* Fix compilation for targets that do not have variants

This commit is contained in:
Michaël Van Canneyt 2024-05-15 08:48:59 +02:00
parent 3d0cf17e5c
commit ac8fefbc2b
2 changed files with 5 additions and 1 deletions

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@ -0,0 +1,2 @@
PACKAGE_NAME=wasm-job
include ../build/Makefile.pkg

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@ -4,6 +4,7 @@ program fpmake;
uses {$ifdef unix}cthreads,{$endif} fpmkunit;
Var
P : TPackage;
T : TTarget;
@ -20,9 +21,10 @@ begin
P.Directory:=ADirectory;
{$endif ALLPACKAGES}
P.Version:='3.3.1';
P.OSes:= [atari,emx,gba,go32v2,msdos,nativent,nds,netware,netwlibc,os2,sinclairql,human68k,symbian,watcom,wii,win32,win64,wince,freertos,wasi]+AllUnixOSes -[QNX]+AllAmigaLikeOSes;
P.SourcePath.Add('src');
T:=P.Targets.AddUnit('job.shared.pas');
T:=P.Targets.AddUnit('job.stub.pas',AllCPUs-[wasm32],AllOSes);
T:=P.Targets.AddUnit('job.stub.pas',AllCPUs-[wasm32],P.OSes);
T.Dependencies.AddUnit('job.shared');
T:=P.Targets.AddUnit('job.js.pas',[wasm32],AllOSes);
T.Dependencies.AddUnit('job.shared');