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Fix the edge of first_imaginary in move op
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@ -1483,9 +1483,9 @@ unit rgobj;
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such as stack/framepointers, because otherwise they can be changed }
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else if (((u<first_imaginary) and adjacent_ok(u,v)) or
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conservative(u,v)) and
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((u>first_imaginary) or
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((u>=first_imaginary) or
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(u in usable_register_set)) and
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((v>first_imaginary) or
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((v>=first_imaginary) or
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(v in usable_register_set)) then
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begin
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m.moveset:=ms_coalesced_moves; {Move coalesced!}
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