{ $Id$ This file is part of the Free Pascal run time library. Copyright (c) 1999-2000 by Thomas Schatzl and Carl Eric Codere This include implements polygon filling and flood filling. See the file COPYING.FPC, included in this distribution, for details about the copyright. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. **********************************************************************} { simple descriptive name } function max(a, b : Longint) : Longint; begin max := b; if (a > b) then max := a; end; { here too } function min(a, b : Longint) : Longint; begin min := b; if (a < b) then min := a; end; procedure fillpoly(numpoints : Word; var polypoints); type pedge = ^tedge; tedge = packed record yMin, yMax, x, dX, dY, frac : Longint; end; pedgearray = ^tedgearray; tedgearray = array[0..0] of tedge; ppedgearray = ^tpedgearray; tpedgearray = array[0..0] of pedge; var nActive, nNextEdge : Longint; p0, p1 : pointtype; endy, i, j, gap, x0, x1, y, nEdges : Longint; ET : pedgearray; GET, AET : ppedgearray; t : pedge; ptable : ^pointtype; begin { /******************************************************************** * Add entries to the global edge table. The global edge table has a * bucket for each scan line in the polygon. Each bucket contains all * the edges whose yMin == yScanline. Each bucket contains the yMax, * the x coordinate at yMax, and the denominator of the slope (dX) */} getmem(et, sizeof(tedge) * numpoints); getmem(get, sizeof(pedge) * numpoints); getmem(aet, sizeof(pedge) * numpoints); ptable := @polypoints; { check for getmem success } nEdges := 0; for i := 0 to (numpoints-1) do begin p0 := ptable[i]; if (i+1) >= numpoints then p1 := ptable[0] else p1 := ptable[i+1]; { ignore if this is a horizontal edge} if (p0.y = p1.y) then continue; {swap ptable if necessary to ensure p0 contains yMin} if (p0.y > p1.y) then begin p0 := p1; p1 := ptable[i]; end; { create the new edge } et^[nEdges].ymin := p0.y; et^[nEdges].ymax := p1.y; et^[nEdges].x := p0.x; et^[nEdges].dX := p1.x-p0.x; et^[nEdges].dy := p1.y-p0.y; et^[nEdges].frac := 0; get^[nEdges] := @et^[nEdges]; inc(nEdges); end; { sort the GET on ymin } gap := 1; while (gap < nEdges) do gap := 3*gap+1; gap := gap div 3; while (gap > 0) do begin for i := gap to (nEdges-1) do begin j := i - gap; while (j >= 0) do begin if (GET^[j]^.ymin <= GET^[j+gap]^.yMin) then break; t := GET^[j]; GET^[j] := GET^[j+gap]; GET^[j+gap] := t; dec(j, gap); end; end; gap := gap div 3; end; { initialize the active edge table, and set y to first entering edge} nActive := 0; nNextEdge := 0; y := GET^[nNextEdge]^.ymin; { Now process the edges using the scan line algorithm. Active edges will be added to the Active Edge Table (AET), and inactive edges will be deleted. X coordinates will be updated with incremental integer arithmetic using the slope (dY / dX) of the edges. } while (nNextEdge < nEdges) or (nActive <> 0) do begin {Move from the ET bucket y to the AET those edges whose yMin == y (entering edges) } while (nNextEdge < nEdges) and (GET^[nNextEdge]^.ymin = y) do begin AET^[nActive] := GET^[nNextEdge]; inc(nActive); inc(nNextEdge); end; { Remove from the AET those entries for which yMax == y (leaving edges) } i := 0; while (i < nActive) do begin if (AET^[i]^.yMax = y) then begin dec(nActive); move(AET^[i+1], AET^[i], (nActive-i)*sizeof(pedge)); end else inc(i); end; if (y >= 0) then begin {Now sort the AET on x. Since the list is usually quite small, the sort is implemented as a simple non-recursive shell sort } gap := 1; while (gap < nActive) do gap := 3*gap+1; gap := gap div 3; while (gap > 0) do begin for i := gap to (nActive-1) do begin j := i - gap; while (j >= 0) do begin if (AET^[j]^.x <= AET^[j+gap]^.x) then break; t := AET^[j]; AET^[j] := AET^[j+gap]; AET^[j+gap] := t; dec(j, gap); end; end; gap := gap div 3; end; { Fill in desired pixels values on scan line y by using pairs of x coordinates from the AET } i := 0; while (i < nActive) do begin x0 := AET^[i]^.x; x1 := AET^[i+1]^.x; {Left edge adjustment for positive fraction. 0 is interior. } if (AET^[i]^.frac > 0) then inc(x0); {Right edge adjustment for negative fraction. 0 is exterior. } if (AET^[i+1]^.frac <= 0) then dec(x1); x0 := max(x0, 0); x1 := min(x1, viewWidth); { Draw interior spans} if (x1 >= x0) then begin PatternLine(x0, x1, y); end; inc(i, 2); end; end; { Update all the x coordinates. Edges are scan converted using a modified midpoint algorithm (Bresenham's algorithm reduces to the midpoint algorithm for two dimensional lines) } for i := 0 to (nActive-1) do begin t := AET^[i]; { update the fraction by dX} inc(t^.frac, t^.dX); if (t^.dX < 0) then while ( -(t^.frac) >= t^.dY) do begin inc(t^.frac, t^.dY); dec(t^.x); end else while (t^.frac >= t^.dY) do begin dec(t^.frac, t^.dY); inc(t^.x); end; end; inc(y); if (y >= ViewHeight) then break; end; freemem(et, sizeof(tedge) * numpoints); freemem(get, sizeof(pedge) * numpoints); freemem(aet, sizeof(pedge) * numpoints); end; { maximum supported Y resultion } const MaxYRes = 2048; { changing this to 1 or 2 doesn't improve performance noticably } YResDiv = 4; type PFloodLine = ^TFloodLine; TFloodLine = record next: PFloodLine; x1 : smallint; x2 : smallint; y : smallint; end; TDrawnList = Array[0..(MaxYRes - 1) div YResDiv] of PFloodLine; var DrawnList : TDrawnList; Buffer : Record { Union for byte and word addressing of buffer } ByteIndex : Word; WordIndex : Word; Case Boolean Of False : (Bytes : Array [0..StdBufferSize-1] Of Byte); True : (Words : Array [0..(StdBufferSize DIV 2)-1] Of Word); End; s1, s2, s3 : PWordArray; { Three buffers for scanlines } Procedure PushPoint (x, y : smallint); {********************************************************} { Adds a point to the list of points to check if we } { need to draw. Doesn't add the point if there is a } { buffer overflow. } {********************************************************} Begin If Buffer.WordIndex<(StdBufferSize DIV 2)-3 then Begin Buffer.Words[Buffer.WordIndex]:=x; Buffer.Words[Buffer.WordIndex+1]:=y; Inc (Buffer.WordIndex,2); End End; Procedure PopPoint (Var x, y : smallint); {********************************************************} { Removes a point from the list of points to check, if } { we try to access an illegal point, then the routine } { returns -1,-1 as a coordinate pair. } {********************************************************} Begin If Buffer.WordIndex>1 then Begin x:=Buffer.Words[Buffer.WordIndex-2]; y:=Buffer.Words[Buffer.WordIndex-1]; Dec (Buffer.WordIndex,2); End Else Begin x:=-1; y:=-1; End; End; {********************************************************} { Procedure AddLinePoints() } {--------------------------------------------------------} { Adds a line segment to the list of lines which will be } { drawn to the screen. The line added is on the specified} { Y axis, from the x1 to x2 coordinates. } {********************************************************} Procedure AddLinePoints(x1,x2,y: smallint); var temp: PFloodLine; begin new(temp); temp^.x1 := x1; temp^.x2 := x2; temp^.y := y; temp^.next := DrawnList[y div YResDiv]; DrawnList[y div YResDiv] := temp; end; {********************************************************} { Procedure AlreadyDrawn() } {--------------------------------------------------------} { This routine searches through the list of segments } { which will be drawn to the screen, and determines if } { the specified point (x,y) will already be drawn. } { i.e : Checks if the x,y point lies within a known } { segment which will be drawn to the screen. This makes } { sure that we don't draw some segments two times. } { Return TRUE if the point is already in the segment list} { to draw, otherwise returns FALSE. } {********************************************************} Function AlreadyDrawn(x, y: smallint): boolean; var temp : PFloodLine; begin AlreadyDrawn := false; temp := DrawnList[y div YResDiv]; while assigned(temp) do begin if (temp^.y = y) and (temp^.x1 <= x) and (temp^.x2 >= x) then begin AlreadyDrawn := true; exit; end; temp := temp^.next; end; end; {********************************************************} { Procedure CleanUpDrawnList } {--------------------------------------------------------} { removes all elements from the DrawnList. Doesn't init } { elements of it with NILL } {********************************************************} Procedure CleanUpDrawnList; var l: longint; temp1, temp2: PFloodLine; begin for l := 0 to high(DrawnList) do begin temp1 := DrawnList[l]; while assigned(temp1) do begin temp2 := temp1; temp1 := temp1^.next; dispose(temp2); end; end; end; Procedure FloodFill (x, y : smallint; Border: word); {********************************************************} { Procedure FloodFill() } {--------------------------------------------------------} { This routine fills a region of the screen bounded by } { the color. It uses the current fillsettings } { for the flood filling. Clipping is supported, and } { coordinates are local/viewport relative. } {********************************************************} Var stemp: PWordArray; Beginx : smallint; d, e : Byte; Cont : Boolean; BackupColor : Word; x1, x2, prevy: smallint; Index : smallint; Begin FillChar(DrawnList,sizeof(DrawnList),0); { init prevy } prevy := 32767; { Save current drawing color } BackupColor := CurrentColor; CurrentColor := FillSettings.Color; { MaxX is based on zero index } GetMem (s1,(ViewWidth+1)*2); { A pixel color represents a word } GetMem (s2,(ViewWidth+1)*2); { A pixel color represents a word } GetMem (s3,(ViewWidth+1)*2); { A pixel color represents a word } if (not assigned(s1)) or (not assigned(s2)) or (not assigned(s3)) then begin _GraphResult := grNoFloodMem; exit; end; If (x<0) Or (y<0) Or (x>ViewWidth) Or (y>ViewHeight) then Exit; { Some internal variables } Index := 0; { Index of points to check } Buffer.WordIndex:=0; PushPoint (x,y); While Buffer.WordIndex>0 Do Begin PopPoint (x,y); { Get the complete lines for the following } If y <> prevy then begin If (prevy - y = 1) then { previous line was one below the new one, so the previous s2 } { = new s1 } Begin stemp := s3; s3 := s1; s1 := s2; s2 := stemp; GetScanline(0,ViewWidth,y-1,s2^); End Else If (y - prevy = 1) then { previous line was one above the new one, so the previous s3 } { = new s1 } Begin stemp := s2; s2 := s1; s1 := s3; s3 := stemp; GetScanline(0,ViewWidth,y+1,s3^); End Else begin GetScanline(0,ViewWidth,y-1,s2^); GetScanline(0,ViewWidth,y,s1^); GetScanline(0,ViewWidth,y+1,s3^); end; end; prevy := y; { check the current scan line } While (s1^[x]<>Border) And (x<=ViewWidth) Do Inc (x); d:=0; e:=0; dec(x); Beginx:=x; REPEAT { check the above line } If yBorder) and (not AlreadyDrawn(x,y+1)); If (e=0) And Cont then Begin PushPoint (x,y+1); e:=1; End Else If (e=1) And Not Cont then e:=0; End; { check the line below } If (y>0) then Begin Cont:=(s2^[x]<>Border) and (not AlreadyDrawn(x,y-1)); If (d=0) And Cont then Begin PushPoint (x,y-1); d:=1; End Else If (d=1) And Not Cont then d:=0; End; Dec (x); Until (x<0) Or (s1^[x]=Border); { swap the values } x1:=x+1; x2:=BeginX; if x1 > x2 then Begin x:=x1; x1:=x2; x2:=x; end; { Add to the list of drawn lines } AddLinePoints(x1,x2,y); PatternLine (x1,x2,y); End; { end while } FreeMem (s1,(ViewWidth+1)*2); FreeMem (s2,(ViewWidth+1)*2); FreeMem (s3,(ViewWidth+1)*2); CleanUpDrawnList; CurrentColor := BackUpColor; End; { $Log$ Revision 1.17 2000-02-12 13:39:19 jonas + new, faster fillpoly from Thomas Schatzl * some logging commands in vesa.inc disabled Revision 1.16 2000/01/07 16:41:37 daniel * copyright 2000 Revision 1.15 2000/01/07 16:32:25 daniel * copyright 2000 added Revision 1.14 2000/01/02 19:01:32 jonas * made floodfill a *LOT* faster (better DrawnPoints management) Revision 1.13 1999/12/20 11:22:36 peter * integer -> smallint to overcome -S2 switch needed for ggi version Revision 1.12 1999/12/11 23:41:38 jonas * changed definition of getscanlineproc to "getscanline(x1,x2,y: smallint; var data);" so it can be used by getimage too * changed getimage so it uses getscanline * changed floodfill, getscanline16 and definitions in Linux include files so they use this new format + getscanlineVESA256 for 256 color VESA modes (banked) Revision 1.11 1999/09/27 23:34:40 peter * new graph unit is default for go32v2 * removed warnings/notes Revision 1.10 1999/09/24 22:52:38 jonas * optimized patternline a bit (always use hline when possible) * isgraphmode stuff cleanup * vesainfo.modelist now gets disposed in cleanmode instead of in closegraph (required moving of some declarations from vesa.inc to new vesah.inc) * queryadapter gets no longer called from initgraph (is called from initialization of graph unit) * bugfix for notput in 32k and 64k vesa modes * a div replaced by / in fillpoly Revision 1.9 1999/09/24 14:23:08 jonas * floodfill uses scanline data from previous loop if line is adjacent Revision 1.8 1999/09/18 22:21:09 jonas + hlinevesa256 and vlinevesa256 + support for not/xor/or/andput in vesamodes with 32k/64k colors * lots of changes to avoid warnings under FPC Revision 1.7 1999/09/17 13:58:31 jonas * another fix for a case where internalellipsedefault went haywire * sector() and pieslice() fully implemented! * small change to prevent buffer overflow with floodfill Revision 1.6 1999/09/12 17:28:59 jonas * several changes to internalellipse to make it faster and to make sure it updates the ArcCall correctly (not yet done for width = 3) * Arc mostly works now, only sometimes an endless loop, don't know why Revision 1.5 1999/09/11 19:43:00 jonas * FloodFill: did not take into account current viewport settings * GetScanLine: only get line inside viewport, data outside of it is not used anyway * InternalEllipseDefault: fix for when xradius or yradius = 0 and increase xradius and yradius always by one (TP does this too) * fixed conlict in vesa.inc from last update * some conditionals to avoid range check and overflow errors in places where it doesn't matter Revision 1.4 1999/07/12 14:52:52 jonas * fixed procvar syntax error and ceil and floor functions Revision 1.3 1999/07/12 13:27:11 jonas + added Log and Id tags * added first FPC support, only VGA works to some extend for now * use -dasmgraph to use assembler routines, otherwise Pascal equivalents are used * use -dsupportVESA to support VESA (crashes under FPC for now) * only dispose vesainfo at closegrph if a vesa card was detected * changed int32 to longint (int32 is not declared under FPC) * changed the declaration of almost every procedure in graph.inc to "far;" becquse otherwise you can't assign them to procvars under TP real mode (but unexplainable "data segnment too large" errors prevent it from working under real mode anyway) }