# This is the definition file for all GL mesa stuff %COPY_INTERFACE %END #===================================================================== # Procedures and functions #===================================================================== %PROCS // GL_MESA_window_pos glWindowPos2iMESA: procedure(x, y: LongInt); glWindowPos2sMESA: procedure(x, y: ShortInt); glWindowPos2fMESA: procedure(x, y: Single); glWindowPos2dMESA: procedure(x, y: Double); glWindowPos2ivMESA: procedure(var p: LongInt); glWindowPos2svMESA: procedure(var p: ShortInt); glWindowPos2fvMESA: procedure(var p: Single); glWindowPos2dvMESA: procedure(var p: Double); glWindowPos3iMESA: procedure(x, y, z: LongInt); glWindowPos3sMESA: procedure(x, y, z: ShortInt); glWindowPos3fMESA: procedure(x, y, z: Single); glWindowPos3dMESA: procedure(x, y, z: Double); glWindowPos3ivMESA: procedure(var p: LongInt); glWindowPos3svMESA: procedure(var p: ShortInt); glWindowPos3fvMESA: procedure(var p: Single); glWindowPos3dvMESA: procedure(var p: Double); glWindowPos4iMESA: procedure(x, y, z, w: LongInt); glWindowPos4sMESA: procedure(x, y, z, w: ShortInt); glWindowPos4fMESA: procedure(x, y, z, w: Single); glWindowPos4dMESA: procedure(x, y, z, w: Double); glWindowPos4ivMESA: procedure(var p: LongInt); glWindowPos4svMESA: procedure(var p: ShortInt); glWindowPos4fvMESA: procedure(var p: Single); glWindowPos4dvMESA: procedure(var p: Double); // GL_MESA_resize_buffers glResizeBuffersMESA: procedure; %END