For more detailed documentation please see the API reference found in the 'api-reference' directory (as well as online on the official PTCPas website). This will explain the basics of creating a simple graphics application using PTC for FPC. :) (If you aren't familiar with Delphi classes and interfaces, please refer to the Free Pascal Reference guide, Chapter 6 - Classes and Chapter 7 - Interfaces.) There are 3 interfaces you should get familiar with: IPTCFormat, IPTCSurface and IPTCConsole. Ok, what is IPTCFormat? It basically describes a pixel format. To create a pixel format for 32 bpp use: var Format: IPTCFormat; begin Format := TPTCFormatFactory.CreateNew(32, $FF0000, $FF00, $FF); 32 is the number of bits per pixel. (Only formats with 8, 16, 24 and 32 bits per pixel are supported). $FF0000, $FF00 and $FF are the red, green and blue masks. Note that you no longer need to call Format.Free. The object is reference counted and will be freed automatically when it's no longer needed. This also applies to all the other PTC objects created by their TPTC*Factory.CreateNew methods. Now, when you have created your favourite pixel format, you should create a surface: var Surface: IPTCSurface; begin Surface := TPTCSurfaceFactory.CreateNew(320, 200, Format); This will create a buffer in RAM to hold a single 320x200 frame in the given format. Note that surfaces, created by TPTCSurfaceFactory.CreateNew are always created in normal RAM, not video RAM, so it's not a problem if your video card doesn't have enough memory for it, or doesn't support the exact resolution that you requested. You just create a IPTCConsole and open it in whatever mode is supported by the hardware and then PTC will blit the image stored in IPTCSurface to the console, doing any conversions that are necessary (i.e. converting to another pixel format, stretch the image to another resolution, etc...). How to use this IPTCConsole? Easy! First create it: var Console: IPTCConsole; begin Console := TPTCConsoleFactory.CreateNew; This still doesn't do anything, just allocates memory and initializes stuff. Then you switch to the desired mode: Console.Open('Hello, world!', 320, 200, Format); Note that if your hardware doesn't support the requested mode, PTC will try to switch to the best mode. If (for example) your card doesn't support 320x200 in 32bpp, only in 16bpp, PTC will (probably) switch to that mode. To see the actual mode that PTC has set use these properties: Console.Width Console.Height and Console.Format Ok, now that you have created an IPTCSurface and opened an IPTCConsole, what to do next? Draw stuff... The lock function of IPTCSurface will give you a pointer to its internal buffer. ptr := Surface.Lock; Now you can draw your frame in the buffer, pointed by ptr. Note that this buffer is guaranteed to be in the format and resolution you requested. When you're done you have to unlock the surface and copy it to the console: Surface.Unlock; Surface.Copy(Console); Console.Update; The Surface.Copy(Console) will do the conversion (if necessary) to the actual mode. Console.Update will actually show the new frame (if the console driver supports multiple video pages and you have enough video RAM for that, etc... :) ). See the example programs for additional details. (keyboard and mouse input, high resolution timers - they're pretty much straightforward) Enjoy! Nikolay Nikolov