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+ added unit System.Terminal.View
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packages/fcl-fpterm/src/system.terminal.view.pas
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packages/fcl-fpterm/src/system.terminal.view.pas
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{ This file is part of fpterm - a terminal emulator, written in Free Pascal
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This unit defines the display of the terminal.
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Copyright (C) 2022, 2024 Nikolay Nikolov <nickysn@users.sourceforge.net>
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This library is free software; you can redistribute it and/or modify it
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under the terms of the GNU Library General Public License as published by
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the Free Software Foundation; either version 2 of the License, or (at your
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option) any later version with the following modification:
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As a special exception, the copyright holders of this library give you
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permission to link this library with independent modules to produce an
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executable, regardless of the license terms of these independent modules,and
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to copy and distribute the resulting executable under terms of your choice,
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provided that you also meet, for each linked independent module, the terms
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and conditions of the license of that module. An independent module is a
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module which is not derived from or based on this library. If you modify
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this library, you may extend this exception to your version of the library,
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but you are not obligated to do so. If you do not wish to do so, delete this
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exception statement from your version.
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This program is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License
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for more details.
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You should have received a copy of the GNU Library General Public License
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along with this library; if not, write to the Free Software Foundation,
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Inc., 51 Franklin Street - Fifth Floor, Boston, MA 02110-1335, USA.
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}
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unit System.Terminal.View;
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{$mode objfpc}{$H+}
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interface
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uses
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System.Terminal.Base;
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type
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{ TTerminalView }
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TTerminalView = class
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protected
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FReverseVideo: Boolean;
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function GetCursorX: Integer; virtual; abstract;
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function GetCursorY: Integer; virtual; abstract;
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function GetHeight: Integer; virtual; abstract;
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function GetWidth: Integer; virtual; abstract;
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procedure SetCell(Y, X: Integer; AValue: TCell); virtual; abstract;
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public
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constructor Create; virtual;
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procedure UpdateScreen; virtual; abstract;
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procedure IdleLoop; virtual; abstract;
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procedure HideCursor; virtual; abstract;
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procedure ShowCursor; virtual; abstract;
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procedure StartBlinkingCursor; virtual; abstract;
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procedure StopBlinkingCursor; virtual; abstract;
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procedure SetCursorPos(NewCursorX, NewCursorY: Integer); virtual; abstract;
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{ Requests the view to resize itself. Can be triggered in response to a
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CheckPendingResize call returning true, but also by other events, such as
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by certain ESC sequences (i.e. resize requested by the app). }
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function Resize(NewWidth, NewHeight: Integer): Boolean; virtual; abstract;
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{ Checks for a resize event, initiated by the view (for example, a window
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resize, initiated by the user, by resizing the console window with the
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mouse). }
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function CheckPendingResize(out NewWidth, NewHeight: Integer): Boolean; virtual; abstract;
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{ Returns the number of character cells needed for the display of the given string }
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function StringDisplayWidth(const S: UnicodeString): Integer; virtual; abstract;
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property CursorX: Integer read GetCursorX;
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property CursorY: Integer read GetCursorY;
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property Width: Integer read GetWidth;
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property Height: Integer read GetHeight;
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property Cell [Y, X: Integer]: TCell {read GetCell} write SetCell;
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property ReverseVideo: Boolean read FReverseVideo write FReverseVideo;
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end;
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implementation
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{ TTerminalView }
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constructor TTerminalView.Create;
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begin
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end;
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end.
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