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* added Voxel description
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@ -49,6 +49,9 @@ Currently the games are
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(like TANK distributed with QBasic)
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- Maze (Randy Ding) Maze generator and "game"
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- Quad (Justin and Whitney Pierce) Memory game but with 4 cards each.
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- Voxel(Marcin Borkowski or
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Bas van Gaalen, depends on src) Displays a landscape in which you can
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move.
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All "other games" games are simpler than my ones, though Quad has overall
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the most sophisticated graphics, and Maze a reasonably complicated algoritm
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@ -59,7 +62,7 @@ generic routines:
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- textual and graphics mode safe input dialogue (replacement for readkey)
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- highscores (show, helper routines for entering scores etc)
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- wrappers for mouse via msmouse or API on other targets
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- Some routines needed for BP compability
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- Some routines needed for BP compability. (Go32 and cursor routines in Crt)
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To compile the games on non dos targets you have to change DEFINE the
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MouseAPI conditional in gameunit.pp (automatical for Linux).
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@ -275,3 +278,20 @@ TODO:
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HISTORY
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v0.01 :
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- Initial FPC port.
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-------------
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Voxel, more a demo than a game.
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A program I already ported to M2 once. Also from SWAG I believe, but it
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has been cycling FIDOnets Pascal areas for years.
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The program displays a landscape in which you can move with the cursor keys.
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Exit with ESCAPE. A flabbergasting effect in just 150 lines.
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TODO:
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- Higher resolution (LFB) graphics?
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HISTORY
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v0.01 :
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- Initial FPC port.
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