* softfpu cleanup: use Pascal boolean types where appropriate, use 64-bit overload of shift64RightJamming() to simplify things.

git-svn-id: trunk@28280 -
This commit is contained in:
sergei 2014-07-30 23:39:10 +00:00
parent 66aca1b104
commit cf2b4a4dbd

View File

@ -132,15 +132,6 @@ TYPE
2: (dummy : double);
end;
int64rec = record
case byte of
1: (low,high : bits32);
// force the record to be aligned like a double
// else *_to_double will fail for cpus like sparc
// and avoid expensive unpacking/packing operations
2: (dummy : int64);
end;
floatx80 = record
case byte of
1: (low : qword;high : word);
@ -167,15 +158,6 @@ TYPE
2: (dummy : double);
end;
int64rec = record
case byte of
1: (high,low : bits32);
// force the record to be aligned like a double
// else *_to_double will fail for cpus like sparc
// and avoid expensive unpacking/packing operations
2: (dummy : int64);
end;
floatx80 = record
case byte of
1: (high : word;low : qword);
@ -604,14 +586,14 @@ end;
function roundAndPackInt32( zSign: flag; absZ : bits64): int32;
var
roundingMode: TFPURoundingMode;
roundNearestEven: flag;
roundNearestEven: boolean;
roundIncrement, roundBits: int8;
z: int32;
begin
roundingMode := softfloat_rounding_mode;
roundNearestEven := ord( roundingMode = float_round_nearest_even );
roundNearestEven := (roundingMode = float_round_nearest_even);
roundIncrement := $40;
if ( roundNearestEven=0 ) then
if not roundNearestEven then
begin
if ( roundingMode = float_round_to_zero ) then
begin
@ -632,7 +614,7 @@ begin
end;
roundBits := absZ and $7F;
absZ := ( absZ + roundIncrement ) shr 7;
absZ := absZ and not( ord( ( roundBits xor $40 ) = 0 ) and roundNearestEven );
absZ := absZ and not( ord( ( roundBits xor $40 ) = 0 ) and ord(roundNearestEven) );
z := absZ;
if ( zSign<>0 ) then
z := - z;
@ -2423,19 +2405,14 @@ Binary Floating-Point Arithmetic.
Function roundAndPackFloat32( zSign : Flag; zExp : Int16; zSig : Bits32 ) : float32;
Var
roundingMode : TFPURoundingMode;
roundNearestEven : Flag;
roundNearestEven : boolean;
roundIncrement, roundBits : BYTE;
IsTiny : Flag;
IsTiny : boolean;
Begin
roundingMode := softfloat_rounding_mode;
if (roundingMode = float_round_nearest_even) then
Begin
roundNearestEven := Flag(TRUE);
end
else
roundNearestEven := Flag(FALSE);
roundNearestEven := (roundingMode = float_round_nearest_even);
roundIncrement := $40;
if ( Boolean(roundNearestEven) = FALSE) then
if not roundNearestEven then
Begin
if ( roundingMode = float_round_to_zero ) Then
Begin
@ -2466,23 +2443,22 @@ Function roundAndPackFloat32( zSign : Flag; zExp : Int16; zSig : Bits32 ) : floa
if ( zExp < 0 ) then
Begin
isTiny :=
flag(( softfloat_detect_tininess = float_tininess_before_rounding )
( softfloat_detect_tininess = float_tininess_before_rounding )
OR ( zExp < -1 )
OR ( (zSig + roundIncrement) < $80000000 ));
OR ( (zSig + roundIncrement) < $80000000 );
shift32RightJamming( zSig, - zExp, zSig );
zExp := 0;
roundBits := zSig AND $7F;
if ( (isTiny = flag(TRUE)) and (roundBits<>0) ) then
if ( isTiny and (roundBits<>0) ) then
float_raise( float_flag_underflow );
End;
End;
if ( roundBits )<> 0 then
set_inexact_flag;
zSig := ( zSig + roundIncrement ) shr 7;
zSig := zSig AND not bits32( bits32( ( roundBits XOR $40 ) = 0 ) and roundNearestEven );
zSig := zSig AND not bits32( bits32( ( roundBits XOR $40 ) = 0 ) and ord(roundNearestEven) );
if ( zSig = 0 ) then zExp := 0;
roundAndPackFloat32 := packFloat32( zSign, zExp, zSig );
exit;
End;
{*
@ -5761,7 +5737,6 @@ var
zSign : flag;
absA : uint64;
shiftCount: int8;
intval : int64rec;
Begin
if ( a = 0 ) then
begin
@ -5785,14 +5760,7 @@ Begin
begin
shiftCount := shiftCount + 7;
if ( shiftCount < 0 ) then
begin
intval.low := int64rec(AbsA).low;
intval.high := int64rec(AbsA).high;
shift64RightJamming( intval.high, intval.low, - shiftCount,
intval.high, intval.low);
int64rec(absA).low := intval.low;
int64rec(absA).high := intval.high;
end
shift64RightJamming( absA, - shiftCount, absA )
else
absA := absA shl shiftCount;
int64_to_float32.float32:=roundAndPackFloat32( zSign, $9C - shiftCount, absA );
@ -5807,38 +5775,28 @@ End;
*----------------------------------------------------------------------------*}
function qword_to_float32( a: qword ): float32rec; compilerproc;
var
zSign : flag;
absA : uint64;
shiftCount: int8;
intval : int64rec;
Begin
if ( a = 0 ) then
begin
qword_to_float32.float32 := 0;
exit;
end;
zSign := flag(FALSE);
absA := a;
shiftCount := countLeadingZeros64( absA ) - 40;
if ( 0 <= shiftCount ) then
begin
qword_to_float32.float32:= packFloat32( zSign, $95 - shiftCount, absA shl shiftCount );
qword_to_float32.float32:= packFloat32( 0, $95 - shiftCount, absA shl shiftCount );
end
else
begin
shiftCount := shiftCount + 7;
if ( shiftCount < 0 ) then
begin
intval.low := int64rec(AbsA).low;
intval.high := int64rec(AbsA).high;
shift64RightJamming( intval.high, intval.low, - shiftCount,
intval.high, intval.low);
int64rec(absA).low := intval.low;
int64rec(absA).high := intval.high;
end
shift64RightJamming( absA, - shiftCount, absA )
else
absA := absA shl shiftCount;
qword_to_float32.float32:=roundAndPackFloat32( zSign, $9C - shiftCount, absA );
qword_to_float32.float32:=roundAndPackFloat32( 0, $9C - shiftCount, absA );
end;
End;
@ -5851,33 +5809,19 @@ End;
function qword_to_float64( a: qword ): float64;
{$ifdef fpc}[public,Alias:'QWORD_TO_FLOAT64'];compilerproc;{$endif}
var
zSign : flag;
float_result : float64;
AbsA : bits64;
shiftcount : int8;
zSig0, zSig1 : bits32;
Begin
if ( a = 0 ) then
Begin
packFloat64( 0, 0, 0, 0, result );
exit;
end;
zSign := flag(FALSE);
AbsA := a;
shiftCount := countLeadingZeros64( absA ) - 11;
shiftCount := countLeadingZeros64( a ) - 11;
if ( 0 <= shiftCount ) then
Begin
absA := absA shl shiftcount;
zSig0:=int64rec(absA).high;
zSig1:=int64rec(absA).low;
End
a := a shl shiftcount
else
Begin
shift64Right( int64rec(absA).high, int64rec(absA).low,
- shiftCount, zSig0, zSig1 );
End;
packFloat64( zSign, $432 - shiftCount, zSig0, zSig1, float_result );
qword_to_float64:= float_result;
a := a shr (-shiftCount);
result := packFloat64( 0, $432 - shiftCount, a );
End;
@ -5891,10 +5835,8 @@ function int64_to_float64( a: int64 ): float64;
{$ifdef fpc}[public,Alias:'INT64_TO_FLOAT64'];compilerproc;{$endif}
var
zSign : flag;
float_result : float64;
AbsA : bits64;
shiftcount : int8;
zSig0, zSig1 : bits32;
Begin
if ( a = 0 ) then
Begin
@ -5908,18 +5850,10 @@ Begin
AbsA := a;
shiftCount := countLeadingZeros64( absA ) - 11;
if ( 0 <= shiftCount ) then
Begin
absA := absA shl shiftcount;
zSig0:=int64rec(absA).high;
zSig1:=int64rec(absA).low;
End
absA := absA shl shiftcount
else
Begin
shift64Right( int64rec(absA).high, int64rec(absA).low,
- shiftCount, zSig0, zSig1 );
End;
packFloat64( zSign, $432 - shiftCount, zSig0, zSig1, float_result );
int64_to_float64:= float_result;
absA := absA shr (-shiftcount);
result := packFloat64( zSign, $432 - shiftCount, absA );
End;