{ %NORUN } program tw37286; {$mode objfpc} var preShiftWorldDx: LongInt; WorldDx: LongInt; playWidth: LongInt; procedure ShiftWorld(Dir: LongInt); inline; begin preShiftWorldDx:= WorldDx; WorldDx:= WorldDx + LongInt(Dir * LongInt(playWidth)); end; begin ShiftWorld(-1); end.