mirror of
https://gitlab.com/freepascal.org/fpc/source.git
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--- Recording mergeinfo for merge of r30359 into '.':
G . git-svn-id: branches/fixes_3_0@31076 -
This commit is contained in:
parent
829a5c2d31
commit
9ad99803f5
@ -157,8 +157,12 @@ begin
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else
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else
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FixFileName[i]:=s[i];
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FixFileName[i]:=s[i];
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{$else}
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{$else}
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{$ifndef hasamiga}
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'/' : FixFileName[i]:='\';
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'/' : FixFileName[i]:='\';
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'A'..'Z' : FixFileName[i]:=char(byte(s[i])+32);
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'A'..'Z' : FixFileName[i]:=char(byte(s[i])+32);
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{$else}
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'\' : FixFileName[i]:='/';
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{$endif}
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{$endif}
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{$endif}
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else
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else
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FixFileName[i]:=s[i];
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FixFileName[i]:=s[i];
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@ -115,6 +115,21 @@ syscall sysvbase TinyGLBase 304;
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procedure _GLClearDepth(gcl: pointer; depth: GLclampd);
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procedure _GLClearDepth(gcl: pointer; depth: GLclampd);
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syscall sysvbase TinyGLBase 310;
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syscall sysvbase TinyGLBase 310;
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function _GLRenderMode(gcl: pointer; mode: GLint): GLint;
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syscall sysvbase TinyGLBase 316;
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procedure _GLSelectBuffer(gcl: pointer; size: GLsizei; buffer: PGLuint);
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syscall sysvbase TinyGLBase 322;
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procedure _GLInitNames(gcl: pointer);
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syscall sysvbase TinyGLBase 328;
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procedure _GLPushName(gcl: pointer; name: GLuint);
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syscall sysvbase TinyGLBase 334;
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procedure _GLLoadName(gcl: pointer; name: GLuint);
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syscall sysvbase TinyGLBase 346;
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procedure _GLGenTextures(gcl: pointer; n: GLsizei; textures: PGLuint);
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procedure _GLGenTextures(gcl: pointer; n: GLsizei; textures: PGLuint);
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syscall sysvbase TinyGLBase 352;
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syscall sysvbase TinyGLBase 352;
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@ -157,6 +172,9 @@ syscall sysvbase TinyGLBase 478;
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procedure _GLHint(gcl: pointer; target, mode: GLenum);
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procedure _GLHint(gcl: pointer; target, mode: GLenum);
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syscall sysvbase TinyGLBase 484;
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syscall sysvbase TinyGLBase 484;
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procedure _GLGetIntegerv(gcl: pointer; pname: GLenum; params: PGLint);
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syscall sysvbase TinyGLBase 490;
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procedure _GLGetFloatv(gcl: pointer; pname: GLenum; params: PGLfloat);
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procedure _GLGetFloatv(gcl: pointer; pname: GLenum; params: PGLfloat);
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syscall sysvbase TinyGLBase 496;
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syscall sysvbase TinyGLBase 496;
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@ -312,9 +330,19 @@ syscall sysvbase TinyGLBase 1210;
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procedure _GLStencilOp(gcl: pointer; fail, zfail, zpass: GLenum);
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procedure _GLStencilOp(gcl: pointer; fail, zfail, zpass: GLenum);
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syscall sysvbase TinyGLBase 1216;
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syscall sysvbase TinyGLBase 1216;
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procedure _GLClipPlane(gcl: pointer; plane: GLenum; const equation: PGLdouble);
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syscall sysvbase TinyGLBase 1270;
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procedure _GLColorMask(gcl: pointer; red, green, blue, alpha: GLboolean);
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procedure _GLColorMask(gcl: pointer; red, green, blue, alpha: GLboolean);
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syscall sysvbase TinyGLBase 1282;
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syscall sysvbase TinyGLBase 1282;
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{$ENDIF}
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{$IFDEF GLU_UNIT}
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procedure _GLUPickMatrix(gcl: pointer; x:GLdouble; y:GLdouble; delX:GLdouble; delY:GLdouble; viewport:PGLint);
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syscall sysvbase TinyGLBase 1348;
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{$ENDIF}
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{$IFDEF GL_UNIT}
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procedure _GLCopyTexImage2D(gcl: pointer; target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width, height: GLsizei; border: GLint); inline;
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procedure _GLCopyTexImage2D(gcl: pointer; target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width, height: GLsizei; border: GLint); inline;
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syscall sysvbase TinyGLBase 1402;
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syscall sysvbase TinyGLBase 1402;
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{$ENDIF GL_UNIT}
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{$ENDIF GL_UNIT}
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@ -360,6 +388,11 @@ begin
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_GLClearDepth(tglContext, depth);
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_GLClearDepth(tglContext, depth);
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end;
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end;
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procedure glSelectBuffer(size: GLsizei; buffer: PGLuint); inline;
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begin
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_GLSelectBuffer(tglContext, size, buffer);
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end;
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procedure glColorMask(red, green, blue, alpha: GLboolean); inline;
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procedure glColorMask(red, green, blue, alpha: GLboolean); inline;
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begin
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begin
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_GLColorMask(tglContext, red, green, blue, alpha);
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_GLColorMask(tglContext, red, green, blue, alpha);
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@ -405,6 +438,11 @@ begin
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glGenLists:=_GLGenLists(tglContext, range);
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glGenLists:=_GLGenLists(tglContext, range);
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end;
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end;
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procedure glGetIntegerv(pname: GLenum; params: PGLint); inline;
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begin
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_GLGetIntegerv(tglContext, pname, params);
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end;
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procedure glGetFloatv(pname: GLenum; params: PGLfloat); inline;
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procedure glGetFloatv(pname: GLenum; params: PGLfloat); inline;
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begin
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begin
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_GLGetFloatv(tglContext, pname, params);
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_GLGetFloatv(tglContext, pname, params);
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@ -534,6 +572,11 @@ begin
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_GLStencilFunc(tglContext, func, ref, mask);
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_GLStencilFunc(tglContext, func, ref, mask);
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end;
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end;
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procedure glClipPlane(plane: GLenum; const equation: PGLdouble); inline;
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begin
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_GLClipPlane(tglContext, plane, equation);
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end;
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procedure glStencilOp(fail, zfail, zpass: GLenum); inline;
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procedure glStencilOp(fail, zfail, zpass: GLenum); inline;
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begin
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begin
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_GLStencilOp(tglContext, fail, zfail, zpass);
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_GLStencilOp(tglContext, fail, zfail, zpass);
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@ -645,6 +688,26 @@ begin
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_GLPushMatrix(tglContext);
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_GLPushMatrix(tglContext);
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end;
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end;
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function glRenderMode(mode: GLint): GLint; inline;
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begin
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glRenderMode:=_GLRenderMode(tglContext, mode);
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end;
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procedure glInitNames; inline;
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begin
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_GLInitNames(tglContext);
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end;
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procedure glLoadName(name: GLuint); inline;
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begin
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_GLLoadName(tglContext, name);
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end;
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procedure glPushName(name: GLuint); inline;
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begin
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_GLPushName(tglContext, name);
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end;
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procedure glTexImage2D(target: GLenum; level, internalformat: GLint; width, height: GLsizei; border: GLint; format, atype: GLenum; const pixels: Pointer); inline;
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procedure glTexImage2D(target: GLenum; level, internalformat: GLint; width, height: GLsizei; border: GLint; format, atype: GLenum; const pixels: Pointer); inline;
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begin
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begin
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_GLTexImage2D(tglContext, target, level, internalformat, width, height, border, format, atype, pixels);
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_GLTexImage2D(tglContext, target, level, internalformat, width, height, border, format, atype, pixels);
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@ -721,6 +784,11 @@ procedure gluPerspective(fovy, aspect, zNear, zFar: GLdouble); inline;
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begin
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begin
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_GLUPerspective(tglContext, fovy, aspect, zNear, zFar);
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_GLUPerspective(tglContext, fovy, aspect, zNear, zFar);
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end;
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end;
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procedure gluPickMatrix(x:GLdouble; y:GLdouble; delX:GLdouble; delY:GLdouble; viewport:PGLint); inline;
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begin
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_GLUPickMatrix(tglContext, x, y, delX, delY, viewport);
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end;
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{$ENDIF GLU_UNIT}
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{$ENDIF GLU_UNIT}
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@ -56,17 +56,21 @@ procedure glFogfv(pname: GLenum; const params: PGLfloat); inline;
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procedure glFogi(pname: GLenum; param: GLint); inline;
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procedure glFogi(pname: GLenum; param: GLint); inline;
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function glGenLists(range: GLsizei): GLuint; inline;
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function glGenLists(range: GLsizei): GLuint; inline;
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procedure glGetIntegerv(pname: GLenum; params: PGLint); inline;
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procedure glGetFloatv(pname: GLenum; params: PGLfloat); inline;
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procedure glGetFloatv(pname: GLenum; params: PGLfloat); inline;
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function glGetString(name: GLenum): PChar; inline;
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function glGetString(name: GLenum): PChar; inline;
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procedure glHint(target, mode: GLenum); inline;
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procedure glHint(target, mode: GLenum); inline;
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procedure glIndexi(c: GLint); inline;
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procedure glIndexi(c: GLint); inline;
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procedure glInitNames; inline;
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procedure glLightf(light, pname: GLenum; param: GLfloat); inline;
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procedure glLightf(light, pname: GLenum; param: GLfloat); inline;
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procedure glLightfv(light, pname: GLenum; const params: PGLfloat); inline;
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procedure glLightfv(light, pname: GLenum; const params: PGLfloat); inline;
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procedure glLineWidth(width: GLfloat); inline;
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procedure glLineWidth(width: GLfloat); inline;
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procedure glLoadIdentity; inline;
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procedure glLoadIdentity; inline;
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procedure glLoadName(name: GLuint); inline;
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procedure glLightModelfv(pname: GLenum; const params: PGLfloat); inline;
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procedure glLightModelfv(pname: GLenum; const params: PGLfloat); inline;
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procedure glMaterialf(face, pname: GLenum; param: GLfloat); inline;
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procedure glMaterialf(face, pname: GLenum; param: GLfloat); inline;
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@ -89,21 +93,26 @@ procedure glRasterPos3f(x, y, z: GLfloat); inline;
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procedure glReadPixels(x, y: GLint; width, height: GLsizei; format, atype: GLenum; pixels: Pointer); inline;
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procedure glReadPixels(x, y: GLint; width, height: GLsizei; format, atype: GLenum; pixels: Pointer); inline;
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procedure glShadeModel(mode: GLenum); inline;
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procedure glShadeModel(mode: GLenum); inline;
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procedure glSelectBuffer(size: GLsizei; buffer: PGLuint); inline;
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procedure glStencilFunc(func: GLenum; ref: GLint; mask: GLuint); inline;
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procedure glStencilFunc(func: GLenum; ref: GLint; mask: GLuint); inline;
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procedure glStencilOp(fail, zfail, zpass: GLenum); inline;
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procedure glStencilOp(fail, zfail, zpass: GLenum); inline;
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procedure glClipPlane(plane: GLenum; const equation: PGLdouble); inline;
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procedure glTexCoordPointer(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); inline;
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procedure glTexCoordPointer(size: GLint; atype: GLenum; stride: GLsizei; const pointer: Pointer); inline;
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procedure glTexParameterf(target: GLenum; pname: GLenum; param: GLfloat); inline;
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procedure glTexParameterf(target: GLenum; pname: GLenum; param: GLfloat); inline;
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procedure glFrustum(left, right, bottom, top, zNear, zFar: GLdouble); inline;
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procedure glFrustum(left, right, bottom, top, zNear, zFar: GLdouble); inline;
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procedure glTranslatef(x, y, z: GLfloat); inline;
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procedure glTranslatef(x, y, z: GLfloat); inline;
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procedure glScalef(x, y, z: GLfloat); inline;
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procedure glScalef(x, y, z: GLfloat); inline;
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function glRenderMode(mode: GLint): GLint; inline;
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procedure glRotatef(angle, x, y, z: GLfloat); inline;
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procedure glRotatef(angle, x, y, z: GLfloat); inline;
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procedure glOrtho(left, right, bottom, top, zNear, zFar: GLdouble); inline;
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procedure glOrtho(left, right, bottom, top, zNear, zFar: GLdouble); inline;
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procedure glPopMatrix; inline;
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procedure glPopMatrix; inline;
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procedure glPushMatrix; inline;
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procedure glPushMatrix; inline;
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procedure glPushName(name: GLuint); inline;
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procedure glTexImage2D(target: GLenum; level, internalformat: GLint; width, height: GLsizei; border: GLint; format, atype: GLenum; const pixels: Pointer); inline;
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procedure glTexImage2D(target: GLenum; level, internalformat: GLint; width, height: GLsizei; border: GLint; format, atype: GLenum; const pixels: Pointer); inline;
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procedure glTexParameteri(target: GLenum; pname: GLenum; param: GLint); inline;
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procedure glTexParameteri(target: GLenum; pname: GLenum; param: GLint); inline;
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@ -127,6 +136,7 @@ procedure glViewport(x, y: GLint; width, height: GLsizei); inline;
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procedure gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz: GLdouble); inline;
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procedure gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, upx, upy, upz: GLdouble); inline;
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procedure gluOrtho2D(left,right, bottom, top: GLdouble); inline;
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procedure gluOrtho2D(left,right, bottom, top: GLdouble); inline;
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procedure gluPerspective(fovy, aspect, zNear, zFar: GLdouble); inline;
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procedure gluPerspective(fovy, aspect, zNear, zFar: GLdouble); inline;
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procedure gluPickMatrix(x:GLdouble; y:GLdouble; delX:GLdouble; delY:GLdouble; viewport:PGLint); inline;
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{$ENDIF GLU_UNIT}
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{$ENDIF GLU_UNIT}
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{ ****************************************************************************************************** }
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{ ****************************************************************************************************** }
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