+ Added support for 32-bit writing. Standard is still 24 bit.

This commit is contained in:
michael 2004-02-20 23:52:49 +00:00
parent 45aef562dd
commit b3f0b0984a

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@ -24,13 +24,15 @@ uses FPImage, classes, sysutils;
type
TFPWriterBMP = class (TFPCustomImageWriter)
private
BytesPerPixel:Integer;
procedure SetColorSize (AValue : byte);
protected
procedure InternalWrite (Stream:TStream; Img:TFPCustomImage); override;
public
constructor Create; override;
private
FBytesPerPixel : Byte;
procedure SetColorSize (AValue : Byte);
protected
function SaveHeader(Stream:TStream; Img: TFPCustomImage):boolean; virtual;
procedure InternalWrite (Stream:TStream; Img: TFPCustomImage); override;
public
constructor Create; override;
Property BytesPerPixel : Byte Read FBytesPerPixel Write SetColorSize;
end;
@ -38,103 +40,118 @@ implementation
uses BMPcomn;
Function FPColorToRGB(Const Color : TFPColor) : TColorRGB;
begin
With Result,Color do
begin
R:=(Red and $FF00) shr 8;
G:=(Green and $FF00) shr 8;
B:=(Blue and $FF00) shr 8;
end;
end;
Function FPColorToRGBA(Const Color : TFPColor) : TColorRGBA;
begin
With Result,Color do
begin
R:=(Red and $FF00) shr 8;
G:=(Green and $FF00) shr 8;
B:=(Blue and $FF00) shr 8;
A:=(Alpha and $FF00) shr 8;
end;
end;
constructor TFPWriterBMP.create;
begin
inherited create;
BytesPerPixel := 3
FBytesPerPixel:=3;
end;
procedure TFPWriterBMP.SetColorSize (AValue : byte);
begin
if AValue >= 3
then
BytesPerPixel := 3
else if AValue = 0
then
BytesPerPixel := 1
else
BytesPerPixel := AValue;
if (AValue>4) then
AValue:=4;
if (AValue<1) then
AValue:=1;
FBytesPerPixel:=AValue;
end;
function TFPWriterBMP.SaveHeader(Stream:TStream; Img : TFPCustomImage):boolean;
var
BFH:TBitMapFileHeader;
BFI:TBitMapInfoHeader;
begin
Result:=False;
with BFI do
begin
Size:=sizeof(TBitMapInfoHeader);
Width:=Img.Width;
Height:=Img.Height;
Planes:=1;
BitCount:=BytesPerPixel SHL 3;
Compression:=0;
SizeImage:=Width*Height;
XPelsPerMeter:=100;
YPelsPerMeter:=100;
ClrUsed:=0; // No palette yet.
ClrImportant:=0;
end;
with BFH do
begin
bfType:=BMmagic;//'BM'
bfOffset:=sizeof(TBitMapFileHeader)+sizeof(TBitMapInfoHeader);
bfReserved:=0;
bfSize:=bfOffset+BFI.SizeImage*BytesPerPixel;
end;
Stream.seek(0,soFromBeginning);
Stream.Write(bfh,sizeof(TBitMapFileHeader));
Stream.Write(bfi,sizeof(TBitMapInfoHeader));
Result:=true;
end;
procedure TFPWriterBMP.InternalWrite (Stream:TStream; Img:TFPCustomImage);
function SaveHeader(stream:TStream):boolean;
var
BFH:TBitMapFileHeader;
BFI:TBitMapInfoHeader;
begin
SaveHeader := false;
with BFI do
begin
Size:=sizeof(TBitMapInfoHeader);
Width:=Img.Width;
Height:=Img.Height;
Planes:=1;
BitCount:=BytesPerPixel SHL 3;
Compression:=0;
SizeImage:=Width*Height;
XPelsPerMeter:=100;
YPelsPerMeter:=100;
ClrUsed:=0;
ClrImportant:=0;
end;
with BFH do
begin
bfType:=BMmagic;//'BM'
bfOffset:=sizeof(TBitMapFileHeader)+sizeof(TBitMapInfoHeader);
bfReserved:=0;
bfSize:=bfOffset+BFI.SizeImage*BytesPerPixel;
end;
stream.seek(0,soFromBeginning);
stream.Write(bfh,sizeof(TBitMapFileHeader));
stream.Write(bfi,sizeof(TBitMapInfoHeader));
if(bfi.bitCount = 8)
then
begin
// stream.Write(Palet, bfh.bfOffset - 54);
end;
SaveHeader := true;
end;
var
Row,Coulumn,nBpLine,WriteSize:Integer;
aColor:TFPcolor;
{$IFDEF UseDynArray}
aLine:ARRAY OF TColorRGB;
{$ELSE UseDynArray}
aLine:^TColorRGB;
{$ENDIF UseDynArray}
begin
SaveHeader(Stream);
nBpLine:=Img.Width*SizeOf(TColorRGB);
WriteSize:=(nBpLine+3)AND $FFFFFFFC;//BMP needs evry line 4Bytes aligned
{$IFDEF UseDynArray}
SetLength(aLine,Img.Width+1);//3 extra byte for BMP 4Bytes alignement.
{$ELSE UseDynArray}
GetMem(aLine,(Img.Width+1)*SizeOf(TColorRGB));//3 extra byte for BMP 4Bytes alignement.
{$ENDIF UseDynArray}
for Row:=img.Height-1 downto 0 do
var
Row,Col,nBpLine,WriteSize:Integer;
aLine: PByte;
S : Integer;
begin
If Not (BytesPerPixel in [3,4]) then
Raise FPImageException.Create('Only 24 or 32 bit images are currently supported.');
SaveHeader(Stream,Img);
nBpLine:=Img.Width*BytesPerPixel;
WriteSize:=(nBpLine+3) AND $FFFFFFFC; //BMP needs evry line 4Bytes aligned
GetMem(aLine,(Img.Width+1)*BytesPerPixel);//3 extra byte for BMP 4Bytes alignement.
Try
for Row:=Img.Height-1 downto 0 do
begin
for Coulumn:=0 to img.Width-1 do
with aLine[Coulumn],aColor do
begin
aColor := img.colors[Coulumn,Row];
{Use only the high byte to convert the color}
R:=(Red and $FF00) shr 8;
G:=(Green and $FF00) shr 8;
B:=(Blue and $FF00) shr 8;
end;
Stream.Write(aLine{$IFNDEF UseDynArray}^{$ENDIF UseDynArray},WriteSize);
Case BytesPerPixel of
3 : for Col:=0 to img.Width-1 do
PColorRGB(aLine)[Col]:=FPColorToRGB(img.colors[Col,Row]);
4 : for Col:=0 to img.Width-1 do
PColorRGBA(aLine)[Col]:=FPColorToRGBA(img.colors[Col,Row]);
end;
Stream.Write(aLine[0],WriteSize);
end;
{$IFNDEF UseDynArray}
FreeMem(aLine,(Img.Width+1)*SizeOf(TColorRGB));
{$ENDIF UseDynArray}
end;
Finally
FreeMem(aLine);
end;
end;
initialization
ImageHandlers.RegisterImageWriter ('BMP Format', 'bmp', TFPWriterBMP);
end.
{
$Log$
Revision 1.5 2003-09-09 11:28:23 mazen
Revision 1.6 2004-02-20 23:52:49 michael
+ Added support for 32-bit writing. Standard is still 24 bit.
Revision 1.5 2003/09/09 11:28:23 mazen
* fixing copyright section in the file header
Revision 1.4 2003/09/08 14:08:48 mazen