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* several i8086 fixes for 'data element too large' errors
git-svn-id: trunk@25532 -
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@ -47,7 +47,7 @@ const
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StdBufferSize = 4096; { Buffer size for FloodFill }
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type
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tinttable = array[0..16383] of smallint;
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tinttable = array[0..16382] of smallint;
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pinttable = ^tinttable;
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WordArray = Array [0..StdbufferSize] Of word;
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@ -1110,7 +1110,7 @@ end;
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Procedure DefaultPutImage(X,Y: smallint; var Bitmap; BitBlt: Word); {$ifndef fpc}far;{$endif fpc}
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type
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pt = array[0..$fffffff] of word;
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pt = array[0..{$ifdef cpu16}16382{$else}$fffffff{$endif}] of word;
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ptw = array[0..2] of longint;
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var
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k: longint;
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@ -1176,7 +1176,7 @@ end;
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Procedure DefaultGetImage(X1,Y1,X2,Y2: smallint; Var Bitmap); {$ifndef fpc}far;{$endif fpc}
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type
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pt = array[0..$fffffff] of word;
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pt = array[0..{$ifdef cpu16}16382{$else}$fffffff{$endif}] of word;
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ptw = array[0..2] of longint;
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var
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i,j: smallint;
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@ -1906,7 +1906,7 @@ end;
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procedure DrawPoly(numpoints : word;var polypoints);
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type
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ppointtype = ^pointtype;
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pt = array[0..16000] of pointtype;
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pt = array[0..8190] of pointtype;
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var
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i, j, LastPolygonStart: longint;
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Closing: boolean;
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@ -191,7 +191,7 @@ type
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{$endif}
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TResolutionRec = record
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x,y: longint;
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x,y: {$ifdef cpu16}smallint{$else}longint{$endif};
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end;
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const
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@ -388,25 +388,25 @@ type
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{ consecutive mode number for that, so they are generated on-the-fly }
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{ starting from 1) }
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detectMode = 30000;
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m320x200 = 30001;
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m320x256 = 30002; { amiga resolution (PAL) }
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m320x400 = 30003; { amiga/atari resolution }
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m512x384 = 30004; { mac resolution }
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m640x200 = 30005; { vga resolution }
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m640x256 = 30006; { amiga resolution (PAL) }
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m640x350 = 30007; { vga resolution }
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m640x400 = 30008;
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m640x480 = 30009;
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m800x600 = 30010;
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m832x624 = 30011; { mac resolution }
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m1024x768 = 30012;
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m1280x1024 = 30013;
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m1600x1200 = 30014;
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m2048x1536 = 30015;
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detectMode = {$ifdef cpu16}3000{$else}30000{$endif};
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m320x200 = detectMode + 1;
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m320x256 = detectMode + 2; { amiga resolution (PAL) }
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m320x400 = detectMode + 3; { amiga/atari resolution }
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m512x384 = detectMode + 4; { mac resolution }
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m640x200 = detectMode + 5; { vga resolution }
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m640x256 = detectMode + 6; { amiga resolution (PAL) }
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m640x350 = detectMode + 7; { vga resolution }
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m640x400 = detectMode + 8;
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m640x480 = detectMode + 9;
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m800x600 = detectMode + 10;
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m832x624 = detectMode + 11; { mac resolution }
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m1024x768 = detectMode + 12;
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m1280x1024 = detectMode + 13;
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m1600x1200 = detectMode + 14;
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m2048x1536 = detectMode + 15;
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lowNewMode = 30001;
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highNewMode = 30015;
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lowNewMode = m320x200;
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highNewMode = m2048x1536;
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resolutions: array[lowNewMode..highNewMode] of TResolutionRec =
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((x:320;y:200),
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