{ IHX (Intel Hex format) to TZX (ZX Spectrum tape file format) convertor tool This file contains various definitions, constants and utility functions for dealing with BASIC programs on the ZX Spectrum. Copyright (C) 2020 Nikolay Nikolov This source is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. A copy of the GNU General Public License is available on the World Wide Web at . You can also obtain it by writing to the Free Software Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA 02110-1335, USA. } unit zxbasic; {$mode objfpc}{$H+} interface uses Classes, SysUtils; const { the ZX BASIC special keyword character set } BC_RND = #165; { RND } BC_INKEYS = #166; { INKEY$ } BC_PI = #167; { PI } BC_FN = #168; { FN } BC_POINT = #169; { POINT } BC_SCREENS = #170; { SCREEN$ } BC_ATTR = #171; { ATTR } BC_AT = #172; { AT } BC_TAB = #173; { TAB } BC_VALS = #174; { VAL$ } BC_CODE = #175; { CODE } BC_VAL = #176; { VAL } BC_LEN = #177; { LEN } BC_SIN = #178; { SIN } BC_COS = #179; { COS } BC_TAN = #180; { TAN } BC_ASN = #181; { ASN } BC_ACS = #182; { ACS } BC_ATN = #183; { ATN } BC_LN = #184; { LN } BC_EXP = #185; { EXP } BC_INT = #186; { INT } BC_SOR = #187; { SOR } BC_SGN = #188; { SGN } BC_ABS = #189; { ABS } BC_PEEK = #190; { PEEK } BC_IN = #191; { IN } BC_USR = #192; { USR } BC_STRS = #193; { STR$ } BC_CHRS = #194; { CHR$ } BC_NOT = #195; { NOT } BC_BIN = #196; { BIN } BC_OR = #197; { OR } BC_AND = #198; { AND } BC_LE = #199; { <= } BC_GE = #200; { >= } BC_NEQ = #201; { <> } BC_LINE = #202; { LINE } BC_THEN = #203; { THEN } BC_TO = #204; { TO } BC_STEP = #205; { STEP } BC_DEF_FN = #206; { DEF FN } BC_CAT = #207; { CAT } BC_FORMAT = #208; { FORMAT } BC_MOVE = #209; { MOVE } BC_ERASE = #210; { ERASE } BC_OPEN = #211; { OPEN } BC_CLOSE = #212; { CLOSE } BC_MERGE = #213; { MERGE } BC_VERIFY = #214; { VERIFY } BC_BEEP = #215; { BEEP } BC_CIRCLE = #216; { CIRCLE } BC_INK = #217; { INK } BC_PAPER = #218; { PAPER } BC_FLASH = #219; { FLASH } BC_BRIGHT = #220; { BRIGHT } BC_INVERSE = #221; { INVERSE } BC_OVER = #222; { OVER } BC_OUT = #223; { OUT } BC_LPRINT = #224; { LPRINT } BC_LLIST = #225; { LLIST } BC_STOP = #226; { STOP } BC_READ = #227; { READ } BC_DATA = #228; { DATA } BC_RESTORE = #229; { RESTORE } BC_NEW = #230; { NEW } BC_BORDER = #231; { BORDER } BC_CONTINUE = #232; { CONTINUE } BC_DIM = #233; { DIM } BC_REM = #234; { REM } BC_FOR = #235; { FOR } BC_GO_TO = #236; { GO TO } BC_GO_SUB = #237; { GO SUB } BC_INPUT = #238; { INPUT } BC_LOAD = #239; { LOAD } BC_LIST = #240; { LIST } BC_LET = #241; { LET } BC_PAUSE = #242; { PAUSE } BC_NEXT = #243; { NEXT } BC_POKE = #244; { POKE } BC_PRINT = #245; { PRINT } BC_PLOT = #246; { PLOT } BC_RUN = #247; { RUN } BC_SAVE = #248; { SAVE } BC_RANDOMIZE = #249; { RANDOMIZE } BC_IF = #250; { IF } BC_CLS = #251; { CLS } BC_DRAW = #252; { DRAW } BC_CLEAR = #253; { CLEAR } BC_RETURN = #254; { RETURN } BC_COPY = #255; { COPY } function BAS_EncodeNumber(N: Integer): ansistring; function BAS_EncodeNumber(N: Real): ansistring; function BAS_EncodeLine(LineNr: Integer; const Line: string): ansistring; implementation function BAS_EncodeNumber(N: Integer): ansistring; begin if (N >= -65535) and (N <= 65535) then begin Str(N, Result); N := Abs(N); Result := Result + #14#0#0 + Chr(Byte(N)) + Chr(Byte(N shr 8)) + #0; end else Result := BAS_EncodeNumber(Real(N)); end; function BAS_EncodeNumber(N: Real): ansistring; begin raise ENotImplemented.Create('Real number support not yet implemented'); end; function BAS_EncodeLine(LineNr: Integer; const Line: string): ansistring; begin Result := Chr(Byte(LineNr shr 8)) + Chr(Byte(LineNr)) + Chr(Byte((Length(Line) + 1))) + Chr(Byte((Length(Line) + 1) shr 8)) + Line + #13; end; end.