fpc/packages/libndsfpc/examples/gl2d/2Dplus3D/uvcoord_enemies.pas
Legolas 659b386f02 + Added Easy gl2d library for Nintendo DS and 6 new examples
* libndsfpc: Fixed glMaterialShinyness()

git-svn-id: trunk@19932 -
2011-12-31 14:14:12 +00:00

119 lines
2.9 KiB
ObjectPascal

unit uvcoord_enemies;
interface
uses
ctypes;
const
ENEMIES_BITMAP_WIDTH = 256;
ENEMIES_BITMAP_HEIGHT = 256;
ENEMIES_NUM_IMAGES = 100;
enemies_texcoords: array [0..(ENEMIES_NUM_IMAGES * 4) - 1] of cuint = (
144, 136, 20, 20, // 0
164, 136, 20, 20, // 1
184, 136, 20, 20, // 2
204, 136, 20, 20, // 3
124, 216, 20, 20, // 4
124, 236, 20, 20, // 5
64, 40, 60, 20, // 6
64, 64, 60, 20, // 7
124, 64, 60, 20, // 8
184, 64, 60, 20, // 9
228, 84, 20, 20, // 10
104, 116, 20, 20, // 11
104, 136, 20, 20, // 12
124, 156, 20, 20, // 13
124, 176, 20, 20, // 14
124, 196, 20, 20, // 15
64, 84, 40, 30, // 16
64, 114, 40, 30, // 17
64, 144, 40, 30, // 18
64, 174, 40, 30, // 19
64, 204, 40, 30, // 20
0, 224, 40, 30, // 21
124, 40, 20, 20, // 22
228, 0, 20, 20, // 23
228, 20, 20, 20, // 24
228, 40, 20, 20, // 25
40, 224, 20, 20, // 26
168, 84, 20, 20, // 27
188, 84, 20, 20, // 28
208, 84, 20, 20, // 29
154, 0, 44, 56, // 30
198, 0, 30, 56, // 31
64, 0, 90, 40, // 32
104, 156, 20, 20, // 33
104, 176, 20, 20, // 34
104, 196, 20, 20, // 35
104, 216, 20, 20, // 36
104, 236, 20, 20, // 37
124, 116, 20, 20, // 38
144, 116, 20, 20, // 39
164, 116, 20, 20, // 40
184, 116, 20, 20, // 41
204, 116, 20, 20, // 42
224, 116, 20, 20, // 43
124, 136, 20, 20, // 44
208, 172, 16, 16, // 45
224, 172, 16, 16, // 46
240, 172, 16, 16, // 47
176, 188, 16, 16, // 48
176, 204, 16, 16, // 49
176, 220, 16, 16, // 50
176, 236, 16, 16, // 51
192, 188, 16, 16, // 52
208, 188, 16, 16, // 53
48, 128, 16, 16, // 54
48, 144, 16, 16, // 55
48, 160, 16, 16, // 56
48, 176, 16, 16, // 57
48, 192, 16, 16, // 58
48, 208, 16, 16, // 59
224, 136, 16, 16, // 60
240, 136, 16, 16, // 61
144, 156, 16, 16, // 62
144, 172, 16, 16, // 63
144, 188, 16, 16, // 64
144, 204, 16, 16, // 65
144, 220, 16, 16, // 66
144, 236, 16, 16, // 67
160, 156, 16, 16, // 68
176, 156, 16, 16, // 69
192, 156, 16, 16, // 70
208, 156, 16, 16, // 71
224, 156, 16, 16, // 72
240, 156, 16, 16, // 73
160, 172, 16, 16, // 74
160, 188, 16, 16, // 75
160, 204, 16, 16, // 76
160, 220, 16, 16, // 77
160, 236, 16, 16, // 78
176, 172, 16, 16, // 79
192, 172, 16, 16, // 80
0, 0, 64, 64, // 81
0, 64, 64, 32, // 82
0, 96, 64, 32, // 83
104, 84, 32, 32, // 84
136, 84, 32, 24, // 85
64, 234, 32, 22, // 86
0, 128, 48, 32, // 87
0, 160, 48, 32, // 88
0, 192, 48, 32, // 89
224, 188, 16, 16, // 90
240, 188, 16, 16, // 91
192, 204, 16, 16, // 92
192, 220, 16, 16, // 93
192, 236, 16, 16, // 94
208, 204, 16, 16, // 95
224, 204, 16, 16, // 96
240, 204, 16, 16, // 97
208, 220, 16, 16, // 98
208, 236, 16, 16 // 99
);
implementation
end.