* first implementation of winmouse unit

This commit is contained in:
florian 1999-11-29 22:03:39 +00:00
parent dbf50c9a22
commit 75c8bdc3a2
6 changed files with 278 additions and 29 deletions

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@ -1,5 +1,5 @@
#
# Makefile generated by fpcmake v0.99.13 on 1999-11-25 23:51
# Makefile generated by fpcmake v0.99.13 on 1999-11-29 22:54
#
defaultrule: all
@ -159,7 +159,7 @@ WINDOWS_SOURCE_FILES=$(addprefix $(WININC)/,$(addsuffix .inc,$(WINDOWS_FILES)))
# Targets
override LOADEROBJECTS+=wprt0 wdllprt0
override UNITOBJECTS+=$(SYSTEMUNIT) objpas strings windows ole2 opengl32 winsock sockets initc dos crt objects graph sysutils typinfo math cpu mmx getopts heaptrc
override UNITOBJECTS+=$(SYSTEMUNIT) objpas strings windows ole2 opengl32 winsock sockets initc dos crt objects graph sysutils typinfo math cpu mmx getopts heaptrc wincrt winmouse
# Clean
@ -1080,6 +1080,10 @@ sockets$(PPUEXT) : sockets.pp windows$(PPUEXT) winsock$(PPUEXT) $(SYSTEMPPU) \
initc$(PPUEXT) : initc.pp $(SYSTEMPPU)
wincrt$(PPUEXT) : wincrt.pp $(SYSTEMPPU) windows$(PPUEXT) graph$(PPUEXT)
winmouse$(PPUEXT) : winmouse.pp $(SYSTEMPPU) windows$(PPUEXT) graph$(PPUEXT)
#
# TP7 Compatible RTL Units
#

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@ -9,7 +9,7 @@ units=$(SYSTEMUNIT) objpas strings \
sockets initc \
dos crt objects graph \
sysutils typinfo math \
cpu mmx getopts heaptrc
cpu mmx getopts heaptrc wincrt winmouse
[packages]
rtl=0
@ -111,6 +111,10 @@ sockets$(PPUEXT) : sockets.pp windows$(PPUEXT) winsock$(PPUEXT) $(SYSTEMPPU) \
initc$(PPUEXT) : initc.pp $(SYSTEMPPU)
wincrt$(PPUEXT) : wincrt.pp $(SYSTEMPPU) windows$(PPUEXT) graph$(PPUEXT)
winmouse$(PPUEXT) : winmouse.pp $(SYSTEMPPU) windows$(PPUEXT) graph$(PPUEXT)
#
# TP7 Compatible RTL Units
#

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@ -37,7 +37,6 @@ var
graphdrawing : tcriticalsection;
bitmapdc : hdc;
oldbitmap : hgdiobj;
mainwindow : HWnd;
pal : ^rgbrec;
SavePtr : pointer; { we don't use that pointer }
MessageThreadHandle : Handle;
@ -305,6 +304,26 @@ begin
WindowProc := 0;
case AMessage of
wm_lbuttondown,
wm_rbuttondown,
wm_mbuttondown,
wm_lbuttonup,
wm_rbuttonup,
wm_mbuttonup,
wm_lbuttondblclk,
wm_rbuttondblclk,
wm_mbuttondblclk,
wm_nclbuttondown,
wm_ncrbuttondown,
wm_ncmbuttondown,
wm_nclbuttonup,
wm_ncrbuttonup,
wm_ncmbuttonup,
wm_nclbuttondblclk,
wm_ncrbuttondblclk,
wm_ncmbuttondblclk:
if assigned(mousemessagehandler) then
WindowProc:=mousemessagehandler(window,amessage,wparam,lparam);
wm_keydown,
wm_keyup,
wm_char:
@ -356,7 +375,7 @@ function WinRegister: Boolean;
var
WindowClass: WndClass;
begin
WindowClass.Style := cs_hRedraw or cs_vRedraw;
WindowClass.Style := graphwindowstyle;
WindowClass.lpfnWndProc := WndProc(@WindowProc);
WindowClass.cbClsExtra := 0;
WindowClass.cbWndExtra := 0;
@ -521,7 +540,10 @@ function queryadapterinfo : pmodeinfo;
{
$Log$
Revision 1.1 1999-11-08 11:15:22 peter
Revision 1.2 1999-11-29 22:03:39 florian
* first implementation of winmouse unit
Revision 1.1 1999/11/08 11:15:22 peter
* move graph.inc to the target dir
Revision 1.1 1999/11/03 20:23:02 florian

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@ -1,23 +1,39 @@
{
$Id$
This file is part of the Free Pascal run time library.
Copyright (c) 1999 by Florian Klaempfl
This file implements the win32 gui support for the graph unit
See the file COPYING.FPC, included in this distribution,
for details about the copyright.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
**********************************************************************}
{
{
$Id$
This file is part of the Free Pascal run time library.
Copyright (c) 1999 by Florian Klaempfl
This file implements the win32 gui support for the graph unit
See the file COPYING.FPC, included in this distribution,
for details about the copyright.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
**********************************************************************}
var
{ this procedure allows to hook keyboard messages }
charmessagehandler : function(Window: hwnd; AMessage, WParam,
LParam: Longint): Longint;
{ this procedure allows to hook mouse messages }
mousemessagehandler : function(Window: hwnd; AMessage, WParam,
LParam: Longint): Longint;
mainwindow : HWnd;
const
{ predefined window style }
graphwindowstyle : DWord = cs_hRedraw or cs_vRedraw;
{
$Log$
Revision 1.1 1999-11-08 15:01:39 peter
Revision 1.2 1999-11-29 22:03:39 florian
* first implementation of winmouse unit
Revision 1.1 1999/11/08 15:01:39 peter
* fpcmake support
}
}

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@ -118,6 +118,7 @@ unit wincrt;
begin
exitproc:=oldexitproc;
charmessagehandler:=nil;
DeleteCriticalSection(keyboardhandling);
end;
begin
@ -130,7 +131,9 @@ begin
end.
{
$Log$
Revision 1.1 1999-11-24 22:33:15 florian
+ created from extgraph
Revision 1.2 1999-11-29 22:03:39 florian
* first implementation of winmouse unit
Revision 1.1 1999/11/24 22:33:15 florian
+ created from extgraph
}

200
rtl/win32/winmouse.pp Normal file
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@ -0,0 +1,200 @@
{
$Id$
This file is part of the Free Pascal run time library.
Copyright (c) 1999 by Florian Klaempfl
member of the Free Pascal development team
This is unit implements a subset of the msmouse unit functionality
for the gui win32 graph unit implementation
See the file COPYING.FPC, included in this distribution,
for details about the copyright.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
**********************************************************************}
unit winmouse;
interface
{ initializes the mouse with the default values for the current screen mode }
Function InitMouse:Boolean;
{ shows mouse pointer,text+graphics screen support }
Procedure ShowMouse;
{ hides mouse pointer }
Procedure HideMouse;
{ reads mouse position in pixels (divide by 8 to get text position in standard
text mode) and reads the buttons state:
bit 1 set -> left button pressed
bit 2 set -> right button pressed
bit 3 set -> middle button pressed
Have a look at the example program in the manual to see how you can use this }
Procedure GetMouseState(var x,y, buttons :Longint);
{ returns true if the left button is pressed }
Function LPressed:Boolean;
{ returns true if the right button is pressed }
Function RPressed:Boolean;
{ returns true if the middle button is pressed }
Function MPressed:Boolean;
(*!!!!! the following functions aren't implemented yet:
{ positions the mouse pointer }
Procedure SetMousePos(x,y:Longint);
{ returns at which position "button" was last pressed in x,y and returns the
number of times this button has been pressed since the last time this
function was called with "button" as parameter. For button you can use the
LButton, RButton and MButton constants for resp. the left, right and middle
button }
Function GetLastButtonPress(button:Longint;var x,y:Longint): Longint;
{ returns at which position "button" was last released in x,y and returns the
number of times this button has been re since the last time. For button
you can use the LButton, RButton and MButton constants for resp. the left,
right and middle button
}
Function GetLastButtonRelease (button : Longint; var x,y:Longint): Longint;
{ sets mouse's x range, with Min and Max resp. the higest and the lowest
column (in pixels) in between which the mouse cursor can move }
Procedure SetMouseXRange (Min,Max:Longint);
{ sets mouse's y range, with Min and Max resp. the higest and the lowest
row (in pixels) in between which the mouse cursor can move}
Procedure SetMouseYRange (Min,Max:Longint);
{ set the window coordinates in which the mouse cursor can move }
Procedure SetMouseWindow(x1,y1,x2,y2:Longint);
{ sets the mouse shape in text mode: background and foreground color and the
Ascii value with which the character on screen is XOR'ed when the cursor
moves over it. Set to 0 for a "transparent" cursor}
Procedure SetMouseShape(ForeColor,BackColor,Ascii:Byte);
{ sets the mouse ascii in text mode. The difference between this one and
SetMouseShape, is that the foreground and background colors stay the same
and that the Ascii code you enter is the character that you will get on
screen; there's no XOR'ing }
Procedure SetMouseAscii(Ascii:Byte);
{ set mouse speed in mickey's/pixel; default: horizontal: 8; vertical: 16 }
Procedure SetMouseSpeed(Horizontal ,Vertical:Longint);
{ set a rectangle on screen that mouse will disappear if it is moved into }
Procedure SetMouseHideWindow(x1,y1,x2,y2:Longint);
*)
Const
LButton = 1; { left button }
RButton = 2; { right button }
MButton = 4; { middle button }
Var
MouseFound: Boolean;
implementation
uses
windows,graph;
var
oldexitproc : pointer;
mousebuttonstate : byte;
function InitMouse : boolean;
begin
InitMouse:=true;
end;
procedure ShowMouse;
begin
Windows.ShowCursor(true);
end;
procedure HideMouse;
begin
Windows.ShowCursor(false);
end;
function msghandler(Window: hwnd; AMessage, WParam,
LParam: Longint): Longint;
begin
case amessage of
wm_lbuttondown:
mousebuttonstate:=mousebuttonstate or LButton;
wm_rbuttondown:
mousebuttonstate:=mousebuttonstate or RButton;
wm_mbuttondown:
mousebuttonstate:=mousebuttonstate or MButton;
wm_lbuttonup:
mousebuttonstate:=mousebuttonstate and not(LButton);
wm_rbuttonup:
mousebuttonstate:=mousebuttonstate and not(RButton);
wm_mbuttonup:
mousebuttonstate:=mousebuttonstate and not(MButton);
end;
msghandler:=0;
end;
Function LPressed : Boolean;
begin
LPressed:=(mousebuttonstate and LButton)<>0;
end;
Function RPressed : Boolean;
begin
RPressed:=(mousebuttonstate and RButton)<>0;
end;
Function MPressed : Boolean;
begin
MPressed:=(mousebuttonstate and MButton)<>0;
end;
Procedure GetMouseState(var x,y,buttons : Longint);
var
pos : POINT;
begin
buttons:=mousebuttonstate;
GetCursorPos(@pos);
ScreenToClient(mainwindow,@pos);
x:=pos.x;
y:=pos.y;
end;
procedure myexitproc;
begin
exitproc:=oldexitproc;
mousemessagehandler:=nil;
end;
begin
mousemessagehandler:=@msghandler;
oldexitproc:=exitproc;
exitproc:=@myexitproc;
mousebuttonstate:=0;
MouseFound:=GetSystemMetrics(SM_MOUSEPRESENT)<>0;
end.
{
$Log$
Revision 1.1 1999-11-29 22:03:39 florian
* first implementation of winmouse unit
}