fpc/packages/libndsfpc/examples/gl2d/2Dplus3D/cearn_atan.pas
Legolas 659b386f02 + Added Easy gl2d library for Nintendo DS and 6 new examples
* libndsfpc: Fixed glMaterialShinyness()

git-svn-id: trunk@19932 -
2011-12-31 14:14:12 +00:00

178 lines
3.9 KiB
ObjectPascal

(*
coranac.com's awesome atan2 implementation
Very fast and very small.
*)
unit cearn_atan;
{$mode objfpc}
{$H+}
interface
uses
ctypes, nds9;
const
__qran_seed: cint = 42;
function atan2Lookup(x, y: cint): cuint32;
function atan2Lerp(x, y: cint): cuint32;
function sqran(seed: cint): cint;
function qran(): cint; inline;
function qran_range(min, max: cint): cint; inline;
const
BRAD_PI_SHIFT = 14;
BRAD_PI = 1 shl BRAD_PI_SHIFT;
BRAD_HPI = BRAD_PI div 2;
BRAD_2PI = BRAD_PI * 2;
ATAN_ONE = $1000;
ATAN_FP = 12;
// Some constants for dealing with atanLUT.
ATANLUT_STRIDE = ATAN_ONE div $80;
ATANLUT_STRIDE_SHIFT = 5;
// Arctangents LUT. Interval: [0, 1] (one=128); PI=0x20000
atanLUT: array [0..130-1] of cushort = (
$0000, $0146, $028C, $03D2, $0517, $065D, $07A2, $08E7,
$0A2C, $0B71, $0CB5, $0DF9, $0F3C, $107F, $11C1, $1303,
$1444, $1585, $16C5, $1804, $1943, $1A80, $1BBD, $1CFA,
$1E35, $1F6F, $20A9, $21E1, $2319, $2450, $2585, $26BA,
$27ED, $291F, $2A50, $2B80, $2CAF, $2DDC, $2F08, $3033,
$315D, $3285, $33AC, $34D2, $35F6, $3719, $383A, $395A,
$3A78, $3B95, $3CB1, $3DCB, $3EE4, $3FFB, $4110, $4224,
$4336, $4447, $4556, $4664, $4770, $487A, $4983, $4A8B,
// 64
$4B90, $4C94, $4D96, $4E97, $4F96, $5093, $518F, $5289,
$5382, $5478, $556E, $5661, $5753, $5843, $5932, $5A1E,
$5B0A, $5BF3, $5CDB, $5DC1, $5EA6, $5F89, $606A, $614A,
$6228, $6305, $63E0, $64B9, $6591, $6667, $673B, $680E,
$68E0, $69B0, $6A7E, $6B4B, $6C16, $6CDF, $6DA8, $6E6E,
$6F33, $6FF7, $70B9, $717A, $7239, $72F6, $73B3, $746D,
$7527, $75DF, $7695, $774A, $77FE, $78B0, $7961, $7A10,
$7ABF, $7B6B, $7C17, $7CC1, $7D6A, $7E11, $7EB7, $7F5C,
// 128
$8000, $80A2);
implementation
// Quick (and very dirty) pseudo-random number generator
// return random in range [0,8000h>
function qran(): cint; inline;
begin
__qran_seed := 1664525 * __qran_seed + 1013904223;
result := (__qran_seed shr 16) and $7FFF;
end;
function qran_range(min, max: cint): cint; inline;
begin
result := (qran() * (max - min) shr 15) + min;
end;
// Get the octant a coordinate pair is in.
procedure OCTANTIFY(var _x, _y, _o: cint); inline;
var
_t: cint;
begin
repeat
_o := 0;
if (_y < 0) then
begin
_x := -_x;
_y := -_y;
_o := _o + 4;
end;
if (_x <= 0) then
begin
_t := _x;
_x := _y;
_y := -_t;
_o := _o + 2;
end;
if (_x <= _y) then
begin
_t := _y - _x;
_x := _x + _y;
_y := _t;
_o := _o + 1;
end;
until true;
end;
function QDIV(num, den: cint; const bits: cint): cint; inline;
begin
while (REG_DIVCNT^ and DIV_BUSY) <> 0 do;
REG_DIVCNT^ := DIV_64_32;
REG_DIV_NUMER^ := cint64(num) shl bits;
REG_DIV_DENOM_L^ := den;
while (REG_DIVCNT^ and DIV_BUSY) <> 0 do;
result := REG_DIV_RESULT_L^;
end;
function atan2Lerp(x, y: cint): cuint32;
var
phi: cint;
t, fa, fb, h: cuint32;
begin
if (y =0) then
begin
if x >= 0 then
result := 0
else
result := BRAD_PI;
exit;
end;
OCTANTIFY(x, y, phi);
phi := phi * BRAD_PI div 4;
t := QDIV(y, x, ATAN_FP);
h := t mod ATANLUT_STRIDE;
fa := atanLUT[t div ATANLUT_STRIDE];
fb := atanLUT[t div ATANLUT_STRIDE + 1];
result := phi + (fa + SarLongint((fb - fa) * h, ATANLUT_STRIDE_SHIFT)) div 8;
end;
function atan2Lookup(x, y: cint): cuint32;
var
phi: cint;
t: cuint32;
begin
if (y = 0) then
begin
if x >= 0 then
result := 0
else
result := BRAD_PI;
exit;
end;
OCTANTIFY(x, y, phi);
phi := phi * BRAD_PI div 4;
t := QDIV(y, x, ATAN_FP);
result := phi + atanLUT[t div ATANLUT_STRIDE] div 8;
end;
function sqran(seed: cint): cint;
var
old: cint;
begin
old := __qran_seed;
__qran_seed := seed;
result := old;
end;
end.