{ $Id$ Translation of the GLUT headers for FreePascal Copyright (C) 1999 Sebastian Guenther Version for static linking in Win32 environment by Alexander Stohr. Latest change: 1999-11-13 Further information: GLUT is a powerful toolkit for programming multiplatform OpenGL applications. It was designed by Mark J. Kilgard while working for SGI, he is now working for nVidia. } { this translation of the c header files is done by Sebastian Guenther 1999 } { version for static linking for Win32 platforms done by Alexander Stohr 1999 } {$MODE delphi} {You have to enable Macros (compiler switch "-Sm") for compiling this unit! This is necessary for supporting different platforms with different calling conventions via a single unit.} unit GLUT_SL; { version which does statically linking } interface uses GL_SL; {x$DEFINE GLUT_GAME} {enable if you need game mode sub api} {$MACRO ON} {$IFDEF Win32} {$DEFINE glut_dll := external 'glut32.dll'} {$DEFINE glut_callback := cdecl} {$DEFINE extdecl := } {$ELSE} {$MESSAGE Unsupported platform.} {$ENDIF} const // Display mode bit masks GLUT_RGB = 0; GLUT_RGBA = GLUT_RGB; GLUT_INDEX = 1; GLUT_SINGLE = 0; GLUT_DOUBLE = 2; GLUT_ACCUM = 4; GLUT_ALPHA = 8; GLUT_DEPTH = 16; GLUT_STENCIL = 32; GLUT_MULTISAMPLE = 128; GLUT_STEREO = 256; GLUT_LUMINANCE = 512; // Mouse buttons GLUT_LEFT_BUTTON = 0; GLUT_MIDDLE_BUTTON = 1; GLUT_RIGHT_BUTTON = 2; // Mouse button state GLUT_DOWN = 0; GLUT_UP = 1; // Keys ### // Enter / exit state GLUT_LEFT = 0; GLUT_ENTERED = 1; // Menu usage state GLUT_MENU_NOT_IN_USE = 0; GLUT_MENU_IN_USE = 1; // Visibility state GLUT_NOT_VISIBLE = 0; GLUT_VISIBLE = 1; // Window status state GLUT_HIDDEN = 0; GLUT_FULLY_RETAINED = 1; GLUT_PARTIALLY_RETAINED = 2; GLUT_FULLY_COVERED = 3; // Color index component selection values GLUT_RED = 0; GLUT_GREEN = 1; GLUT_BLUE = 2; // Layers for use GLUT_NORMAL = 0; GLUT_OVERLAY = 1; // Bitmap stuff### // glutGet parameters GLUT_WINDOW_X = 100; GLUT_WINDOW_Y = 101; GLUT_WINDOW_WIDTH = 102; GLUT_WINDOW_HEIGHT = 103; GLUT_WINDOW_BUFFER_SIZE = 104; GLUT_WINDOW_STENCIL_SIZE = 105; GLUT_WINDOW_DEPTH_SIZE = 106; GLUT_WINDOW_RED_SIZE = 107; GLUT_WINDOW_GREEN_SIZE = 108; GLUT_WINDOW_BLUE_SIZE = 109; GLUT_WINDOW_ALPHA_SIZE = 110; GLUT_WINDOW_ACCUM_RED_SIZE = 111; GLUT_WINDOW_ACCUM_GREEN_SIZE = 112; GLUT_WINDOW_ACCUM_BLUE_SIZE = 113; GLUT_WINDOW_ACCUM_ALPHA_SIZE = 114; GLUT_WINDOW_DOUBLEBUFFER = 115; GLUT_WINDOW_RGBA = 116; GLUT_WINDOW_PARENT = 117; GLUT_WINDOW_NUM_CHILDREN = 118; GLUT_WINDOW_COLORMAP_SIZE = 119; GLUT_WINDOW_NUM_SAMPLES = 120; GLUT_WINDOW_STEREO = 121; GLUT_WINDOW_CURSOR = 122; GLUT_SCREEN_WIDTH = 200; GLUT_SCREEN_HEIGHT = 201; GLUT_SCREEN_WIDTH_MM = 202; GLUT_SCREEN_HEIGHT_MM = 203; GLUT_MENU_NUM_ITEMS = 300; GLUT_DISPLAY_MODE_POSSIBLE = 400; GLUT_INIT_WINDOW_X = 500; GLUT_INIT_WINDOW_Y = 501; GLUT_INIT_WINDOW_WIDTH = 502; GLUT_INIT_WINDOW_HEIGHT = 503; GLUT_INIT_DISPLAY_MODE = 504; GLUT_ELAPSED_TIME = 700; GLUT_WINDOW_FORMAT_ID = 123; // glutDeviceGet parameters GLUT_HAS_KEYBOARD = 600; GLUT_HAS_MOUSE = 601; GLUT_HAS_SPACEBALL = 602; GLUT_HAS_DIAL_AND_BUTTON_BOX = 603; GLUT_HAS_TABLET = 604; GLUT_NUM_MOUSE_BUTTONS = 605; GLUT_NUM_SPACEBALL_BUTTONS = 606; GLUT_NUM_BUTTON_BOX_BUTTONS = 607; GLUT_NUM_DIALS = 608; GLUT_NUM_TABLET_BUTTONS = 609; GLUT_DEVICE_IGNORE_KEY_REPEAT = 610; GLUT_DEVICE_KEY_REPEAT = 611; GLUT_HAS_JOYSTICK = 612; GLUT_OWNS_JOYSTICK = 613; GLUT_JOYSTICK_BUTTONS = 614; GLUT_JOYSTICK_AXES = 615; GLUT_JOYSTICK_POLL_RATE = 616; // glutLayerGet parameters GLUT_OVERLAY_POSSIBLE = 800; GLUT_LAYER_IN_USE = 801; GLUT_HAS_OVERLAY = 802; GLUT_TRANSPARENT_INDEX = 803; GLUT_NORMAL_DAMAGED = 804; GLUT_OVERLAY_DAMAGED = 805; // glutVideoResizeGet parameters GLUT_VIDEO_RESIZE_POSSIBLE = 900; GLUT_VIDEO_RESIZE_IN_USE = 901; GLUT_VIDEO_RESIZE_X_DELTA = 902; GLUT_VIDEO_RESIZE_Y_DELTA = 903; GLUT_VIDEO_RESIZE_WIDTH_DELTA = 904; GLUT_VIDEO_RESIZE_HEIGHT_DELTA= 905; GLUT_VIDEO_RESIZE_X = 906; GLUT_VIDEO_RESIZE_Y = 907; GLUT_VIDEO_RESIZE_WIDTH = 908; GLUT_VIDEO_RESIZE_HEIGHT = 909; // glutGetModifiers return mask GLUT_ACTIVE_SHIFT = 1; GLUT_ACTIVE_CTRL = 2; GLUT_ACTIVE_ALT = 4; // Cursor stuff ### // GLUT window callback sub-API type TGlutDisplayFunc = procedure; extdecl TGlutReshapeFunc = procedure(width, height: Integer); extdecl TGlutTimerFunc = procedure(value: Integer); extdecl TGlutKeyboardFunc = procedure(key: char;x,y:Integer); extdecl TGlutIdleFunc = procedure; extdecl TGlutVisibilityFunc = procedure(state:Integer); extdecl // GLUT game mode sub-API {$ifdef GLUT_GAME} // glutGameModeGet const GLUT_GAME_MODE_ACTIVE = 0; GLUT_GAME_MODE_POSSIBLE = 1; GLUT_GAME_MODE_WIDTH = 2; GLUT_GAME_MODE_HEIGHT = 3; GLUT_GAME_MODE_PIXEL_DEPTH = 4; GLUT_GAME_MODE_REFRESH_RATE = 5; GLUT_GAME_MODE_DISPLAY_CHANGED= 6; {$endif GLUT_GAME} // GLUT initialization sub-API procedure glutInit(argcp: PInteger; argv: PPChar); glut_dll; procedure glutInitDisplayMode(mode: LongWord); glut_dll; procedure glutInitDisplayString(AString: PChar); glut_dll; procedure glutInitWindowPosition(x, y: Integer); glut_dll; procedure glutInitWindowSize(width, height: Integer); glut_dll; procedure glutMainLoop; glut_dll; // GLUT window sub-API function glutCreateWindow(title: PChar): Integer; glut_dll; function glutCreateSubWindow(win, x, y, width, height: Integer): Integer; glut_dll; procedure glutDestroyWindow(win: Integer); glut_dll; procedure glutPostRedisplay; glut_dll; procedure glutPostWindowRedisplay(win: Integer); glut_dll; procedure glutSwapBuffers; glut_dll; function glutGetWindow: Integer; glut_dll; procedure glutSetWindow(win: Integer); glut_dll; procedure glutSetWindowTitle(title: PChar); glut_dll; procedure glutSetIconTitle(title: PChar); glut_dll; procedure glutPositionWindow(x, y: Integer); glut_dll; procedure glutReshapeWindow(width, height: Integer); glut_dll; procedure glutPopWindow; glut_dll; procedure glutPushWindow; glut_dll; procedure glutIconifyWindow; glut_dll; procedure glutShowWindow; glut_dll; procedure glutHideWindow; glut_dll; procedure glutFullScreen; glut_dll; procedure glutSetCursor(cursor: Integer); glut_dll; procedure glutWarpPointer(x, y: Integer); glut_dll; //overlays ### //menus ### // GLUT window callback sub-API procedure glutDisplayFunc(func: TGlutDisplayFunc); glut_dll; procedure glutReshapeFunc(func: TGlutReshapeFunc); glut_dll; procedure glutTimerFunc(millis: LongWord; func: TGlutTimerFunc; value: longint); glut_dll; procedure glutKeyboardFunc(func: TGlutKeyboardFunc); glut_dll; procedure glutIdleFunc(func: TGlutIdleFunc); glut_dll; procedure glutVisibilityFunc(func: TGlutVisibilityFunc); glut_dll; // GLUTAPI void APIENTRY glutDisplayFunc(void (GLUTCALLBACK * func)(void)); // GLUTAPI void APIENTRY glutReshapeFunc(void (GLUTCALLBACK * func)(int width, int height)); // GLUTAPI void APIENTRY glutKeyboardFunc(void (GLUTCALLBACK * func)(unsigned char key, int x, int y)); // GLUTAPI void APIENTRY glutMouseFunc(void (GLUTCALLBACK * func)(int button, int state, int x, int y)); // GLUTAPI void APIENTRY glutMotionFunc(void (GLUTCALLBACK * func)(int x, int y)); // GLUTAPI void APIENTRY glutPassiveMotionFunc(void (GLUTCALLBACK * func)(int x, int y)); // GLUTAPI void APIENTRY glutEntryFunc(void (GLUTCALLBACK * func)(int state)); // GLUTAPI void APIENTRY glutVisibilityFunc(void (GLUTCALLBACK * func)(int state)); // GLUTAPI void APIENTRY glutIdleFunc(void (GLUTCALLBACK * func)(void)); // GLUTAPI void APIENTRY glutTimerFunc(unsigned int millis, void (GLUTCALLBACK * func)(int value), int value); // GLUTAPI void APIENTRY glutMenuStateFunc(void (GLUTCALLBACK * func)(int state)); // GLUTAPI void APIENTRY glutSpecialFunc(void (GLUTCALLBACK * func)(int key, int x, int y)); // GLUTAPI void APIENTRY glutSpaceballMotionFunc(void (GLUTCALLBACK * func)(int x, int y, int z)); // GLUTAPI void APIENTRY glutSpaceballRotateFunc(void (GLUTCALLBACK * func)(int x, int y, int z)); // GLUTAPI void APIENTRY glutSpaceballButtonFunc(void (GLUTCALLBACK * func)(int button, int state)); // GLUTAPI void APIENTRY glutButtonBoxFunc(void (GLUTCALLBACK * func)(int button, int state)); // GLUTAPI void APIENTRY glutDialsFunc(void (GLUTCALLBACK * func)(int dial, int value)); // GLUTAPI void APIENTRY glutTabletMotionFunc(void (GLUTCALLBACK * func)(int x, int y)); // GLUTAPI void APIENTRY glutTabletButtonFunc(void (GLUTCALLBACK * func)(int button, int state, int x, int y)); // GLUTAPI void APIENTRY glutMenuStatusFunc(void (GLUTCALLBACK * func)(int status, int x, int y)); // GLUTAPI void APIENTRY glutOverlayDisplayFunc(void (GLUTCALLBACK * func)(void)); // GLUTAPI void APIENTRY glutWindowStatusFunc(void (GLUTCALLBACK * func)(int state)); // GLUTAPI void APIENTRY glutKeyboardUpFunc(void (GLUTCALLBACK * func)(unsigned char key, int x, int y)); // GLUTAPI void APIENTRY glutSpecialUpFunc(void (GLUTCALLBACK * func)(int key, int x, int y)); // GLUTAPI void APIENTRY glutJoystickFunc(void (GLUTCALLBACK * func)(unsigned int buttonMask, int x, int y, int z), int pollInterval) // GLUT color index sub-API procedure glutSetColor(index: Integer; red, green, blue: Single); glut_dll; function glutGetColor(ndx, component: Integer): Single; glut_dll; procedure glutCopyColormap(win: Integer); glut_dll; // GLUT state retrieval sub-API function glutGet(AType: GLEnum): Integer; glut_dll; function glutDeviceGet(AType: GLEnum): Integer; glut_dll; function glutExtensionSupported(name: PChar): Integer; glut_dll; function glutGetModifiers: Integer; glut_dll; function glutLayerGet(AType: GLEnum): Integer; glut_dll; // fonts ### // pre-built models ### // video resize ### // debugging ### // device control ### // GLUT game mode sub-API {$ifdef GLUT_GAME} glut_dll; procedure glutGameModeString(AString: PChar); glut_dll; function glutEnterGameMode: Integer; glut_dll; procedure glutLeaveGameMode; glut_dll; function glutGameModeGet(mode: GLEnum): Integer; glut_dll; {$endif GLUT_GAME} glut_dll; implementation {begin{of init} end. { $Log$ Revision 1.3 2000-10-01 22:17:59 peter * new bounce demo Revision 1.1.2.2 2000/10/01 22:12:28 peter * new demo }