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* Do not implicitly load Variants unit when compiling units. Doing so is mostly waste of time, and introduces unwanted build dependencies. It is enough to set uf_uses_variants flag for units, and examine these flags when compiling program/library. Resolves #24880.
git-svn-id: trunk@25269 -
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@ -195,20 +195,24 @@ implementation
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procedure maybeloadvariantsunit;
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var
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hp : tmodule;
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load : boolean;
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begin
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{ Do we need the variants unit? Skip this
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for VarUtils unit for bootstrapping }
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if (current_module.flags and uf_uses_variants=0) or
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(current_module.modulename^='VARUTILS') then
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exit;
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{ Must not be called for units }
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if current_module.is_unit then
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InternalError(2013081601);
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{ Variants unit already loaded? }
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load:=(current_module.flags and uf_uses_variants)<>0;
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hp:=tmodule(loaded_units.first);
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while assigned(hp) do
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begin
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if hp.modulename^='VARIANTS' then
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exit;
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if (hp.flags and uf_uses_variants)<>0 then
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load:=true;
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hp:=tmodule(hp.next);
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end;
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if (not load) then
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exit;
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{ Variants unit is not loaded yet, load it now }
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Message(parser_w_implicit_uses_of_variants_unit);
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AddUnit('variants');
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@ -1158,9 +1162,6 @@ type
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{ if an Objective-C module, generate rtti and module info }
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MaybeGenerateObjectiveCImageInfo(current_module.globalsymtable,current_module.localsymtable);
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{ do we need to add the variants unit? }
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maybeloadvariantsunit;
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{ generate rtti/init tables }
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write_persistent_type_info(current_module.globalsymtable,true);
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write_persistent_type_info(current_module.localsymtable,false);
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