present and sets the
|
||||
\var{MouseFound} variable to \var{True} if so.}
|
||||
{None.}{}
|
||||
|
||||
|
||||
\Procedurel{Hide\_Mouse}{HideMouse}
|
||||
{\var{Hide\_Mouse} hides the mouse pointer.}{None.}{\seep{ShowMouse}}
|
||||
|
||||
|
||||
\Function{IsRPressed}{Boolean}
|
||||
{ \var{IsRPressed} returns \var{True} if the right mouse button is pressed,
|
||||
\var{False} otherwise}{\seef{IsLPressed}}
|
||||
|
||||
\Function{IsLPressed}{Boolean}
|
||||
{ \var{IsRPressed} returns \var{True} if the left mouse button is pressed,
|
||||
\var{False} otherwise}{\seef{IsRPressed}}
|
||||
|
||||
\procedure{Micky}{(Horizontal,Vertical: Longint)}
|
||||
{\var{Micky} sets the mouse speed in horizontal and vertical
|
||||
directions}
|
||||
{None}
|
||||
{}
|
||||
|
||||
\procedurel{Mouse\_Ascii}{MouseAscii}{(Ascii:LongInt)}
|
||||
{\var{Mouse\_Ascii} sets the mouse ascii in text
|
||||
mode.}
|
||||
{None.}
|
||||
{\seep{MouseShape}}
|
||||
|
||||
\Function{MouseButtons}{longint}
|
||||
{ \var{MouseButtons} returns which mouse buttons are pressed. The pressed
|
||||
buttones are bit encoded in bits 0-2}{None.}{\seef{MouseX}, \seef{MouseY}}
|
||||
|
||||
\procedurel{Mouse\_Cur}{MouseCur}{(X,Y:Longint)}
|
||||
{\var{Mouse\_Cur} sets mouse pointer on \var{X,Y} where \var{X} is the
|
||||
horizontal coordinate, \var{Y} is the vertical coordinate. You The
|
||||
coordinates are those you would set in text mode, multiplied by 8.}
|
||||
{None}{\seep{ReadMouse}}
|
||||
|
||||
\functionl{Mouse\_Press}{MousePress}{(var x,y: Longint; button: Longint)}{Longint}
|
||||
{\var{Mouse\_Press} returns which buttons were pressed after the last call to
|
||||
this function. It returns the same data as the \seep{ReadMouse}
|
||||
procedure}
|
||||
{None.}
|
||||
{\seep{ReadMouse}, \seef{MouseRelease}}
|
||||
|
||||
\functionl{Mouse\_Release}{MouseRelease}{(var Row,Col : Longint;Button : Longint)}{integer}
|
||||
{\var{Mouse\_Release} returns which button was released after last the call to
|
||||
this function. It returns the position in \var{Row,Col} (text coordinates) and
|
||||
the button number in \var{Button} }
|
||||
{None.}
|
||||
{\seef{MousePress}, \seep{ReadMouse}}
|
||||
|
||||
\procedurel{Mouse\_Shape}{MouseShape}{(BackColor,ForColor,Ascii:LongInt)}
|
||||
{\var{Mouse\_Shape} changes the shape and color of the text mouse cursor.
|
||||
The colors are specified in \var{BackColor}, \var{ForColor}, and
|
||||
\var{Ascii} is (Guys ??)}
|
||||
{None.}
|
||||
{\seep{MouseAscii}}
|
||||
|
||||
\Function{MouseX}{Longint}
|
||||
{\var{MouseX} returns the mouses X coordinate in textmode units.}{None.}
|
||||
{\seef{MouseY}, \seef{MouseButtons}}
|
||||
|
||||
\procedurel{Mouse\_XRange}{MouseXRange}{(Min,Max: Longint)}
|
||||
{\var{Mouse\_XRange} sets the mouses x range, i.e. the minimal (in
|
||||
\var{Min}) and maximal (in \var{Max}) values that the x-coordinate of the
|
||||
mouse pointer can take.}
|
||||
{None.}
|
||||
{\seep{MouseYRange}, \seep{MWindow}}
|
||||
|
||||
\Function{MouseY}{Longint}
|
||||
{\var{MouseY} returns the mouses X coordinate in textmode units.}{None.}
|
||||
{\seef{MouseY}, \seef{MouseButtons}}
|
||||
|
||||
\procedurel{Mouse\_YRange}{MouseYRange}{(Min,Max: Longint)}
|
||||
{\var{Mouse\_YRange} sets the mouses y range, i.e. the minimal (in
|
||||
\var{Min}) and maximal (in \var{Max}) values that the y-coordinate of the
|
||||
mouse pointer can take.}
|
||||
{None.}
|
||||
{\seep{MouseXRange}, \seep{MWindow}}
|
||||
|
||||
\procedure{MWindow}{(x1,y1,x2,y2: Longint)}
|
||||
{\var{MWindow} defines a rectangle (with corners at \var{(x1,y1)} and
|
||||
\var{(x2,y2)}) on the screen, outside which the mouse cannot be moved.}
|
||||
{None.}{\seep{MouseXRange}, \seep{MouseYRange}}
|
||||
|
||||
|
||||
\procedurel{Read\_Mouse}{ReadMouse}{(var X,Y:Longint;var Buttons:Longint)}
|
||||
{\var{Read\_Mouse} reads the mouse position in pixels and returns the
|
||||
horizontal position in \var{X} and the vertical position in \var{Y}.
|
||||
(you should divide by 8 to get the text position), and reads the
|
||||
button states. It is a bitwise combination of
|
||||
\begin{description}
|
||||
\item [1] \ for the left button
|
||||
\item [2] \ for the right button
|
||||
\item [7] \ for the middle button
|
||||
\end{description}
|
||||
}{None.}{\seep{MouseCur}}
|
||||
|
||||
\Procedurel{Show\_Mouse}{ShowMouse}
|
||||
{\var{Show\_Mouse} shows the mouse pointer both on text or graphics screens.}
|
||||
{None.}{\seep{HideMouse}}
|
||||
|
||||
\procedurel{Unseen\_Mouse}{(x1,y1,x2,y2: Longint)}
|
||||
{ \var{Unseen\_Mouse} defines a rectangle (with corner points \var{(X1,Y1)}
|
||||
and \var{(X2,Y2)} on the screen in which the mouse will disappear if comes
|
||||
over it.}{None.}{}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user