PROGRAM Quad; {A demo which loads some graphics etc. Nice. Don't forget to distribute quaddata.inc! The sources for this game was found on a site that claims to only have PD stuff with the below header(which was only reindented), and the webmaster said that everything he published was sent to him with that purpose. We tried to contact the authors mentioned below via mail over internet, but that failed. If there is somebody that claims authorship of these programs, please mail marco@freepascal.org, and the sources will be removed from our websites. ------------------------------------------------------------------------ ORIGINAL Header: Programmed by: Justin Pierce Graphics by: Whitney Pierce Inspired by: Jos Dickman''s triple memory! ----- Old version requires egavga.bgi. FPC doesn't require BGI's (VGA and VESA support are built in the Graph, others are ignored).} {$Define UseGraphics} {$ifdef UseGraphics} {$ifdef Win32} {$define Win32Graph} // Needed for GameUnit. {$APPTYPE GUI} {$endif} {$endif} Uses {$ifdef Win32} WinCrt,Windows, {$else} Crt, {$endif} Dos,Graph,GameUnit; {Supplied with FPC demoes package. Wrapper for mousesupport (via msmouse or api), and contains highscore routines} Const nox = 10; noy = 8; card_border = red; PicBufferSize = 64000; {Buffersize for deRLE'ed picture data} ComprBufferSize = 20000; {Buffer for diskread- RLE'ed data} PicsFilename = 'quaddata.dat'; {Name of picturesfile} ScoreFileName = 'quad.scr'; {$IFDEF UseGraphics} DisplGrX=110; DisplGrY=90; DisplGrScale=16; HelpY=130; {$ENDIF} Type pByte = ^Byte; {BufferTypes} Card = Record exposed: boolean; pic: byte; End; {Assigns an enumeration to each picture} PictureEnum= (zero,one,two,three,four,five,six,seven,eight,nine,colon, back,score,exit_b,score_b,chunk,p1,p2,p3,p4,p5,p6,p7,p8, p9,p10,p11,p12,p13,p14,p15,p16,p17,p18,p19,p20); {A pictures definition; x and y dimensions and offset in PicData buffer} Picture = packed Record start: longint; x,y: byte; End; {All pictures. This array, and the data in PicData is all pic info.} PictureArray= ARRAY[zero..p20] OF Picture; selected = Record x,y: byte; pic: byte; End; time_record = Record o_hr,o_min,o_sec,o_sec100: word; hr,min,sec,sec100: word; a_sec,a_min: word; End; Var b : array[1..nox,1..noy] Of card; Pics : PictureArray; PicData : PByte; s : array[1..4] Of selected; os : byte; turns : integer; off,ok,exit1: boolean; opened : byte; bgidirec : string; time : time_record; { Procedure fatal(fcall:String); Begin textmode(CO80); clrscr; Writeln('A fatal error has occured'); Writeln('Error: ',fcall); Writeln; Write('Hit enter to halt program--'); readln; halt; End; } Procedure ginit640x480x16(direc:String); Var grd,grmode: integer; Begin {$ifdef Win32} {$ifndef Debug} ShowWindow(GetActiveWindow,0); {$endif} grmode:=vgaHI; grd:=vga; Direc:=''; {$else} closegraph; grd := 9;{ detect;} grmode := 2;{ m800x600x16;} {$endif} initgraph(grd,grmode,direc); {$ifndef Win32} setgraphmode(2); {$endif} End; procedure WaitForMouse; var ms_mx,ms_my,ms_but : LONGINT; begin Repeat GetMouseState(ms_mx,ms_my,ms_but); Until ms_but=0; Repeat GetMouseState(ms_mx,ms_my,ms_but); Until ms_but<>0; end; Procedure clean_board; Var x,y: byte; Begin y := 1; Repeat x := 1; Repeat b[x,y].pic := 0; b[x,y].exposed := false; inc(x); Until x>nox; inc(y); Until y>noy End; Procedure showpic(xp,yp:integer; tp:pictureenum); Var x,y,x1,y1: byte; tx: integer; Begin x := pics[tp].x; {mb[tp.start];} y := pics[tp].y; {mb[tp.start+1];} y1 := 1; tx := 0; Repeat x1 := 1; Repeat putpixel(xp+(x1-1),yp+(y1-1),picdata[pics[tp].start-1+tx]); inc(x1); inc(tx); Until x1>x; inc(y1); Until y1>y; End; Procedure NumberOutput(X,Y,Number:LONGINT;RightY:BOOLEAN); Var num: string; plc: byte; Begin str(number,num); If length(num)=1 Then insert('0',num,0); IF RightY THEN dec (x,length(num)*11); plc := 1; Repeat IF (Num[plc]>CHR(47)) AND (Num[plc]length(num); End; Procedure update_secs; Begin showpic(605,453,colon); NumberOutput(615,453,time.a_sec,FALSE); End; Procedure showturn(x,y:integer); Begin hidemouse; If (x=0) And (y=0) Then NumberOutput(4,453,Turns,FALSE) ELSE NumberOutput(x,y,Turns,FALSE); showmouse; End; Procedure get_original_time; Begin With time Do Begin a_sec := 0; a_min := 0; gettime(o_hr,o_min,o_sec,o_sec100); gettime(hr,min,sec,sec100); End; End; Procedure update_time(ForcedUpdate:BOOLEAN); Begin With time Do Begin gettime(hr,min,sec,sec100); If sec<>o_sec Then Begin inc(a_sec); If a_sec<=60 Then update_secs; End; If a_sec>60 Then Begin a_sec := 0; inc(a_min); ForcedUpdate:=TRUE; End; IF ForcedUpdate THEN BEGIN Update_secs; showpic(606,453,colon); NumberOutput(606,453,time.a_min,TRUE); END; o_hr := hr; o_min := min; o_sec := sec; o_sec100 := sec; End; End; Procedure makecard(x,y:byte); Var xp,yp: integer; Begin hidemouse; xp := ((x-1)*63); yp := ((y-1)*56); setcolor(card_border); setfillstyle(1,0); bar(xp+1,yp+1,xp+62,yp+55); rectangle(xp,yp,xp+63,yp+56); If b[x,y].exposed=false Then Begin showpic(xp+1,yp+1,back); End; showmouse; If b[x,y].exposed=true Then Begin hidemouse; showpic(xp+7,yp+4,pictureenum(ORD(b[x,y].pic)+ORD(p1)-1)); showmouse; End; End; Function used(pic:byte): byte; Var cx,cy,u: byte; Begin used := 0; u := 0; cy := 1; Repeat cx := 1; Repeat If b[cx,cy].pic=pic Then inc(u); inc(cx); Until cx>nox; inc(cy); Until cy>noy; used := u; End; Procedure set_board; CONST Outstr=#219+#219+#219+#219+#219+#219+#219+#219+#219+#219+#219+#219+#219+ #219+#219+#219+#219+#219+#219+#219+#219+#219+#219+#219+#219+ #219+#219+#219+#219; Var cx,cy,pic: byte; Begin setcolor(0); outtextxy(0,470,OutStr); setcolor(green); outtextxy(0,470,'Dealing board, please wait...'); Delay(1000); cy := 1; Repeat cx := 1; Repeat Repeat pic := random(20)+1; Until used(pic)<4; b[cx,cy].pic := pic; makecard(cx,cy); inc(cx); Until cx>nox; inc(cy); Until cy>noy; setcolor(0); outtextxy(0,470,OutStr); End; Procedure fire_works; Const nof = 30; Type fires = Record x,y: Longint; direct: longint; speed: Longint; explode: boolean; color: byte; oex: longint; End; Var fire: array[1..nof] Of fires; Procedure clean_fires; Var c: longint; Begin c := 1; Repeat fire[c].direct := random(2)+1; fire[c].color := random(15)+1; fire[c].x := random(639); fire[c].y := 479; fire[c].explode := false; fire[c].speed := random(20)+15; fire[c].oex := 1; inc(c); Until c>nof; End; Procedure inact; Var c: longint; Begin c := 1; Repeat If fire[c].explode=false Then Begin setcolor(fire[c].color); circle(fire[c].x,fire[c].y,1); End; If (fire[c].explode=true) And (fire[c].oex<10) Then Begin setcolor(fire[c].color); circle(fire[c].x,fire[c].y,fire[c].oex); setcolor(random(15)+1); circle(fire[c].x,fire[c].y,fire[c].oex-1); End; inc(c); Until c>nof; delay(75); {$ifndef Win32} gotoxy(1,1); {$endif} c := 1; Repeat setcolor(0); circle(fire[c].x,fire[c].y,1); If (fire[c].explode=true) And (fire[c].oex<10) Then Begin circle(fire[c].x,fire[c].y,fire[c].oex); circle(fire[c].x,fire[c].y,fire[c].oex-1); inc(fire[c].oex); End; If fire[c].explode=false Then Begin dec(fire[c].speed,1); dec(fire[c].y,fire[c].speed); If fire[c].direct=1 Then inc(fire[c].x,2); If fire[c].direct=2 Then dec(fire[c].x,2); If fire[c].speed<=(-1*LONGINT(random(11))) Then fire[c].explode := true; End; inc(c); Until c>nof; c := 1; End; Function exploded: boolean; Var c: longint; m: boolean; Begin c := 1; m := true; Repeat If fire[c].oex<6 Then m := false; inc(c); Until (c>nof); exploded := m; End; Begin cleardevice; Repeat clean_fires; Repeat inact; Until (exploded=true) Or (keypressed); Until keypressed; End; {$ifdef Win32Graph} Procedure ClearTextCoord(x1,y1,x2,y2:Longint); Begin SetFillStyle(SolidFill,0); {Clear part of playfield} Bar ((x1+1) * DisplGrScale, (Y1+1)*DisplGrScale,(x2+1) * DisplGrScale, (Y2+1)*DisplGrScale); End; {$endif} Procedure win; Var m,s: string; I,J : LONGINT; Const GameOver='Game Over, turns needed = '; Begin hidemouse; // fire_works; cleardevice; {$ifndef Win32} closegraph; textmode(co80+font8x8); clrscr; {$endif} I:=SlipInScore(Turns); {$ifndef Win32} GotoXY(1,23); Writeln(GameOver,Turns); FOR J:=9 TO 22 DO BEGIN GotoXY(20,J); Write(' ':38); END; {$else} SetColor(White); ClearTextCoord(20,9,58,22); Str(Turns,S); S:=GameOver+S; OutTextXY(5,40+9*LineDistY,S); OutTextXY(5,40+23*LineDistY,'Press mouse to continue'); WaitForMouse; {$endif} IF I<>0 THEN BEGIN ShowHighScore; {$IFDEF USEGRAPHICS} SetColor(Black); Bar(5,40+23*LineDisty,5+8*26,40+23*LineDisty+8); SetColor(White); OutTextXY(5,40+23*LineDistY,'Please enter your name'); GrInputStr(S,300,HelpY+20+(17-I+1)*LineDistY,16,12,10,FALSE,AlfaBeta); {$ELSE} InputStr(S,20,21-I,10,FALSE,AlfaBeta); {$ENDIF} IF Length(S)<12 THEN BEGIN str(time.a_min,m); S:=S+'['+m+':'; str(time.a_sec,m); S:=S+'m'+']'; END; HighScore[I-1].Name:=S; END; ShowHighScore; {$ifdef Win32} Bar(5,40+23*LineDisty,5+8*26,40+23*LineDisty+8); OutTextXY(5,40+23*LineDistY,'Press mouse to continue'); WaitForMouse; {$else} ginit640x480x16(bgidirec); {$endif} off := false; clean_board; set_board; turns := 0; showpic(0,450,score); showpic(80,450,score_b); showpic(150,450,exit_b); showpic(569,450,score); showturn(0,0); exit1 := false; get_original_time; update_time(True); SetMousePosition(0,0); showmouse; End; Procedure show_scores; Var x,y,c: byte; Begin hidemouse; y := 1; Repeat x := 1; showpic(x+135,(y-1)*21,score); showpic(x,(y-1)*21,score); showpic(x+204,(y-1)*21,score); Repeat showpic(((x-1)*10)+3,(y-1)*21,chunk); inc(x); Until x>20; inc(y); Until y>10; c := 0; Repeat If HighScore[c].name<>'' Then Begin setcolor(white); outtextxy(4,7+(c*21),HighScore[c].name); turns:= HighScore[c].Score; showturn(211,3+(c*21)); End; inc(c); Until c>9; turns := 0; {$ifndef Win32} gotoxy(1,1); {$endif} readln; off := false; clean_board; set_board; turns := 0; showpic(0,450,score); showpic(80,450,score_b); showpic(150,450,exit_b); showpic(569,450,score); showturn(0,0); exit1 := false; get_original_time; update_time(True); SetMousePosition(0,0); showmouse; End; Procedure interpret; Var mpx,mpy: byte; ms_mx,ms_my,ms_but : LONGINT; Begin GetMouseState(ms_mx,ms_my,ms_but); ms_mx:=ms_mx shr 1;; If ms_but=0 Then off := false; If ((ms_but AND 1)=1) And (off=false) Then Begin off := true; mpx := ms_mx*2 Div 63; mpy := (ms_my) Div 56; If (ms_mx*2>=80) And (ms_mx*2<=129) And (ms_my>=450) And (ms_my<=466) And (ok=true) Then show_scores; If (ms_mx*2>=150) And (ms_mx*2<=199) And (ms_my>=450) And (ms_my<=466) Then Begin exit1 := true; End; inc(mpx); inc(mpy); If (b[mpx,mpy].exposed=false) And (mpx>=1) And (mpy>=1) And (mpx<=10) And (mpy<=8) Then Begin setfillstyle(1,0); bar(80,450,130,466); ok := false; b[mpx,mpy].exposed := true; makecard(mpx,mpy); inc(os); s[os].x := mpx; s[os].y := mpy; s[os].pic := b[mpx,mpy].pic; End; End; If os=4 Then Begin inc(turns); showturn(0,0); os := 0; delay(700); inc(opened); If Not((s[1].pic=s[2].pic) And (s[1].pic=s[3].pic) And (s[1].pic=s[4].pic)) Then Begin dec(opened); b[s[1].x,s[1].y].exposed := false; b[s[2].x,s[2].y].exposed := false; b[s[3].x,s[3].y].exposed := false; b[s[4].x,s[4].y].exposed := false; makecard(s[1].x,s[1].y); makecard(s[2].x,s[2].y); makecard(s[3].x,s[3].y); makecard(s[4].x,s[4].y); End; If opened=20 Then win; End; If NOT ok Then update_time(FALSE); End; Procedure load_pics(PicBuf:PByte); {loads picture structures from disc} VAR F : File; Buf1Ind, I,J,K : LONGINT; TData : PByte; Begin GetMem(TData,ComprBufferSize); { allocate buffer} Assign(F,Picsfilename); { Open file} {$I-} Reset(F,1); {$I+} If ioresult<>0 Then BEGIN {$ifdef Win32} MessageBox(GetActiveWindow,'Error','Fatal error, couldn''t find graphics data file quaddata.dat',WM_QUIT); {$else} TextMode(CO80); Writeln('Fatal error, couldn''t find graphics data file quaddata.dat'); {$endif} HALT; END; {Read the array with picture information; (X,Y dimensions and offset in binary data)} BlockRead(F,pics,SIZEOF(Picture)*(ORD(p20)-ORD(zero)+1),I); {Read some slackspace which shouldn't be in the file ;-)} blockread(F,TData[0],6,Buf1ind); {Read the real, RLE'ed graphics data} BlockRead(F,TData[0],ComprBufferSize,Buf1Ind); Close(F); {Expand the RLE data. Of each byte, the high nibble is the count-1, low nibble is the value} I:=0; J:=0; REPEAT K:=(TData[I] SHR 4) +1; FillChar(PicBuf[J],K,TData [I] AND 15); INC(J,K); INC(I); UNTIL I>=Buf1Ind; {Release the temporary buffer (the compressed data isn't necesary anymore)} Freemem(TData,ComprBufferSize); End; Procedure clean; VAR I : LONGINT; Begin Randomize; {Initialize random generator} Negative:=TRUE; {Higher highscore is worse} {$ifdef Win32} HighX :=300; {Coordinates of highscores} HighY :=130+20+8*LineDistY; {y coordinate relative to other options} {$else} HighX:=20; HighY:=9; {coordinates for highscores} {$endif} GetMem(PicData,PicBufferSize); {Allocate room for pictures} load_pics(PicData); {Load picture data from file} FOR I:=0 TO 9 DO {Create default scores} begin HighScore[I].Score:=-100*I; {Negative, because then the "highest" score is best} If HighScore[I].Score>0 Then Writeln('ohoh'); End; LoadHighScore(ScoreFileName); {Try to load highscore file} // closegraph; {$ifNdef FPC} bgidirec := 'd:\prog\bp\bgi'; {$ENDIF} ginit640x480x16(bgidirec); setcolor(card_border); ok := true; opened := 0; os := 0; s[1].x := 0; s[2].x := 0; s[3].x := 0; off := false; clean_board; set_board; turns := 0; showpic(0,450,score); showpic(80,450,score_b); showpic(150,450,exit_b); showpic(569,450,score); showturn(0,0); exit1 := false; SetMousePosition(0,0); get_original_time; update_time(True); showmouse; End; Begin Initmouse; Negative:=True; clean; Repeat interpret; Until (exit1=true) {$ifdef Debug} or (turns=1) {$endif}; {$ifndef Win32} closegraph; {$endif} Freemem(PicData,PicBufferSize); SaveHighScore; {$ifndef Win32} Textmode(co80); clrscr; HideMouse; Writeln('Thanks for playing Quadruple Memory'); Writeln('Feel free to distribute this software.'); Writeln; Writeln('Programmed by: Justin Pierce'); Writeln('Graphics by: Whitney Pierce'); Writeln('Inspired by: Jos Dickman''s triple memory!'); Writeln('FPC conversion and cleanup by Marco van de Voort'); Writeln; ShowMouse; {$else} SetbkColor(black); SetColor(White); SetViewPort(0,0,getmaxx,getmaxy,clipoff); ClearViewPort; SetTextStyle(0,Horizdir,2); SetTextStyle(0,Horizdir,1); OutTextXY(220,10,'QUAD'); OutTextXY(5,40+1*LineDistY,'Thanks for playing Quadruple Memory'); OutTextXY(5,40+2*LineDistY,'Feel free to distribute this software.'); OutTextXY(5,40+4*LineDistY,'Programmed by: Justin Pierce'); OutTextXY(5,40+5*LineDistY,'Graphics by: Whitney Pierce'); OutTextXY(5,40+6*LineDistY,'Inspired by: Jos Dickman''s triple memory!'); OutTextXY(5,40+7*LineDistY,'FPC conversion and cleanup by Marco van de Voort'); OutTextXY(5,40+9*LineDistY,'Press mouse to continue'); WaitForMouse; {$endif} {$ifdef Win32} CloseGraph; {$endif} DoneMouse; End. { $Log$ Revision 1.5 2002-09-07 15:06:35 peter * old logs removed and tabs fixed Revision 1.4 2002/06/02 09:49:17 marco * Renamefest Revision 1.3 2002/02/27 16:29:54 carl * We should initialize the mouse! Revision 1.2 2002/02/25 12:23:05 marco * Fixes for Quad Win32 GUI mode }