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* new mouse uni
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rtl/dos/mouse.pp
551
rtl/dos/mouse.pp
@ -3,8 +3,6 @@
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This file is part of the Free Pascal run time library.
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Copyright (c) 1993,97 by the Free Pascal development team
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Mouse unit containing allmost all interrupt 33h functions
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See the file COPYING.FPC, included in this distribution,
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for details about the copyright.
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@ -18,63 +16,95 @@ Unit Mouse;
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Interface
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{
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Mouse support functions and procedures,with error checking if mouse
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isn't present then the routine ends,if you want to remove error checking
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Mouse support functions and procedures, with error checking: if mouse
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isn't present then the routine ends. If you want to remove error checking,
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remove the next define.
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}
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{$DEFINE MOUSECHECK}
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{check if mouse is present and sets the mouse variable}
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Function Check_Mouse:Boolean;
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{initializes the mouse with the default values for the current screen mode}
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Function InitMouse:Boolean;
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{shows mouse pointer,text+graphics screen support}
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Procedure Show_Mouse;
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Procedure ShowMouse;
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{hides mouse pointer}
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Procedure Hide_Mouse;
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{reads mouse position in pixels,divide by 8 to get text position,and reads
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buttons state(1-left button,2=right button,7=middle button)}
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Procedure read_mouse (var x,y:Longint;var buttons:Longint);
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{sets mouse pointer in text mode}
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Procedure Mouse_Cur(X,Y:Longint);
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{sets the mouse shape in text mode}
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Procedure Mouse_Shape(BackColor,ForColor,Ascii:LongInt);
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{sets the mouse ascii in text mode}
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Procedure Mouse_Ascii(Ascii:LongInt);
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{returns which button was pressed after last call to function}
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Function mouse_press(var x,y:Longint;button:Longint):Longint;
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{returns which button was realeased after last call to function}
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Function mouse_release (var x,y:Longint;button:Longint):integer;
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{set's mouse y range}
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Procedure mouse_yrange (min,max:Longint);
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{set's mouse y range}
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Procedure mouse_xrange (min,max:Longint);
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{set mouse speed}
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Procedure Micky(Horizontal ,Vertical:Longint);
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{set rectangle on screen that mouse will disappear if will point on it}
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Procedure Unseen_Mouse(x1,y1,x2,y2:Longint);
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{return if right button pressed}
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Function IsRPressed:Boolean;
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{return if left button pressed}
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Function IsLPressed:Boolean;
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{return if middle button pressed}
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Function IsMPressed:Boolean;
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{return mouse X coordinate in textmode}
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Function MouseX:longint;
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{return mouse Y coordinate in textmode}
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Function MouseY:longint;
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{return which mouse buttons are pressed, only in bit 0-2}
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Function MouseButtons:longint;
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{set window for mouse}
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Procedure MWindow(x1,y1,x2,y2:Longint);
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Procedure HideMouse;
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{reads mouse position in pixels (divide by 8 to get text position in standard
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text mode) and reads the buttons state:
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bit 1 set -> left button pressed
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bit 2 set -> right button pressed
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bit 3 set -> middle button pressed
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Have a look at the example program in the manual to see how you can use this}
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Procedure GetMouseState(var x,y, buttons :Longint);
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{returns true if the left button is pressed}
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Function LPressed:Boolean;
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{returns true if the right button is pressed}
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Function RPressed:Boolean;
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{returns true if the middle button is pressed}
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Function MPressed:Boolean;
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{positions the mouse pointer}
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Procedure SetMousePos(x,y:Longint);
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{returns at which position "button" was last pressed in x,y and returns the
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number of times this button has been pressed since the last time this
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function was called with "button" as parameter. For button you can use the
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LButton, RButton and MButton constants for resp. the left, right and middle
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button}
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Function GetLastButtonPress(button:Longint;var x,y:Longint): Longint;
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{returns at which position "button" was last released in x,y and returns the
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number of times this button has been re since the last time. For button
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you can use the LButton, RButton and MButton constants for resp. the left,
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right and middle button}
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Function GetLastButtonRelease (button : Longint; var x,y:Longint): Longint;
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{sets mouse's x range, with Min and Max resp. the higest and the lowest
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column (in pixels) in between which the mouse cursor can move}
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Procedure SetMouseXRange (Min,Max:Longint);
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{sets mouse's y range, with Min and Max resp. the higest and the lowest
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row (in pixels) in between which the mouse cursor can move}
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Procedure SetMouseYRange (Min,Max:Longint);
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{set the window coordinates in which the mouse cursor can move}
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Procedure SetMouseWindow(x1,y1,x2,y2:Longint);
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{sets the mouse shape in text mode: background and foreground color and the
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Ascii value with which the character on screen is XOR'ed when the cursor
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moves over it. Set to 0 for a "transparent" cursor}
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Procedure SetMouseShape(ForeColor,BackColor,Ascii:Byte);
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{sets the mouse ascii in text mode. The difference between this one and
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SetMouseShape, is that the foreground and background colors stay the same
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and that the Ascii code you enter is the character that you will get on
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screen; there's no XOR'ing}
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Procedure SetMouseAscii(Ascii:Byte);
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{set mouse speed in mickey's/pixel; default: horizontal: 8; vertical: 16}
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Procedure SetMouseSpeed(Horizontal ,Vertical:Longint);
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{set a rectangle on screen that mouse will disappear if it is moved into}
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Procedure SetMouseHideWindow(x1,y1,x2,y2:Longint);
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Const LButton = 1; {left button}
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RButton = 2; {right button}
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MButton = 4; {middle button}
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Var
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MouseFound:Boolean;
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MouseFound: Boolean;
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Implementation
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{$I386_ATT}
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Function Check_Mouse:Boolean;
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Function InitMouse: Boolean;
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begin
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asm
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xorl %eax,%eax
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@ -83,13 +113,12 @@ begin
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popl %ebp
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cmpw $0xffff,%ax
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setz %al
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movb %al,MouseFound
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movb %al,__RESULT
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end;
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end;
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procedure show_mouse;
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Procedure ShowMouse;
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begin
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{$IFDEF MOUSECHECK}
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If (Not MouseFound) Then Exit;
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@ -102,7 +131,7 @@ begin
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end;
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end;
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procedure hide_mouse;
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Procedure HideMouse;
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begin
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{$IFDEF MOUSECHECK}
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If (Not MouseFound) Then Exit;
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@ -115,7 +144,7 @@ begin
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end;
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end;
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procedure read_mouse (var x,y,buttons:Longint);
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Procedure GetMouseState(var x,y,buttons:Longint);
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begin
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{$IFDEF MOUSECHECK}
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If (Not MouseFound) Then Exit;
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@ -136,164 +165,23 @@ begin
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end;
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end;
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function mouse_press(var x,y:Longint;button:Longint):Longint;
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begin
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Function LPressed:Boolean;
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Begin
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{$IFDEF MOUSECHECK}
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If (Not MouseFound) Then Exit;
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{$ENDIF}
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asm
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movl $5,%eax
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movl button,%ebx
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movl $3,%eax
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pushl %ebp
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int $0x33
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popl %ebp
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andl $0xffff,%ecx
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andl $0xffff,%edx
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movl x,%ebx
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movl %ecx,(%ebx)
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movl y,%ebx
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movl %edx,(%ebx)
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movl %eax,__RESULT
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movl %ebx,%eax
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andl $1,%eax
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movb %al,__RESULT
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end;
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end;
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function mouse_release (var x,y:Longint;button : Longint):integer;
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begin
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{$IFDEF MOUSECHECK}
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If (Not MouseFound) Then Exit;
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{$ENDIF}
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asm
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movl $6,%eax
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movl button,%ebx
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pushl %ebp
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int $0x33
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popl %ebp
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andl $0xffff,%ecx
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andl $0xffff,%edx
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movl x,%ebx
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movl %ecx,(%ebx)
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movl y,%ebx
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movl %edx,(%ebx)
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movl %eax,__RESULT
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end;
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end;
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procedure mouse_yrange (min,max:Longint);
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begin
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{$IFDEF MOUSECHECK}
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If (Not MouseFound) Then Exit;
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{$ENDIF}
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asm
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movl $8,%eax
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movl min,%ecx
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movl max,%edx
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pushl %ebp
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int $0x33
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popl %ebp
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end;
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end;
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procedure mouse_xrange (min,max:Longint);
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begin
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{$IFDEF MOUSECHECK}
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If (Not MouseFound) Then Exit;
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{$ENDIF}
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asm
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movl $7,%eax
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movl min,%ecx
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movl max,%edx
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pushl %ebp
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int $0x33
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popl %ebp
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end;
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end;
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Procedure Mouse_Cur(X,Y:Longint);
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Begin
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{$IFDEF MOUSECHECK}
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If (Not MouseFound) Then Exit;
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{$ENDIF}
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asm
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movl $4,%eax
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movl X,%ecx
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movl Y,%edx
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shll $3,%ecx
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shll $3,%edx
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pushl %ebp
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int $0x33
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popl %ebp
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End;
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End;
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Procedure Mouse_Shape(BackColor,ForColor,Ascii:LongInt);
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Begin
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{$IFDEF MOUSECHECK}
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If (Not MouseFound) Then Exit;
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{$ENDIF}
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asm
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xorl %ebx,%ebx
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movl $0xa,%eax
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movl $0xff,%ecx
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xorl %edx,%edx
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movb 8(%ebp),%dh
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shlb $4,%dh
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addb ForColor,%dh
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pushl %ebp
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int $0x33
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popl %ebp
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End;
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End;
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Procedure Mouse_Ascii(Ascii:LongInt);
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Begin
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{$IFDEF MOUSECHECK}
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If (Not MouseFound) Then Exit;
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{$ENDIF}
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asm
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xorl %ebx,%ebx
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movl $0xa,%eax
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movl $0xff00,%ecx
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xorl %edx,%edx
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movb 8(%ebp),%dl
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pushl %ebp
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int $0x33
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popl %ebp
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End;
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End;
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Procedure Unseen_Mouse(x1,y1,x2,y2:Longint);
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Begin
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{$IFDEF MOUSECHECK}
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If (Not MouseFound) Then Exit;
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{$ENDIF}
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asm
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movl $0x0010,%eax
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movl x1,%ecx
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movl y1,%edx
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movl x2,%esi
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movl y2,%edi
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pushl %ebp
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int $0x33
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popl %ebp
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end;
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End;
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Procedure Micky(Horizontal ,Vertical:Longint);
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Begin
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{$IFDEF MOUSECHECK}
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If (Not MouseFound) Then Exit;
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{$ENDIF}
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asm
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movl $0x0f,%eax
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movl Horizontal,%ecx
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movl Vertical,%edx
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pushl %ebp
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int $0x33
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popl %ebp
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end;
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End;
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Function IsRPressed:Boolean;
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Function RPressed:Boolean;
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Begin
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{$IFDEF MOUSECHECK}
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If (Not MouseFound) Then Exit;
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@ -310,23 +198,7 @@ Begin
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end;
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end;
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Function IsLPressed:Boolean;
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Begin
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{$IFDEF MOUSECHECK}
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If (Not MouseFound) Then Exit;
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{$ENDIF}
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asm
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movl $3,%eax
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pushl %ebp
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int $0x33
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popl %ebp
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movl %ebx,%eax
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andl $1,%eax
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movb %al,__RESULT
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end;
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end;
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Function IsMPressed:Boolean;
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Function MPressed:Boolean;
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Begin
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{$IFDEF MOUSECHECK}
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If (Not MouseFound) Then Exit;
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@ -343,73 +215,208 @@ Begin
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end;
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end;
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function MouseX:longint;
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begin
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{$IFDEF MOUSECHECK}
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If (Not MouseFound) Then Exit;
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{$ENDIF}
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asm
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movl $3,%eax
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pushl %ebp
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int $0x33
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popl %ebp
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movzwl %cx,%eax
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shrl $3,%eax
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incl %eax
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movl %eax,__RESULT
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end;
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end;
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function MouseY:longint;
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begin
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{$IFDEF MOUSECHECK}
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If (Not MouseFound) Then Exit;
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{$ENDIF}
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asm
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movl $3,%eax
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pushl %ebp
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int $0x33
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popl %ebp
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movzwl %dx,%eax
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shrl $3,%eax
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incl %eax
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movl %eax,__RESULT
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end;
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end;
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function MouseButtons:longint;
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begin
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{$IFDEF MOUSECHECK}
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If (Not MouseFound) Then Exit;
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{$ENDIF}
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asm
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movl $3,%eax
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pushl %ebp
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int $0x33
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popl %ebp
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movl %ebx,%eax
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andl $7,%eax
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movl %eax,__RESULT
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end;
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end;
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Procedure MWindow(x1,y1,x2,y2:Longint);
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Procedure SetMousePos(x,y:Longint);
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Begin
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{$IFDEF MOUSECHECK}
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If (Not MouseFound) Then Exit;
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{$ENDIF}
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mouse_xrange(x1,x2);
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mouse_yrange(y1,y2);
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asm
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movl $4,%eax
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movl x,%ecx
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movl y,%edx
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pushl %ebp
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int $0x33
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popl %ebp
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End;
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End;
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Function GetLastButtonPress(Button: Longint;var x,y:Longint):Longint;
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Begin
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{$IFDEF MOUSECHECK}
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If (Not MouseFound) Then Exit;
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{$ENDIF}
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asm
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movl $5,%eax
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movl button,%ebx
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shrl $1, %ebx {0 = left, 1 = right, 2 = middle}
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pushl %ebp
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int $0x33
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popl %ebp
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andl $0xffff,%ebx
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andl $0xffff,%edx
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andl $0xffff,%ecx
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movl %ebx, __RESULT
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movl x,%eax
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movl %ecx,(%eax)
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movl y,%eax
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movl %edx,(%eax)
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end;
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end;
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Function GetLastButtonRelease (button : Longint; var x,y:Longint): Longint;
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begin
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{$IFDEF MOUSECHECK}
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If (Not MouseFound) Then Exit;
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{$ENDIF}
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asm
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movl $6,%eax
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movl button,%ebx
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shrl $1, %ebx {0 = left, 1 = right, 2 = middle}
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pushl %ebp
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int $0x33
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popl %ebp
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andl $0xffff,%ebx
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andl $0xffff,%ecx
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andl $0xffff,%edx
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movl %ebx,__RESULT
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movl x,%eax
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movl %ecx,(%eax)
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movl y,%eax
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movl %edx,(%eax)
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end;
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end;
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Procedure SetMouseXRange (Min,Max:Longint);
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begin
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{$IFDEF MOUSECHECK}
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If (Not MouseFound) Then Exit;
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{$ENDIF}
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asm
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movl $7,%eax
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movl min,%ecx
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movl max,%edx
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pushl %ebp
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int $0x33
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popl %ebp
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end;
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end;
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Procedure SetMouseYRange (min,max:Longint);
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begin
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{$IFDEF MOUSECHECK}
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If (Not MouseFound) Then Exit;
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{$ENDIF}
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asm
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movl $8,%eax
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movl min,%ecx
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movl max,%edx
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pushl %ebp
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int $0x33
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popl %ebp
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end;
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end;
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|
||||
Procedure SetMouseWindow(x1,y1,x2,y2:Longint);
|
||||
Begin
|
||||
{$IFDEF MOUSECHECK}
|
||||
If (Not MouseFound) Then Exit;
|
||||
{$ENDIF}
|
||||
SetMouseXRange(x1,x2);
|
||||
SetMouseYRange(y1,y2);
|
||||
End;
|
||||
|
||||
Procedure SetMouseShape(ForeColor,BackColor,Ascii:Byte);
|
||||
Begin
|
||||
{$IFDEF MOUSECHECK}
|
||||
If (Not MouseFound) Then Exit;
|
||||
{$ENDIF}
|
||||
asm
|
||||
xorl %ebx,%ebx
|
||||
movl $0xa,%eax
|
||||
movl $0xffff,%ecx
|
||||
xorl %edx,%edx
|
||||
movb BackColor,%dh
|
||||
shlb $4,%dh
|
||||
addb ForeColor,%dh
|
||||
movb Ascii,%dl
|
||||
pushl %ebp
|
||||
int $0x33
|
||||
popl %ebp
|
||||
End;
|
||||
End;
|
||||
|
||||
Procedure SetMouseAscii(Ascii:byte);
|
||||
Begin
|
||||
{$IFDEF MOUSECHECK}
|
||||
If (Not MouseFound) Then Exit;
|
||||
{$ENDIF}
|
||||
asm
|
||||
xorl %ebx,%ebx
|
||||
movl $0xa,%eax
|
||||
movl $0xff00,%ecx
|
||||
xorl %edx,%edx
|
||||
movb Ascii,%dl
|
||||
pushl %ebp
|
||||
int $0x33
|
||||
popl %ebp
|
||||
End;
|
||||
End;
|
||||
|
||||
Procedure SetMouseHideWindow(x1,y1,x2,y2:Longint);
|
||||
Begin
|
||||
{$IFDEF MOUSECHECK}
|
||||
If (Not MouseFound) Then Exit;
|
||||
{$ENDIF}
|
||||
asm
|
||||
movl $0x0010,%eax
|
||||
movl x1,%ecx
|
||||
movl y1,%edx
|
||||
movl x2,%esi
|
||||
movl y2,%edi
|
||||
pushl %ebp
|
||||
int $0x33
|
||||
popl %ebp
|
||||
end;
|
||||
End;
|
||||
|
||||
Procedure SetMouseSpeed(Horizontal,Vertical:Longint);
|
||||
Begin
|
||||
{$IFDEF MOUSECHECK}
|
||||
If (Not MouseFound) Then Exit;
|
||||
{$ENDIF}
|
||||
asm
|
||||
movl $0x0f,%eax
|
||||
movl Horizontal,%ecx
|
||||
movl Vertical,%edx
|
||||
pushl %ebp
|
||||
int $0x33
|
||||
popl %ebp
|
||||
end;
|
||||
End;
|
||||
|
||||
Begin
|
||||
Check_Mouse;
|
||||
MouseFound := InitMouse;
|
||||
End.
|
||||
{
|
||||
$Log$
|
||||
Revision 1.4 1998-05-22 00:39:25 peter
|
||||
* go32v1, go32v2 recompiles with the new objects
|
||||
* remake3 works again with go32v2
|
||||
- removed some "optimizes" from daniel which were wrong
|
||||
Revision 1.5 1998-07-15 16:10:35 jonas
|
||||
* new mouse uni
|
||||
|
||||
Revision 1.3 1998/04/05 13:56:54 peter
|
||||
- fixed mouse to compile with $i386_att
|
||||
+ linux crt supports redirecting (not Esc-codes anymore)
|
||||
|
||||
Revision 1.2 1998/03/26 12:25:22 peter
|
||||
* integrated both mouse units
|
||||
|
||||
Revision 1.1.1.1 1998/03/25 11:18:41 root
|
||||
* Restored version
|
||||
|
||||
Revision 1.4 1998/03/24 15:53:12 peter
|
||||
* cleanup and doesn't give warnings when compiling
|
||||
|
||||
Revision 1.3 1998/01/26 11:56:24 michael
|
||||
+ Added log at the end
|
||||
|
||||
Revision 1.2
|
||||
date: 1997/12/01 12:15:45; author: michael; state: Exp; lines: +14 -12
|
||||
+ added copyright reference in header.
|
||||
|
||||
Revision 1.1
|
||||
date: 1997/11/27 08:33:49; author: michael; state: Exp;
|
||||
Initial revision
|
||||
|
||||
Revision 1.1.1.1
|
||||
date: 1997/11/27 08:33:49; author: michael; state: Exp; lines: +0 -0
|
||||
FPC RTL CVS start
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user