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* in the go32v2 video unit, do not check MouseIsVisible, but instead call
directly HideMouse/ShowMouse. It's safe to always call them, because the int 33h mouse driver maintains a hide counter, so it will keep the cursor hidden if it was already hidden. Additionally, when the cursor is drawn by the int 33h mouse driver, the value in the MouseIsVisible variable is actually wrong, because it doesn't take into account the hide counter maintained by the mouse driver. git-svn-id: trunk@28980 -
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@ -194,12 +194,8 @@ begin
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end;
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procedure SysUpdateScreen(Force: Boolean);
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var
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Is_Mouse_Vis: boolean;
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begin
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Is_Mouse_Vis := MouseIsVisible; {MouseIsVisible is from Mouse unit}
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if Is_Mouse_Vis then
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HideMouse;
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HideMouse;
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if not force then
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begin
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asm
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@ -221,8 +217,7 @@ begin
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dosmemput(videoseg,0,videobuf^,VideoBufSize);
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move(videobuf^,oldvideobuf^,VideoBufSize);
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end;
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if Is_Mouse_Vis then
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ShowMouse;
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ShowMouse;
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end;
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Procedure DoSetVideoMode(Params: Longint);
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