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Makes IntersectRect more robust. See bug #17722
git-svn-id: trunk@16224 -
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@ -344,20 +344,25 @@ end;
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function IntersectRect(var Rect : TRect;const R1,R2 : TRect) : Boolean;
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function IntersectRect(var Rect : TRect;const R1,R2 : TRect) : Boolean;
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var
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lR1, lR2: TRect;
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begin
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// We copy the parameter to a local variables to avoid problems
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// when passing the same rectangle in the var and const parameters.
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// See http://bugs.freepascal.org/view.php?id=17722
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lR1 := R1;
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lR2 := R2;
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Rect := lR1;
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if lR2.Left > lR1.Left then
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Rect.Left := lR2.Left;
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if lR2.Top > R1.Top then
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Rect.Top := lR2.Top;
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if lR2.Right < R1.Right then
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Rect.Right := lR2.Right;
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if lR2.Bottom < R1.Bottom then
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Rect.Bottom := lR2.Bottom;
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begin
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Rect:=R1;
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with R2 do
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begin
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if Left>R1.Left then
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Rect.Left:=Left;
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if Top>R1.Top then
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Rect.Top:=Top;
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if Right<R1.Right then
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Rect.Right:=Right;
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if Bottom<R1.Bottom then
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Rect.Bottom:=Bottom;
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end;
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if IsRectEmpty(Rect) then
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if IsRectEmpty(Rect) then
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begin
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begin
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FillChar(Rect,SizeOf(Rect),0);
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FillChar(Rect,SizeOf(Rect),0);
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