{ This file is part of the Free Pascal run time library. Copyright (c) 1999-2000 by Peter Vreman Copyright (c) 2006 by Jonas Maebe members of the Free Pascal development team. Generic *nix TThread implementation See the file COPYING.FPC, included in this distribution, for details about the copyright. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. **********************************************************************} { What follows, is a short description on my implementation of TThread. Most information can also be found by reading the source and accompanying comments. A thread is created using BeginThread, which in turn calls pthread_create. So the threads here are always posix threads. Posix doesn't define anything for suspending threads as this is inherintly unsafe. Just don't suspend threads at points they cannot control. Therefore, I didn't implement .Suspend() if its called from outside the threads execution flow (except on Linux _without_ NPTL). The implementation for .suspend uses a semaphore, which is initialized at thread creation. If the thread tries to suspend itself, we simply let it wait on the semaphore until it is unblocked by someone else who calls .Resume. Johannes Berg , Sunday, November 16 2003 } { ok, so this is a hack, but it works nicely. Just never use a multiline argument with WRITE_DEBUG! } {$MACRO ON} {$IFDEF DEBUG_MT} {$define WRITE_DEBUG := writeln} // actually write something {$ELSE} {$define WRITE_DEBUG := //} // just comment out those lines {$ENDIF} var ThreadsInited: boolean = false; CurrentTM: TThreadManager; const // stupid, considering its not even implemented... Priorities: array [TThreadPriority] of Integer = (-20,-19,-10,0,9,18,19); procedure InitThreads; begin { This is not thread safe, but it doesn't matter if this is executed } { multiple times. Conversely, if one thread goes by this without the } { operation having been finished by another thread already, it will } { use an uninitialised thread manager -> leave as it is } if not ThreadsInited then GetThreadManager(CurrentTM); end; procedure DoneThreads; begin ThreadsInited := false; end; function ThreadFunc(parameter: Pointer): LongInt; var LThread: TThread; begin WRITE_DEBUG('ThreadFunc is here...'); LThread := TThread(parameter); WRITE_DEBUG('thread initing, parameter = ', LongInt(LThread)); try // wait until AfterConstruction has been called, so we cannot // free ourselves before TThread.Create has finished // (since that one may check our VTM in case of $R+, and // will call the AfterConstruction method in all cases) // LThread.Suspend; WRITE_DEBUG('AfterConstruction should have been called for ',ptrint(lthread)); if LThread.FInitialSuspended then begin CurrentTM.SemaphoreWait(LThread.FSem); if not(LThread.FTerminated) then begin if not LThread.FSuspended then begin LThread.FInitialSuspended := false; WRITE_DEBUG('going into LThread.Execute'); LThread.Execute; end; end; end else begin WRITE_DEBUG('going into LThread.Execute'); LThread.Execute; end; except on e: exception do begin WRITE_DEBUG('got exception: ',e.message); LThread.FFatalException := TObject(AcquireExceptionObject); // not sure if we should really do this... // but .Destroy was called, so why not try FreeOnTerminate? if e is EThreadDestroyCalled then LThread.FFreeOnTerminate := true; end; end; WRITE_DEBUG('thread done running'); Result := LThread.FReturnValue; WRITE_DEBUG('Result is ',Result); LThread.FFinished := True; LThread.DoTerminate; if LThread.FreeOnTerminate then begin WRITE_DEBUG('Thread ',ptrint(lthread),' should be freed'); LThread.Free; WRITE_DEBUG('Thread freed'); // tthread.destroy already frees all things and terminates the thread // WRITE_DEBUG('thread func calling EndThread'); // EndThread(Result); end else begin FlushThread; end; end; { TThread } constructor TThread.Create(CreateSuspended: Boolean; const StackSize: SizeUInt = DefaultStackSize); begin // lets just hope that the user doesn't create a thread // via BeginThread and creates the first TThread Object in there! InitThreads; inherited Create; FSem := CurrentTM.SemaphoreInit(); if FSem = nil then raise EThread.create('Semaphore init failed (possibly too many concurrent threads)'); FSuspended := CreateSuspended; FSuspendedExternal := false; FInitialSuspended := CreateSuspended; FFatalException := nil; WRITE_DEBUG('creating thread, self = ',longint(self)); FHandle:= BeginThread(@ThreadFunc, Pointer(Self), FThreadID, StackSize); if FHandle = TThreadID(0) then raise EThread.create('Failed to create new thread'); WRITE_DEBUG('TThread.Create done, fhandle = ', ptrint(fhandle)); end; destructor TThread.Destroy; begin if (FSem = nil) then { exception in constructor } begin inherited destroy; exit; end; CurrentTM.SemaphoreDestroy(FSem); if (FHandle = TThreadID(0)) then { another exception in constructor } begin inherited destroy; exit; end; if (FThreadID = GetCurrentThreadID) and not(FFreeOnTerminate) and not FFinished then raise EThreadDestroyCalled.Create('A thread cannot destroy itself except by setting FreeOnTerminate and leaving!'); // if someone calls .Free on a thread with // FreeOnTerminate, then don't crash! FFreeOnTerminate := false; if not FFinished then begin Terminate; if (FInitialSuspended) then Resume; WaitFor; end; FFatalException.Free; FFatalException := nil; { threadvars have been released by cthreads.ThreadMain -> DoneThread } inherited Destroy; end; procedure TThread.SetSuspended(Value: Boolean); begin if Value <> FSuspended then if Value then Suspend else Resume; end; procedure TThread.Suspend; begin if not FSuspended and (InterLockedExchange(longint(FSuspended),ord(true)) = ord(false)) then begin if FThreadID = GetCurrentThreadID then CurrentTM.SemaphoreWait(FSem) else begin FSuspendedExternal := true; SuspendThread(FHandle); end; end; end; procedure TThread.Resume; begin if FSuspended and (InterLockedExchange(longint(FSuspended),ord(false)) = ord(true)) then if (not FSuspendedExternal) then begin WRITE_DEBUG('resuming ',ptrint(self)); CurrentTM.SemaphorePost(FSem); end else begin FSuspendedExternal := false; ResumeThread(FHandle); end; end; procedure TThread.Terminate; begin FTerminated := True; end; function TThread.WaitFor: Integer; begin WRITE_DEBUG('waiting for thread ',ptrint(FHandle)); WaitFor := WaitForThreadTerminate(FHandle, 0); WRITE_DEBUG('thread terminated'); end; procedure TThread.CallOnTerminate; begin // no need to check if FOnTerminate <> nil, because // thats already done in DoTerminate FOnTerminate(self); end; procedure TThread.DoTerminate; begin if Assigned(FOnTerminate) then Synchronize(@CallOnTerminate); end; function TThread.GetPriority: TThreadPriority; var P: Integer; I: TThreadPriority; begin P := ThreadGetPriority(FHandle); Result := tpNormal; for I := Low(TThreadPriority) to High(TThreadPriority) do if Priorities[I] = P then Result := I; end; procedure TThread.SetPriority(Value: TThreadPriority); begin ThreadSetPriority(FHandle, Priorities[Value]); end;