--- Recording mergeinfo for merge of r30359 into '.':

G   .

git-svn-id: branches/fixes_3_0@31076 -
This commit is contained in:
marco 2015-06-17 08:12:01 +00:00
parent 829a5c2d31
commit 9ad99803f5
3 changed files with 82 additions and 0 deletions

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@ -157,8 +157,12 @@ begin
else
FixFileName[i]:=s[i];
{$else}
{$ifndef hasamiga}
'/' : FixFileName[i]:='\';
'A'..'Z' : FixFileName[i]:=char(byte(s[i])+32);
{$else}
'\' : FixFileName[i]:='/';
{$endif}
{$endif}
else
FixFileName[i]:=s[i];

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@ -115,6 +115,21 @@ syscall sysvbase TinyGLBase 304;
procedure _GLClearDepth(gcl: pointer; depth: GLclampd);
syscall sysvbase TinyGLBase 310;
function _GLRenderMode(gcl: pointer; mode: GLint): GLint;
syscall sysvbase TinyGLBase 316;
procedure _GLSelectBuffer(gcl: pointer; size: GLsizei; buffer: PGLuint);
syscall sysvbase TinyGLBase 322;
procedure _GLInitNames(gcl: pointer);
syscall sysvbase TinyGLBase 328;
procedure _GLPushName(gcl: pointer; name: GLuint);
syscall sysvbase TinyGLBase 334;
procedure _GLLoadName(gcl: pointer; name: GLuint);
syscall sysvbase TinyGLBase 346;
procedure _GLGenTextures(gcl: pointer; n: GLsizei; textures: PGLuint);
syscall sysvbase TinyGLBase 352;
@ -157,6 +172,9 @@ syscall sysvbase TinyGLBase 478;
procedure _GLHint(gcl: pointer; target, mode: GLenum);
syscall sysvbase TinyGLBase 484;
procedure _GLGetIntegerv(gcl: pointer; pname: GLenum; params: PGLint);
syscall sysvbase TinyGLBase 490;
procedure _GLGetFloatv(gcl: pointer; pname: GLenum; params: PGLfloat);
syscall sysvbase TinyGLBase 496;
@ -312,9 +330,19 @@ syscall sysvbase TinyGLBase 1210;
procedure _GLStencilOp(gcl: pointer; fail, zfail, zpass: GLenum);
syscall sysvbase TinyGLBase 1216;
procedure _GLClipPlane(gcl: pointer; plane: GLenum; const equation: PGLdouble);
syscall sysvbase TinyGLBase 1270;
procedure _GLColorMask(gcl: pointer; red, green, blue, alpha: GLboolean);
syscall sysvbase TinyGLBase 1282;
{$ENDIF}
{$IFDEF GLU_UNIT}
procedure _GLUPickMatrix(gcl: pointer; x:GLdouble; y:GLdouble; delX:GLdouble; delY:GLdouble; viewport:PGLint);
syscall sysvbase TinyGLBase 1348;
{$ENDIF}
{$IFDEF GL_UNIT}
procedure _GLCopyTexImage2D(gcl: pointer; target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width, height: GLsizei; border: GLint); inline;
syscall sysvbase TinyGLBase 1402;
{$ENDIF GL_UNIT}
@ -360,6 +388,11 @@ begin
_GLClearDepth(tglContext, depth);
end;
procedure glSelectBuffer(size: GLsizei; buffer: PGLuint); inline;
begin
_GLSelectBuffer(tglContext, size, buffer);
end;
procedure glColorMask(red, green, blue, alpha: GLboolean); inline;
begin
_GLColorMask(tglContext, red, green, blue, alpha);
@ -405,6 +438,11 @@ begin
glGenLists:=_GLGenLists(tglContext, range);
end;
procedure glGetIntegerv(pname: GLenum; params: PGLint); inline;
begin
_GLGetIntegerv(tglContext, pname, params);
end;
procedure glGetFloatv(pname: GLenum; params: PGLfloat); inline;
begin
_GLGetFloatv(tglContext, pname, params);
@ -534,6 +572,11 @@ begin
_GLStencilFunc(tglContext, func, ref, mask);
end;
procedure glClipPlane(plane: GLenum; const equation: PGLdouble); inline;
begin
_GLClipPlane(tglContext, plane, equation);
end;
procedure glStencilOp(fail, zfail, zpass: GLenum); inline;
begin
_GLStencilOp(tglContext, fail, zfail, zpass);
@ -645,6 +688,26 @@ begin
_GLPushMatrix(tglContext);
end;
function glRenderMode(mode: GLint): GLint; inline;
begin
glRenderMode:=_GLRenderMode(tglContext, mode);
end;
procedure glInitNames; inline;
begin
_GLInitNames(tglContext);
end;
procedure glLoadName(name: GLuint); inline;
begin
_GLLoadName(tglContext, name);
end;
procedure glPushName(name: GLuint); inline;
begin
_GLPushName(tglContext, name);
end;
procedure glTexImage2D(target: GLenum; level, internalformat: GLint; width, height: GLsizei; border: GLint; format, atype: GLenum; const pixels: Pointer); inline;
begin
_GLTexImage2D(tglContext, target, level, internalformat, width, height, border, format, atype, pixels);
@ -721,6 +784,11 @@ procedure gluPerspective(fovy, aspect, zNear, zFar: GLdouble); inline;
begin
_GLUPerspective(tglContext, fovy, aspect, zNear, zFar);
end;
procedure gluPickMatrix(x:GLdouble; y:GLdouble; delX:GLdouble; delY:GLdouble; viewport:PGLint); inline;
begin
_GLUPickMatrix(tglContext, x, y, delX, delY, viewport);
end;
{$ENDIF GLU_UNIT}

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@ -56,17 +56,21 @@ procedure glFogfv(pname: GLenum; const params: PGLfloat); inline;
procedure glFogi(pname: GLenum; param: GLint); inline;
function glGenLists(range: GLsizei): GLuint; inline;
procedure glGetIntegerv(pname: GLenum; params: PGLint); inline;
procedure glGetFloatv(pname: GLenum; params: PGLfloat); inline;
function glGetString(name: GLenum): PChar; inline;
procedure glHint(target, mode: GLenum); inline;
procedure glIndexi(c: GLint); inline;
procedure glInitNames; inline;
procedure glLightf(light, pname: GLenum; param: GLfloat); inline;
procedure glLightfv(light, pname: GLenum; const params: PGLfloat); inline;
procedure glLineWidth(width: GLfloat); inline;
procedure glLoadIdentity; inline;
procedure glLoadName(name: GLuint); inline;
procedure glLightModelfv(pname: GLenum; const params: PGLfloat); inline;
procedure glMaterialf(face, pname: GLenum; param: GLfloat); inline;
@ -89,21 +93,26 @@ procedure glRasterPos3f(x, y, z: GLfloat); inline;
procedure glReadPixels(x, y: GLint; width, height: GLsizei; format, atype: GLenum; pixels: Pointer); inline;
procedure glShadeModel(mode: GLenum); inline;
procedure glSelectBuffer(size: GLsizei; buffer: PGLuint); inline;
procedure glStencilFunc(func: GLenum; ref: GLint; mask: GLuint); inline;
procedure glStencilOp(fail, zfail, zpass: GLenum); inline;
procedure glClipPlane(plane: GLenum; const equation: PGLdouble); inline;
procedure glTexCoordPointer(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); inline;
procedure glTexParameterf(target: GLenum; pname: GLenum; param: GLfloat); inline;
procedure glFrustum(left, right, bottom, top, zNear, zFar: GLdouble); inline;
procedure glTranslatef(x, y, z: GLfloat); inline;
procedure glScalef(x, y, z: GLfloat); inline;
function glRenderMode(mode: GLint): GLint; inline;
procedure glRotatef(angle, x, y, z: GLfloat); inline;
procedure glOrtho(left, right, bottom, top, zNear, zFar: GLdouble); inline;
procedure glPopMatrix; inline;
procedure glPushMatrix; inline;
procedure glPushName(name: GLuint); inline;
procedure glTexImage2D(target: GLenum; level, internalformat: GLint; width, height: GLsizei; border: GLint; format, atype: GLenum; const pixels: Pointer); inline;
procedure glTexParameteri(target: GLenum; pname: GLenum; param: GLint); inline;
@ -127,6 +136,7 @@ procedure glViewport(x, y: GLint; width, height: GLsizei); inline;
procedure gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz: GLdouble); inline;
procedure gluOrtho2D(left,right, bottom, top: GLdouble); inline;
procedure gluPerspective(fovy, aspect, zNear, zFar: GLdouble); inline;
procedure gluPickMatrix(x:GLdouble; y:GLdouble; delX:GLdouble; delY:GLdouble; viewport:PGLint); inline;
{$ENDIF GLU_UNIT}
{ ****************************************************************************************************** }