# This is the definition file for all GL 1.1 stuff %COPY_INTERFACE const // GL 1.1 texturing GL_PROXY_TEXTURE_1D = $8063; GL_PROXY_TEXTURE_2D = $8064; GL_TEXTURE_PRIORITY = $8066; GL_TEXTURE_RESIDENT = $8067; GL_TEXTURE_BINDING_1D = $8068; GL_TEXTURE_BINDING_2D = $8069; GL_TEXTURE_INTERNAL_FORMAT = $1003; // Internal texture formats (GL 1.1) GL_ALPHA4 = $803B; GL_ALPHA8 = $803C; GL_ALPHA12 = $803D; GL_ALPHA16 = $803E; GL_LUMINANCE4 = $803F; GL_LUMINANCE8 = $8040; GL_LUMINANCE12 = $8041; GL_LUMINANCE16 = $8042; GL_LUMINANCE4_ALPHA4 = $8043; GL_LUMINANCE6_ALPHA2 = $8044; GL_LUMINANCE8_ALPHA8 = $8045; GL_LUMINANCE12_ALPHA4 = $8046; GL_LUMINANCE12_ALPHA12 = $8047; GL_LUMINANCE16_ALPHA16 = $8048; GL_INTENSITY = $8049; GL_INTENSITY4 = $804A; GL_INTENSITY8 = $804B; GL_INTENSITY12 = $804C; GL_INTENSITY16 = $804D; GL_R3_G3_B2 = $2A10; GL_RGB4 = $804F; GL_RGB5 = $8050; GL_RGB8 = $8051; GL_RGB10 = $8052; GL_RGB12 = $8053; GL_RGB16 = $8054; GL_RGBA2 = $8055; GL_RGBA4 = $8056; GL_RGB5_A1 = $8057; GL_RGBA8 = $8058; GL_RGB10_A2 = $8059; GL_RGBA12 = $805A; GL_RGBA16 = $805B; %END #===================================================================== # Procedures and functions #===================================================================== %PROCS // Miscellaneous glEnableClientState: procedure(cap: GLenum); glDisableClientState: procedure(cap: GLenum); glPushClientAttrib: procedure(mask: GLbitfield); glPopClientAttrib: procedure; // Drawing Functions glIndexub: procedure(c: Byte); glIndexubv: procedure(var c: Byte); // Vertex Arrays glVertexPointer: procedure(size: LongInt; AType: GLenum; stride: LongInt; var ptr); glNormalPointer: procedure(AType: GLenum; stride: LongInt; var ptr); glColorPointer: procedure(size: LongInt; AType: GLenum; stride: LongInt; var ptr); glIndexPointer: procedure(AType: GLenum; stride: LongInt; var ptr); glTexCoordPointer: procedure(size: LongInt; AType: GLenum; stride: LongInt; var ptr); glEdgeFlagPointer: procedure(stride: LongInt; var ptr); glGetPointerv: procedure(pname: GLenum; var params: Pointer); glArrayElement: procedure(i: LongInt); glDrawArrays: procedure(mode: GLenum; first, count: LongInt); glDrawElements: procedure(mode: GLenum; count: Integer; AType: GLenum; var indices); glInterleavedArrays: procedure(format: GLenum; stride: LongInt; var pointer); // Texture Mapping glGenTextures: procedure(n: LongInt; var textures: LongWord); glDeleteTextures: procedure(n: LongInt; var textures: LongWord); glBindTexture: procedure(target: GLenum; texture: LongWord); glPrioritizeTextures: procedure(n: LongInt; var textures: LongWord; var priorities: GLclampf); glAreTexturesResident: function(n: LongInt; var textures: LongWord; var residences: Boolean): Boolean; glIsTexture: function(texture: LongWord): Boolean; glTexSubImage1D: procedure(target: GLenum; level, xoffset, width: LongInt; format, AType: GLenum; var pixels); glTexSubImage2D: procedure(target: GLenum; level, xoffset, yoffset, width, height: LongInt; format, AType: GLenum; var pixels); glCopyTexImage1D: procedure(target: GLenum; level: LongInt; format: GLenum; x, y, width, border: LongInt); glCopyTexImage2D: procedure(target: GLenum; level: LongInt; format: GLenum; x, y, width, height, border: LongInt); glCopyTexSubImage1D: procedure(target: GLenum; level, xoffset, x, y, width: LongInt); glCopyTexSubImage2D: procedure(target: GLenum; level, xoffset, yoffset, x, y, width, height: LongInt); %END