{This example demonstrates the use of the segment_to_descriptor() function. It switches to VGA mode 13h (320x200x256 color), creates a selector to the memory (based at $A000:0000), clears this memory with color 15 (white) and waits until the enter key is pressed } uses go32; var vgasel : Word; r : trealregs; begin { set VGA mode 13h } r.eax := $13; realintr($10, r); { allocate descriptor to VGA memory quickly; it could be done with allocate_ldt_descriptors() too, but we would have to initialize it by ourselves... unlike segment_to_descriptor() which automatically sets the limit and the base address correctly } vgasel := segment_to_descriptor($A000); { simply fill the screen memory with color 15 } seg_fillchar(vgasel, 0, 64000, #15); { wait for a return press } readln; { back to text mode } r.eax := $3; realintr($10, r); { don't deallocate vgasel, that can't be done } end.