# This is the definition file for all GLUT stuff %COPY_INTERFACE %END #===================================================================== # Procedures and functions #===================================================================== %PROCS // GLUT initialization sub-API glutInit: procedure(var argcp: Integer; var argv: PChar); glutInitDisplayMode: procedure(mode: LongWord); glutInitDisplayString: procedure(AString: PChar); glutInitWindowPosition: procedure(x, y: Integer); glutInitWindowSize: procedure(width, height: Integer); glutMainLoop: procedure; // GLUT window sub-API glutCreateWindow: function(title: PChar): Integer; glutCreateSubWindow: function(win, x, y, width, height: Integer): Integer; glutDestroyWindow: procedure(win: Integer); glutPostRedisplay: procedure; glutPostWindowRedisplay: procedure(win: Integer); glutSwapBuffers: procedure; glutGetWindow: function: Integer; glutSetWindow: procedure(win: Integer); glutSetWindowTitle: procedure(title: PChar); glutSetIconTitle: procedure(title: PChar); glutPositionWindow: procedure(x, y: Integer); glutReshapeWindow: procedure(width, height: Integer); glutPopWindow: procedure; glutPushWindow: procedure; glutIconifyWindow: procedure; glutShowWindow: procedure; glutHideWindow: procedure; glutFullScreen: procedure; glutSetCursor: procedure(cursor: Integer); glutWarpPointer: procedure(x, y: Integer); //overlays ### //menus ### // GLUT window callback sub-API glutDisplayFunc: procedure(func: TGlutDisplayFunc); glutReshapeFunc: procedure(func: TGlutReshapeFunc); glutTimerFunc: procedure(millis: LongWord; func: TGlutTimerFunc; value: Integer); // GLUTAPI void APIENTRY glutDisplayFunc(void (GLUTCALLBACK * func)(void)); // GLUTAPI void APIENTRY glutReshapeFunc(void (GLUTCALLBACK * func)(int width, int height)); // GLUTAPI void APIENTRY glutKeyboardFunc(void (GLUTCALLBACK * func)(unsigned char key, int x, int y)); // GLUTAPI void APIENTRY glutMouseFunc(void (GLUTCALLBACK * func)(int button, int state, int x, int y)); // GLUTAPI void APIENTRY glutMotionFunc(void (GLUTCALLBACK * func)(int x, int y)); // GLUTAPI void APIENTRY glutPassiveMotionFunc(void (GLUTCALLBACK * func)(int x, int y)); // GLUTAPI void APIENTRY glutEntryFunc(void (GLUTCALLBACK * func)(int state)); // GLUTAPI void APIENTRY glutVisibilityFunc(void (GLUTCALLBACK * func)(int state)); // GLUTAPI void APIENTRY glutIdleFunc(void (GLUTCALLBACK * func)(void)); // GLUTAPI void APIENTRY glutTimerFunc(unsigned int millis, void (GLUTCALLBACK * func)(int value), int value); // GLUTAPI void APIENTRY glutMenuStateFunc(void (GLUTCALLBACK * func)(int state)); // GLUTAPI void APIENTRY glutSpecialFunc(void (GLUTCALLBACK * func)(int key, int x, int y)); // GLUTAPI void APIENTRY glutSpaceballMotionFunc(void (GLUTCALLBACK * func)(int x, int y, int z)); // GLUTAPI void APIENTRY glutSpaceballRotateFunc(void (GLUTCALLBACK * func)(int x, int y, int z)); // GLUTAPI void APIENTRY glutSpaceballButtonFunc(void (GLUTCALLBACK * func)(int button, int state)); // GLUTAPI void APIENTRY glutButtonBoxFunc(void (GLUTCALLBACK * func)(int button, int state)); // GLUTAPI void APIENTRY glutDialsFunc(void (GLUTCALLBACK * func)(int dial, int value)); // GLUTAPI void APIENTRY glutTabletMotionFunc(void (GLUTCALLBACK * func)(int x, int y)); // GLUTAPI void APIENTRY glutTabletButtonFunc(void (GLUTCALLBACK * func)(int button, int state, int x, int y)); // GLUTAPI void APIENTRY glutMenuStatusFunc(void (GLUTCALLBACK * func)(int status, int x, int y)); // GLUTAPI void APIENTRY glutOverlayDisplayFunc(void (GLUTCALLBACK * func)(void)); // GLUTAPI void APIENTRY glutWindowStatusFunc(void (GLUTCALLBACK * func)(int state)); // GLUTAPI void APIENTRY glutKeyboardUpFunc(void (GLUTCALLBACK * func)(unsigned char key, int x, int y)); // GLUTAPI void APIENTRY glutSpecialUpFunc(void (GLUTCALLBACK * func)(int key, int x, int y)); // GLUTAPI void APIENTRY glutJoystickFunc(void (GLUTCALLBACK * func)(unsigned int buttonMask, int x, int y, int z), int pollInterval) // GLUT color index sub-API glutSetColor: procedure(index: Integer; red, green, blue: Single); glutGetColor: function(ndx, component: Integer): Single; glutCopyColormap: procedure(win: Integer); // GLUT state retrieval sub-API glutGet: function(AType: GLEnum): Integer; glutDeviceGet: function(AType: GLEnum): Integer; glutExtensionSupported: function(name: PChar): Integer; glutGetModifiers: function: Integer; glutLayerGet: function(AType: GLEnum): Integer; // fonts ### // pre-built models ### // video resize ### // debugging ### // device control ### // GLUT game mode sub-API glutGameModeString: procedure(AString: PChar); glutEnterGameMode: function: Integer; glutLeaveGameMode: procedure; glutGameModeGet: function(mode: GLEnum): Integer; %END