* corrected a typo

* corrected link to example program for SetMouseHideWindow
This commit is contained in:
Jonas Maebe 1998-12-09 22:04:45 +00:00
parent 2fcfb2ce50
commit 7666cd4efd

View File

@ -18,8 +18,8 @@ both x and y by 8 (and add 1 if you want to have it 1 based).
\item The real resolution of graphic modes and the one the mouse driver uses can
differ. For example, mode 13h (320*200 pixels) is handled by the mouse driver
as 640*200, so you will have to multiply the coordinates you give to the
driver and divide the ones you get from it by 2.
as 640*200, so you will have to multiply the X coordinates you give to the
driver and divide the ones you get from it by 2 in that mode.
\item By default the mouse unit is compiled with the conditional define
MouseCheck. This causes every procedure/function of the unit to check the
@ -29,7 +29,7 @@ mouse is found, you can recompile the mouse unit without this conditional
define.
\item
You will notice that several procedures/functinos have longint sized
You will notice that several procedures/functions have longint sized
parameters while only the lower 16 bits are used. This is because FPC is
a 32 bit compiler and consequently 32 bit parameters result in faster code.
\end{itemize}
@ -168,7 +168,7 @@ botto-right corner at (\var{xmax,ymax}),which causes the mouse cursor to be
turned off when it is moved into it.
When the mouse is moved into the specified region, it is turned off until you
call \var{ShowMouse} again. However, when you've called \seep{ShowMouse}, you'll have to
call \var{ShowMouse} again. However, once you've called \seep{ShowMouse}, you'll have to
call \var{SetMouseHideWindow} again to redefine the hide window...
This may be annoying, but it's the way it's implemented in the mouse driver.
@ -177,8 +177,8 @@ only the lower 16 bits are used.
}{None.}{\seep{ShowMouse}, \seep{HideMouse}}
\latex{nputlisting{mouseex/mouse1.pp}}
\html{\input{mouseex/mouse1.tex}}
\latex{nputlisting{mouseex/mouse9.pp}}
\html{\input{mouseex/mouse9.tex}}
\procedure{SetMousePos}{(x,y:Longint)}{
\var{SetMosusePos} sets the position of the mouse cursor on the screen.