* added Voxel description

This commit is contained in:
marco 2000-01-01 14:54:47 +00:00
parent fa4ef10032
commit 6aa1947066

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@ -49,6 +49,9 @@ Currently the games are
(like TANK distributed with QBasic)
- Maze (Randy Ding) Maze generator and "game"
- Quad (Justin and Whitney Pierce) Memory game but with 4 cards each.
- Voxel(Marcin Borkowski or
Bas van Gaalen, depends on src) Displays a landscape in which you can
move.
All "other games" games are simpler than my ones, though Quad has overall
the most sophisticated graphics, and Maze a reasonably complicated algoritm
@ -59,7 +62,7 @@ generic routines:
- textual and graphics mode safe input dialogue (replacement for readkey)
- highscores (show, helper routines for entering scores etc)
- wrappers for mouse via msmouse or API on other targets
- Some routines needed for BP compability
- Some routines needed for BP compability. (Go32 and cursor routines in Crt)
To compile the games on non dos targets you have to change DEFINE the
MouseAPI conditional in gameunit.pp (automatical for Linux).
@ -275,3 +278,20 @@ TODO:
HISTORY
v0.01 :
- Initial FPC port.
-------------
Voxel, more a demo than a game.
A program I already ported to M2 once. Also from SWAG I believe, but it
has been cycling FIDOnets Pascal areas for years.
The program displays a landscape in which you can move with the cursor keys.
Exit with ESCAPE. A flabbergasting effect in just 150 lines.
TODO:
- Higher resolution (LFB) graphics?
HISTORY
v0.01 :
- Initial FPC port.