# # build tool script for generation of OpenGL units # # === file format description === # - any empty line is ignored # - aything preceeded with a #, *, ; and ' is a comment # - sections can be 'common' or be made of a target file name # - common sections define general strings, but only # the value of TARGET_DIR is really important for the build # - filename sections contain one key for the template name to be used # plus some key definitons that describe the rules of how to insert # generated data. # - a key is structured like this: # key_name, key_rule [,optional_parameters] # - the following key rules exist and will create somewhat like this: # IG = Ignore: # TX = InsertText: # IF = Interface: [line from option1] # PD = ProcDynamic: [line from option1] [option2] [//comment in line] # PS = ProcStatic: [swapped proc from option1] [option2] [//comment] # PL = ProcLoaders: [function name from line in opt1] # := GetProc([option2], '[function name from opt1]'); # TX, IF, PD and PL use first optional parameter as the def file name. # the rule PD has second optional parameter that modifys the function. # the rule PL has second optional parameter for import lib/dll name string. # ==== Win32 static linking ==== [common] TOOL_NAME = c_gen_win32_s TARGET_TEXT = Win32 TARGET_DIR = ../win32/ [gl_sl.pp] TEMPLATE=gl_w32s.tem KEY=GLDeclsIF10, IF, gl10.def KEY=GLProcsPS10, PS, gl10.def, ogl_dll; KEY=GLDeclsIF10Ext, IF, gl10ext.def KEY=GLProcsPS10Ext, PS, gl10ext.def, ogl_dll; KEY=GLDeclsIF10SGI, IF, gl10sgi.def KEY=GLProcsPS10SGI, PS, gl10sgi.def, ogl_dll; KEY=GLDeclsIF10Mesa, IF, gl10mesa.def KEY=GLProcsPS10Mesa, PS, gl10mesa.def, ogl_dll; KEY=GLDeclsIF11, IF, gl11.def KEY=GLProcsPS11, PS, gl11.def, ogl_dll; KEY=GLDeclsIF12, IF, gl12.def KEY=GLProcsPS12, PS, gl12.def, ogl_dll; [glu_sl.pp] TEMPLATE=glu_w32s.tem KEY=GLUDeclsIF, IF, glu.def KEY=GLUProcsPS, PS, glu.def, glu_dll; [glut_sl.pp] TEMPLATE=glut_w32s.tem KEY=GLUTDeclsIF, IF, glut.def KEY=GLUTProcsPS, PS, glut.def, glut_dll; [glaux_sl.pp] TEMPLATE=glaux_w32s.tem KEY=GLAUXDeclsIF, IF, glaux.def KEY=GLAUXProcsPS, PS, glaux.def, glaux_dll; [glx_sl.pp] TEMPLATE=glx_w32s.tem KEY=GLXDeclsIF, IF, glx.def KEY=GLXProcsPS, PS, glx.def, glx_dll;