{ This file is part of the Free Pascal run time library. Copyright (c) 2003 by the Free Pascal development team Bitmaps for toolbar buttons. See the file COPYING.FPC, included in this distribution, for details about the copyright. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. **********************************************************************} {$mode objfpc} {$h+} Unit bitmapdata; Interface uses fpgtk,SysUtils; Const BitmapFileNames : Array[1..10] of AnsiString = ( 'clear', 'pause', 'run', 'close', 'save', 'connect', 'disconnect', 'info', 'warning', 'error' ); { Auto bitmap data } BitmapDataclear : Array[0..30-6] of AnsiString = ( // clear.xpm '16 16 8 1', ' c black', '. c #830000', 'X c red', 'o c #838100', 'O c #ff8100', '+ c #ffd200', '@ c yellow', '# c white', { pixels } '############## @', '############# @@', '### ######## @@@', '########### @@@O', '#### ##### @ @+o', '######### @ @ o ', '## # ## X @ o #', '# # ## XXX o ##', '# ### XXXX. ###', '#### # XXX. ####', '## # # X. #####', '# ## # ######', ' ### #########', ' ## ## ######', ' ### ####', '# # #######' ); BitmapDatapause : Array[0..33-6] of AnsiString = ( // pause.xpm '16 16 11 1', ' c black', '. c #7b7d7b', 'X c #008100', 'o c #00ba00', 'O c green', '+ c #ee7dee', '@ c #bdbebd', '# c #eeb6ee', '$ c #ffbeff', '% c #fff6ff', '& c white', { pixels } '&&&&& &&&&&&', '&&& &&&@% &&&&', '&& &%. .%$ &&&', '& &% &O&O& %@ &&', '& % & & % &&', ' &.& &&O &.% &', ' & O &OOoO O @ &', ' & & OOOOX & . &', ' $ O OoOoX O . &', ' %.& OXX &.+ &', '& % & & # &&', '& @% &O&O& +. &&', '&& @%. .#. &&&', '&&& %@..+ &&&&', '&&&&& &&&&&&', '&&&&&&&&&&&&&&&&' ); BitmapDatarun : Array[0..32-6] of AnsiString = ( // run.xpm '16 16 10 1', ' c black', '. c #7b7d7b', 'X c #008100', 'o c #00ba00', 'O c #ee7dee', '+ c #bdbebd', '@ c #eeb6ee', '# c #ffbeff', '$ c #fff6ff', '% c white', { pixels } '%%%%% %%%%%%', '%%% %%%+$ %%%%', '%% %$. .$# %%%', '% %$ $+ %%', '% $ $ %%', ' %. +$X .$ %', ' % +oXoX + %', ' % XXXXX . %', ' # XoXoX . %', ' $. XXX .O %', '% $ @ %%', '% +$ O. %%', '%% +$. .@. %%%', '%%% $+..O %%%%', '%%%%% %%%%%%', '%%%%%%%%%%%%%%%%' ); BitmapDataclose : Array[0..29-6] of AnsiString = ( // close.xpm '16 16 7 1', ' c black', '. c #7b7d7b', 'X c #8b7d8b', 'o c #8b858b', 'O c #bdbebd', '+ c #cdc6cd', '@ c white', { pixels } '@@@@@ @@@@@@', '@@@@@ ... @@@@@@', '@@ @@@', '@@ @O+OX...X @@@', '@@ @@@', '@@@ . . . . @@@@', '@@@ @ + o o @@@@', '@@ @ O O . @@@', '@ @ @ + o o @ @@', '@@@ @ O O . @@@@', '@@@ @ + o o @@@@', '@@@ @ O O . @@@@', '@@@ @ + o o @@@@', '@@@ @ O O . @@@@', '@@@ @.o.o.o @@@@', '@@@ @@@@' ); BitmapDatasave : Array[0..30-6] of AnsiString = ( // save.xpm '16 16 8 1', ' c black', '. c #7b7d7b', 'X c blue', 'o c red', 'O c #bdbebd', '+ c #ffbeff', '@ c #ffceff', '# c white', { pixels } ' ##########', ' #### #ooooo###', ' # +# # ##@ooo##', ' #### ## ##ooo##', ' # # #ooo##', ' ########ooooooo', ' # # # ooooo#', ' ######## #ooo##', ' # # O XXXoXX ', ' ####### ###### ', ' ####### ###### ', ' ', '######## ', '######## O#O# ', '######## # #O ', '######## . .. ' ); BitmapDataconnect : Array[0..28-6] of AnsiString = ( // connect.xpm '16 16 6 1', ' c black', '. c #7b7d7b', 'X c none', 'o c yellow', 'O c #bdbebd', '+ c white', { pixels } 'XXXXXXXoXXXXXXXX', 'XXXXXXXoXXXXXXXX', 'XXoXXoooooXXoXXX', 'XXXoooooooooXXXX', 'XXXooo oooXXXX', 'XXooo +o+ oooXXX', 'XXoo +o+o+ ooXXX', 'oooo o+.+o ooooX', 'XXoo +o.o+ ooXXX', 'XXooo +.+ oooXXX', 'XXXooo + oooXXXX', 'XXXooo o oooXXXX', 'XXoXXo oXXoXXX', 'XXXXXX O XXXXXXX', 'XXXXXX XXXXXXX', 'XXXXXXX XXXXXXXX' ); BitmapDatadisconnect : Array[0..27-6] of AnsiString = ( // disconnect.xpm '16 16 5 1', ' c black', '. c #7b7d7b', 'X c none', 'o c #bdbebd', 'O c white', { pixels } 'XXXXXXXXXXXXXXXX', 'XXXXXXXXXXXXXXXX', 'XXXXXXXXXXXXXXXX', 'XXXXXXXXXXXXXXXX', 'XXXXXX XXXXXXX', 'XXXXX OOO XXXXXX', 'XXXX OOOOO XXXXX', 'XXXX OO.OO XXXXX', 'XXXX OO.OO XXXXX', 'XXXXX O.O XXXXXX', 'XXXXXX O XXXXXXX', 'XXXXXX O XXXXXXX', 'XXXXXX XXXXXXX', 'XXXXXX o XXXXXXX', 'XXXXXX XXXXXXX', 'XXXXXXX XXXXXXXX' ); BitmapDatainfo : Array[0..31-6] of AnsiString = ( // info.xpm '16 16 9 1', ' c black', '. c #000083', 'X c #080083', 'o c #0800c5', 'O c blue', '+ c #0800ff', '@ c #cdc2ff', '# c #ffc2ff', '$ c white', { pixels } '$$$$$$$$$$$$$$$$', '$$$$$+.X.+.$$$$$', '$$$.+@$#$@$ $$$', '$$.$@$@OO$@$o $$', '$$+@$#$.O#$@$ +$', '$+@$@$@$@$@$@+ $', '$.$#$@+OO@$#$@ $', '$X@$@$@+O$@$@$ $', '$.+@$#$.O#$@$O $', '$$.$@$OOOO@$o .$', '$$$ +@$#$@$O .+$', '$$$$ o$@+ .X$$', '$$$$$$ $ +.$$$$', '$$$$$$$ @ .$$$$$', '$$$$$$$$ +$$$$$', '$$$$$$$$$$$$$$$$' ); BitmapDatawarning : Array[0..30-6] of AnsiString = ( // warning.xpm '16 16 8 1', ' c black', '. c #080000', 'X c #000083', 'o c #0800ff', 'O c #cdc200', '+ c #ffc200', '@ c yellow', '# c white', { pixels } '################', '#######. ######', '######.+@ o#####', '#####.O@O@ #####', '##### @ @+ X####', '#### @ @O ####', '####.O O@ o###', '###.O@ @O@ ###', '##.O@+. .+@O X##', '## @O@O O@O@O ##', '# @+@O@+@O@+@ o#', '#.O@O@X X@O@O@ #', '# @O@+@O@+@O@+ #', '## X#', '###XoXoXoXoXoXo#', '################' ); BitmapDataerror : Array[0..33-6] of AnsiString = ( // error.xpm '16 16 11 1', ' c black', '. c #000083', 'X c #080083', 'o c #0000c5', 'O c #0800c5', '+ c blue', '@ c #0800ff', '# c #c50000', '$ c red', '% c #cdc2ff', '& c white', { pixels } '&&&&&&&&&&&&&&&&', '&&&&&@ &&&&&&', '&&&. #$$$# .&&&&', '&&.$#$#$#$#$.&&&', '&& #@+$#$+@# .&&', '&@#$O&O$O&O$# &&', '& $$$o&+&o$$$ @&', '& #$#$O&%$#$# .&', '& $#$+&%&+$#$ @&', '& #$O&O$O&O$# .&', '&& $@o$$$o&$ .@&', '&&.$#$#$#$#$ X&&', '&&&. $$#$$ @+&&', '&&&&. .XO&&&', '&&&&&&@.@.@&&&&&', '&&&&&&&&&&&&&&&&' ); Function PixmapFromFile (FN : String) :TFPGtkPixmap; Implementation Function PixmapFromFile (FN : String) :TFPGtkPixmap; Var I : integer; begin Result:=TFPGtkPixmap.CReate; If FileExists ('bitmaps'+directoryseparator+FN+'.xpm') then Result.LoadFromFile('bitmaps'+directoryseparator+FN+'.xpm') else begin I:=10; While (I>0) and (FN<>BitmapFileNames[i]) do Dec(i); With Result do Case I of 1 : LoadFromArray(BitmapDataclear); 2 : LoadFromArray(BitmapDatapause); 3 : LoadFromArray(BitmapDatarun); 4 : LoadFromArray(BitmapDataclose); 5 : LoadFromArray(BitmapDatasave); 6 : LoadFromArray(BitmapDataconnect); 7 : LoadFromArray(BitmapDatadisconnect); 8 : LoadFromArray(BitmapDatainfo); 9 : LoadFromArray(BitmapDatawarning); 10 : LoadFromArray(BitmapDataerror); end; end; end; end.