{ $Id$ This file is part of the Free Pascal run time library. Copyright (c) 1999-2000 by Thomas Schatzl and Carl Eric Codere This include implements polygon filling and flood filling. See the file COPYING.FPC, included in this distribution, for details about the copyright. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. **********************************************************************} { simple descriptive name } function max(a, b : Longint) : Longint; begin max := b; if (a > b) then max := a; end; { here too } function min(a, b : Longint) : Longint; begin min := b; if (a < b) then min := a; end; procedure fillpoly(numpoints : Word; var polypoints); { disable range check mode } {$ifopt R+} {$define OPT_R_WAS_ON} {$R-} {$endif} type pedge = ^tedge; tedge = packed record yMin, yMax, x, dX, dY, frac : Longint; end; pedgearray = ^tedgearray; tedgearray = array[0..0] of tedge; ppedgearray = ^tpedgearray; tpedgearray = array[0..0] of pedge; var nActive, nNextEdge : Longint; p0, p1 : pointtype; i, j, gap, x0, x1, y, nEdges : Longint; ET : pedgearray; GET, AET : ppedgearray; t : pedge; ptable : ^pointtype; begin { /******************************************************************** * Add entries to the global edge table. The global edge table has a * bucket for each scan line in the polygon. Each bucket contains all * the edges whose yMin == yScanline. Each bucket contains the yMax, * the x coordinate at yMax, and the denominator of the slope (dX) */} getmem(et, sizeof(tedge) * numpoints); getmem(get, sizeof(pedge) * numpoints); getmem(aet, sizeof(pedge) * numpoints); ptable := @polypoints; { check for getmem success } nEdges := 0; for i := 0 to (numpoints-1) do begin p0 := ptable[i]; if (i+1) >= numpoints then p1 := ptable[0] else p1 := ptable[i+1]; { ignore if this is a horizontal edge} if (p0.y = p1.y) then continue; {swap ptable if necessary to ensure p0 contains yMin} if (p0.y > p1.y) then begin p0 := p1; p1 := ptable[i]; end; { create the new edge } et^[nEdges].ymin := p0.y; et^[nEdges].ymax := p1.y; et^[nEdges].x := p0.x; et^[nEdges].dX := p1.x-p0.x; et^[nEdges].dy := p1.y-p0.y; et^[nEdges].frac := 0; get^[nEdges] := @et^[nEdges]; inc(nEdges); end; { sort the GET on ymin } gap := 1; while (gap < nEdges) do gap := 3*gap+1; gap := gap div 3; while (gap > 0) do begin for i := gap to (nEdges-1) do begin j := i - gap; while (j >= 0) do begin if (GET^[j]^.ymin <= GET^[j+gap]^.yMin) then break; t := GET^[j]; GET^[j] := GET^[j+gap]; GET^[j+gap] := t; dec(j, gap); end; end; gap := gap div 3; end; { initialize the active edge table, and set y to first entering edge} nActive := 0; nNextEdge := 0; y := GET^[nNextEdge]^.ymin; { Now process the edges using the scan line algorithm. Active edges will be added to the Active Edge Table (AET), and inactive edges will be deleted. X coordinates will be updated with incremental integer arithmetic using the slope (dY / dX) of the edges. } while (nNextEdge < nEdges) or (nActive <> 0) do begin {Move from the ET bucket y to the AET those edges whose yMin == y (entering edges) } while (nNextEdge < nEdges) and (GET^[nNextEdge]^.ymin = y) do begin AET^[nActive] := GET^[nNextEdge]; inc(nActive); inc(nNextEdge); end; { Remove from the AET those entries for which yMax == y (leaving edges) } i := 0; while (i < nActive) do begin if (AET^[i]^.yMax = y) then begin dec(nActive); move(AET^[i+1], AET^[i], (nActive-i)*sizeof(pedge)); end else inc(i); end; if (y >= 0) then begin {Now sort the AET on x. Since the list is usually quite small, the sort is implemented as a simple non-recursive shell sort } gap := 1; while (gap < nActive) do gap := 3*gap+1; gap := gap div 3; while (gap > 0) do begin for i := gap to (nActive-1) do begin j := i - gap; while (j >= 0) do begin if (AET^[j]^.x <= AET^[j+gap]^.x) then break; t := AET^[j]; AET^[j] := AET^[j+gap]; AET^[j+gap] := t; dec(j, gap); end; end; gap := gap div 3; end; { Fill in desired pixels values on scan line y by using pairs of x coordinates from the AET } i := 0; while (i < nActive) do begin x0 := AET^[i]^.x; x1 := AET^[i+1]^.x; {Left edge adjustment for positive fraction. 0 is interior. } if (AET^[i]^.frac > 0) then inc(x0); {Right edge adjustment for negative fraction. 0 is exterior. } if (AET^[i+1]^.frac <= 0) then dec(x1); x0 := max(x0, 0); x1 := min(x1, viewWidth); { Draw interior spans} if (x1 >= x0) then begin PatternLine(x0, x1, y); end; inc(i, 2); end; end; { Update all the x coordinates. Edges are scan converted using a modified midpoint algorithm (Bresenham's algorithm reduces to the midpoint algorithm for two dimensional lines) } for i := 0 to (nActive-1) do begin t := AET^[i]; { update the fraction by dX} inc(t^.frac, t^.dX); if (t^.dX < 0) then while ( -(t^.frac) >= t^.dY) do begin inc(t^.frac, t^.dY); dec(t^.x); end else while (t^.frac >= t^.dY) do begin dec(t^.frac, t^.dY); inc(t^.x); end; end; inc(y); if (y >= ViewHeight) then break; end; freemem(et, sizeof(tedge) * numpoints); freemem(get, sizeof(pedge) * numpoints); freemem(aet, sizeof(pedge) * numpoints); end; { maximum supported Y resultion } const MaxYRes = 2048; { changing this to 1 or 2 doesn't improve performance noticably } YResDiv = 4; type PFloodLine = ^TFloodLine; TFloodLine = record next: PFloodLine; x1 : smallint; x2 : smallint; y : smallint; end; TDrawnList = Array[0..(MaxYRes - 1) div YResDiv] of PFloodLine; var DrawnList : TDrawnList; Buffer : Record { Union for byte and word addressing of buffer } ByteIndex : Word; WordIndex : Word; Case Boolean Of False : (Bytes : Array [0..StdBufferSize-1] Of Byte); True : (Words : Array [0..(StdBufferSize DIV 2)-1] Of Word); End; s1, s2, s3 : PWordArray; { Three buffers for scanlines } Procedure PushPoint (x, y : smallint); {********************************************************} { Adds a point to the list of points to check if we } { need to draw. Doesn't add the point if there is a } { buffer overflow. } {********************************************************} Begin If Buffer.WordIndex<(StdBufferSize DIV 2)-3 then Begin Buffer.Words[Buffer.WordIndex]:=x; Buffer.Words[Buffer.WordIndex+1]:=y; Inc (Buffer.WordIndex,2); End End; Procedure PopPoint (Var x, y : smallint); {********************************************************} { Removes a point from the list of points to check, if } { we try to access an illegal point, then the routine } { returns -1,-1 as a coordinate pair. } {********************************************************} Begin If Buffer.WordIndex>1 then Begin x:=Buffer.Words[Buffer.WordIndex-2]; y:=Buffer.Words[Buffer.WordIndex-1]; Dec (Buffer.WordIndex,2); End Else Begin x:=-1; y:=-1; End; End; {********************************************************} { Procedure AddLinePoints() } {--------------------------------------------------------} { Adds a line segment to the list of lines which will be } { drawn to the screen. The line added is on the specified} { Y axis, from the x1 to x2 coordinates. } {********************************************************} Procedure AddLinePoints(x1,x2,y: smallint); var temp: PFloodLine; begin new(temp); temp^.x1 := x1; temp^.x2 := x2; temp^.y := y; temp^.next := DrawnList[y div YResDiv]; DrawnList[y div YResDiv] := temp; end; {********************************************************} { Procedure AlreadyDrawn() } {--------------------------------------------------------} { This routine searches through the list of segments } { which will be drawn to the screen, and determines if } { the specified point (x,y) will already be drawn. } { i.e : Checks if the x,y point lies within a known } { segment which will be drawn to the screen. This makes } { sure that we don't draw some segments two times. } { Return TRUE if the point is already in the segment list} { to draw, otherwise returns FALSE. } {********************************************************} Function AlreadyDrawn(x, y: smallint): boolean; var temp : PFloodLine; begin AlreadyDrawn := false; temp := DrawnList[y div YResDiv]; while assigned(temp) do begin if (temp^.y = y) and (temp^.x1 <= x) and (temp^.x2 >= x) then begin AlreadyDrawn := true; exit; end; temp := temp^.next; end; end; {********************************************************} { Procedure CleanUpDrawnList } {--------------------------------------------------------} { removes all elements from the DrawnList. Doesn't init } { elements of it with NILL } {********************************************************} Procedure CleanUpDrawnList; var l: longint; temp1, temp2: PFloodLine; begin for l := 0 to high(DrawnList) do begin temp1 := DrawnList[l]; while assigned(temp1) do begin temp2 := temp1; temp1 := temp1^.next; dispose(temp2); end; end; end; Procedure FloodFill (x, y : smallint; Border: word); {********************************************************} { Procedure FloodFill() } {--------------------------------------------------------} { This routine fills a region of the screen bounded by } { the color. It uses the current fillsettings } { for the flood filling. Clipping is supported, and } { coordinates are local/viewport relative. } {********************************************************} Var stemp: PWordArray; Beginx : smallint; d, e : Byte; Cont : Boolean; BackupColor : Word; x1, x2, prevy: smallint; Begin FillChar(DrawnList,sizeof(DrawnList),0); { init prevy } prevy := 32767; { Save current drawing color } BackupColor := CurrentColor; CurrentColor := FillSettings.Color; { MaxX is based on zero index } GetMem (s1,(ViewWidth+1)*2); { A pixel color represents a word } GetMem (s2,(ViewWidth+1)*2); { A pixel color represents a word } GetMem (s3,(ViewWidth+1)*2); { A pixel color represents a word } if (not assigned(s1)) or (not assigned(s2)) or (not assigned(s3)) then begin _GraphResult := grNoFloodMem; exit; end; If (x<0) Or (y<0) Or (x>ViewWidth) Or (y>ViewHeight) then Exit; { Index of points to check } Buffer.WordIndex:=0; PushPoint (x,y); While Buffer.WordIndex>0 Do Begin PopPoint (x,y); { Get the complete lines for the following } If y <> prevy then begin If (prevy - y = 1) then { previous line was one below the new one, so the previous s2 } { = new s1 } Begin stemp := s3; s3 := s1; s1 := s2; s2 := stemp; GetScanline(0,ViewWidth,y-1,s2^); End Else If (y - prevy = 1) then { previous line was one above the new one, so the previous s3 } { = new s1 } Begin stemp := s2; s2 := s1; s1 := s3; s3 := stemp; GetScanline(0,ViewWidth,y+1,s3^); End Else begin GetScanline(0,ViewWidth,y-1,s2^); GetScanline(0,ViewWidth,y,s1^); GetScanline(0,ViewWidth,y+1,s3^); end; end; prevy := y; { check the current scan line } While (s1^[x]<>Border) And (x<=ViewWidth) Do Inc (x); d:=0; e:=0; dec(x); Beginx:=x; REPEAT { check the above line } If yBorder) and (not AlreadyDrawn(x,y+1)); If (e=0) And Cont then Begin PushPoint (x,y+1); e:=1; End Else If (e=1) And Not Cont then e:=0; End; { check the line below } If (y>0) then Begin Cont:=(s2^[x]<>Border) and (not AlreadyDrawn(x,y-1)); If (d=0) And Cont then Begin PushPoint (x,y-1); d:=1; End Else If (d=1) And Not Cont then d:=0; End; Dec (x); Until (x<0) Or (s1^[x]=Border); { swap the values } x1:=x+1; x2:=BeginX; if x1 > x2 then Begin x:=x1; x1:=x2; x2:=x; end; { Add to the list of drawn lines } AddLinePoints(x1,x2,y); PatternLine (x1,x2,y); End; { end while } FreeMem (s1,(ViewWidth+1)*2); FreeMem (s2,(ViewWidth+1)*2); FreeMem (s3,(ViewWidth+1)*2); CleanUpDrawnList; CurrentColor := BackUpColor; End; { restore previous range check mode } {$ifdef OPT_R_WAS_ON} {$R+} {$endif} { $Log$ Revision 1.2 2000-07-13 11:33:46 michael + removed logs }