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<?xml version="1.0" encoding="ISO8859-1"?>
<fpdoc-descriptions>
<!--
$Id$
This file is part of the FPC documentation.
Copyright (C) 1997, by Michael Van Canneyt
The FPC documentation is free text; you can redistribute it and/or
modify it under the terms of the GNU Library General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
The FPC Documentation is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with the FPC documentation; see the file COPYING.LIB. If not,
write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
-->
<package name="rtl">
<module name="crt">
<short>CRT - Turbo Pascal screen and keyboard handling unit</short>
<!-- \FPCexampledir{crtex} -->
<descr>
<p>
This chapter describes the <var>CRT</var> unit for Free Pascal, both under dos
linux and Windows. The unit was first written for dos by Florian klaempfl.
The unit was ported to linux by Mark May and enhanced by Michael Van Canneyt
and Peter Vreman. It works on the linux console, and in xterm and rxvt windows
under X-Windows. The functionality for both is the same, except that under
linux the use of an early implementation (versions 0.9.1 and earlier of the
compiler) the crt unit automatically cleared the screen at program startup.
</p>
<p>
There are some caveats when using the CRT unit:
</p>
<ul>
<li> Programs using the CRT unit will <em> not</em> be usable when input/output
is being redirected on the command-line.
</li>
<li> For similar reasons they are not usable as CGI-scripts for use with a
webserver.
</li>
<li> The use of the CRT unit and the graph unit may not always be supported.
</li>
<li> On linux or other unix OSes , executing other programs that expect
special terminal behaviour (using one of the special functions in the linux
unit) will not work. The terminal is set in RAW mode, which will destroy
most terminal emulation settings.
</li>
</ul>
</descr>
<element name="Black">
<short>Black color attribute</short>
</element>
<element name="Blue">
<short>Blue color attribute</short>
</element>
<element name="Green">
<short>Green color attribute</short>
</element>
<element name="Cyan">
<short>Cyan color attribute</short>
</element>
<element name="Red">
<short>Red color attribute</short>
</element>
<element name="Magenta">
<short>Magenta color attribute</short>
</element>
<element name="Brown">
<short>Brown color attribute</short>
</element>
<element name="LightGray">
<short>Light gray color attribute</short>
</element>
<element name="DarkGray">
<short>Dark gray color attribute</short>
</element>
<element name="LightBlue">
<short>Light Blue color attribute</short>
</element>
<element name="LightGreen">
<short>Light green color attribute</short>
</element>
<element name="LightCyan">
<short>Light cyan color attribute</short>
</element>
<element name="LightRed">
<short>Light red color attribute</short>
</element>
<element name="LightMagenta">
<short>Light magenta color attribute</short>
</element>
<element name="Yellow">
<short>Yellow color attribute</short>
</element>
<element name="White">
<short>White color attribute</short>
</element>
<element name="Blink">
<short>Blink attribute</short>
</element>
<element name="TextAttr">
<short>Mask to filter text attribute</short>
<descr>
The <var>TextAttr</var> variable controls the attributes with which characters
are written to screen.
</descr>
</element>
<element name="TextChar">
<short>Text character used when filling</short>
</element>
<element name="CheckBreak">
<short>Check for CTRL-Break keystroke. Not used.</short>
</element>
<element name="CheckEOF">
<short>Check for EOF on standard input. Not used.</short>
</element>
<element name="CheckSnow">
<short>Check snow on CGA screens. Not used.</short>
</element>
<element name="DirectVideo">
<short>Use direct video access. DOS only</short>
<descr>
The <var>DirectVideo</var> variable controls the writing to the screen. If it is
<var>True</var>, the the cursor is set via direct port access. If <var>False</var>,
then the BIOS is used. This is defined under dos only.
</descr>
</element>
<element name="LastMode">
<short>Last screen mode.</short>
<descr>
The <var>Lastmode</var> variable tells you which mode was last selected for the
screen. It is defined on DOS only.
</descr>
</element>
<element name="WindMin">
<short>Minimum window dimension</short>
</element>
<element name="WindMax">
<short>Maximum window dimension</short>
</element>
<element name="WindMaxX">
<short>Maximum window X size</short>
</element>
<element name="WindMaxY">
<short>Maximum window Y size</short>
</element>
<element name="WindMinX">
<short>Minimum window X size</short>
</element>
<element name="WindMinY">
<short>Minimum window Y size</short>
</element>
<element name="ScreenWidth">
<short>Current screen width</short>
</element>
<element name="ScreenHeight">
<short>Current screen height.</short>
</element>
<element name="bw40">
<short>40 columns black and white screen mode.</short>
</element>
<element name="co40">
<short>40 columns color screen mode.</short>
</element>
<element name="c40">
<short>40 columns color screen mode.</short>
</element>
<element name="bw80">
<short>80 columns black and white screen mode.</short>
</element>
<element name="co80">
<short>80 columns color screen mode.</short>
</element>
<element name="c80">
<short>80 columns color screen mode.</short>
</element>
<element name="mono">
<short>Monochrome screen mode (hercules screens)</short>
</element>
<element name="Font8x8">
<short>Internal ROM font mode</short>
</element>
<element name="ConsoleMaxX" skip="1"/>
<element name="ConsoleMaxY" skip="1"/>
<element name="Flushing" skip="1"/>
<element name="PConsoleBuf" skip="1"/>
<element name="TCharAttr" skip="1"/>
<element name="TConsoleBuf" skip="1"/>
<element name="ConsoleBuf" skip="1"/>
<element name="AssignCrt">
<short>Assign file to CRT.</short>
<descr>
<var>AssignCrt</var> Assigns a file <var>F</var> to the console. Everything written to
the file <var>F</var> goes to the console instead. If the console contains a window,
everything is written to the window instead.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="Window"/>
</seealso>
<example file="crtex/ex1"/>
</element>
<element name="CursorBig">
<short>Show big cursor</short>
<descr>
<var>CursorBig</var> makes the cursor a big rectangle.
Not implemented on unixes.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="CursorOn"/>
<link id="CursorOff"/>
</seealso>
</element>
<element name="ClrEol">
<short>Clear from cursor position till end of line.</short>
<descr>
<var>ClrEol</var> clears the current line, starting from the cursor position, to the
end of the window. The cursor doesn't move
</descr>
<errors>
None.
</errors>
<seealso>
<link id="DelLine"/>
<link id="InsLine"/>
<link id="ClrScr"/>
</seealso>
<example file="crtex/ex9"/>
</element>
<element name="ClrScr">
<short>Clear current window.</short>
<descr>
<var>ClrScr</var> clears the current window (using the current colors),
and sets the cursor in the top left
corner of the current window.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="Window"/>
</seealso>
<example file="crtex/ex8"/>
</element>
<element name="CursorOff">
<short>Hide cursor</short>
<descr>
<var>CursorOff</var> switches the cursor off (i.e. the cursor is no
longer visible). Not implemented on unixes.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="CursorOn"/>
<link id="CursorBig"/>
</seealso>
</element>
<element name="CursorOn">
<short>Display cursor</short>
<descr>
<var>CursorOn</var> switches the cursor on. Not implemented on unixes.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="CursorBig"/>
<link id="CursorOff"/>
</seealso>
</element>
<element name="Delay">
<short>Delay program execution.</short>
<descr>
<var>Delay</var> waits a specified number of milliseconds. The number of specified
seconds is an approximation, and may be off a lot, if system load is high.
</descr>
<errors>
None
</errors>
<seealso>
<link id="Sound"/>
<link id="NoSound"/>
</seealso>
<example file="crtex/ex15"/>
</element>
<element name="DelLine">
<short>Delete line at cursor position.</short>
<descr>
<var>DelLine</var> removes the current line. Lines following the current line are
scrolled 1 line up, and an empty line is inserted at the bottom of the
current window. The cursor doesn't move.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="ClrEol"/>
<link id="InsLine"/>
<link id="ClrScr"/>
</seealso>
<example file="crtex/ex11"/>
</element>
<element name="GotoXY">
<short>Set cursor position on screen.</short>
<descr>
<var>GotoXY</var> positions the cursor at <var>(X,Y)</var>, <var>X</var> in horizontal, <var>Y</var> in
vertical direction relative to the origin of the current window. The origin
is located at <var>(1,1)</var>, the upper-left corner of the window.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="WhereX"/>
<link id="WhereY"/>
<link id="Window"/>
</seealso>
<example file="crtex/ex6"/>
</element>
<element name="HighVideo">
<short>Switch to highlighted text mode</short>
<descr>
<var>HighVideo</var> switches the output to highlighted text. (It sets the high
intensity bit of the video attribute)
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TextColor"/>
<link id="TextBackground"/>
<link id="LowVideo"/>
<link id="NormVideo"/>
</seealso>
<example file="crtex/ex14"/>
</element>
<element name="InsLine">
<short>Insert an empty line at cursor position</short>
<descr>
<var>InsLine</var> inserts an empty line at the current cursor position.
Lines following the current line are scrolled 1 line down,
causing the last line to disappear from the window.
The cursor doesn't move.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="ClrEol"/>
<link id="DelLine"/>
<link id="ClrScr"/>
</seealso>
<example file="crtex/ex10"/>
</element>
<element name="KeyPressed">
<short>Check if there is a keypress in the keybuffer</short>
<descr>
<var>Keypressed</var> scans the keyboard buffer and sees if a key has
been pressed. If this is the case, <var>True</var> is returned. If not,
<var>False</var> is returned. The <var>Shift, Alt, Ctrl</var> keys are not reported.
The key is not removed from the buffer, and can hence still be read after
the <var>KeyPressed</var> function has been called.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="ReadKey"/>
</seealso>
<example file="crtex/ex2"/>
</element>
<element name="LowVideo">
<short>Switch to low intensity colors.</short>
<descr>
<p>
<var>LowVideo</var> switches the output to non-highlighted text. (It clears the high
intensity bit of the video attribute)
</p>
<p>
For an example, see <link id="HighVideo"/>
</p>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TextColor"/>
<link id="TextBackground"/>
<link id="HighVideo"/>
<link id="NormVideo"/>
</seealso>
</element>
<element name="NormVideo">
<short>Return to normal (startup) modus</short>
<descr>
<p>
<var>NormVideo</var> switches the output to the defaults, read at startup. (The
defaults are read from the cursor position at startup)
</p>
<p>
For an example, see <link id="HighVideo"/>
</p>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TextColor"/>
<link id="TextBackground"/>
<link id="LowVideo"/>
<link id="HighVideo"/>
</seealso>
</element>
<element name="NoSound">
<short>Stop system speaker</short>
<descr>
<var>NoSound</var> stops the speaker sound.
This call is not supported on all operating systems.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="Sound"/>
</seealso>
<example file="crtex/ex16"/>
</element>
<element name="ReadKey">
<short>Read key from keybuffer</short>
<descr>
<p>
<var>ReadKey</var> reads 1 key from the keyboard buffer, and returns this.
If an extended or function key has been pressed, then the zero ASCII code is
returned. You can then read the scan code of the key with a second ReadKey
call.
</p>
<p>
Key mappings under Linux can cause the wrong key to be
reported by <var>ReadKey</var>, so caution is needed when using
<var>ReadKey</var>.
</p>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="KeyPressed"/>
</seealso>
<example file="crtex/ex3"/>
</element>
<element name="Sound">
<short>Sound system speaker</short>
<descr>
<var>Sound</var> sounds the speaker at a frequency of <var>hz</var>. Under Windows,
a system sound is played and the frequency parameter is ignored.
On other operating systems, this routine may not be implemented.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="NoSound"/>
</seealso>
</element>
<element name="TextBackground">
<short>Set text background</short>
<descr>
<var>TextBackground</var> sets the background color to <var>CL</var>. <var>CL</var> can be one of the
predefined color constants.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TextColor"/>
<link id="HighVideo"/>
<link id="LowVideo"/>
<link id="NormVideo"/>
</seealso>
<example file="crtex/ex13"/>
</element>
<element name="TextColor">
<short>Set text color</short>
<descr>
<var>TextColor</var> sets the foreground color to <var>CL</var>. <var>CL</var> can be one of the
predefined color constants.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="TextBackground"/>
<link id="HighVideo"/>
<link id="LowVideo"/>
<link id="NormVideo"/>
</seealso>
<example file="crtex/ex12"/>
</element>
<element name="TextMode">
<short>Set screen mode.</short>
<descr>
<p>
<var>TextMode</var> sets the textmode of the screen (i.e. the number of lines
and columns of the screen). The lower byte is use to set the VGA text mode.
</p>
<p>
This procedure is only implemented on dos.
</p>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="Window"/>
</seealso>
</element>
<element name="WhereX">
<short>Return X (horizontal) cursor position</short>
<descr>
<var>WhereX</var> returns the current X-coordinate of the cursor, relative to the
current window. The origin is <var>(1,1)</var>, in the upper-left corner of the
window.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="GotoXY"/>
<link id="WhereY"/>
<link id="Window"/>
</seealso>
<example file="crtex/ex7"/>
</element>
<element name="WhereY">
<short>Return Y (vertical) cursor position</short>
<descr>
<var>WhereY</var> returns the current Y-coordinate of the cursor, relative to the
current window. The origin is <var>(1,1)</var>, in the upper-left corner of the
window.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="GotoXY"/>
<link id="WhereX"/>
<link id="Window"/>
</seealso>
<example file="crtex/ex7"/>
</element>
<element name="Window">
<short>Create new window on screen.</short>
<descr>
<var>Window</var> creates a window on the screen, to which output will be sent.
<var>(X1,Y1)</var> are the coordinates of the upper left corner of the window,
<var>(X2,Y2)</var> are the coordinates of the bottom right corner of the window.
These coordinates are relative to the entire screen, with the top left
corner equal to <var>(1,1)</var>.
Further coordinate operations, except for the next Window call,
are relative to the window's top left corner.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="GotoXY"/>
<link id="WhereX"/>
<link id="WhereY"/>
<link id="ClrScr"/>
</seealso>
<example file="crtex/ex5"/>
</element>
</module>
</package>
</fpdoc-descriptions>

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<?xml version="1.0" encoding="ISO8859-1"?>
<fpdoc-descriptions>
<!--
$Id$
This file is part of the FPC documentation.
Copyright (C) 1997, by Michael Van Canneyt
The FPC documentation is free text; you can redistribute it and/or
modify it under the terms of the GNU Library General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
The FPC Documentation is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with the FPC documentation; see the file COPYING.LIB. If not,
write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
-->
<package name="rtl">
<module name="mouse">
<short>Mouse event handling unit</short>
<!-- \FPCexampledir{mouseex} -->
<descr>
The <file>Mouse</file> unit implements a platform independent mouse handling
interface. It is implemented identically on all platforms supported by
Free Pascal and can be enhanced with custom drivers, should this be needed.
It is intended to be used only in text-based screens, for instance in
conjunction with the keyboard and video unit. No support for graphical
screens is implemented, and there are (currently) no plans to implement
this.
</descr>
<element name="errMouseBase">
<short>Base for mouse error codes.</short>
</element>
<element name="errMouseInitError">
<short>Mouse initialization error</short>
</element>
<element name="errMouseNotImplemented">
<short>Mouse driver not implemented.</short>
</element>
<element name="MouseActionDown">
<short>Mouse button down event signal.</short>
</element>
<element name="MouseActionUp">
<short>Mouse button up event signal.</short>
</element>
<element name="MouseActionMove">
<short>Mouse cursor move event signal.</short>
</element>
<element name="MouseLeftButton">
<short>Left mouse button event.</short>
</element>
<element name="MouseRightButton">
<short>Right mouse button event.</short>
</element>
<element name="MouseMiddleButton">
<short>Middle mouse button event.</short>
</element>
<element name="MouseEventBufSize">
<short>Mouse event buffer size</short>
<descr>
The mouse unit has a mechanism to buffer mouse events. This
constant defines the size of the event buffer.
</descr>
</element>
<element name="PMouseEvent">
<short>Pointer to <link id="TMouseEvent"/> record.</short>
</element>
<element name="TMouseEvent">
<short>Mouse event reporting record.</short>
<descr>
<p>
The <var>TMouseEvent</var> is the central type of the mouse unit, it is used
to describe all mouse events.
</p>
<p>
The <var>Buttons</var> field describes which buttons were down when the event
occurred. The <var>x,y</var> fields describe where the event occurred on the
screen. The <var>Action</var> describes what action was going on when the event
occurred. The <var>Buttons</var> and <var>Action</var> field can be examined using the
constants defined in the unit interface.
</p>
</descr>
<seealso>
<link id="GetMouseEvent"/>
<link id="PollMouseEvent"/>
<link id="PutMouseEvent"/>
</seealso>
</element>
<element name="TMouseEvent.X">
<short>Horizontal position of mouse cursor.</short>
</element>
<element name="TMouseEvent.Y">
<short>Vertical position of mouse cursor.</short>
</element>
<element name="TMouseEvent.Buttons">
<short>Pressed buttons at time of event.
</short>
</element>
<element name="TMouseEvent.Action">
<short>Type of event.</short>
</element>
<element name="TMouseDriver">
<short>Mouse driver structure</short>
<descr>
The <var>TMouseDriver</var> record is used to implement a mouse driver in the
<link id="SetMouseDriver"/> function. Its fields must be filled in before
calling the <link id="SetMouseDriver"/> function.
</descr>
<seealso>
<link id="SetMouseDriver"/>
</seealso>
</element>
<element name="TMouseDriver.UseDefaultQueue">
<short>Should the default event queue mechanism be used.</short>
</element>
<element name="TMouseDriver.InitDriver">
<short>Called when the driver must be initialized</short>
</element>
<element name="TMouseDriver.DoneDriver">
<short>Called when the driver will be unloaded.</short>
</element>
<element name="TMouseDriver.DetectMouse">
<short>Function called when the mouse must be detected.</short>
</element>
<element name="TMouseDriver.ShowMouse">
<short>Function called when the mouse cursor must be shown.</short>
</element>
<element name="TMouseDriver.HideMouse">
<short>Function called when the mouse cursor must be hidden.</short>
</element>
<element name="TMouseDriver.GetMouseX">
<short>Called to get the mouse cursors horizontal position.</short>
</element>
<element name="TMouseDriver.GetMouseY">
<short>Called to get the mouse cursors vertical position.</short>
</element>
<element name="TMouseDriver.GetMouseButtons">
<short>Called to get the currently pressed mouse buttons.</short>
</element>
<element name="TMouseDriver.SetMouseXY">
<short>Called when the current mouse position must be set.</short>
</element>
<element name="TMouseDriver.GetMouseEvent">
<short>Called to get the next mouse event. Waits if needed.</short>
</element>
<element name="TMouseDriver.PollMouseEvent">
<short>Called to get the next mouse event. Does not wait.</short>
</element>
<element name="TMouseDriver.PutMouseEvent">
<short>Called to put a mouse event back in the queue.</short>
</element>
<element name="MouseIntFlag">
<short>Internal mouse flag</short>
<descr>This variable keeps track of the last known internal mouse state. Do not use.</descr>
</element>
<element name="MouseButtons">
<short>Mouse button state</short>
<descr>This variable keeps track of the last known mouse button state. Do not use.</descr>
</element>
<element name="MouseWhereX">
<short>Mouse cursor horizontal position</short>
<descr>This variable keeps track of the last known cursor position. Do not use.</descr>
</element>
<element name="MouseWhereY">
<short>Mouse cursor vertical position</short>
<descr>This variable keeps track of the last known cursor position. Do not use.</descr>
</element>
<element name="DetectMouse">
<short>Detect the presence of a mouse.</short>
<descr>
<p>
<var>DetectMouse</var> detects whether a mouse is attached to the system or not.
If there is no mouse, then zero is returned. If a mouse is attached, then
the number of mouse buttons is returnead.
</p>
<p>
This function should be called after the mouse driver was initialized.
</p>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="InitMouse"/>
<link id="DoneMouse"/>,
</seealso>
<example file="mouseex/ex1"/>
</element>
<element name="DoneMouse">
<short>Deinitialize mouse driver.</short>
<descr>
<p>
<var>DoneMouse</var> De-initializes the mouse driver. It cleans up any memory
allocated when the mouse was initialized, or removes possible mouse hooks
from memory. The mouse functions will not work after <var>DoneMouse</var> was
called. If <var>DoneMouse</var> is called a second time, it will exit at once.
<var>InitMouse</var> should be called before <var>DoneMouse</var> can be called again.
</p>
<p>
For an example, see most other mouse functions.
</p>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="DetectMouse"/>
<link id="InitMouse"/>
</seealso>
</element>
<element name="GetMouseButtons">
<short>Get the state of the mouse buttons</short>
<descr>
<p>
<var>GetMouseButtons</var> returns the current button state of the mouse, i.e.
it returns a or-ed combination of the following constants:
</p>
<dl>
<dt>MouseLeftButton</dt>
<dd> When the left mouse button is held down.
</dd>
<dt>MouseRightButton</dt>
<dd> When the right mouse button is held down.
</dd>
<dt>MouseMiddleButton</dt>
<dd> When the middle mouse button is held down.
</dd>
</dl>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="GetMouseEvent"/>
<link id="GetMouseX"/>
<link id="GetMouseY"/>
</seealso>
<example file="mouseex/ex2"/>
</element>
<element name="GetMouseDriver">
<short>Get a copy of the currently active mouse driver.</short>
<descr>
<p>
<var>GetMouseDriver</var> returns the currently set mouse driver. It can be used
to retrieve the current mouse driver, and override certain callbacks.
</p>
<p>
A more detailed explanation about getting and setting mouse drivers can be found in
<link id="mousedrv"/>.
</p>
<p>
For an example, see the section on writing a custom mouse driver,
<link id="mousedrv"/>
</p>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="SetMouseDriver"/>
</seealso>
</element>
<element name="GetMouseEvent">
<short>Get next mouse event from the queue.</short>
<descr>
<p>
<var>GetMouseEvent</var> returns the next mouse event (a movement, button press or
button release), and waits for one if none is available in the queue.
</p>
<p>
Some mouse drivers can implement a mouse event queue which can hold multiple
events till they are fetched. Others don't, and in that case, a one-event
queue is implemented for use with <link id="PollMouseEvent"/>.
</p>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="GetMouseButtons"/>
<link id="GetMouseX"/>
<link id="GetMouseY"/>
</seealso>
</element>
<element name="GetMouseX">
<short>Query the current horizontal position of the mouse cursor.</short>
<descr>
<var>GetMouseX</var> returns the current <var>X</var> position of the mouse. <var>X</var> is
measured in characters, starting at 0 for the left side of the screen.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="GetMouseButtons"/>
<link id="GetMouseEvent"/>
<link id="GetMouseY"/>
</seealso>
<example file="mouseex/ex4"/>
</element>
<element name="GetMouseY">
<short>Query the current vertical position of the mouse cursor.</short>
<descr>
<p>
<var>GetMouseY</var> returns the current <var>Y</var> position of the mouse. <var>Y</var> is
measured in characters, starting at 0 for the top of the screen.
</p>
<p>
For an example, see <link id="GetMouseX"/>
</p>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="GetMouseButtons"/>
<link id="GetMouseEvent"/>
<link id="GetMouseX"/>
</seealso>
</element>
<element name="HideMouse">
<short>Hide the mouse cursor.</short>
<descr>
<var>HideMouse</var> hides the mouse cursor. This may or may not be implemented
on all systems, and depends on the driver.
</descr>
<errors>
None.
</errors>
<seealso>
<link id="ShowMouse"/>
</seealso>
<example file="mouseex/ex5"/>
</element>
<element name="InitMouse">
<short>Initialize the FPC mouse driver.</short>
<descr>
<p>
<var>InitMouse</var> Initializes the mouse driver. This will allocate any data
structures needed for the mouse to function. All mouse functions can be
used after a call to <var>InitMouse</var>.
</p>
<p>
A call to <var>InitMouse</var> must always be followed by a call to <link id="DoneMouse"/>
at program exit. Failing to do so may leave the mouse in an unusable state,
or may result in memory leaks.
</p>
<p>
For an example, see most other functions.
</p>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="DoneMouse"/>
<link id="DetectMouse"/>
</seealso>
</element>
<element name="PollMouseEvent">
<short>Query next mouse event. Do not wait if none available.</short>
<descr>
<p>
<var>PollMouseEvent</var> checks whether a mouse event is available, and
returns it in <var>MouseEvent</var> if one is found. The function result is
<var>True</var> in that case. If no mouse event is pending, the function result
is <var>False</var>, and the contents of <var>MouseEvent</var> is undefined.
</p>
<p>
Note that after a call to <var>PollMouseEvent</var>, the event should still
be removed from the mouse event queue with a call to <var>GetMouseEvent</var>.
</p>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="GetMouseEvent"/>
<link id="PutMouseEvent"/>
</seealso>
</element>
<element name="PutMouseEvent">
<short>Put a mouse event in the venet queue.</short>
<descr>
<p>
<var>PutMouseEvent</var> adds <var>MouseEvent</var> to the input queue. The next
call to <link id="GetMouseEvent"/> or <var>PollMouseEvent</var> will then return
<var>MouseEvent</var>.
</p>
<p>
Please note that depending on the implementation the mouse event queue
can hold only one value.
</p>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="GetMouseEvent"/>
<link id="PollMouseEvent"/>
</seealso>
</element>
<element name="SetMouseDriver">
<short>Set a new mouse driver.</short>
<descr>
<p>
<var>SetMouseDriver</var> sets the mouse driver to <var>Driver</var>. This function
should be called before <link id="InitMouse"/> is called, or after <var>DoneMouse</var>
is called. If it is called after the mouse has been initialized, it does
nothing.
</p>
<p>
For more information on setting the mouse driver, <link id="mousedrv"/>.
</p>
<p>
For an example, see <link id="mousedrv"/>
</p>
</descr>
<errors>
</errors>
<seealso>
<link id="InitMouse"/>
<link id="DoneMouse"/>
<link id="GetMouseDriver"/>
</seealso>
</element>
<element name="SetMouseXY">
<short>Set the mouse cursor position.</short>
<descr>
<var>SetMouseXY</var> places the mouse cursor on <var>X,Y</var>. X and Y are zero
based character coordinates: <var>0,0</var> is the top-left corner of the screen,
and the position is in character cells (i.e. not in pixels).
</descr>
<errors>
None.
</errors>
<seealso>
<link id="GetMouseX"/>
<link id="GetMouseY"/>
</seealso>
<example file="mouseex/ex7"/>
</element>
<element name="ShowMouse">
<short>Show the mouse cursor.</short>
<descr>
<p>
<var>ShowMouse</var> shows the mouse cursor if it was previously hidden. The
capability to hide or show the mouse cursor depends on the driver.
</p>
<p>
For an example, see <link id="HideMouse"/>
</p>
</descr>
<errors>
None.
</errors>
<seealso>
<link id="HideMouse"/>
</seealso>
</element>
<topic name="mousedrv">
<short>Writing a custom mouse driver</short>
<descr>
<p>
The <file>mouse</file> unit has support for adding a custom mouse driver. This can be
used to add support for mouses not supported by the standard Free Pascal driver,
but also to enhance an existing driver for instance to log mouse events or
to implement a record and playback function.
</p>
<p>
The following unit shows how a mouse driver can be enhanced by adding some
logging capabilities to the driver.
</p>
</descr>
<example file="mouseex/logmouse"/>
</topic>
</module>
</package>
</fpdoc-descriptions>

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