mirror of
https://gitlab.com/freepascal.org/fpc/source.git
synced 2025-04-09 19:08:15 +02:00
universal definition files, still not merged win and linux
but pretty close
This commit is contained in:
parent
51a3c70ada
commit
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1037
packages/opengl/build2/gl.def
Normal file
1037
packages/opengl/build2/gl.def
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File diff suppressed because it is too large
Load Diff
866
packages/opengl/build2/gl10.def
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866
packages/opengl/build2/gl10.def
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@ -0,0 +1,866 @@
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# This is the definition file for all GL 1.0 stuff
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%COPY_INTERFACE
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const
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GL_NO_ERROR = 0;
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// Boolean values
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GL_FALSE = 0;
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GL_TRUE = 1;
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// Data types
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GL_BYTE = $1400;
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GL_UNSIGNED_BYTE = $1401;
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GL_SHORT = $1402;
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GL_UNSIGNED_SHORT = $1403;
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GL_INT = $1404;
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GL_UNSIGNED_INT = $1405;
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GL_FLOAT = $1406;
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GL_DOUBLE = $140A;
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GL_2_BYTES = $1407;
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GL_3_BYTES = $1408;
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GL_4_BYTES = $1409;
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// Primitives
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GL_LINES = $0001;
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GL_POINTS = $0000;
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GL_LINE_STRIP = $0003;
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GL_LINE_LOOP = $0002;
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GL_TRIANGLES = $0004;
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GL_TRIANGLE_STRIP = $0005;
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GL_TRIANGLE_FAN = $0006;
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GL_QUADS = $0007;
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GL_QUAD_STRIP = $0008;
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GL_POLYGON = $0009;
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GL_EDGE_FLAG = $0B43;
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// Vertex arrays
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GL_VERTEX_ARRAY = $8074;
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GL_NORMAL_ARRAY = $8075;
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GL_COLOR_ARRAY = $8076;
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GL_INDEX_ARRAY = $8077;
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GL_TEXTURE_COORD_ARRAY = $8078;
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GL_EDGE_FLAG_ARRAY = $8079;
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GL_VERTEX_ARRAY_SIZE = $807A;
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GL_VERTEX_ARRAY_TYPE = $807B;
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GL_VERTEX_ARRAY_STRIDE = $807C;
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GL_NORMAL_ARRAY_TYPE = $807E;
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GL_NORMAL_ARRAY_STRIDE = $807F;
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GL_COLOR_ARRAY_SIZE = $8081;
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GL_COLOR_ARRAY_TYPE = $8082;
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GL_COLOR_ARRAY_STRIDE = $8083;
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GL_INDEX_ARRAY_TYPE = $8085;
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GL_INDEX_ARRAY_STRIDE = $8086;
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GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
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GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
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GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
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GL_EDGE_FLAG_ARRAY_STRIDE = $808C;
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GL_VERTEX_ARRAY_POINTER = $808E;
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GL_NORMAL_ARRAY_POINTER = $808F;
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GL_COLOR_ARRAY_POINTER = $8090;
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GL_INDEX_ARRAY_POINTER = $8091;
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GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
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GL_EDGE_FLAG_ARRAY_POINTER = $8093;
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GL_V2F = $2A20;
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GL_V3F = $2A21;
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GL_C4UB_V2F = $2A22;
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GL_C4UB_V3F = $2A23;
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GL_C3F_V3F = $2A24;
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GL_N3F_V3F = $2A25;
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GL_C4F_N3F_V3F = $2A26;
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GL_T2F_V3F = $2A27;
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GL_T4F_V4F = $2A28;
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GL_T2F_C4UB_V3F = $2A29;
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GL_T2F_C3F_V3F = $2A2A;
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GL_T2F_N3F_V3F = $2A2B;
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GL_T2F_C4F_N3F_V3F = $2A2C;
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GL_T4F_C4F_N3F_V4F = $2A2D;
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// Matrix Mode
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GL_MATRIX_MODE = $0BA0;
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GL_MODELVIEW = $1700;
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GL_PROJECTION = $1701;
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GL_TEXTURE = $1702;
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// Points
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GL_POINT_SMOOTH = $0B10;
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GL_POINT_SIZE = $0B11;
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GL_POINT_SIZE_GRANULARITY = $0B13;
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GL_POINT_SIZE_RANGE = $0B12;
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// Lines
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GL_LINE_SMOOTH = $0B20;
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GL_LINE_STIPPLE = $0B24;
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GL_LINE_STIPPLE_PATTERN = $0B25;
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GL_LINE_STIPPLE_REPEAT = $0B26;
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GL_LINE_WIDTH = $0B21;
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GL_LINE_WIDTH_GRANULARITY = $0B23;
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GL_LINE_WIDTH_RANGE = $0B22;
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// Polygons
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GL_POINT = $1B00;
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GL_LINE = $1B01;
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GL_FILL = $1B02;
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GL_CCW = $0901;
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GL_CW = $0900;
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GL_FRONT = $0404;
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GL_BACK = $0405;
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GL_CULL_FACE = $0B44;
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GL_CULL_FACE_MODE = $0B45;
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GL_POLYGON_SMOOTH = $0B41;
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GL_POLYGON_STIPPLE = $0B42;
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GL_FRONT_FACE = $0B46;
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GL_POLYGON_MODE = $0B40;
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GL_POLYGON_OFFSET_FACTOR = $8038;
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GL_POLYGON_OFFSET_UNITS = $2A00;
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GL_POLYGON_OFFSET_POINT = $2A01;
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GL_POLYGON_OFFSET_LINE = $2A02;
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GL_POLYGON_OFFSET_FILL = $8037;
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// Display lists
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GL_COMPILE = $1300;
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GL_COMPILE_AND_EXECUTE = $1301;
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GL_LIST_BASE = $0B32;
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GL_LIST_INDEX = $0B33;
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GL_LIST_MODE = $0B30;
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// Depth buffer
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GL_NEVER = $0200;
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GL_LESS = $0201;
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GL_GEQUAL = $0206;
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GL_LEQUAL = $0203;
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GL_GREATER = $0204;
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GL_NOTEQUAL = $0205;
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GL_EQUAL = $0202;
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GL_ALWAYS = $0207;
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GL_DEPTH_TEST = $0B71;
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GL_DEPTH_BITS = $0D56;
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GL_DEPTH_CLEAR_VALUE = $0B73;
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GL_DEPTH_FUNC = $0B74;
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GL_DEPTH_RANGE = $0B70;
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GL_DEPTH_WRITEMASK = $0B72;
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GL_DEPTH_COMPONENT = $1902;
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// Lighting
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GL_LIGHTING = $0B50;
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GL_LIGHT0 = $4000;
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GL_LIGHT1 = $4001;
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GL_LIGHT2 = $4002;
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GL_LIGHT3 = $4003;
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GL_LIGHT4 = $4004;
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GL_LIGHT5 = $4005;
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GL_LIGHT6 = $4006;
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GL_LIGHT7 = $4007;
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GL_SPOT_EXPONENT = $1205;
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GL_SPOT_CUTOFF = $1206;
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GL_CONSTANT_ATTENUATION = $1207;
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GL_LINEAR_ATTENUATION = $1208;
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GL_QUADRATIC_ATTENUATION = $1209;
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GL_AMBIENT = $1200;
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GL_DIFFUSE = $1201;
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GL_SPECULAR = $1202;
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GL_SHININESS = $1601;
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GL_EMISSION = $1600;
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GL_POSITION = $1203;
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GL_SPOT_DIRECTION = $1204;
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GL_AMBIENT_AND_DIFFUSE = $1602;
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GL_COLOR_INDEXES = $1603;
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GL_LIGHT_MODEL_TWO_SIDE = $0B52;
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GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51;
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GL_LIGHT_MODEL_AMBIENT = $0B53;
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GL_FRONT_AND_BACK = $0408;
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GL_SHADE_MODEL = $0B54;
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GL_FLAT = $1D00;
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GL_SMOOTH = $1D01;
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GL_COLOR_MATERIAL = $0B57;
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GL_COLOR_MATERIAL_FACE = $0B55;
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GL_COLOR_MATERIAL_PARAMETER = $0B56;
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GL_NORMALIZE = $0BA1;
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// User clipping planes
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GL_CLIP_PLANE0 = $3000;
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GL_CLIP_PLANE1 = $3001;
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GL_CLIP_PLANE2 = $3002;
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GL_CLIP_PLANE3 = $3003;
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GL_CLIP_PLANE4 = $3004;
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GL_CLIP_PLANE5 = $3005;
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// Accumulation buffer
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GL_ACCUM_RED_BITS = $0D58;
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GL_ACCUM_GREEN_BITS = $0D59;
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GL_ACCUM_BLUE_BITS = $0D5A;
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GL_ACCUM_ALPHA_BITS = $0D5B;
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GL_ACCUM_CLEAR_VALUE = $0B80;
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GL_ACCUM = $0100;
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GL_ADD = $0104;
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GL_LOAD = $0101;
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GL_MULT = $0103;
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GL_RETURN = $0102;
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// Alpha testing
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GL_ALPHA_TEST = $0BC0;
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GL_ALPHA_TEST_REF = $0BC2;
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GL_ALPHA_TEST_FUNC = $0BC1;
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// Blending
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GL_BLEND = $0BE2;
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GL_BLEND_SRC = $0BE1;
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GL_BLEND_DST = $0BE0;
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GL_ZERO = 0;
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GL_ONE = 1;
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GL_SRC_COLOR = $0300;
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GL_ONE_MINUS_SRC_COLOR = $0301;
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GL_DST_COLOR = $0306;
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GL_ONE_MINUS_DST_COLOR = $0307;
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GL_SRC_ALPHA = $0302;
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GL_ONE_MINUS_SRC_ALPHA = $0303;
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GL_DST_ALPHA = $0304;
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GL_ONE_MINUS_DST_ALPHA = $0305;
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GL_SRC_ALPHA_SATURATE = $0308;
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GL_CONSTANT_COLOR = $8001;
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GL_ONE_MINUS_CONSTANT_COLOR = $8002;
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GL_CONSTANT_ALPHA = $8003;
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GL_ONE_MINUS_CONSTANT_ALPHA = $8004;
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// Render mode
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GL_FEEDBACK = $1C01;
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GL_RENDER = $1C00;
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GL_SELECT = $1C02;
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// Feedback
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GL_2D = $0600;
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GL_3D = $0601;
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GL_3D_COLOR = $0602;
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GL_3D_COLOR_TEXTURE = $0603;
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GL_4D_COLOR_TEXTURE = $0604;
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GL_POINT_TOKEN = $0701;
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GL_LINE_TOKEN = $0702;
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GL_LINE_RESET_TOKEN = $0707;
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GL_POLYGON_TOKEN = $0703;
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GL_BITMAP_TOKEN = $0704;
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GL_DRAW_PIXEL_TOKEN = $0705;
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GL_COPY_PIXEL_TOKEN = $0706;
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GL_PASS_THROUGH_TOKEN = $0700;
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GL_FEEDBACK_BUFFER_POINTER = $0DF0;
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GL_FEEDBACK_BUFFER_SIZE = $0DF1;
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GL_FEEDBACK_BUFFER_TYPE = $0DF2;
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// Selection
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GL_SELECTION_BUFFER_POINTER = $0DF3;
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GL_SELECTION_BUFFER_SIZE = $0DF4;
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// Fog
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GL_FOG = $0B60;
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GL_FOG_MODE = $0B65;
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GL_FOG_DENSITY = $0B62;
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GL_FOG_COLOR = $0B66;
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GL_FOG_INDEX = $0B61;
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GL_FOG_START = $0B63;
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GL_FOG_END = $0B64;
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GL_LINEAR = $2601;
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GL_EXP = $0800;
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GL_EXP2 = $0801;
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// Logic ops
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GL_LOGIC_OP = $0BF1;
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GL_INDEX_LOGIC_OP = $0BF1;
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GL_COLOR_LOGIC_OP = $0BF2;
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GL_LOGIC_OP_MODE = $0BF0;
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GL_CLEAR = $1500;
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GL_SET = $150F;
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GL_COPY = $1503;
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GL_COPY_INVERTED = $150C;
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GL_NOOP = $1505;
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GL_INVERT = $150A;
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GL_AND = $1501;
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GL_NAND = $150E;
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GL_OR = $1507;
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GL_NOR = $1508;
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GL_XOR = $1506;
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GL_EQUIV = $1509;
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GL_AND_REVERSE = $1502;
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GL_AND_INVERTED = $1504;
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GL_OR_REVERSE = $150B;
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GL_OR_INVERTED = $150D;
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// Stencil
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GL_STENCIL_TEST = $0B90;
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GL_STENCIL_WRITEMASK = $0B98;
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GL_STENCIL_BITS = $0D57;
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GL_STENCIL_FUNC = $0B92;
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GL_STENCIL_VALUE_MASK = $0B93;
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GL_STENCIL_REF = $0B97;
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GL_STENCIL_FAIL = $0B94;
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GL_STENCIL_PASS_DEPTH_PASS = $0B96;
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GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
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GL_STENCIL_CLEAR_VALUE = $0B91;
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GL_STENCIL_INDEX = $1901;
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GL_KEEP = $1E00;
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GL_REPLACE = $1E01;
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GL_INCR = $1E02;
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GL_DECR = $1E03;
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// Buffers, Pixel Drawing/Reading
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GL_NONE = 0;
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GL_LEFT = $0406;
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GL_RIGHT = $0407;
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//GL_FRONT = $0404;
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//GL_BACK = $0405;
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//GL_FRONT_AND_BACK = $0408;
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GL_FRONT_LEFT = $0400;
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GL_FRONT_RIGHT = $0401;
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GL_BACK_LEFT = $0402;
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GL_BACK_RIGHT = $0403;
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GL_AUX0 = $0409;
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GL_AUX1 = $040A;
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GL_AUX2 = $040B;
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GL_AUX3 = $040C;
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GL_COLOR_INDEX = $1900;
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GL_RED = $1903;
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GL_GREEN = $1904;
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GL_BLUE = $1905;
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GL_ALPHA = $1906;
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GL_LUMINANCE = $1909;
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GL_LUMINANCE_ALPHA = $190A;
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GL_ALPHA_BITS = $0D55;
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GL_RED_BITS = $0D52;
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GL_GREEN_BITS = $0D53;
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GL_BLUE_BITS = $0D54;
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GL_INDEX_BITS = $0D51;
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GL_SUBPIXEL_BITS = $0D50;
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GL_AUX_BUFFERS = $0C00;
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GL_READ_BUFFER = $0C02;
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GL_DRAW_BUFFER = $0C01;
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GL_DOUBLEBUFFER = $0C32;
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GL_STEREO = $0C33;
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GL_BITMAP = $1A00;
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GL_COLOR = $1800;
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GL_DEPTH = $1801;
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GL_STENCIL = $1802;
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GL_DITHER = $0BD0;
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GL_RGB = $1907;
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GL_RGBA = $1908;
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// Implementation limits
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GL_MAX_LIST_NESTING = $0B31;
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GL_MAX_ATTRIB_STACK_DEPTH = $0D35;
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GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
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GL_MAX_NAME_STACK_DEPTH = $0D37;
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GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
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GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
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GL_MAX_EVAL_ORDER = $0D30;
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GL_MAX_LIGHTS = $0D31;
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GL_MAX_CLIP_PLANES = $0D32;
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GL_MAX_TEXTURE_SIZE = $0D33;
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GL_MAX_PIXEL_MAP_TABLE = $0D34;
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GL_MAX_VIEWPORT_DIMS = $0D3A;
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GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B;
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// Gets
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GL_ATTRIB_STACK_DEPTH = $0BB0;
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GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1;
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GL_COLOR_CLEAR_VALUE = $0C22;
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GL_COLOR_WRITEMASK = $0C23;
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GL_CURRENT_INDEX = $0B01;
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GL_CURRENT_COLOR = $0B00;
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GL_CURRENT_NORMAL = $0B02;
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GL_CURRENT_RASTER_COLOR = $0B04;
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GL_CURRENT_RASTER_DISTANCE = $0B09;
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GL_CURRENT_RASTER_INDEX = $0B05;
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GL_CURRENT_RASTER_POSITION = $0B07;
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GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06;
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GL_CURRENT_RASTER_POSITION_VALID = $0B08;
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GL_CURRENT_TEXTURE_COORDS = $0B03;
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GL_INDEX_CLEAR_VALUE = $0C20;
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GL_INDEX_MODE = $0C30;
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GL_INDEX_WRITEMASK = $0C21;
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GL_MODELVIEW_MATRIX = $0BA6;
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GL_MODELVIEW_STACK_DEPTH = $0BA3;
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GL_NAME_STACK_DEPTH = $0D70;
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GL_PROJECTION_MATRIX = $0BA7;
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GL_PROJECTION_STACK_DEPTH = $0BA4;
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GL_RENDER_MODE = $0C40;
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GL_RGBA_MODE = $0C31;
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GL_TEXTURE_MATRIX = $0BA8;
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GL_TEXTURE_STACK_DEPTH = $0BA5;
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GL_VIEWPORT = $0BA2;
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// Evaluators
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GL_AUTO_NORMAL = $0D80;
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GL_MAP1_COLOR_4 = $0D90;
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GL_MAP1_GRID_DOMAIN = $0DD0;
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GL_MAP1_GRID_SEGMENTS = $0DD1;
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GL_MAP1_INDEX = $0D91;
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GL_MAP1_NORMAL = $0D92;
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GL_MAP1_TEXTURE_COORD_1 = $0D93;
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GL_MAP1_TEXTURE_COORD_2 = $0D94;
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GL_MAP1_TEXTURE_COORD_3 = $0D95;
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GL_MAP1_TEXTURE_COORD_4 = $0D96;
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GL_MAP1_VERTEX_3 = $0D97;
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GL_MAP1_VERTEX_4 = $0D98;
|
||||
GL_MAP2_COLOR_4 = $0DB0;
|
||||
GL_MAP2_GRID_DOMAIN = $0DD2;
|
||||
GL_MAP2_GRID_SEGMENTS = $0DD3;
|
||||
GL_MAP2_INDEX = $0DB1;
|
||||
GL_MAP2_NORMAL = $0DB2;
|
||||
GL_MAP2_TEXTURE_COORD_1 = $0DB3;
|
||||
GL_MAP2_TEXTURE_COORD_2 = $0DB4;
|
||||
GL_MAP2_TEXTURE_COORD_3 = $0DB5;
|
||||
GL_MAP2_TEXTURE_COORD_4 = $0DB6;
|
||||
GL_MAP2_VERTEX_3 = $0DB7;
|
||||
GL_MAP2_VERTEX_4 = $0DB8;
|
||||
GL_COEFF = $0A00;
|
||||
GL_DOMAIN = $0A02;
|
||||
GL_ORDER = $0A01;
|
||||
|
||||
// Hints
|
||||
GL_FOG_HINT = $0C54;
|
||||
GL_LINE_SMOOTH_HINT = $0C52;
|
||||
GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
|
||||
GL_POINT_SMOOTH_HINT = $0C51;
|
||||
GL_POLYGON_SMOOTH_HINT = $0C53;
|
||||
GL_DONT_CARE = $1100;
|
||||
GL_FASTEST = $1101;
|
||||
GL_NICEST = $1102;
|
||||
|
||||
// Scissor box
|
||||
GL_SCISSOR_TEST = $0C11;
|
||||
GL_SCISSOR_BOX = $0C10;
|
||||
|
||||
// Pixel Mode / Transfer
|
||||
GL_MAP_COLOR = $0D10;
|
||||
GL_MAP_STENCIL = $0D11;
|
||||
GL_INDEX_SHIFT = $0D12;
|
||||
GL_INDEX_OFFSET = $0D13;
|
||||
GL_RED_SCALE = $0D14;
|
||||
GL_RED_BIAS = $0D15;
|
||||
GL_GREEN_SCALE = $0D18;
|
||||
GL_GREEN_BIAS = $0D19;
|
||||
GL_BLUE_SCALE = $0D1A;
|
||||
GL_BLUE_BIAS = $0D1B;
|
||||
GL_ALPHA_SCALE = $0D1C;
|
||||
GL_ALPHA_BIAS = $0D1D;
|
||||
GL_DEPTH_SCALE = $0D1E;
|
||||
GL_DEPTH_BIAS = $0D1F;
|
||||
GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1;
|
||||
GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0;
|
||||
GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2;
|
||||
GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3;
|
||||
GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4;
|
||||
GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5;
|
||||
GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6;
|
||||
GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7;
|
||||
GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8;
|
||||
GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9;
|
||||
GL_PIXEL_MAP_S_TO_S = $0C71;
|
||||
GL_PIXEL_MAP_I_TO_I = $0C70;
|
||||
GL_PIXEL_MAP_I_TO_R = $0C72;
|
||||
GL_PIXEL_MAP_I_TO_G = $0C73;
|
||||
GL_PIXEL_MAP_I_TO_B = $0C74;
|
||||
GL_PIXEL_MAP_I_TO_A = $0C75;
|
||||
GL_PIXEL_MAP_R_TO_R = $0C76;
|
||||
GL_PIXEL_MAP_G_TO_G = $0C77;
|
||||
GL_PIXEL_MAP_B_TO_B = $0C78;
|
||||
GL_PIXEL_MAP_A_TO_A = $0C79;
|
||||
GL_PACK_ALIGNMENT = $0D05;
|
||||
GL_PACK_LSB_FIRST = $0D01;
|
||||
GL_PACK_ROW_LENGTH = $0D02;
|
||||
GL_PACK_SKIP_PIXELS = $0D04;
|
||||
GL_PACK_SKIP_ROWS = $0D03;
|
||||
GL_PACK_SWAP_BYTES = $0D00;
|
||||
GL_UNPACK_ALIGNMENT = $0CF5;
|
||||
GL_UNPACK_LSB_FIRST = $0CF1;
|
||||
GL_UNPACK_ROW_LENGTH = $0CF2;
|
||||
GL_UNPACK_SKIP_PIXELS = $0CF4;
|
||||
GL_UNPACK_SKIP_ROWS = $0CF3;
|
||||
GL_UNPACK_SWAP_BYTES = $0CF0;
|
||||
GL_ZOOM_X = $0D16;
|
||||
GL_ZOOM_Y = $0D17;
|
||||
|
||||
// Texture mapping
|
||||
GL_TEXTURE_ENV = $2300;
|
||||
GL_TEXTURE_ENV_MODE = $2200;
|
||||
GL_TEXTURE_1D = $0DE0;
|
||||
GL_TEXTURE_2D = $0DE1;
|
||||
GL_TEXTURE_WRAP_S = $2802;
|
||||
GL_TEXTURE_WRAP_T = $2803;
|
||||
GL_TEXTURE_MAG_FILTER = $2800;
|
||||
GL_TEXTURE_MIN_FILTER = $2801;
|
||||
GL_TEXTURE_ENV_COLOR = $2201;
|
||||
GL_TEXTURE_GEN_S = $0C60;
|
||||
GL_TEXTURE_GEN_T = $0C61;
|
||||
GL_TEXTURE_GEN_MODE = $2500;
|
||||
GL_TEXTURE_BORDER_COLOR = $1004;
|
||||
GL_TEXTURE_WIDTH = $1000;
|
||||
GL_TEXTURE_HEIGHT = $1001;
|
||||
GL_TEXTURE_BORDER = $1005;
|
||||
GL_TEXTURE_COMPONENTS = $1003;
|
||||
GL_TEXTURE_RED_SIZE = $805C;
|
||||
GL_TEXTURE_GREEN_SIZE = $805D;
|
||||
GL_TEXTURE_BLUE_SIZE = $805E;
|
||||
GL_TEXTURE_ALPHA_SIZE = $805F;
|
||||
GL_TEXTURE_LUMINANCE_SIZE = $8060;
|
||||
GL_TEXTURE_INTENSITY_SIZE = $8061;
|
||||
GL_NEAREST_MIPMAP_NEAREST = $2700;
|
||||
GL_NEAREST_MIPMAP_LINEAR = $2702;
|
||||
GL_LINEAR_MIPMAP_NEAREST = $2701;
|
||||
GL_LINEAR_MIPMAP_LINEAR = $2703;
|
||||
GL_OBJECT_LINEAR = $2401;
|
||||
GL_OBJECT_PLANE = $2501;
|
||||
GL_EYE_LINEAR = $2400;
|
||||
GL_EYE_PLANE = $2502;
|
||||
GL_SPHERE_MAP = $2402;
|
||||
GL_DECAL = $2101;
|
||||
GL_MODULATE = $2100;
|
||||
GL_NEAREST = $2600;
|
||||
GL_REPEAT = $2901;
|
||||
GL_CLAMP = $2900;
|
||||
GL_S = $2000;
|
||||
GL_T = $2001;
|
||||
GL_R = $2002;
|
||||
GL_Q = $2003;
|
||||
GL_TEXTURE_GEN_R = $0C62;
|
||||
GL_TEXTURE_GEN_Q = $0C63;
|
||||
%END
|
||||
|
||||
|
||||
#=====================================================================
|
||||
# Procedures and functions
|
||||
#=====================================================================
|
||||
|
||||
%PROCS
|
||||
// Miscellaneous
|
||||
glClearIndex: procedure(c: Single);
|
||||
glClearColor: procedure(red, green, blue, alpha: GLclampf);
|
||||
glClear: procedure(mask: GLbitfield);
|
||||
glIndexMask: procedure(mask: LongWord);
|
||||
glColorMask: procedure(red, green, blue, alpha: GLboolean);
|
||||
glAlphaFunc: procedure(func: GLenum; ref: GLclampf);
|
||||
glBlendFunc: procedure(sfactor, dfactor: GLenum);
|
||||
glLogicOp: procedure(opcode: GLenum);
|
||||
glCullFace: procedure(mode: GLenum);
|
||||
glFrontFace: procedure(mode: GLenum);
|
||||
glPointSize: procedure(size: Single);
|
||||
glLineWidth: procedure(width: Single);
|
||||
glLineStipple: procedure(factor: LongInt; pattern: Word);
|
||||
glPolygonMode: procedure(face, mode: GLenum);
|
||||
glPolygonOffset: procedure(factor, units: Single);
|
||||
glPolygonStipple: procedure(var mask: Byte);
|
||||
glGetPolygonStipple: procedure(var mask: Byte);
|
||||
glEdgeFlag: procedure(flag: Boolean);
|
||||
glEdgeFlagv: procedure(var flag: Boolean);
|
||||
glScissor: procedure(x, y, width, height: LongInt);
|
||||
glClipPlane: procedure(plane: GLenum; var equation: Double);
|
||||
glGetClipPlane: procedure(plane: GLenum; var equation: Double);
|
||||
glDrawBuffer: procedure(mode: GLenum);
|
||||
glReadBuffer: procedure(mode: GLenum);
|
||||
glEnable: procedure(cap: LongInt);
|
||||
glDisable: procedure(cap: LongInt);
|
||||
glIsEnabled: function(cap: GLenum): Boolean;
|
||||
glGetBooleanv: procedure(pname: GLenum; var params: Boolean);
|
||||
glGetDoublev: procedure(pname: GLenum; var params: Double);
|
||||
glGetFloatv: procedure(pname: GLenum; var params: Single);
|
||||
glGetIntegerv: procedure(pname: GLenum; var params: LongInt);
|
||||
glPushAttrib: procedure(mask: GLbitfield);
|
||||
glPopAttrib: procedure;
|
||||
glRenderMode: function(mode: GLenum): LongInt;
|
||||
glGetError: function: GLenum;
|
||||
glGetString: function(name: GLenum): PChar;
|
||||
glFinish: procedure;
|
||||
glFlush: procedure;
|
||||
glHint: procedure(target, mode: GLenum);
|
||||
|
||||
// Depth Buffer
|
||||
glClearDepth: procedure(depth: GLclampd);
|
||||
glDepthFunc: procedure(func: LongInt);
|
||||
glDepthMask: procedure(flag: Boolean);
|
||||
glDepthRange: procedure(near_val, far_val: GLclampd);
|
||||
|
||||
// Accumulation Buffer
|
||||
glClearAccum: procedure(red, green, blue, alpha: Single);
|
||||
glAccum: procedure(op: GLenum; value: Single);
|
||||
|
||||
// Tranformation
|
||||
glMatrixMode: procedure(mode: GLenum);
|
||||
glOrtho: procedure(left, right, bottom, top, near_val, far_val: Double);
|
||||
glFrustum: procedure(left, right, bottom, top, near_val, far_val: Double);
|
||||
glViewport: procedure(x, y, width, height: LongInt);
|
||||
glPushMatrix: procedure;
|
||||
glPopMatrix: procedure;
|
||||
glLoadIdentity: procedure;
|
||||
glLoadMatrixd: procedure(var m: Double);
|
||||
glLoadMatrixf: procedure(var m: PSingle);
|
||||
glMultMatrixd: procedure(var m: Double);
|
||||
glMultMatrixf: procedure(var m: Single);
|
||||
glRotated: procedure(angle, x, y, z: Double);
|
||||
glRotatef: procedure(angle, x, y, z: Single);
|
||||
glScaled: procedure(x, y, z: Double);
|
||||
glScalef: procedure(x, y, z: Single);
|
||||
glTranslated: procedure(x, y, z: Double);
|
||||
glTranslatef: procedure(x, y, z: Single);
|
||||
|
||||
// Display Lists
|
||||
glIsList: function(list: LongWord): Boolean;
|
||||
glDeleteLists: procedure(list: LongWord; range: LongInt);
|
||||
glGenLists: function(range: LongInt): LongWord;
|
||||
glNewList: procedure(list: LongWord; mode: GLenum);
|
||||
glEndList: procedure;
|
||||
glCallList: procedure(list: LongWord);
|
||||
glCallLists: procedure(n: LongInt; AType: GLenum; var lists);
|
||||
glListBase: procedure(base: LongWord);
|
||||
|
||||
// Drawing Functions
|
||||
glBegin: procedure(mode: GLenum);
|
||||
glEnd: procedure;
|
||||
glVertex2d: procedure(x, y: Double);
|
||||
glVertex2f: procedure(x, y: Single);
|
||||
glVertex2i: procedure(x, y: LongInt);
|
||||
glVertex2s: procedure(x, y: SmallInt);
|
||||
glVertex3d: procedure(x, y, z: Double);
|
||||
glVertex3f: procedure(x, y, z: Single);
|
||||
glVertex3i: procedure(x, y, z: LongInt);
|
||||
glVertex3s: procedure(x, y, z: SmallInt);
|
||||
glVertex4d: procedure(x, y, z, w: Double);
|
||||
glVertex4f: procedure(x, y, z, w: Single);
|
||||
glVertex4i: procedure(x, y, z, w: LongInt);
|
||||
glVertex4s: procedure(x, y, z, w: SmallInt);
|
||||
glVertex2dv: procedure(var v: Double);
|
||||
glVertex2fv: procedure(var v: Single);
|
||||
glVertex2iv: procedure(var v: LongInt);
|
||||
glVertex2sv: procedure(var v: SmallInt);
|
||||
glVertex3dv: procedure(var v: Double);
|
||||
glVertex3fv: procedure(var v: Single);
|
||||
glVertex3iv: procedure(var v: LongInt);
|
||||
glVertex3sv: procedure(var v: SmallInt);
|
||||
glVertex4dv: procedure(var v: Double);
|
||||
glVertex4fv: procedure(var v: Single);
|
||||
glVertex4iv: procedure(var v: LongInt);
|
||||
glVertex4sv: procedure(var v: SmallInt);
|
||||
glNormal3b: procedure(nx, ny, nz: Byte);
|
||||
glNormal3d: procedure(nx, ny, nz: Double);
|
||||
glNormal3f: procedure(nx, ny, nz: Single);
|
||||
glNormal3i: procedure(nx, ny, nz: LongInt);
|
||||
glNormal3s: procedure(nx, ny, nz: SmallInt);
|
||||
glNormal3bv: procedure(var v: ShortInt);
|
||||
glNormal3dv: procedure(var v: Double);
|
||||
glNormal3fv: procedure(var v: Single);
|
||||
glNormal3iv: procedure(var v: LongInt);
|
||||
glNormal3sv: procedure(var v: SmallInt);
|
||||
glIndexd: procedure(c: Double);
|
||||
glIndexf: procedure(c: Single);
|
||||
glIndexi: procedure(c: LongInt);
|
||||
glIndexs: procedure(c: SmallInt);
|
||||
glIndexdv: procedure(var c: Double);
|
||||
glIndexfv: procedure(var c: Single);
|
||||
glIndexiv: procedure(var c: LongInt);
|
||||
glIndexsv: procedure(var c: SmallInt);
|
||||
glColor3b: procedure (red, green, blue: ShortInt);
|
||||
glColor3d: procedure (red, green, blue: Double);
|
||||
glColor3f: procedure (red, green, blue: Single);
|
||||
glColor3i: procedure (red, green, blue: LongInt);
|
||||
glColor3s: procedure (red, green, blue: SmallInt);
|
||||
glColor3ub: procedure(red, green, blue: Byte);
|
||||
glColor3ui: procedure(red, green, blue: LongWord);
|
||||
glColor3us: procedure(red, green, blue: Word);
|
||||
glColor4b: procedure (red, green, blue, alpha: ShortInt);
|
||||
glColor4d: procedure (red, green, blue, alpha: Double);
|
||||
glColor4f: procedure (red, green, blue, alpha: Single);
|
||||
glColor4i: procedure (red, green, blue, alpha: LongInt);
|
||||
glColor4s: procedure (red, green, blue, alpha: SmallInt);
|
||||
glColor4ub: procedure(red, green, blue, alpha: Byte);
|
||||
glColor4ui: procedure(red, green, blue, alpha: LongWord);
|
||||
glColor4us: procedure(red, green, blue, alpha: Word);
|
||||
glColor3bv: procedure (var v: ShortInt);
|
||||
glColor3dv: procedure (var v: Double);
|
||||
glColor3fv: procedure (var v: Single);
|
||||
glColor3iv: procedure (var v: LongInt);
|
||||
glColor3sv: procedure (var v: SmallInt);
|
||||
glColor3ubv: procedure(var v: Byte);
|
||||
glColor3uiv: procedure(var v: LongWord);
|
||||
glColor3usv: procedure(var v: Word);
|
||||
glColor4bv: procedure (var v: ShortInt);
|
||||
glColor4dv: procedure (var v: Double);
|
||||
glColor4fv: procedure (var v: Single);
|
||||
glColor4iv: procedure (var v: LongInt);
|
||||
glColor4sv: procedure (var v: SmallInt);
|
||||
glColor4ubv: procedure(var v: Byte);
|
||||
glColor4uiv: procedure(var v: LongWord);
|
||||
glColor4usv: procedure(var v: Word);
|
||||
glTexCoord1d: procedure(s: Double);
|
||||
glTexCoord1f: procedure(s: Single);
|
||||
glTexCoord1i: procedure(s: LongInt);
|
||||
glTexCoord1s: procedure(s: SmallInt);
|
||||
glTexCoord2d: procedure(s, t: Double);
|
||||
glTexCoord2f: procedure(s, t: Single);
|
||||
glTexCoord2i: procedure(s, t: LongInt);
|
||||
glTexCoord2s: procedure(s, t: SmallInt);
|
||||
glTexCoord3d: procedure(s, t, r: Double);
|
||||
glTexCoord3f: procedure(s, t, r: Single);
|
||||
glTexCoord3i: procedure(s, t, r: LongInt);
|
||||
glTexCoord3s: procedure(s, t, r: SmallInt);
|
||||
glTexCoord4d: procedure(s, t, r, q: Double);
|
||||
glTexCoord4f: procedure(s, t, r, q: Single);
|
||||
glTexCoord4i: procedure(s, t, r, q: LongInt);
|
||||
glTexCoord4s: procedure(s, t, r, q: SmallInt);
|
||||
glTexCoord1dv: procedure(var v: Double);
|
||||
glTexCoord1fv: procedure(var v: Single);
|
||||
glTexCoord1iv: procedure(var v: LongInt);
|
||||
glTexCoord1sv: procedure(var v: SmallInt);
|
||||
glTexCoord2dv: procedure(var v: Double);
|
||||
glTexCoord2fv: procedure(var v: Single);
|
||||
glTexCoord2iv: procedure(var v: LongInt);
|
||||
glTexCoord2sv: procedure(var v: SmallInt);
|
||||
glTexCoord3dv: procedure(var v: Double);
|
||||
glTexCoord3fv: procedure(var v: Single);
|
||||
glTexCoord3iv: procedure(var v: LongInt);
|
||||
glTexCoord3sv: procedure(var v: SmallInt);
|
||||
glTexCoord4dv: procedure(var v: Double);
|
||||
glTexCoord4fv: procedure(var v: Single);
|
||||
glTexCoord4iv: procedure(var v: LongInt);
|
||||
glTexCoord4sv: procedure(var v: SmallInt);
|
||||
glRasterPos2d: procedure(x, y: Double);
|
||||
glRasterPos2f: procedure(x, y: Single);
|
||||
glRasterPos2i: procedure(x, y: LongInt);
|
||||
glRasterPos2s: procedure(x, y: SmallInt);
|
||||
glRasterPos3d: procedure(x, y, z: Double);
|
||||
glRasterPos3f: procedure(x, y, z: Single);
|
||||
glRasterPos3i: procedure(x, y, z: LongInt);
|
||||
glRasterPos3s: procedure(x, y, z: SmallInt);
|
||||
glRasterPos4d: procedure(x, y, z, w: Double);
|
||||
glRasterPos4f: procedure(x, y, z, w: Single);
|
||||
glRasterPos4i: procedure(x, y, z, w: LongInt);
|
||||
glRasterPos4s: procedure(x, y, z, w: SmallInt);
|
||||
glRasterPos2dv: procedure(var v: Double);
|
||||
glRasterPos2fv: procedure(var v: Single);
|
||||
glRasterPos2iv: procedure(var v: LongInt);
|
||||
glRasterPos2sv: procedure(var v: SmallInt);
|
||||
glRasterPos3dv: procedure(var v: Double);
|
||||
glRasterPos3fv: procedure(var v: Single);
|
||||
glRasterPos3iv: procedure(var v: LongInt);
|
||||
glRasterPos3sv: procedure(var v: SmallInt);
|
||||
glRasterPos4dv: procedure(var v: Double);
|
||||
glRasterPos4fv: procedure(var v: Single);
|
||||
glRasterPos4iv: procedure(var v: LongInt);
|
||||
glRasterPos4sv: procedure(var v: SmallInt);
|
||||
glRectd: procedure(x1, y1, x2, y2: Double);
|
||||
glRectf: procedure(x1, y1, x2, y2: Single);
|
||||
glRecti: procedure(x1, y1, x2, y2: LongInt);
|
||||
glRects: procedure(x1, y1, x2, y2: SmallInt);
|
||||
glRectdv: procedure(var v1, v2: Double);
|
||||
glRectfv: procedure(var v1, v2: Single);
|
||||
glRectiv: procedure(var v1, v2: LongInt);
|
||||
glRectsv: procedure(var v1, v2: SmallInt);
|
||||
|
||||
// Lighting
|
||||
glShadeModel: procedure(mode: GLenum);
|
||||
glLightf: procedure(light, pname: GLenum; param: Single);
|
||||
glLighti: procedure(light, pname: GLenum; param: LongInt);
|
||||
glLightfv: procedure(light, pname: GLenum; var params: Single);
|
||||
glLightiv: procedure(light, pname: GLenum; var params: LongInt);
|
||||
glGetLightfv: procedure(light, pname: GLenum; var params: Single);
|
||||
glGetLightiv: procedure(light, pname: GLenum; var params: LongInt);
|
||||
glLightModelf: procedure(pname: GLenum; param: Single);
|
||||
glLightModeli: procedure(pname: GLenum; param: LongInt);
|
||||
glLightModelfv: procedure(pname: GLenum; var params: Single);
|
||||
glLightModeliv: procedure(pname: GLenum; var param: LongInt);
|
||||
glMaterialf: procedure(face, pname: GLenum; param: Single);
|
||||
glMateriali: procedure(face, pname: GLenum; param: LongInt);
|
||||
glMaterialfv: procedure(face, pname: GLenum; var params: Single);
|
||||
glMaterialiv: procedure(face, pname: GLenum; var params: LongInt);
|
||||
glGetMaterialfv: procedure(face, pname: GLenum; var params: Single);
|
||||
glGetMaterialiv: procedure(face, pname: GLenum; var params: LongInt);
|
||||
glColorMaterial: procedure(face, mode: GLenum);
|
||||
|
||||
// Raster Functions
|
||||
glPixelZoom: procedure(xfactor, yfactor: Single);
|
||||
glPixelStoref: procedure(pname: GLenum; param: Single);
|
||||
glPixelStorei: procedure(pname: GLenum; param: LongInt);
|
||||
glPixelTransferf: procedure(pname: GLenum; param: Single);
|
||||
glPixelTransferi: procedure(pname: GLenum; param: LongInt);
|
||||
glPixelMapfv: procedure(map: GLenum; mapsize: LongInt; var values: Single);
|
||||
glPixelMapuiv: procedure(map: GLenum; mapsize: LongInt; var values: LongWord);
|
||||
glPixelMapusv: procedure(map: GLenum; mapsize: LongInt; var values: Word);
|
||||
glGetPixelMapfv: procedure(map: GLenum; var values: Single);
|
||||
glGetPixelMapuiv: procedure(map: GLenum; var values: LongWord);
|
||||
glGetPixelMapusv: procedure(map: GLenum; var values: Word);
|
||||
glBitmap: procedure(width, height: LongInt; xorig, yorig, xmove, ymove: Single; var bitmap);
|
||||
glReadPixels: procedure(x, y, width, height: LongInt; format, AType: GLenum; var pixels);
|
||||
glDrawPixels: procedure(width, height: LongInt; format, AType: GLenum; var pixels);
|
||||
glCopyPixels: procedure(x, y, width, height: LongInt; AType: GLenum);
|
||||
|
||||
// Stenciling
|
||||
glStencilFunc: procedure(func: GLenum; ref: LongInt; mask: LongWord);
|
||||
glStencilMask: procedure(mask: LongWord);
|
||||
glStencilOp: procedure(fail, zfail, zpass: GLenum);
|
||||
glClearStencil: procedure(s: LongInt);
|
||||
|
||||
// Texture Mapping
|
||||
glTexGend: procedure(cord, pname: GLenum; param: Double);
|
||||
glTexGenf: procedure(cord, pname: GLenum; param: Single);
|
||||
glTexGeni: procedure(cord, pname: GLenum; param: LongInt);
|
||||
glTexGendv: procedure(cord, pname: GLenum; var params: Double);
|
||||
glTexGenfv: procedure(cord, pname: GLenum; var params: Single);
|
||||
glTexGeniv: procedure(cord, pname: GLenum; var params: LongInt);
|
||||
glGetTexGendv: procedure(cord, pname: GLenum; var params: Double);
|
||||
glGetTexGenfv: procedure(cord, pname: GLenum; var params: Single);
|
||||
glGetTexGeniv: procedure(cord, pname: GLenum; var params: LongInt);
|
||||
glTexEnvf: procedure(target, pname: GLenum; param: Single);
|
||||
glTexEnvi: procedure(target, pname: GLenum; param: LongInt);
|
||||
glTexEnvfv: procedure(target, pname: GLenum; var params: Single);
|
||||
glTexEnviv: procedure(target, pname: GLenum; var params: LongInt);
|
||||
glGetTexEnvfv: procedure(target, pname: GLenum; var params: Single);
|
||||
glGetTexEnviv: procedure(target, pname: GLenum; var params: LongInt);
|
||||
glTexParameterf: procedure(target, pname: GLenum; param: Single);
|
||||
glTexParameteri: procedure(target, pname: GLenum; param: LongInt);
|
||||
glTexParameterfv: procedure(target, pname: GLenum; var params: Single);
|
||||
glTexParameteriv: procedure(target, pname: GLenum; var params: LongInt);
|
||||
glGetTexParameterfv: procedure(target, pname: GLenum; var params: Single);
|
||||
glGetTexParameteriv: procedure(target, pname: GLenum; var params: LongInt);
|
||||
glGetTexLevelParameterfv: procedure(target: GLenum; level: LongInt; pname: GLenum; var params: Single);
|
||||
glGetTexLevelParameteriv: procedure(target: GLenum; level: LongInt; pname: GLenum; var params: LongInt);
|
||||
glTexImage1D: procedure(target: GLenum; level, internalFormat, width, border: LongInt; format, AType: GLenum; var pixels);
|
||||
glTexImage2D: procedure(target: GLenum; level, internalFormat, width, height, border: LongInt; format, AType: GLenum; var pixels);
|
||||
glGetTexImage: procedure(target: GLenum; level: LongInt; format, AType: GLenum; var pixels);
|
||||
|
||||
// Evaluators
|
||||
glMap1d: procedure(target: GLenum; u1, u2: Double; stride, order: LongInt; var points: Double);
|
||||
glMap1f: procedure(target: GLenum; u1, u2: Single; stride, order: LongInt; var points: Single);
|
||||
glMap2d: procedure(target: GLenum; u1, u2: Double; ustride, uorder: LongInt; v1, v2: Double; vstride, vorder: LongInt; var points: Double);
|
||||
glMap2f: procedure(target: GLenum; u1, u2: Single; ustride, uorder: LongInt; v1, v2: Single; vstride, vorder: LongInt; var points: Single);
|
||||
glGetMapdv: procedure(target, query: GLenum; var v: Double);
|
||||
glGetMapfv: procedure(target, query: GLenum; var v: Single);
|
||||
glGetMapiv: procedure(target, query: GLenum; var v: LongInt);
|
||||
glEvalCoord1d: procedure(u: Double);
|
||||
glEvalCoord1f: procedure(u: Single);
|
||||
glEvalCoord1dv: procedure(var u: Double);
|
||||
glEvalCoord1fv: procedure(var u: Single);
|
||||
glEvalCoord2d: procedure(u, v: Double);
|
||||
glEvalCoord2f: procedure(u, v: Single);
|
||||
glEvalCoord2dv: procedure(var u, v: Double);
|
||||
glEvalCoord2fv: procedure(var u, v: Single);
|
||||
glMapGrid1d: procedure(un: LongInt; u1, u2: Double);
|
||||
glMapGrid1f: procedure(un: LongInt; u1, u2: Single);
|
||||
glMapGrid2d: procedure(un: LongInt; u1, u2: Double; vn: LongInt; v1, v2: Double);
|
||||
glMapGrid2f: procedure(un: LongInt; u1, u2: Single; vn: LongInt; v1, v2: Single);
|
||||
glEvalPoint1: procedure(i: LongInt);
|
||||
glEvalPoint2: procedure(i, j: LongInt);
|
||||
glEvalMesh1: procedure(mode: GLenum; i1, i2: LongInt);
|
||||
glEvalMesh2: procedure(mode: GLenum; i1, i2, j1, j2: LongInt);
|
||||
|
||||
// Fog
|
||||
glFogf: procedure(pname: GLenum; param: Single);
|
||||
glFogi: procedure(pname: GLenum; param: LongInt);
|
||||
glFogfv: procedure(pname: GLenum; var params: Single);
|
||||
glFogiv: procedure(pname: GLenum; var params: LongInt);
|
||||
|
||||
// Selection and Feedback
|
||||
glFeedbackBuffer: procedure(size: LongInt; AType: GLenum; var buffer: Single);
|
||||
glPassThrough: procedure(token: Single);
|
||||
glSelectBuffer: procedure(size: LongInt; var buffer: LongWord);
|
||||
glInitNames: procedure;
|
||||
glLoadName: procedure(name: LongWord);
|
||||
glPushName: procedure(name: LongWord);
|
||||
glPopName: procedure;
|
||||
|
||||
%END
|
176
packages/opengl/build2/gl10ext.def
Normal file
176
packages/opengl/build2/gl10ext.def
Normal file
@ -0,0 +1,176 @@
|
||||
# This is the definition file for all GL 1.0 Extensions stuff
|
||||
|
||||
%COPY_INTERFACE
|
||||
|
||||
const
|
||||
// GL_EXT_blend_minmax and GL_EXT_blend_color
|
||||
GL_CONSTANT_COLOR_EXT = $8001;
|
||||
GL_ONE_MINUS_CONSTANT_COLOR_EXT = $8002;
|
||||
GL_CONSTANT_ALPHA_EXT = $8003;
|
||||
GL_ONE_MINUS_CONSTANT_ALPHA_EXT = $8004;
|
||||
GL_BLEND_EQUATION_EXT = $8009;
|
||||
GL_MIN_EXT = $8007;
|
||||
GL_MAX_EXT = $8008;
|
||||
GL_FUNC_ADD_EXT = $8006;
|
||||
GL_FUNC_SUBTRACT_EXT = $800A;
|
||||
GL_FUNC_REVERSE_SUBTRACT_EXT = $800B;
|
||||
GL_BLEND_COLOR_EXT = $8005;
|
||||
|
||||
// GL_EXT_polygon_offset
|
||||
GL_POLYGON_OFFSET_EXT = $8037;
|
||||
GL_POLYGON_OFFSET_FACTOR_EXT = $8038;
|
||||
GL_POLYGON_OFFSET_BIAS_EXT = $8039;
|
||||
|
||||
// GL_EXT_vertex_array
|
||||
GL_VERTEX_ARRAY_EXT = $8074;
|
||||
GL_NORMAL_ARRAY_EXT = $8075;
|
||||
GL_COLOR_ARRAY_EXT = $8076;
|
||||
GL_INDEX_ARRAY_EXT = $8077;
|
||||
GL_TEXTURE_COORD_ARRAY_EXT = $8078;
|
||||
GL_EDGE_FLAG_ARRAY_EXT = $8079;
|
||||
GL_VERTEX_ARRAY_SIZE_EXT = $807A;
|
||||
GL_VERTEX_ARRAY_TYPE_EXT = $807B;
|
||||
GL_VERTEX_ARRAY_STRIDE_EXT = $807C;
|
||||
GL_VERTEX_ARRAY_COUNT_EXT = $807D;
|
||||
GL_NORMAL_ARRAY_TYPE_EXT = $807E;
|
||||
GL_NORMAL_ARRAY_STRIDE_EXT = $807F;
|
||||
GL_NORMAL_ARRAY_COUNT_EXT = $8080;
|
||||
GL_COLOR_ARRAY_SIZE_EXT = $8081;
|
||||
GL_COLOR_ARRAY_TYPE_EXT = $8082;
|
||||
GL_COLOR_ARRAY_STRIDE_EXT = $8083;
|
||||
GL_COLOR_ARRAY_COUNT_EXT = $8084;
|
||||
GL_INDEX_ARRAY_TYPE_EXT = $8085;
|
||||
GL_INDEX_ARRAY_STRIDE_EXT = $8086;
|
||||
GL_INDEX_ARRAY_COUNT_EXT = $8087;
|
||||
GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088;
|
||||
GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089;
|
||||
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A;
|
||||
GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B;
|
||||
GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C;
|
||||
GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D;
|
||||
GL_VERTEX_ARRAY_POINTER_EXT = $808E;
|
||||
GL_NORMAL_ARRAY_POINTER_EXT = $808F;
|
||||
GL_COLOR_ARRAY_POINTER_EXT = $8090;
|
||||
GL_INDEX_ARRAY_POINTER_EXT = $8091;
|
||||
GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092;
|
||||
GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093;
|
||||
|
||||
// GL_EXT_texture_object
|
||||
GL_TEXTURE_PRIORITY_EXT = $8066;
|
||||
GL_TEXTURE_RESIDENT_EXT = $8067;
|
||||
GL_TEXTURE_1D_BINDING_EXT = $8068;
|
||||
GL_TEXTURE_2D_BINDING_EXT = $8069;
|
||||
|
||||
// GL_EXT_texture3D
|
||||
GL_PACK_SKIP_IMAGES_EXT = $806B;
|
||||
GL_PACK_IMAGE_HEIGHT_EXT = $806C;
|
||||
GL_UNPACK_SKIP_IMAGES_EXT = $806D;
|
||||
GL_UNPACK_IMAGE_HEIGHT_EXT = $806E;
|
||||
GL_TEXTURE_3D_EXT = $806F;
|
||||
GL_PROXY_TEXTURE_3D_EXT = $8070;
|
||||
GL_TEXTURE_DEPTH_EXT = $8071;
|
||||
GL_TEXTURE_WRAP_R_EXT = $8072;
|
||||
GL_MAX_3D_TEXTURE_SIZE_EXT = $8073;
|
||||
GL_TEXTURE_3D_BINDING_EXT = $806A;
|
||||
|
||||
// GL_EXT_paletted_texture
|
||||
GL_TABLE_TOO_LARGE_EXT = $8031;
|
||||
GL_COLOR_TABLE_FORMAT_EXT = $80D8;
|
||||
GL_COLOR_TABLE_WIDTH_EXT = $80D9;
|
||||
GL_COLOR_TABLE_RED_SIZE_EXT = $80DA;
|
||||
GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB;
|
||||
GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC;
|
||||
GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD;
|
||||
GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE;
|
||||
GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF;
|
||||
GL_TEXTURE_INDEX_SIZE_EXT = $80ED;
|
||||
GL_COLOR_INDEX1_EXT = $80E2;
|
||||
GL_COLOR_INDEX2_EXT = $80E3;
|
||||
GL_COLOR_INDEX4_EXT = $80E4;
|
||||
GL_COLOR_INDEX8_EXT = $80E5;
|
||||
GL_COLOR_INDEX12_EXT = $80E6;
|
||||
GL_COLOR_INDEX16_EXT = $80E7;
|
||||
|
||||
// GL_EXT_shared_texture_palette
|
||||
GL_SHARED_TEXTURE_PALETTE_EXT = $81FB;
|
||||
|
||||
// GL_EXT_point_parameters
|
||||
GL_POINT_SIZE_MIN_EXT = $8126;
|
||||
GL_POINT_SIZE_MAX_EXT = $8127;
|
||||
GL_POINT_FADE_THRESHOLD_SIZE_EXT = $8128;
|
||||
GL_DISTANCE_ATTENUATION_EXT = $8129;
|
||||
|
||||
// GL_EXT_rescale_normal
|
||||
GL_RESCALE_NORMAL_EXT = $803A;
|
||||
|
||||
// GL_EXT_abgr
|
||||
GL_ABGR_EXT = $8000;
|
||||
|
||||
const
|
||||
// GL_EXT_multitexture
|
||||
GL_SELECTED_TEXTURE_EXT = $83C0;
|
||||
GL_SELECTED_TEXTURE_COORD_SET_EXT = $83C1;
|
||||
GL_SELECTED_TEXTURE_TRANSFORM_EXT = $83C2;
|
||||
GL_MAX_TEXTURES_EXT = $83C3;
|
||||
GL_MAX_TEXTURE_COORD_SETS_EXT = $83C4;
|
||||
GL_TEXTURE_ENV_COORD_SET_EXT = $83C5;
|
||||
GL_TEXTURE0_EXT = $83C6;
|
||||
GL_TEXTURE1_EXT = $83C7;
|
||||
GL_TEXTURE2_EXT = $83C8;
|
||||
GL_TEXTURE3_EXT = $83C9;
|
||||
|
||||
%END
|
||||
|
||||
|
||||
#=====================================================================
|
||||
# Procedures and functions
|
||||
#=====================================================================
|
||||
|
||||
%PROCS
|
||||
|
||||
// === 1.0 Extensions ===
|
||||
|
||||
// GL_EXT_blend_minmax
|
||||
glBlendEquationEXT: procedure(mode: GLenum); ogl_dll;
|
||||
|
||||
// GL_EXT_blend_color
|
||||
glBlendColorEXT: procedure(red, green, blue, alpha: GLclampf); ogl_dll;
|
||||
|
||||
// GL_EXT_polygon_offset
|
||||
glPolygonOffsetEXT: procedure(factor, bias: Single); ogl_dll;
|
||||
|
||||
// GL_EXT_vertex_array
|
||||
glVertexPointerEXT: procedure(size: LongInt; AType: GLenum; stride, count: LongInt; var ptr); ogl_dll;
|
||||
glNormalPointerEXT: procedure(AType: GLenum; stride, count: LongInt; var ptr); ogl_dll;
|
||||
glColorPointerEXT: procedure(size: LongInt; AType: GLenum; stride, count: LongInt; var ptr); ogl_dll;
|
||||
glIndexPointerEXT: procedure(AType: GLenum; stride, count: LongInt; var ptr); ogl_dll;
|
||||
glTexCoordPointerEXT: procedure(size: LongInt; AType: GLenum; stride, count: LongInt; var ptr); ogl_dll;
|
||||
glEdgeFlagPointerEXT: procedure(stride, count: LongInt; var ptr: Boolean); ogl_dll;
|
||||
glGetPointervEXT: procedure(pname: GLenum; var params: Pointer); ogl_dll;
|
||||
glArrayElementEXT: procedure(i: LongInt); ogl_dll;
|
||||
glDrawArraysEXT: procedure(mode: GLEnum; first, count: LongInt); ogl_dll;
|
||||
|
||||
// GL_EXT_texture_object
|
||||
glGenTexturesEXT: procedure(n: LongInt; var textures: LongWord); ogl_dll;
|
||||
glDeleteTexturesEXT: procedure(n: LongInt; var textures: LongWord); ogl_dll;
|
||||
glBindTextureEXT: procedure(target: GLenum; texture: LongWord); ogl_dll;
|
||||
glPrioritizeTexturesEXT: procedure(n: LongInt; var textures: LongWord; var priorities: GLClampf); ogl_dll;
|
||||
glAreTexturesResidentEXT: function(n: LongInt; var textures: LongWord; var residences: Boolean): Boolean; ogl_dll;
|
||||
glIsTextureEXT: function(texture: LongWord): Boolean; ogl_dll;
|
||||
|
||||
// GL_EXT_texture3D
|
||||
glTexImage3DEXT: procedure(target: GLenum; level: LongInt; internalFormat: GLenum; width, height, depth, border: LongInt; format, AType: GLenum; var pixels); ogl_dll;
|
||||
glTexSubImage3DEXT: procedure(target: GLenum; level, xoffset, yoffset, zoffset, width, height, depth: LongInt; format, AType: GLenum; var pixels); ogl_dll;
|
||||
glCopyTexSubImage3DEXT: procedure(target: GLenum; level, xoffset, yoffset, zoffset, x, y, width, height: LongInt); ogl_dll;
|
||||
|
||||
// GL_EXT_color_table
|
||||
glColorTableEXT: procedure(target, internalformat: GLenum; width: LongInt; format, AType: GLenum; var table); ogl_dll;
|
||||
glColorSubTableEXT: procedure(target: GLenum; start, count: LongInt; format, AType: GLEnum; var data); ogl_dll;
|
||||
glGetColorTableEXT: procedure(target, format, AType: GLenum; var table); ogl_dll;
|
||||
glGetColorTableParameterfvEXT: procedure(target, pname: GLenum; var params: Single); ogl_dll;
|
||||
glGetColorTableParameterivEXT: procedure(target, pname: GLenum; var params: LongInt); ogl_dll;
|
||||
|
||||
%END
|
||||
|
||||
|
||||
|
40
packages/opengl/build2/gl10mesa.def
Normal file
40
packages/opengl/build2/gl10mesa.def
Normal file
@ -0,0 +1,40 @@
|
||||
# This is the definition file for all GL mesa stuff
|
||||
|
||||
%COPY_INTERFACE
|
||||
%END
|
||||
|
||||
|
||||
#=====================================================================
|
||||
# Procedures and functions
|
||||
#=====================================================================
|
||||
|
||||
%PROCS
|
||||
// GL_MESA_window_pos
|
||||
glWindowPos2iMESA: procedure(x, y: LongInt); ogl_dll;
|
||||
glWindowPos2sMESA: procedure(x, y: ShortInt); ogl_dll;
|
||||
glWindowPos2fMESA: procedure(x, y: Single); ogl_dll;
|
||||
glWindowPos2dMESA: procedure(x, y: Double); ogl_dll;
|
||||
glWindowPos2ivMESA: procedure(var p: LongInt); ogl_dll;
|
||||
glWindowPos2svMESA: procedure(var p: ShortInt); ogl_dll;
|
||||
glWindowPos2fvMESA: procedure(var p: Single); ogl_dll;
|
||||
glWindowPos2dvMESA: procedure(var p: Double); ogl_dll;
|
||||
glWindowPos3iMESA: procedure(x, y, z: LongInt); ogl_dll;
|
||||
glWindowPos3sMESA: procedure(x, y, z: ShortInt); ogl_dll;
|
||||
glWindowPos3fMESA: procedure(x, y, z: Single); ogl_dll;
|
||||
glWindowPos3dMESA: procedure(x, y, z: Double); ogl_dll;
|
||||
glWindowPos3ivMESA: procedure(var p: LongInt); ogl_dll;
|
||||
glWindowPos3svMESA: procedure(var p: ShortInt); ogl_dll;
|
||||
glWindowPos3fvMESA: procedure(var p: Single); ogl_dll;
|
||||
glWindowPos3dvMESA: procedure(var p: Double); ogl_dll;
|
||||
glWindowPos4iMESA: procedure(x, y, z, w: LongInt); ogl_dll;
|
||||
glWindowPos4sMESA: procedure(x, y, z, w: ShortInt); ogl_dll;
|
||||
glWindowPos4fMESA: procedure(x, y, z, w: Single); ogl_dll;
|
||||
glWindowPos4dMESA: procedure(x, y, z, w: Double); ogl_dll;
|
||||
glWindowPos4ivMESA: procedure(var p: LongInt); ogl_dll;
|
||||
glWindowPos4svMESA: procedure(var p: ShortInt); ogl_dll;
|
||||
glWindowPos4fvMESA: procedure(var p: Single); ogl_dll;
|
||||
glWindowPos4dvMESA: procedure(var p: Double); ogl_dll;
|
||||
|
||||
// GL_MESA_resize_buffers
|
||||
glResizeBuffersMESA: procedure; ogl_dll;
|
||||
%END
|
109
packages/opengl/build2/gl10sgi.def
Normal file
109
packages/opengl/build2/gl10sgi.def
Normal file
@ -0,0 +1,109 @@
|
||||
# This is the definition file for all GL 1.0 SGI stuff
|
||||
|
||||
%COPY_INTERFACE
|
||||
|
||||
const
|
||||
// GL_SGIS_multitexture
|
||||
GL_SELECTED_TEXTURE_SGIS = $835C;
|
||||
GL_SELECTED_TEXTURE_COORD_SET_SGIS = $835D;
|
||||
GL_MAX_TEXTURES_SGIS = $835E;
|
||||
GL_TEXTURE0_SGIS = $835F;
|
||||
GL_TEXTURE1_SGIS = $8360;
|
||||
GL_TEXTURE2_SGIS = $8361;
|
||||
GL_TEXTURE3_SGIS = $8362;
|
||||
GL_TEXTURE_COORD_SET_SOURCE_SGIS = $8363;
|
||||
|
||||
const
|
||||
// GL_SGIS_texture_edge_clamp
|
||||
GL_CLAMP_TO_EDGE_SGIS = $812F;
|
||||
|
||||
%END
|
||||
|
||||
|
||||
#=====================================================================
|
||||
# Procedures and functions
|
||||
#=====================================================================
|
||||
|
||||
%PROCS
|
||||
|
||||
// GL_SGIS_multitexture
|
||||
glMultiTexCoord1dSGIS: procedure(target: GLenum; s: Double); ogl_dll;
|
||||
glMultiTexCoord1dvSGIS: procedure(target: GLenum; var v: Double); ogl_dll;
|
||||
glMultiTexCoord1fSGIS: procedure(target: GLenum; s: Single); ogl_dll;
|
||||
glMultiTexCoord1fvSGIS: procedure(target: GLenum; var v: Single); ogl_dll;
|
||||
glMultiTexCoord1iSGIS: procedure(target: GLenum; s: LongInt); ogl_dll;
|
||||
glMultiTexCoord1ivSGIS: procedure(target: GLenum; var v: LongInt); ogl_dll;
|
||||
glMultiTexCoord1sSGIS: procedure(target: GLenum; s: ShortInt); ogl_dll;
|
||||
glMultiTexCoord1svSGIS: procedure(target: GLenum; var v: ShortInt); ogl_dll;
|
||||
glMultiTexCoord2dSGIS: procedure(target: GLenum; s, t: Double); ogl_dll;
|
||||
glMultiTexCoord2dvSGIS: procedure(target: GLenum; var v: Double); ogl_dll;
|
||||
glMultiTexCoord2fSGIS: procedure(target: GLenum; s, t: Single); ogl_dll;
|
||||
glMultiTexCoord2fvSGIS: procedure(target: GLenum; var v: Single); ogl_dll;
|
||||
glMultiTexCoord2iSGIS: procedure(target: GLenum; s, t: LongInt); ogl_dll;
|
||||
glMultiTexCoord2ivSGIS: procedure(target: GLenum; var v: LongInt); ogl_dll;
|
||||
glMultiTexCoord2sSGIS: procedure(target: GLenum; s, t: ShortInt); ogl_dll;
|
||||
glMultiTexCoord2svSGIS: procedure(target: GLenum; var v: ShortInt); ogl_dll;
|
||||
glMultiTexCoord3dSGIS: procedure(target: GLenum; s, t, r: Double); ogl_dll;
|
||||
glMultiTexCoord3dvSGIS: procedure(target: GLenum; var v: Double); ogl_dll;
|
||||
glMultiTexCoord3fSGIS: procedure(target: GLenum; s, t, r: Single); ogl_dll;
|
||||
glMultiTexCoord3fvSGIS: procedure(target: GLenum; var v: Single); ogl_dll;
|
||||
glMultiTexCoord3iSGIS: procedure(target: GLenum; s, t, r: LongInt); ogl_dll;
|
||||
glMultiTexCoord3ivSGIS: procedure(target: GLenum; var v: LongInt); ogl_dll;
|
||||
glMultiTexCoord3sSGIS: procedure(target: GLenum; s, t, r: ShortInt); ogl_dll;
|
||||
glMultiTexCoord3svSGIS: procedure(target: GLenum; var v: ShortInt); ogl_dll;
|
||||
glMultiTexCoord4dSGIS: procedure(target: GLenum; s, t, r, q: Double); ogl_dll;
|
||||
glMultiTexCoord4dvSGIS: procedure(target: GLenum; var v: Double); ogl_dll;
|
||||
glMultiTexCoord4fSGIS: procedure(target: GLenum; s, t, r, q: Single); ogl_dll;
|
||||
glMultiTexCoord4fvSGIS: procedure(target: GLenum; var v: Single); ogl_dll;
|
||||
glMultiTexCoord4iSGIS: procedure(target: GLenum; s, t, r, q: LongInt); ogl_dll;
|
||||
glMultiTexCoord4ivSGIS: procedure(target: GLenum; var v: LongInt); ogl_dll;
|
||||
glMultiTexCoord4sSGIS: procedure(target: GLenum; s, t, r, q: ShortInt); ogl_dll;
|
||||
glMultiTexCoord4svSGIS: procedure(target: GLenum; var v: ShortInt); ogl_dll;
|
||||
glMultiTexCoordPointerSGIS: procedure(target: GLenum; size: LongInt; AType: GLEnum; stride: LongInt; var APointer); ogl_dll;
|
||||
glSelectTextureSGIS: procedure(target: GLenum); ogl_dll;
|
||||
glSelectTextureCoordSetSGIS: procedure(target: GLenum); ogl_dll;
|
||||
|
||||
// GL_EXT_multitexture
|
||||
glMultiTexCoord1dEXT: procedure(target: GLenum; s: Double); ogl_dll;
|
||||
glMultiTexCoord1dvEXT: procedure(target: GLenum; var v: Double); ogl_dll;
|
||||
glMultiTexCoord1fEXT: procedure(target: GLenum; s: Single); ogl_dll;
|
||||
glMultiTexCoord1fvEXT: procedure(target: GLenum; var v: Single); ogl_dll;
|
||||
glMultiTexCoord1iEXT: procedure(target: GLenum; s: LongInt); ogl_dll;
|
||||
glMultiTexCoord1ivEXT: procedure(target: GLenum; var v: LongInt); ogl_dll;
|
||||
glMultiTexCoord1sEXT: procedure(target: GLenum; s: ShortInt); ogl_dll;
|
||||
glMultiTexCoord1svEXT: procedure(target: GLenum; var v: ShortInt); ogl_dll;
|
||||
glMultiTexCoord2dEXT: procedure(target: GLenum; s, t: Double); ogl_dll;
|
||||
glMultiTexCoord2dvEXT: procedure(target: GLenum; var v: Double); ogl_dll;
|
||||
glMultiTexCoord2fEXT: procedure(target: GLenum; s, t: Single); ogl_dll;
|
||||
glMultiTexCoord2fvEXT: procedure(target: GLenum; var v: Single); ogl_dll;
|
||||
glMultiTexCoord2iEXT: procedure(target: GLenum; s, t: LongInt); ogl_dll;
|
||||
glMultiTexCoord2ivEXT: procedure(target: GLenum; var v: LongInt); ogl_dll;
|
||||
glMultiTexCoord2sEXT: procedure(target: GLenum; s, t: ShortInt); ogl_dll;
|
||||
glMultiTexCoord2svEXT: procedure(target: GLenum; var v: ShortInt); ogl_dll;
|
||||
glMultiTexCoord3dEXT: procedure(target: GLenum; s, t, r: Double); ogl_dll;
|
||||
glMultiTexCoord3dvEXT: procedure(target: GLenum; var v: Double); ogl_dll;
|
||||
glMultiTexCoord3fEXT: procedure(target: GLenum; s, t, r: Single); ogl_dll;
|
||||
glMultiTexCoord3fvEXT: procedure(target: GLenum; var v: Single); ogl_dll;
|
||||
glMultiTexCoord3iEXT: procedure(target: GLenum; s, t, r: LongInt); ogl_dll;
|
||||
glMultiTexCoord3ivEXT: procedure(target: GLenum; var v: LongInt); ogl_dll;
|
||||
glMultiTexCoord3sEXT: procedure(target: GLenum; s, t, r: ShortInt); ogl_dll;
|
||||
glMultiTexCoord3svEXT: procedure(target: GLenum; var v: ShortInt); ogl_dll;
|
||||
glMultiTexCoord4dEXT: procedure(target: GLenum; s, t, r, q: Double); ogl_dll;
|
||||
glMultiTexCoord4dvEXT: procedure(target: GLenum; var v: Double); ogl_dll;
|
||||
glMultiTexCoord4fEXT: procedure(target: GLenum; s, t, r, q: Single); ogl_dll;
|
||||
glMultiTexCoord4fvEXT: procedure(target: GLenum; var v: Single); ogl_dll;
|
||||
glMultiTexCoord4iEXT: procedure(target: GLenum; s, t, r, q: LongInt); ogl_dll;
|
||||
glMultiTexCoord4ivEXT: procedure(target: GLenum; var v: LongInt); ogl_dll;
|
||||
glMultiTexCoord4sEXT: procedure(target: GLenum; s, t, r, q: ShortInt); ogl_dll;
|
||||
glMultiTexCoord4svEXT: procedure(target: GLenum; var v: ShortInt); ogl_dll;
|
||||
glInterleavedTextureCoordSetsEXT: procedure(factor: LongInt); ogl_dll;
|
||||
glSelectTextureEXT: procedure(target: GLenum); ogl_dll;
|
||||
glSelectTextureCoordSetEXT: procedure(target: GLenum); ogl_dll;
|
||||
glSelectTextureTransformEXT: procedure(target: GLenum); ogl_dll;
|
||||
|
||||
// GL_EXT_point_parameters
|
||||
glPointParameterfEXT: procedure(pname: GLenum; param: Single); ogl_dll;
|
||||
glPointParameterfvEXT: procedure(pname: GLenum; var params: Single); ogl_dll;
|
||||
|
||||
%END
|
||||
|
96
packages/opengl/build2/gl11.def
Normal file
96
packages/opengl/build2/gl11.def
Normal file
@ -0,0 +1,96 @@
|
||||
# This is the definition file for all GL 1.1 stuff
|
||||
|
||||
%COPY_INTERFACE
|
||||
|
||||
const
|
||||
// GL 1.1 texturing
|
||||
GL_PROXY_TEXTURE_1D = $8063;
|
||||
GL_PROXY_TEXTURE_2D = $8064;
|
||||
GL_TEXTURE_PRIORITY = $8066;
|
||||
GL_TEXTURE_RESIDENT = $8067;
|
||||
GL_TEXTURE_BINDING_1D = $8068;
|
||||
GL_TEXTURE_BINDING_2D = $8069;
|
||||
GL_TEXTURE_INTERNAL_FORMAT = $1003;
|
||||
|
||||
// Internal texture formats (GL 1.1)
|
||||
GL_ALPHA4 = $803B;
|
||||
GL_ALPHA8 = $803C;
|
||||
GL_ALPHA12 = $803D;
|
||||
GL_ALPHA16 = $803E;
|
||||
GL_LUMINANCE4 = $803F;
|
||||
GL_LUMINANCE8 = $8040;
|
||||
GL_LUMINANCE12 = $8041;
|
||||
GL_LUMINANCE16 = $8042;
|
||||
GL_LUMINANCE4_ALPHA4 = $8043;
|
||||
GL_LUMINANCE6_ALPHA2 = $8044;
|
||||
GL_LUMINANCE8_ALPHA8 = $8045;
|
||||
GL_LUMINANCE12_ALPHA4 = $8046;
|
||||
GL_LUMINANCE12_ALPHA12 = $8047;
|
||||
GL_LUMINANCE16_ALPHA16 = $8048;
|
||||
GL_INTENSITY = $8049;
|
||||
GL_INTENSITY4 = $804A;
|
||||
GL_INTENSITY8 = $804B;
|
||||
GL_INTENSITY12 = $804C;
|
||||
GL_INTENSITY16 = $804D;
|
||||
GL_R3_G3_B2 = $2A10;
|
||||
GL_RGB4 = $804F;
|
||||
GL_RGB5 = $8050;
|
||||
GL_RGB8 = $8051;
|
||||
GL_RGB10 = $8052;
|
||||
GL_RGB12 = $8053;
|
||||
GL_RGB16 = $8054;
|
||||
GL_RGBA2 = $8055;
|
||||
GL_RGBA4 = $8056;
|
||||
GL_RGB5_A1 = $8057;
|
||||
GL_RGBA8 = $8058;
|
||||
GL_RGB10_A2 = $8059;
|
||||
GL_RGBA12 = $805A;
|
||||
GL_RGBA16 = $805B;
|
||||
|
||||
%END
|
||||
|
||||
|
||||
#=====================================================================
|
||||
# Procedures and functions
|
||||
#=====================================================================
|
||||
|
||||
%PROCS
|
||||
|
||||
// Miscellaneous
|
||||
glEnableClientState: procedure(cap: GLenum);
|
||||
glDisableClientState: procedure(cap: GLenum);
|
||||
glPushClientAttrib: procedure(mask: GLbitfield);
|
||||
glPopClientAttrib: procedure;
|
||||
|
||||
// Drawing Functions
|
||||
glIndexub: procedure(c: Byte);
|
||||
glIndexubv: procedure(var c: Byte);
|
||||
|
||||
// Vertex Arrays
|
||||
glVertexPointer: procedure(size: LongInt; AType: GLenum; stride: LongInt; var ptr);
|
||||
glNormalPointer: procedure(AType: GLenum; stride: LongInt; var ptr);
|
||||
glColorPointer: procedure(size: LongInt; AType: GLenum; stride: LongInt; var ptr);
|
||||
glIndexPointer: procedure(AType: GLenum; stride: LongInt; var ptr);
|
||||
glTexCoordPointer: procedure(size: LongInt; AType: GLenum; stride: LongInt; var ptr);
|
||||
glEdgeFlagPointer: procedure(stride: LongInt; var ptr);
|
||||
glGetPointerv: procedure(pname: GLenum; var params: Pointer);
|
||||
glArrayElement: procedure(i: LongInt);
|
||||
glDrawArrays: procedure(mode: GLenum; first, count: LongInt);
|
||||
glDrawElements: procedure(mode: GLenum; count: Integer; AType: GLenum; var indices);
|
||||
glInterleavedArrays: procedure(format: GLenum; stride: LongInt; var pointer);
|
||||
|
||||
// Texture Mapping
|
||||
glGenTextures: procedure(n: LongInt; var textures: LongWord);
|
||||
glDeleteTextures: procedure(n: LongInt; var textures: LongWord);
|
||||
glBindTexture: procedure(target: GLenum; texture: LongWord);
|
||||
glPrioritizeTextures: procedure(n: LongInt; var textures: LongWord; var priorities: GLclampf);
|
||||
glAreTexturesResident: function(n: LongInt; var textures: LongWord; var residences: Boolean): Boolean;
|
||||
glIsTexture: function(texture: LongWord): Boolean;
|
||||
glTexSubImage1D: procedure(target: GLenum; level, xoffset, width: LongInt; format, AType: GLenum; var pixels);
|
||||
glTexSubImage2D: procedure(target: GLenum; level, xoffset, yoffset, width, height: LongInt; format, AType: GLenum; var pixels);
|
||||
glCopyTexImage1D: procedure(target: GLenum; level: LongInt; format: GLenum; x, y, width, border: LongInt);
|
||||
glCopyTexImage2D: procedure(target: GLenum; level: LongInt; format: GLenum; x, y, width, height, border: LongInt);
|
||||
glCopyTexSubImage1D: procedure(target: GLenum; level, xoffset, x, y, width: LongInt);
|
||||
glCopyTexSubImage2D: procedure(target: GLenum; level, xoffset, yoffset, x, y, width, height: LongInt);
|
||||
|
||||
%END
|
58
packages/opengl/build2/gl12.def
Normal file
58
packages/opengl/build2/gl12.def
Normal file
@ -0,0 +1,58 @@
|
||||
# This is the definition file for all GL 1.2 stuff
|
||||
|
||||
%COPY_INTERFACE
|
||||
|
||||
const
|
||||
// GL 1.2 texturing
|
||||
GL_PACK_SKIP_IMAGES = $806B;
|
||||
GL_PACK_IMAGE_HEIGHT = $806C;
|
||||
GL_UNPACK_SKIP_IMAGES = $806D;
|
||||
GL_UNPACK_IMAGE_HEIGHT = $806E;
|
||||
GL_TEXTURE_3D = $806F;
|
||||
GL_PROXY_TEXTURE_3D = $8070;
|
||||
GL_TEXTURE_DEPTH = $8071;
|
||||
GL_TEXTURE_WRAP_R = $8072;
|
||||
GL_MAX_3D_TEXTURE_SIZE = $8073;
|
||||
GL_TEXTURE_BINDING_3D = $806A;
|
||||
|
||||
const
|
||||
GL_RESCALE_NORMAL = $803A;
|
||||
GL_CLAMP_TO_EDGE = $812F;
|
||||
GL_MAX_ELEMENTS_VERTICES = $F0E8;
|
||||
GL_MAX_ELEMENTS_INDICES = $F0E9;
|
||||
GL_BGR = $80E0;
|
||||
GL_BGRA = $80E1;
|
||||
GL_UNSIGNED_BYTE_3_3_2 = $8032;
|
||||
GL_UNSIGNED_BYTE_2_3_3_REV = $8362;
|
||||
GL_UNSIGNED_SHORT_5_6_5 = $8363;
|
||||
GL_UNSIGNED_SHORT_5_6_5_REV = $8364;
|
||||
GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
|
||||
GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365;
|
||||
GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
|
||||
GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366;
|
||||
GL_UNSIGNED_INT_8_8_8_8 = $8035;
|
||||
GL_UNSIGNED_INT_8_8_8_8_REV = $8367;
|
||||
GL_UNSIGNED_INT_10_10_10_2 = $8036;
|
||||
GL_UNSIGNED_INT_2_10_10_10_REV = $8368;
|
||||
GL_LIGHT_MODEL_COLOR_CONTROL = $81F8;
|
||||
GL_SINGLE_COLOR = $81F9;
|
||||
GL_SEPARATE_SPECULAR_COLOR = $81FA;
|
||||
GL_TEXTURE_MIN_LOD = $813A;
|
||||
GL_TEXTURE_MAX_LOD = $813B;
|
||||
GL_TEXTURE_BASE_LEVEL = $813C;
|
||||
GL_TEXTURE_MAX_LEVEL = $813D;
|
||||
|
||||
%END
|
||||
|
||||
|
||||
#=====================================================================
|
||||
# Procedures and functions
|
||||
#=====================================================================
|
||||
|
||||
%PROCS
|
||||
glDrawRangeElements: procedure(mode: GLenum; AStart, AEnd: LongWord; count: LongInt; AType: GLenum; var indices); ogl_dll;
|
||||
glTexImage3D: procedure(target: GLenum; level: LongInt; internalFormat: GLenum; width, height, depth, border: LongInt; format, AType: GLEnum; var pixels); ogl_dll;
|
||||
glTexSubImage3D: procedure(target: GLenum; level: LongInt; xoffset, yoffset, zoffset, width, height, depth: LongInt; format, AType: GLEnum; var pixels); ogl_dll;
|
||||
glCopyTexSubImage3D: procedure(target: GLenum; level: LongInt; xoffset, yoffset, zoffset, x, y, width, height: LongInt); ogl_dll;
|
||||
%END
|
||||
|
12
packages/opengl/build2/glaux.def
Normal file
12
packages/opengl/build2/glaux.def
Normal file
@ -0,0 +1,12 @@
|
||||
# This is the definition file for all GLAUX stuff
|
||||
|
||||
%COPY_INTERFACE
|
||||
%END
|
||||
|
||||
|
||||
#=====================================================================
|
||||
# Procedures and functions
|
||||
#=====================================================================
|
||||
|
||||
%PROCS
|
||||
%END
|
300
packages/opengl/build2/glext.def
Normal file
300
packages/opengl/build2/glext.def
Normal file
@ -0,0 +1,300 @@
|
||||
# This is the definition file for all GL extension stuff
|
||||
|
||||
%COPY_INTERFACE
|
||||
// -------------------------------------------------------
|
||||
// GL extensions constants
|
||||
// -------------------------------------------------------
|
||||
|
||||
const
|
||||
// GL_EXT_blend_minmax and GL_EXT_blend_color
|
||||
GL_CONSTANT_COLOR_EXT = $8001;
|
||||
GL_ONE_MINUS_CONSTANT_COLOR_EXT = $8002;
|
||||
GL_CONSTANT_ALPHA_EXT = $8003;
|
||||
GL_ONE_MINUS_CONSTANT_ALPHA_EXT = $8004;
|
||||
GL_BLEND_EQUATION_EXT = $8009;
|
||||
GL_MIN_EXT = $8007;
|
||||
GL_MAX_EXT = $8008;
|
||||
GL_FUNC_ADD_EXT = $8006;
|
||||
GL_FUNC_SUBTRACT_EXT = $800A;
|
||||
GL_FUNC_REVERSE_SUBTRACT_EXT = $800B;
|
||||
GL_BLEND_COLOR_EXT = $8005;
|
||||
|
||||
// GL_EXT_polygon_offset
|
||||
GL_POLYGON_OFFSET_EXT = $8037;
|
||||
GL_POLYGON_OFFSET_FACTOR_EXT = $8038;
|
||||
GL_POLYGON_OFFSET_BIAS_EXT = $8039;
|
||||
|
||||
// GL_EXT_vertex_array
|
||||
GL_VERTEX_ARRAY_EXT = $8074;
|
||||
GL_NORMAL_ARRAY_EXT = $8075;
|
||||
GL_COLOR_ARRAY_EXT = $8076;
|
||||
GL_INDEX_ARRAY_EXT = $8077;
|
||||
GL_TEXTURE_COORD_ARRAY_EXT = $8078;
|
||||
GL_EDGE_FLAG_ARRAY_EXT = $8079;
|
||||
GL_VERTEX_ARRAY_SIZE_EXT = $807A;
|
||||
GL_VERTEX_ARRAY_TYPE_EXT = $807B;
|
||||
GL_VERTEX_ARRAY_STRIDE_EXT = $807C;
|
||||
GL_VERTEX_ARRAY_COUNT_EXT = $807D;
|
||||
GL_NORMAL_ARRAY_TYPE_EXT = $807E;
|
||||
GL_NORMAL_ARRAY_STRIDE_EXT = $807F;
|
||||
GL_NORMAL_ARRAY_COUNT_EXT = $8080;
|
||||
GL_COLOR_ARRAY_SIZE_EXT = $8081;
|
||||
GL_COLOR_ARRAY_TYPE_EXT = $8082;
|
||||
GL_COLOR_ARRAY_STRIDE_EXT = $8083;
|
||||
GL_COLOR_ARRAY_COUNT_EXT = $8084;
|
||||
GL_INDEX_ARRAY_TYPE_EXT = $8085;
|
||||
GL_INDEX_ARRAY_STRIDE_EXT = $8086;
|
||||
GL_INDEX_ARRAY_COUNT_EXT = $8087;
|
||||
GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088;
|
||||
GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089;
|
||||
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A;
|
||||
GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B;
|
||||
GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C;
|
||||
GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D;
|
||||
GL_VERTEX_ARRAY_POINTER_EXT = $808E;
|
||||
GL_NORMAL_ARRAY_POINTER_EXT = $808F;
|
||||
GL_COLOR_ARRAY_POINTER_EXT = $8090;
|
||||
GL_INDEX_ARRAY_POINTER_EXT = $8091;
|
||||
GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092;
|
||||
GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093;
|
||||
|
||||
// GL_EXT_texture_object
|
||||
GL_TEXTURE_PRIORITY_EXT = $8066;
|
||||
GL_TEXTURE_RESIDENT_EXT = $8067;
|
||||
GL_TEXTURE_1D_BINDING_EXT = $8068;
|
||||
GL_TEXTURE_2D_BINDING_EXT = $8069;
|
||||
|
||||
// GL_EXT_texture3D
|
||||
GL_PACK_SKIP_IMAGES_EXT = $806B;
|
||||
GL_PACK_IMAGE_HEIGHT_EXT = $806C;
|
||||
GL_UNPACK_SKIP_IMAGES_EXT = $806D;
|
||||
GL_UNPACK_IMAGE_HEIGHT_EXT = $806E;
|
||||
GL_TEXTURE_3D_EXT = $806F;
|
||||
GL_PROXY_TEXTURE_3D_EXT = $8070;
|
||||
GL_TEXTURE_DEPTH_EXT = $8071;
|
||||
GL_TEXTURE_WRAP_R_EXT = $8072;
|
||||
GL_MAX_3D_TEXTURE_SIZE_EXT = $8073;
|
||||
GL_TEXTURE_3D_BINDING_EXT = $806A;
|
||||
|
||||
// GL_EXT_paletted_texture
|
||||
GL_TABLE_TOO_LARGE_EXT = $8031;
|
||||
GL_COLOR_TABLE_FORMAT_EXT = $80D8;
|
||||
GL_COLOR_TABLE_WIDTH_EXT = $80D9;
|
||||
GL_COLOR_TABLE_RED_SIZE_EXT = $80DA;
|
||||
GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB;
|
||||
GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC;
|
||||
GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD;
|
||||
GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE;
|
||||
GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF;
|
||||
GL_TEXTURE_INDEX_SIZE_EXT = $80ED;
|
||||
GL_COLOR_INDEX1_EXT = $80E2;
|
||||
GL_COLOR_INDEX2_EXT = $80E3;
|
||||
GL_COLOR_INDEX4_EXT = $80E4;
|
||||
GL_COLOR_INDEX8_EXT = $80E5;
|
||||
GL_COLOR_INDEX12_EXT = $80E6;
|
||||
GL_COLOR_INDEX16_EXT = $80E7;
|
||||
|
||||
// GL_EXT_shared_texture_palette
|
||||
GL_SHARED_TEXTURE_PALETTE_EXT = $81FB;
|
||||
|
||||
// GL_EXT_point_parameters
|
||||
GL_POINT_SIZE_MIN_EXT = $8126;
|
||||
GL_POINT_SIZE_MAX_EXT = $8127;
|
||||
GL_POINT_FADE_THRESHOLD_SIZE_EXT = $8128;
|
||||
GL_DISTANCE_ATTENUATION_EXT = $8129;
|
||||
|
||||
// GL_EXT_rescale_normal
|
||||
GL_RESCALE_NORMAL_EXT = $803A;
|
||||
|
||||
// GL_EXT_abgr
|
||||
GL_ABGR_EXT = $8000;
|
||||
|
||||
// GL_SGIS_multitexture
|
||||
GL_SELECTED_TEXTURE_SGIS = $835C;
|
||||
GL_SELECTED_TEXTURE_COORD_SET_SGIS = $835D;
|
||||
GL_MAX_TEXTURES_SGIS = $835E;
|
||||
GL_TEXTURE0_SGIS = $835F;
|
||||
GL_TEXTURE1_SGIS = $8360;
|
||||
GL_TEXTURE2_SGIS = $8361;
|
||||
GL_TEXTURE3_SGIS = $8362;
|
||||
GL_TEXTURE_COORD_SET_SOURCE_SGIS = $8363;
|
||||
|
||||
// GL_EXT_multitexture
|
||||
GL_SELECTED_TEXTURE_EXT = $83C0;
|
||||
GL_SELECTED_TEXTURE_COORD_SET_EXT = $83C1;
|
||||
GL_SELECTED_TEXTURE_TRANSFORM_EXT = $83C2;
|
||||
GL_MAX_TEXTURES_EXT = $83C3;
|
||||
GL_MAX_TEXTURE_COORD_SETS_EXT = $83C4;
|
||||
GL_TEXTURE_ENV_COORD_SET_EXT = $83C5;
|
||||
GL_TEXTURE0_EXT = $83C6;
|
||||
GL_TEXTURE1_EXT = $83C7;
|
||||
GL_TEXTURE2_EXT = $83C8;
|
||||
GL_TEXTURE3_EXT = $83C9;
|
||||
|
||||
// GL_SGIS_texture_edge_clamp
|
||||
GL_CLAMP_TO_EDGE_SGIS = $812F;
|
||||
|
||||
|
||||
// -------------------------------------------------------
|
||||
// GL Extension Procedures
|
||||
// -------------------------------------------------------
|
||||
|
||||
var
|
||||
%END
|
||||
|
||||
|
||||
#=====================================================================
|
||||
# Procedures and functions
|
||||
#=====================================================================
|
||||
|
||||
%PROCS
|
||||
// === 1.0 Extensions ===
|
||||
|
||||
// GL_EXT_blend_minmax
|
||||
glBlendEquationEXT: procedure(mode: GLenum);
|
||||
|
||||
// GL_EXT_blend_color
|
||||
glBlendColorEXT: procedure(red, green, blue, alpha: GLclampf);
|
||||
|
||||
// GL_EXT_polygon_offset
|
||||
glPolygonOffsetEXT: procedure(factor, bias: Single);
|
||||
|
||||
// GL_EXT_vertex_array
|
||||
glVertexPointerEXT: procedure(size: LongInt; AType: GLenum; stride, count: LongInt; var ptr);
|
||||
glNormalPointerEXT: procedure(AType: GLenum; stride, count: LongInt; var ptr);
|
||||
glColorPointerEXT: procedure(size: LongInt; AType: GLenum; stride, count: LongInt; var ptr);
|
||||
glIndexPointerEXT: procedure(AType: GLenum; stride, count: LongInt; var ptr);
|
||||
glTexCoordPointerEXT: procedure(size: LongInt; AType: GLenum; stride, count: LongInt; var ptr);
|
||||
glEdgeFlagPointerEXT: procedure(stride, count: LongInt; var ptr: Boolean);
|
||||
glGetPointervEXT: procedure(pname: GLenum; var params: Pointer);
|
||||
glArrayElementEXT: procedure(i: LongInt);
|
||||
glDrawArraysEXT: procedure(mode: GLEnum; first, count: LongInt);
|
||||
|
||||
// GL_EXT_texture_object
|
||||
glGenTexturesEXT: procedure(n: LongInt; var textures: LongWord);
|
||||
glDeleteTexturesEXT: procedure(n: LongInt; var textures: LongWord);
|
||||
glBindTextureEXT: procedure(target: GLenum; texture: LongWord);
|
||||
glPrioritizeTexturesEXT: procedure(n: LongInt; var textures: LongWord; var priorities: GLClampf);
|
||||
glAreTexturesResidentEXT: function(n: LongInt; var textures: LongWord; var residences: Boolean): Boolean;
|
||||
glIsTextureEXT: function(texture: LongWord): Boolean;
|
||||
|
||||
// GL_EXT_texture3D
|
||||
glTexImage3DEXT: procedure(target: GLenum; level: LongInt; internalFormat: GLenum; width, height, depth, border: LongInt; format, AType: GLenum; var pixels);
|
||||
glTexSubImage3DEXT: procedure(target: GLenum; level, xoffset, yoffset, zoffset, width, height, depth: LongInt; format, AType: GLenum; var pixels);
|
||||
glCopyTexSubImage3DEXT: procedure(target: GLenum; level, xoffset, yoffset, zoffset, x, y, width, height: LongInt);
|
||||
|
||||
// GL_EXT_color_table
|
||||
glColorTableEXT: procedure(target, internalformat: GLenum; width: LongInt; format, AType: GLenum; var table);
|
||||
glColorSubTableEXT: procedure(target: GLenum; start, count: LongInt; format, AType: GLEnum; var data);
|
||||
glGetColorTableEXT: procedure(target, format, AType: GLenum; var table);
|
||||
glGetColorTableParameterfvEXT: procedure(target, pname: GLenum; var params: Single);
|
||||
glGetColorTableParameterivEXT: procedure(target, pname: GLenum; var params: LongInt);
|
||||
|
||||
// GL_SGIS_multitexture
|
||||
glMultiTexCoord1dSGIS: procedure(target: GLenum; s: Double);
|
||||
glMultiTexCoord1dvSGIS: procedure(target: GLenum; var v: Double);
|
||||
glMultiTexCoord1fSGIS: procedure(target: GLenum; s: Single);
|
||||
glMultiTexCoord1fvSGIS: procedure(target: GLenum; var v: Single);
|
||||
glMultiTexCoord1iSGIS: procedure(target: GLenum; s: LongInt);
|
||||
glMultiTexCoord1ivSGIS: procedure(target: GLenum; var v: LongInt);
|
||||
glMultiTexCoord1sSGIS: procedure(target: GLenum; s: ShortInt);
|
||||
glMultiTexCoord1svSGIS: procedure(target: GLenum; var v: ShortInt);
|
||||
glMultiTexCoord2dSGIS: procedure(target: GLenum; s, t: Double);
|
||||
glMultiTexCoord2dvSGIS: procedure(target: GLenum; var v: Double);
|
||||
glMultiTexCoord2fSGIS: procedure(target: GLenum; s, t: Single);
|
||||
glMultiTexCoord2fvSGIS: procedure(target: GLenum; var v: Single);
|
||||
glMultiTexCoord2iSGIS: procedure(target: GLenum; s, t: LongInt);
|
||||
glMultiTexCoord2ivSGIS: procedure(target: GLenum; var v: LongInt);
|
||||
glMultiTexCoord2sSGIS: procedure(target: GLenum; s, t: ShortInt);
|
||||
glMultiTexCoord2svSGIS: procedure(target: GLenum; var v: ShortInt);
|
||||
glMultiTexCoord3dSGIS: procedure(target: GLenum; s, t, r: Double);
|
||||
glMultiTexCoord3dvSGIS: procedure(target: GLenum; var v: Double);
|
||||
glMultiTexCoord3fSGIS: procedure(target: GLenum; s, t, r: Single);
|
||||
glMultiTexCoord3fvSGIS: procedure(target: GLenum; var v: Single);
|
||||
glMultiTexCoord3iSGIS: procedure(target: GLenum; s, t, r: LongInt);
|
||||
glMultiTexCoord3ivSGIS: procedure(target: GLenum; var v: LongInt);
|
||||
glMultiTexCoord3sSGIS: procedure(target: GLenum; s, t, r: ShortInt);
|
||||
glMultiTexCoord3svSGIS: procedure(target: GLenum; var v: ShortInt);
|
||||
glMultiTexCoord4dSGIS: procedure(target: GLenum; s, t, r, q: Double);
|
||||
glMultiTexCoord4dvSGIS: procedure(target: GLenum; var v: Double);
|
||||
glMultiTexCoord4fSGIS: procedure(target: GLenum; s, t, r, q: Single);
|
||||
glMultiTexCoord4fvSGIS: procedure(target: GLenum; var v: Single);
|
||||
glMultiTexCoord4iSGIS: procedure(target: GLenum; s, t, r, q: LongInt);
|
||||
glMultiTexCoord4ivSGIS: procedure(target: GLenum; var v: LongInt);
|
||||
glMultiTexCoord4sSGIS: procedure(target: GLenum; s, t, r, q: ShortInt);
|
||||
glMultiTexCoord4svSGIS: procedure(target: GLenum; var v: ShortInt);
|
||||
glMultiTexCoordPointerSGIS: procedure(target: GLenum; size: LongInt; AType: GLEnum; stride: LongInt; var APointer);
|
||||
glSelectTextureSGIS: procedure(target: GLenum);
|
||||
glSelectTextureCoordSetSGIS: procedure(target: GLenum);
|
||||
|
||||
// GL_EXT_multitexture
|
||||
glMultiTexCoord1dEXT: procedure(target: GLenum; s: Double);
|
||||
glMultiTexCoord1dvEXT: procedure(target: GLenum; var v: Double);
|
||||
glMultiTexCoord1fEXT: procedure(target: GLenum; s: Single);
|
||||
glMultiTexCoord1fvEXT: procedure(target: GLenum; var v: Single);
|
||||
glMultiTexCoord1iEXT: procedure(target: GLenum; s: LongInt);
|
||||
glMultiTexCoord1ivEXT: procedure(target: GLenum; var v: LongInt);
|
||||
glMultiTexCoord1sEXT: procedure(target: GLenum; s: ShortInt);
|
||||
glMultiTexCoord1svEXT: procedure(target: GLenum; var v: ShortInt);
|
||||
glMultiTexCoord2dEXT: procedure(target: GLenum; s, t: Double);
|
||||
glMultiTexCoord2dvEXT: procedure(target: GLenum; var v: Double);
|
||||
glMultiTexCoord2fEXT: procedure(target: GLenum; s, t: Single);
|
||||
glMultiTexCoord2fvEXT: procedure(target: GLenum; var v: Single);
|
||||
glMultiTexCoord2iEXT: procedure(target: GLenum; s, t: LongInt);
|
||||
glMultiTexCoord2ivEXT: procedure(target: GLenum; var v: LongInt);
|
||||
glMultiTexCoord2sEXT: procedure(target: GLenum; s, t: ShortInt);
|
||||
glMultiTexCoord2svEXT: procedure(target: GLenum; var v: ShortInt);
|
||||
glMultiTexCoord3dEXT: procedure(target: GLenum; s, t, r: Double);
|
||||
glMultiTexCoord3dvEXT: procedure(target: GLenum; var v: Double);
|
||||
glMultiTexCoord3fEXT: procedure(target: GLenum; s, t, r: Single);
|
||||
glMultiTexCoord3fvEXT: procedure(target: GLenum; var v: Single);
|
||||
glMultiTexCoord3iEXT: procedure(target: GLenum; s, t, r: LongInt);
|
||||
glMultiTexCoord3ivEXT: procedure(target: GLenum; var v: LongInt);
|
||||
glMultiTexCoord3sEXT: procedure(target: GLenum; s, t, r: ShortInt);
|
||||
glMultiTexCoord3svEXT: procedure(target: GLenum; var v: ShortInt);
|
||||
glMultiTexCoord4dEXT: procedure(target: GLenum; s, t, r, q: Double);
|
||||
glMultiTexCoord4dvEXT: procedure(target: GLenum; var v: Double);
|
||||
glMultiTexCoord4fEXT: procedure(target: GLenum; s, t, r, q: Single);
|
||||
glMultiTexCoord4fvEXT: procedure(target: GLenum; var v: Single);
|
||||
glMultiTexCoord4iEXT: procedure(target: GLenum; s, t, r, q: LongInt);
|
||||
glMultiTexCoord4ivEXT: procedure(target: GLenum; var v: LongInt);
|
||||
glMultiTexCoord4sEXT: procedure(target: GLenum; s, t, r, q: ShortInt);
|
||||
glMultiTexCoord4svEXT: procedure(target: GLenum; var v: ShortInt);
|
||||
glInterleavedTextureCoordSetsEXT: procedure(factor: LongInt);
|
||||
glSelectTextureEXT: procedure(target: GLenum);
|
||||
glSelectTextureCoordSetEXT: procedure(target: GLenum);
|
||||
glSelectTextureTransformEXT: procedure(target: GLenum);
|
||||
|
||||
// GL_EXT_point_parameters
|
||||
glPointParameterfEXT: procedure(pname: GLenum; param: Single);
|
||||
glPointParameterfvEXT: procedure(pname: GLenum; var params: Single);
|
||||
|
||||
// GL_MESA_window_pos
|
||||
glWindowPos2iMESA: procedure(x, y: LongInt);
|
||||
glWindowPos2sMESA: procedure(x, y: ShortInt);
|
||||
glWindowPos2fMESA: procedure(x, y: Single);
|
||||
glWindowPos2dMESA: procedure(x, y: Double);
|
||||
glWindowPos2ivMESA: procedure(var p: LongInt);
|
||||
glWindowPos2svMESA: procedure(var p: ShortInt);
|
||||
glWindowPos2fvMESA: procedure(var p: Single);
|
||||
glWindowPos2dvMESA: procedure(var p: Double);
|
||||
glWindowPos3iMESA: procedure(x, y, z: LongInt);
|
||||
glWindowPos3sMESA: procedure(x, y, z: ShortInt);
|
||||
glWindowPos3fMESA: procedure(x, y, z: Single);
|
||||
glWindowPos3dMESA: procedure(x, y, z: Double);
|
||||
glWindowPos3ivMESA: procedure(var p: LongInt);
|
||||
glWindowPos3svMESA: procedure(var p: ShortInt);
|
||||
glWindowPos3fvMESA: procedure(var p: Single);
|
||||
glWindowPos3dvMESA: procedure(var p: Double);
|
||||
glWindowPos4iMESA: procedure(x, y, z, w: LongInt);
|
||||
glWindowPos4sMESA: procedure(x, y, z, w: ShortInt);
|
||||
glWindowPos4fMESA: procedure(x, y, z, w: Single);
|
||||
glWindowPos4dMESA: procedure(x, y, z, w: Double);
|
||||
glWindowPos4ivMESA: procedure(var p: LongInt);
|
||||
glWindowPos4svMESA: procedure(var p: ShortInt);
|
||||
glWindowPos4fvMESA: procedure(var p: Single);
|
||||
glWindowPos4dvMESA: procedure(var p: Double);
|
||||
|
||||
// GL_MESA_resize_buffers
|
||||
glResizeBuffersMESA: procedure;
|
||||
%END
|
196
packages/opengl/build2/glu.def
Normal file
196
packages/opengl/build2/glu.def
Normal file
@ -0,0 +1,196 @@
|
||||
# This is the definition file for all GLU stuff
|
||||
|
||||
%COPY_INTERFACE
|
||||
const
|
||||
GLU_TRUE = GL_TRUE;
|
||||
GLU_FALSE = GL_FALSE;
|
||||
|
||||
// Normal vectors
|
||||
GLU_SMOOTH = 100000;
|
||||
GLU_FLAT = 100001;
|
||||
GLU_NONE = 100002;
|
||||
|
||||
// Quadric draw styles
|
||||
GLU_POINT = 100010;
|
||||
GLU_LINE = 100011;
|
||||
GLU_FILL = 100012;
|
||||
GLU_SILHOUETTE = 100013;
|
||||
|
||||
// Quadric orientation
|
||||
GLU_OUTSIDE = 100020;
|
||||
GLU_INSIDE = 100021;
|
||||
|
||||
// Tesselator
|
||||
GLU_BEGIN = 100100;
|
||||
GLU_VERTEX = 100101;
|
||||
GLU_END = 100102;
|
||||
GLU_ERROR = 100103;
|
||||
GLU_EDGE_FLAG = 100104;
|
||||
|
||||
// Contour types
|
||||
GLU_CW = 100120;
|
||||
GLU_CCW = 100121;
|
||||
GLU_INTERIOR = 100122;
|
||||
GLU_EXTERIOR = 100123;
|
||||
GLU_UNKNOWN = 100124;
|
||||
|
||||
// Tesselation errors
|
||||
GLU_TESS_ERROR1 = 100151; // missing gluEndPolygon
|
||||
GLU_TESS_ERROR2 = 100152; // missing gluBeginPolygon
|
||||
GLU_TESS_ERROR3 = 100153; // misoriented contour
|
||||
GLU_TESS_ERROR4 = 100154; // vertex/edge intersection
|
||||
GLU_TESS_ERROR5 = 100155; // misoriented or self-intersecting loops
|
||||
GLU_TESS_ERROR6 = 100156; // coincident vertices
|
||||
GLU_TESS_ERROR7 = 100157; // all vertices collinear
|
||||
GLU_TESS_ERROR8 = 100158; // intersecting edges
|
||||
GLU_TESS_ERROR9 = 100159; // not coplanar contours
|
||||
|
||||
// NURBS
|
||||
GLU_AUTO_LOAD_MATRIX = 100200;
|
||||
GLU_CULLING = 100201;
|
||||
GLU_PARAMETRIC_TOLERANCE = 100202;
|
||||
GLU_SAMPLING_TOLERANCE = 100203;
|
||||
GLU_DISPLAY_MODE = 100204;
|
||||
GLU_SAMPLING_METHOD = 100205;
|
||||
GLU_U_STEP = 100206;
|
||||
GLU_V_STEP = 100207;
|
||||
|
||||
GLU_PATH_LENGTH = 100215;
|
||||
GLU_PARAMETRIC_ERROR = 100216;
|
||||
GLU_DOMAIN_DISTANCE = 100217;
|
||||
|
||||
GLU_MAP1_TRIM_2 = 100210;
|
||||
GLU_MAP1_TRIM_3 = 100211;
|
||||
|
||||
GLU_OUTLINE_POLYGON = 100240;
|
||||
GLU_OUTLINE_PATCH = 100241;
|
||||
|
||||
GLU_NURBS_ERROR1 = 100251; // spline order un-supported
|
||||
GLU_NURBS_ERROR2 = 100252; // too few knots
|
||||
GLU_NURBS_ERROR3 = 100253; // valid knot range is empty
|
||||
GLU_NURBS_ERROR4 = 100254; // decreasing knot sequence
|
||||
GLU_NURBS_ERROR5 = 100255; // knot multiplicity > spline order
|
||||
GLU_NURBS_ERROR6 = 100256; // endcurve() must follow bgncurve()
|
||||
GLU_NURBS_ERROR7 = 100257; // bgncurve() must precede endcurve()
|
||||
GLU_NURBS_ERROR8 = 100258; // ctrlarray or knot vector is NULL
|
||||
GLU_NURBS_ERROR9 = 100259; // cannot draw pwlcurves
|
||||
GLU_NURBS_ERROR10 = 100260; // missing gluNurbsCurve()
|
||||
GLU_NURBS_ERROR11 = 100261; // missing gluNurbsSurface()
|
||||
GLU_NURBS_ERROR12 = 100262; // endtrim() must precede endsurface()
|
||||
GLU_NURBS_ERROR13 = 100263; // bgnsurface() must precede endsurface()
|
||||
GLU_NURBS_ERROR14 = 100264; // curve of improper type passed as trim curve
|
||||
GLU_NURBS_ERROR15 = 100265; // bgnsurface() must precede bgntrim()
|
||||
GLU_NURBS_ERROR16 = 100266; // endtrim() must follow bgntrim()
|
||||
GLU_NURBS_ERROR17 = 100267; // bgntrim() must precede endtrim()*/
|
||||
GLU_NURBS_ERROR18 = 100268; // invalid or missing trim curve*/
|
||||
GLU_NURBS_ERROR19 = 100269; // bgntrim() must precede pwlcurve()
|
||||
GLU_NURBS_ERROR20 = 100270; // pwlcurve referenced twice*/
|
||||
GLU_NURBS_ERROR21 = 100271; // pwlcurve and nurbscurve mixed
|
||||
GLU_NURBS_ERROR22 = 100272; // improper usage of trim data type
|
||||
GLU_NURBS_ERROR23 = 100273; // nurbscurve referenced twice
|
||||
GLU_NURBS_ERROR24 = 100274; // nurbscurve and pwlcurve mixed
|
||||
GLU_NURBS_ERROR25 = 100275; // nurbssurface referenced twice
|
||||
GLU_NURBS_ERROR26 = 100276; // invalid property
|
||||
GLU_NURBS_ERROR27 = 100277; // endsurface() must follow bgnsurface()
|
||||
GLU_NURBS_ERROR28 = 100278; // intersecting or misoriented trim curves
|
||||
GLU_NURBS_ERROR29 = 100279; // intersecting trim curves
|
||||
GLU_NURBS_ERROR30 = 100280; // UNUSED
|
||||
GLU_NURBS_ERROR31 = 100281; // unconnected trim curves
|
||||
GLU_NURBS_ERROR32 = 100282; // unknown knot error
|
||||
GLU_NURBS_ERROR33 = 100283; // negative vertex count encountered
|
||||
GLU_NURBS_ERROR34 = 100284; // negative byte-stride
|
||||
GLU_NURBS_ERROR35 = 100285; // unknown type descriptor
|
||||
GLU_NURBS_ERROR36 = 100286; // null control point reference
|
||||
GLU_NURBS_ERROR37 = 100287; // duplicate point on pwlcurve
|
||||
|
||||
// Errors
|
||||
GLU_INVALID_ENUM = 100900;
|
||||
GLU_INVALID_VALUE = 100901;
|
||||
GLU_OUT_OF_MEMORY = 100902;
|
||||
GLU_INCOMPATIBLE_GL_VERSION = 100903;
|
||||
|
||||
// New in GLU 1.1
|
||||
GLU_VERSION = 100800;
|
||||
GLU_EXTENSIONS = 100801;
|
||||
|
||||
type
|
||||
PGLUquadricObj = ^TGLUquadricObj;
|
||||
TGLUquadricObj = record end;
|
||||
PGLUtriangulatorObj = ^TGLUtriangulatorObj;
|
||||
TGLUtriangulatorObj = record end;
|
||||
PGLUnurbsObj = ^TGLUnurbsObj;
|
||||
TGLUnurbsObj = record end;
|
||||
|
||||
TGLUQuadricCallback = procedure; cdecl;
|
||||
TGLUNurbsCallback = procedure; cdecl;
|
||||
TGLUTessCallback = procedure; cdecl;
|
||||
|
||||
TGLUViewport = array[0..3] of LongInt;
|
||||
TGLUMatrixd = array[0..15] of Double;
|
||||
TGLUMatrixf = array[0..15] of Single;
|
||||
TGLUVectord = array[0..2] of Double;
|
||||
%END
|
||||
|
||||
|
||||
#=====================================================================
|
||||
# Procedures and functions
|
||||
#=====================================================================
|
||||
|
||||
%PROCS
|
||||
// Miscellaneous functions
|
||||
gluLookAt: procedure(eye, eyey, eyez, centerx, centery, centerz, upx, upy, upz: Double);
|
||||
gluOrtho2D: procedure(left, right, bottom, top: Double);
|
||||
gluPerspective: procedure(fovy, aspect, zNear, zFar: Double);
|
||||
gluPickMatrix: procedure(x, y, width, height: Double; const viewport: TGLUViewport);
|
||||
gluProject: procedure(objx, objy, objz: Double; const modelMatrix, projMatrix: TGLUMatrixd; const viewport: TGLUViewport; winx, winy, winz: Double);
|
||||
gluUnProject: procedure(winx, winy, winz: Double; const modelMatrix, projMatrix: TGLUMatrixd; const viewport: TGLUViewport; objx, objy, objz: Double);
|
||||
gluErrorString: procedure(errorCode: GLenum);
|
||||
|
||||
// Mipmapping and image scaling
|
||||
gluScaleImage: procedure(format: GLenum; within, heightin: LongInt; typein: GLenum; var datain; widthout, heightout: LongInt; typeout: GLenum; var dataout);
|
||||
gluBuild1DMipmaps: procedure(target: GLenum; components, width: LongInt; format, AType: GLEnum; var data);
|
||||
gluBuild2DMipmaps: procedure(target: GLenum; components, width, height: LongInt; format, AType: GLEnum; var data);
|
||||
|
||||
// Quadrics
|
||||
gluNewQuadric: function: PGLUquadricObj;
|
||||
gluDeleteQuadric: procedure(state: PGLUquadricObj);
|
||||
gluQuadricDrawStyle: procedure(quadObject: PGLUquadricObj; drawStyle: GLenum);
|
||||
gluQuadricOrientation: procedure(quadObject: PGLUquadricObj; orientation: GLenum);
|
||||
gluQuadricNormals: procedure(quadObject: PGLUquadricObj; normals: GLenum);
|
||||
gluQuadricTexture: procedure(quadObject: PGLUquadricObj; textureCoords: Boolean);
|
||||
gluQuadricCallback: procedure(quadObject: PGLUquadricObj; which: GLenum; fn: TGLUQuadricCallback);
|
||||
gluCylinder: procedure(qobj: PGLUquadricObj; baseRadius, topRadius, height: Double; slices, stacks: LongInt);
|
||||
gluSphere: procedure(qobj: PGLUquadricObj; radius: Double; slices, stacks: LongInt);
|
||||
gluDisk: procedure(qobj: PGLUquadricObj; innerRadius, outerRadius: Double; slices, loops: LongInt);
|
||||
gluPartialDisk: procedure(qobj: PGLUquadricObj; innerRadius, outerRadius: Double; slices, loops: LongInt; startAngle, sweepAngle: Double);
|
||||
|
||||
// Nurbs
|
||||
gluNewNurbsRenderer: function: PGLUnurbsObj;
|
||||
gluDeleteNurbsRenderer: procedure(nobj: PGLUnurbsObj);
|
||||
gluLoadSamplingMatrices: procedure(nobj: PGLUnurbsObj; const modelMatrix, projMatrix: TGLUMatrixf; const viewport: TGLUViewport);
|
||||
gluNurbsProperty: procedure(nobj: PGLUnurbsObj; AProperty: GLenum; value: Single);
|
||||
gluGetNurbsProperty: procedure(nobj: PGLUnurbsObj; AProperty: GLEnum; var value: Single);
|
||||
gluBeginCurve: procedure(nobj: PGLUnurbsObj);
|
||||
gluEndCurve: procedure(nobj: PGLUnurbsObj);
|
||||
gluNurbsCurve: procedure(nobj: PGLUnurbsObj; nknots: LongInt; var know: Single; stride: LongInt; var ctlarray: Single; order: LongInt; AType: GLenum);
|
||||
gluBeginSurface: procedure(nobj: PGLUnurbsObj);
|
||||
gluEndSurface: procedure(nobj: PGLUnurbsObj);
|
||||
gluNurbsSurface: procedure(nobj: PGLUnurbsObj; sknot_count: LongInt; var sknot: Single; tknot_count: LongInt; var tknot: Single; s_stride, t_stride: LongInt; var ctlarray: Single; sorder, torder: LongInt; AType: GLenum);
|
||||
gluBeginTrim: procedure(nobj: PGLUnurbsObj);
|
||||
gluEndTrim: procedure(nobj: PGLUnurbsObj);
|
||||
gluPwlCurve: procedure(nobj: PGLUnurbsObj; count: LongInt; var AArray: Single; stride: LongInt; AType: GLenum);
|
||||
gluNurbsCallback: procedure(nobj: PGLUnurbsObj; which: GLenum; fn: TGLUNurbsCallback);
|
||||
|
||||
// Polygon tesselation
|
||||
gluNewTess: function: PGLUtriangulatorObj;
|
||||
gluTessCallback: procedure(tobj: PGLUtriangulatorObj; which: GLenum; fn: TGLUTessCallback);
|
||||
|
||||
gluDeleteTess: procedure(tobj: PGLUtriangulatorObj);
|
||||
gluBeginPolygon: procedure(tobj: PGLUtriangulatorObj);
|
||||
gluEndPolygon: procedure(tobj: PGLUtriangulatorObj);
|
||||
gluNextContour: procedure(tobj: PGLUtriangulatorObj; AType: GLenum);
|
||||
gluTessVertex: procedure(tobj: PGLUtriangulatorObj; v: TGLUVectord; var data);
|
||||
|
||||
// New functions in GLU 1.1
|
||||
gluGetString: function(name: GLenum): PChar;
|
||||
%END
|
268
packages/opengl/build2/glut.def
Normal file
268
packages/opengl/build2/glut.def
Normal file
@ -0,0 +1,268 @@
|
||||
# This is the definition file for all GLUT stuff
|
||||
|
||||
%COPY_INTERFACE
|
||||
const
|
||||
// Display mode bit masks
|
||||
GLUT_RGB = 0;
|
||||
GLUT_RGBA = GLUT_RGB;
|
||||
GLUT_INDEX = 1;
|
||||
GLUT_SINGLE = 0;
|
||||
GLUT_DOUBLE = 2;
|
||||
GLUT_ACCUM = 4;
|
||||
GLUT_ALPHA = 8;
|
||||
GLUT_DEPTH = 16;
|
||||
GLUT_STENCIL = 32;
|
||||
GLUT_MULTISAMPLE = 128;
|
||||
GLUT_STEREO = 256;
|
||||
GLUT_LUMINANCE = 512;
|
||||
|
||||
// Mouse buttons
|
||||
GLUT_LEFT_BUTTON = 0;
|
||||
GLUT_MIDDLE_BUTTON = 1;
|
||||
GLUT_RIGHT_BUTTON = 2;
|
||||
|
||||
// Mouse button state
|
||||
GLUT_DOWN = 0;
|
||||
GLUT_UP = 1;
|
||||
|
||||
// Keys ###
|
||||
|
||||
// Enter / exit state
|
||||
GLUT_LEFT = 0;
|
||||
GLUT_ENTERED = 1;
|
||||
|
||||
// Menu usage state
|
||||
GLUT_MENU_NOT_IN_USE = 0;
|
||||
GLUT_MENU_IN_USE = 1;
|
||||
|
||||
// Visibility state
|
||||
GLUT_NOT_VISIBLE = 0;
|
||||
GLUT_VISIBLE = 1;
|
||||
|
||||
// Window status state
|
||||
GLUT_HIDDEN = 0;
|
||||
GLUT_FULLY_RETAINED = 1;
|
||||
GLUT_PARTIALLY_RETAINED = 2;
|
||||
GLUT_FULLY_COVERED = 3;
|
||||
|
||||
// Color index component selection values
|
||||
GLUT_RED = 0;
|
||||
GLUT_GREEN = 1;
|
||||
GLUT_BLUE = 2;
|
||||
|
||||
// Layers for use
|
||||
GLUT_NORMAL = 0;
|
||||
GLUT_OVERLAY = 1;
|
||||
|
||||
// Bitmap stuff###
|
||||
|
||||
|
||||
// glutGet parameters
|
||||
GLUT_WINDOW_X = 100;
|
||||
GLUT_WINDOW_Y = 101;
|
||||
GLUT_WINDOW_WIDTH = 102;
|
||||
GLUT_WINDOW_HEIGHT = 103;
|
||||
GLUT_WINDOW_BUFFER_SIZE = 104;
|
||||
GLUT_WINDOW_STENCIL_SIZE = 105;
|
||||
GLUT_WINDOW_DEPTH_SIZE = 106;
|
||||
GLUT_WINDOW_RED_SIZE = 107;
|
||||
GLUT_WINDOW_GREEN_SIZE = 108;
|
||||
GLUT_WINDOW_BLUE_SIZE = 109;
|
||||
GLUT_WINDOW_ALPHA_SIZE = 110;
|
||||
GLUT_WINDOW_ACCUM_RED_SIZE = 111;
|
||||
GLUT_WINDOW_ACCUM_GREEN_SIZE = 112;
|
||||
GLUT_WINDOW_ACCUM_BLUE_SIZE = 113;
|
||||
GLUT_WINDOW_ACCUM_ALPHA_SIZE = 114;
|
||||
GLUT_WINDOW_DOUBLEBUFFER = 115;
|
||||
GLUT_WINDOW_RGBA = 116;
|
||||
GLUT_WINDOW_PARENT = 117;
|
||||
GLUT_WINDOW_NUM_CHILDREN = 118;
|
||||
GLUT_WINDOW_COLORMAP_SIZE = 119;
|
||||
GLUT_WINDOW_NUM_SAMPLES = 120;
|
||||
GLUT_WINDOW_STEREO = 121;
|
||||
GLUT_WINDOW_CURSOR = 122;
|
||||
GLUT_SCREEN_WIDTH = 200;
|
||||
GLUT_SCREEN_HEIGHT = 201;
|
||||
GLUT_SCREEN_WIDTH_MM = 202;
|
||||
GLUT_SCREEN_HEIGHT_MM = 203;
|
||||
GLUT_MENU_NUM_ITEMS = 300;
|
||||
GLUT_DISPLAY_MODE_POSSIBLE = 400;
|
||||
GLUT_INIT_WINDOW_X = 500;
|
||||
GLUT_INIT_WINDOW_Y = 501;
|
||||
GLUT_INIT_WINDOW_WIDTH = 502;
|
||||
GLUT_INIT_WINDOW_HEIGHT = 503;
|
||||
GLUT_INIT_DISPLAY_MODE = 504;
|
||||
GLUT_ELAPSED_TIME = 700;
|
||||
GLUT_WINDOW_FORMAT_ID = 123;
|
||||
|
||||
// glutDeviceGet parameters
|
||||
GLUT_HAS_KEYBOARD = 600;
|
||||
GLUT_HAS_MOUSE = 601;
|
||||
GLUT_HAS_SPACEBALL = 602;
|
||||
GLUT_HAS_DIAL_AND_BUTTON_BOX = 603;
|
||||
GLUT_HAS_TABLET = 604;
|
||||
GLUT_NUM_MOUSE_BUTTONS = 605;
|
||||
GLUT_NUM_SPACEBALL_BUTTONS = 606;
|
||||
GLUT_NUM_BUTTON_BOX_BUTTONS = 607;
|
||||
GLUT_NUM_DIALS = 608;
|
||||
GLUT_NUM_TABLET_BUTTONS = 609;
|
||||
GLUT_DEVICE_IGNORE_KEY_REPEAT = 610;
|
||||
GLUT_DEVICE_KEY_REPEAT = 611;
|
||||
GLUT_HAS_JOYSTICK = 612;
|
||||
GLUT_OWNS_JOYSTICK = 613;
|
||||
GLUT_JOYSTICK_BUTTONS = 614;
|
||||
GLUT_JOYSTICK_AXES = 615;
|
||||
GLUT_JOYSTICK_POLL_RATE = 616;
|
||||
|
||||
// glutLayerGet parameters
|
||||
GLUT_OVERLAY_POSSIBLE = 800;
|
||||
GLUT_LAYER_IN_USE = 801;
|
||||
GLUT_HAS_OVERLAY = 802;
|
||||
GLUT_TRANSPARENT_INDEX = 803;
|
||||
GLUT_NORMAL_DAMAGED = 804;
|
||||
GLUT_OVERLAY_DAMAGED = 805;
|
||||
|
||||
// glutVideoResizeGet parameters
|
||||
GLUT_VIDEO_RESIZE_POSSIBLE = 900;
|
||||
GLUT_VIDEO_RESIZE_IN_USE = 901;
|
||||
GLUT_VIDEO_RESIZE_X_DELTA = 902;
|
||||
GLUT_VIDEO_RESIZE_Y_DELTA = 903;
|
||||
GLUT_VIDEO_RESIZE_WIDTH_DELTA = 904;
|
||||
GLUT_VIDEO_RESIZE_HEIGHT_DELTA= 905;
|
||||
GLUT_VIDEO_RESIZE_X = 906;
|
||||
GLUT_VIDEO_RESIZE_Y = 907;
|
||||
GLUT_VIDEO_RESIZE_WIDTH = 908;
|
||||
GLUT_VIDEO_RESIZE_HEIGHT = 909;
|
||||
|
||||
// glutGetModifiers return mask
|
||||
GLUT_ACTIVE_SHIFT = 1;
|
||||
GLUT_ACTIVE_CTRL = 2;
|
||||
GLUT_ACTIVE_ALT = 4;
|
||||
|
||||
// Cursor stuff ###
|
||||
|
||||
// GLUT window callback sub-API
|
||||
type
|
||||
TGlutDisplayFunc = procedure; extdecl
|
||||
TGlutReshapeFunc = procedure(width, height: Integer); extdecl
|
||||
|
||||
TGlutTimerFunc = procedure(value: Integer); extdecl
|
||||
|
||||
// GLUT game mode sub-API
|
||||
{$ifdef GLUT_GAME}
|
||||
// glutGameModeGet
|
||||
const
|
||||
GLUT_GAME_MODE_ACTIVE = 0;
|
||||
GLUT_GAME_MODE_POSSIBLE = 1;
|
||||
GLUT_GAME_MODE_WIDTH = 2;
|
||||
GLUT_GAME_MODE_HEIGHT = 3;
|
||||
GLUT_GAME_MODE_PIXEL_DEPTH = 4;
|
||||
GLUT_GAME_MODE_REFRESH_RATE = 5;
|
||||
GLUT_GAME_MODE_DISPLAY_CHANGED= 6;
|
||||
{$endif GLUT_GAME}
|
||||
%END
|
||||
|
||||
|
||||
#=====================================================================
|
||||
# Procedures and functions
|
||||
#=====================================================================
|
||||
|
||||
%PROCS
|
||||
// GLUT initialization sub-API
|
||||
glutInit: procedure(var argcp: Integer; var argv: PChar);
|
||||
glutInitDisplayMode: procedure(mode: LongWord);
|
||||
glutInitDisplayString: procedure(AString: PChar);
|
||||
glutInitWindowPosition: procedure(x, y: Integer);
|
||||
glutInitWindowSize: procedure(width, height: Integer);
|
||||
glutMainLoop: procedure;
|
||||
|
||||
// GLUT window sub-API
|
||||
glutCreateWindow: function(title: PChar): Integer;
|
||||
glutCreateSubWindow: function(win, x, y, width, height: Integer): Integer;
|
||||
glutDestroyWindow: procedure(win: Integer);
|
||||
glutPostRedisplay: procedure;
|
||||
glutPostWindowRedisplay: procedure(win: Integer);
|
||||
glutSwapBuffers: procedure;
|
||||
glutGetWindow: function: Integer;
|
||||
glutSetWindow: procedure(win: Integer);
|
||||
glutSetWindowTitle: procedure(title: PChar);
|
||||
glutSetIconTitle: procedure(title: PChar);
|
||||
glutPositionWindow: procedure(x, y: Integer);
|
||||
glutReshapeWindow: procedure(width, height: Integer);
|
||||
glutPopWindow: procedure;
|
||||
glutPushWindow: procedure;
|
||||
glutIconifyWindow: procedure;
|
||||
glutShowWindow: procedure;
|
||||
glutHideWindow: procedure;
|
||||
glutFullScreen: procedure;
|
||||
glutSetCursor: procedure(cursor: Integer);
|
||||
glutWarpPointer: procedure(x, y: Integer);
|
||||
|
||||
//overlays ###
|
||||
|
||||
//menus ###
|
||||
|
||||
// GLUT window callback sub-API
|
||||
glutDisplayFunc: procedure(func: TGlutDisplayFunc);
|
||||
glutReshapeFunc: procedure(func: TGlutReshapeFunc);
|
||||
|
||||
glutTimerFunc: procedure(millis: LongWord; func: TGlutTimerFunc; value: Integer);
|
||||
|
||||
|
||||
// GLUTAPI void APIENTRY glutDisplayFunc(void (GLUTCALLBACK * func)(void));
|
||||
// GLUTAPI void APIENTRY glutReshapeFunc(void (GLUTCALLBACK * func)(int width, int height));
|
||||
// GLUTAPI void APIENTRY glutKeyboardFunc(void (GLUTCALLBACK * func)(unsigned char key, int x, int y));
|
||||
// GLUTAPI void APIENTRY glutMouseFunc(void (GLUTCALLBACK * func)(int button, int state, int x, int y));
|
||||
// GLUTAPI void APIENTRY glutMotionFunc(void (GLUTCALLBACK * func)(int x, int y));
|
||||
// GLUTAPI void APIENTRY glutPassiveMotionFunc(void (GLUTCALLBACK * func)(int x, int y));
|
||||
// GLUTAPI void APIENTRY glutEntryFunc(void (GLUTCALLBACK * func)(int state));
|
||||
// GLUTAPI void APIENTRY glutVisibilityFunc(void (GLUTCALLBACK * func)(int state));
|
||||
// GLUTAPI void APIENTRY glutIdleFunc(void (GLUTCALLBACK * func)(void));
|
||||
// GLUTAPI void APIENTRY glutTimerFunc(unsigned int millis, void (GLUTCALLBACK * func)(int value), int value);
|
||||
// GLUTAPI void APIENTRY glutMenuStateFunc(void (GLUTCALLBACK * func)(int state));
|
||||
// GLUTAPI void APIENTRY glutSpecialFunc(void (GLUTCALLBACK * func)(int key, int x, int y));
|
||||
// GLUTAPI void APIENTRY glutSpaceballMotionFunc(void (GLUTCALLBACK * func)(int x, int y, int z));
|
||||
// GLUTAPI void APIENTRY glutSpaceballRotateFunc(void (GLUTCALLBACK * func)(int x, int y, int z));
|
||||
// GLUTAPI void APIENTRY glutSpaceballButtonFunc(void (GLUTCALLBACK * func)(int button, int state));
|
||||
// GLUTAPI void APIENTRY glutButtonBoxFunc(void (GLUTCALLBACK * func)(int button, int state));
|
||||
// GLUTAPI void APIENTRY glutDialsFunc(void (GLUTCALLBACK * func)(int dial, int value));
|
||||
// GLUTAPI void APIENTRY glutTabletMotionFunc(void (GLUTCALLBACK * func)(int x, int y));
|
||||
// GLUTAPI void APIENTRY glutTabletButtonFunc(void (GLUTCALLBACK * func)(int button, int state, int x, int y));
|
||||
// GLUTAPI void APIENTRY glutMenuStatusFunc(void (GLUTCALLBACK * func)(int status, int x, int y));
|
||||
// GLUTAPI void APIENTRY glutOverlayDisplayFunc(void (GLUTCALLBACK * func)(void));
|
||||
// GLUTAPI void APIENTRY glutWindowStatusFunc(void (GLUTCALLBACK * func)(int state));
|
||||
// GLUTAPI void APIENTRY glutKeyboardUpFunc(void (GLUTCALLBACK * func)(unsigned char key, int x, int y));
|
||||
// GLUTAPI void APIENTRY glutSpecialUpFunc(void (GLUTCALLBACK * func)(int key, int x, int y));
|
||||
// GLUTAPI void APIENTRY glutJoystickFunc(void (GLUTCALLBACK * func)(unsigned int buttonMask, int x, int y, int z), int pollInterval)
|
||||
|
||||
// GLUT color index sub-API
|
||||
glutSetColor: procedure(index: Integer; red, green, blue: Single);
|
||||
glutGetColor: function(ndx, component: Integer): Single;
|
||||
glutCopyColormap: procedure(win: Integer);
|
||||
|
||||
// GLUT state retrieval sub-API
|
||||
glutGet: function(AType: GLEnum): Integer;
|
||||
glutDeviceGet: function(AType: GLEnum): Integer;
|
||||
glutExtensionSupported: function(name: PChar): Integer;
|
||||
glutGetModifiers: function: Integer;
|
||||
glutLayerGet: function(AType: GLEnum): Integer;
|
||||
|
||||
// fonts ###
|
||||
|
||||
// pre-built models ###
|
||||
|
||||
// video resize ###
|
||||
|
||||
// debugging ###
|
||||
|
||||
// device control ###
|
||||
|
||||
|
||||
// GLUT game mode sub-API
|
||||
{$ifdef GLUT_GAME}
|
||||
glutGameModeString: procedure(AString: PChar);
|
||||
glutEnterGameMode: function: Integer;
|
||||
glutLeaveGameMode: procedure;
|
||||
glutGameModeGet: function(mode: GLEnum): Integer;
|
||||
{$endif GLUT_GAME}
|
||||
%END
|
108
packages/opengl/build2/glx.def
Normal file
108
packages/opengl/build2/glx.def
Normal file
@ -0,0 +1,108 @@
|
||||
# This is the definition file for all GLX stuff
|
||||
|
||||
%COPY_INTERFACE
|
||||
// Tokens for glXChooseVisual and glXGetConfig:
|
||||
const
|
||||
GLX_USE_GL = 1;
|
||||
GLX_BUFFER_SIZE = 2;
|
||||
GLX_LEVEL = 3;
|
||||
GLX_RGBA = 4;
|
||||
GLX_DOUBLEBUFFER = 5;
|
||||
GLX_STEREO = 6;
|
||||
GLX_AUX_BUFFERS = 7;
|
||||
GLX_RED_SIZE = 8;
|
||||
GLX_GREEN_SIZE = 9;
|
||||
GLX_BLUE_SIZE = 10;
|
||||
GLX_ALPHA_SIZE = 11;
|
||||
GLX_DEPTH_SIZE = 12;
|
||||
GLX_STENCIL_SIZE = 13;
|
||||
GLX_ACCUM_RED_SIZE = 14;
|
||||
GLX_ACCUM_GREEN_SIZE = 15;
|
||||
GLX_ACCUM_BLUE_SIZE = 16;
|
||||
GLX_ACCUM_ALPHA_SIZE = 17;
|
||||
|
||||
// GLX_EXT_visual_info extension
|
||||
GLX_X_VISUAL_TYPE_EXT = $22;
|
||||
GLX_TRANSPARENT_TYPE_EXT = $23;
|
||||
GLX_TRANSPARENT_INDEX_VALUE_EXT = $24;
|
||||
GLX_TRANSPARENT_RED_VALUE_EXT = $25;
|
||||
GLX_TRANSPARENT_GREEN_VALUE_EXT = $26;
|
||||
GLX_TRANSPARENT_BLUE_VALUE_EXT = $27;
|
||||
GLX_TRANSPARENT_ALPHA_VALUE_EXT = $28;
|
||||
|
||||
|
||||
// Error codes returned by glXGetConfig:
|
||||
GLX_BAD_SCREEN = 1;
|
||||
GLX_BAD_ATTRIBUTE = 2;
|
||||
GLX_NO_EXTENSION = 3;
|
||||
GLX_BAD_VISUAL = 4;
|
||||
GLX_BAD_CONTEXT = 5;
|
||||
GLX_BAD_VALUE = 6;
|
||||
GLX_BAD_ENUM = 7;
|
||||
|
||||
// GLX 1.1 and later:
|
||||
GLX_VENDOR = 1;
|
||||
GLX_VERSION = 2;
|
||||
GLX_EXTENSIONS = 3;
|
||||
|
||||
// GLX_visual_info extension
|
||||
GLX_TRUE_COLOR_EXT = $8002;
|
||||
GLX_DIRECT_COLOR_EXT = $8003;
|
||||
GLX_PSEUDO_COLOR_EXT = $8004;
|
||||
GLX_STATIC_COLOR_EXT = $8005;
|
||||
GLX_GRAY_SCALE_EXT = $8006;
|
||||
GLX_STATIC_GRAY_EXT = $8007;
|
||||
GLX_NONE_EXT = $8000;
|
||||
GLX_TRANSPARENT_RGB_EXT = $8008;
|
||||
GLX_TRANSPARENT_INDEX_EXT = $8009;
|
||||
|
||||
type
|
||||
// From XLib:
|
||||
XPixmap = TXID;
|
||||
XFont = TXID;
|
||||
XColormap = TXID;
|
||||
|
||||
GLXContext = Pointer;
|
||||
GLXPixmap = TXID;
|
||||
GLXDrawable = TXID;
|
||||
GLXContextID = TXID;
|
||||
|
||||
var
|
||||
%END
|
||||
|
||||
|
||||
#=====================================================================
|
||||
# Procedures and functions
|
||||
#=====================================================================
|
||||
|
||||
%PROCS
|
||||
glXChooseVisual: function(dpy: PDisplay; screen: Integer; var attribList: Integer): PXVisualInfo; cdecl;
|
||||
glXCreateContext: function(dpy: PDisplay; vis: PXVisualInfo; shareList: GLXContext; direct: Boolean): GLXContext; cdecl;
|
||||
glXDestroyContext: procedure(dpy: PDisplay; ctx: GLXContext); cdecl;
|
||||
glXMakeCurrent: function(dpy: PDisplay; drawable: GLXDrawable; ctx: GLXContext): Boolean; cdecl;
|
||||
glXCopyContext: procedure(dpy: PDisplay; src, dst: GLXContext; mask: LongWord); cdecl;
|
||||
glXSwapBuffers: procedure(dpy: PDisplay; drawable: GLXDrawable); cdecl;
|
||||
glXCreateGLXPixmap: function(dpy: PDisplay; visual: PXVisualInfo; pixmap: XPixmap): GLXPixmap; cdecl;
|
||||
glXDestroyGLXPixmap: procedure(dpy: PDisplay; pixmap: GLXPixmap); cdecl;
|
||||
glXQueryExtension: function(dpy: PDisplay; var errorb, event: Integer): Boolean; cdecl;
|
||||
glXQueryVersion: function(dpy: PDisplay; var maj, min: Integer): Boolean; cdecl;
|
||||
glXIsDirect: function(dpy: PDisplay; ctx: GLXContext): Boolean; cdecl;
|
||||
glXGetConfig: function(dpy: PDisplay; visual: PXVisualInfo; attrib: Integer; var value: Integer): Integer; cdecl;
|
||||
glXGetCurrentContext: function: GLXContext; cdecl;
|
||||
glXGetCurrentDrawable: function: GLXDrawable; cdecl;
|
||||
glXWaitGL: procedure; cdecl;
|
||||
glXWaitX: procedure; cdecl;
|
||||
glXUseXFont: procedure(font: XFont; first, count, list: Integer); cdecl;
|
||||
|
||||
// GLX 1.1 and later
|
||||
glXQueryExtensionsString: function(dpy: PDisplay; screen: Integer): PChar; cdecl;
|
||||
glXQueryServerString: function(dpy: PDisplay; screen, name: Integer): PChar; cdecl;
|
||||
glXGetClientString: function(dpy: PDisplay; name: Integer): PChar; cdecl;
|
||||
|
||||
// Mesa GLX Extensions
|
||||
glXCreateGLXPixmapMESA: function(dpy: PDisplay; visual: PXVisualInfo; pixmap: XPixmap; cmap: XColormap): GLXPixmap; cdecl;
|
||||
glXReleaseBufferMESA: function(dpy: PDisplay; d: GLXDrawable): Boolean; cdecl;
|
||||
glXCopySubBufferMESA: procedure(dpy: PDisplay; drawbale: GLXDrawable; x, y, width, height: Integer); cdecl;
|
||||
glXGetVideoSyncSGI: function(var counter: LongWord): Integer; cdecl;
|
||||
glXWaitVideoSyncSGI: function(divisor, remainder: Integer; var count: LongWord): Integer; cdecl;
|
||||
%END
|
Loading…
Reference in New Issue
Block a user