fpc/utils/fppkg/lnet/lnet.pp
Michaël Van Canneyt 193cd4d6ec * Fix issue
2023-09-17 17:17:25 +02:00

1719 lines
47 KiB
ObjectPascal

{ lNet v0.6.2
CopyRight (C) 2004-2008 Ales Katona
This library is Free software; you can rediStribute it and/or modify it
under the terms of the GNU Library General Public License as published by
the Free Software Foundation; either version 2 of the License, or (at your
option) any later version.
This program is diStributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; withOut even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License
for more details.
You should have received a Copy of the GNU Library General Public License
along with This library; if not, Write to the Free Software Foundation,
Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
This license has been modified. See File LICENSE.ADDON for more inFormation.
Should you find these sources without a LICENSE File, please contact
me at ales@chello.sk
}
unit lNet;
{$mode objfpc}{$H+}{$T-}
{$interfaces corba}
interface
uses
Classes, lEvents, lCommon,
{$i sys/osunits.inc}
const
{ API compatibility, these had to be moved to prevent circular unit usage and a
fpc bug with inline }
LADDR_ANY = lCommon.LADDR_ANY;
LADDR_BR = lCommon.LADDR_BR;
LADDR_LO = lCommon.LADDR_LO;
LADDR6_ANY = lCommon.LADDR6_ANY;
LADDR6_LO = lCommon.LADDR6_LO;
type
TLSocket = class;
TLComponent = class;
TLConnection = class;
TLSession = class;
{ Callback Event procedure for errors }
TLSocketErrorEvent = procedure(const msg: string; aSocket: TLSocket) of object;
{ Callback Event procedure for others }
TLSocketEvent = procedure(aSocket: TLSocket) of object;
{ Callback Event procedure for progress reports}
TLSocketProgressEvent = procedure (aSocket: TLSocket; const Bytes: Integer) of object;
{ TLSocketState }
TLSocketState = (ssServerSocket, ssBlocking, ssReuseAddress, ssCanSend,
ssCanReceive, ssSSLActive{, ssNoDelay});
{ TLSocketStates }
TLSocketStates = set of TLSocketState;
{ TLSocketConnection }
TLSocketConnectionStatus = (scNone, scConnecting, scConnected, scDisconnecting);
{ TLSocketOperation }
TLSocketOperation = (soSend, soReceive);
{ TLSocket }
TLSocket = class(TLHandle)
protected
FAddress: TLSocketAddress;
FPeerAddress: TLSocketAddress;
FReuseAddress: Boolean;
FConnectionStatus: TLSocketConnectionStatus;
FNextSock: TLSocket;
FPrevSock: TLSocket;
FSocketState: TLSocketStates;
FOnFree: TLSocketEvent;
FBlocking: Boolean;
FListenBacklog: Integer;
FProtocol: Integer;
FSocketType: Integer;
FSocketNet: Integer;
FCreator: TLComponent;
FSession: TLSession;
FConnection: TLConnection;
FMSGBufferSize: integer;
protected
function GetConnected: Boolean; virtual; deprecated;
function GetConnecting: Boolean; virtual; deprecated;
function GetConnectionStatus: TLSocketConnectionStatus; virtual;
function GetIPAddressPointer: psockaddr;
function GetIPAddressLength: TSocklen;
function SetupSocket(const APort: Word; const Address: string): Boolean; virtual;
function DoSend(const aData; const aSize: Integer): Integer; virtual;
function DoGet(out aData; const aSize: Integer): Integer; virtual;
function HandleResult(const aResult: Integer; aOp: TLSocketOperation): Integer; virtual;
function GetLocalPort: Word;
function GetPeerPort: Word;
function GetPeerAddress: string;
function GetLocalAddress: string;
function SendPossible: Boolean; inline;
function ReceivePossible: Boolean; inline;
procedure SetOptions; virtual;
procedure SetBlocking(const aValue: Boolean);
procedure SetReuseAddress(const aValue: Boolean);
// procedure SetNoDelay(const aValue: Boolean);
procedure HardDisconnect(const NoShutdown: Boolean = False);
procedure SoftDisconnect;
function Bail(const msg: string; const ernum: Integer): Boolean;
function LogError(const msg: string; const ernum: Integer): Boolean; virtual;
property SocketType: Integer read FSocketType write FSocketType; // inherit and publicize if you need to set this outside
public
constructor Create; override;
destructor Destroy; override;
function SetState(const aState: TLSocketState; const TurnOn: Boolean = True): Boolean; virtual;
function Listen(const APort: Word; const AIntf: string = LADDR_ANY): Boolean;
function Accept(const SerSock: TSocket): Boolean;
function Connect(const Address: string; const APort: Word): Boolean;
function Send(const aData; const aSize: Integer): Integer; virtual;
function SendMessage(const msg: string): Integer;
function Get(out aData; const aSize: Integer): Integer; virtual;
function GetMessage(out msg: string): Integer;
procedure Disconnect(const Forced: Boolean = True); virtual;
public
property Connected: Boolean read GetConnected; deprecated;
property Connecting: Boolean read GetConnecting; deprecated;
property ConnectionStatus: TLSocketConnectionStatus read GetConnectionStatus;
property ListenBacklog: Integer read FListenBacklog write FListenBacklog;
property Protocol: Integer read FProtocol write FProtocol;
property SocketNet: Integer read FSocketNet write FSocketNet;
property PeerAddress: string read GetPeerAddress;
property PeerPort: Word read GetPeerPort;
property LocalAddress: string read GetLocalAddress;
property LocalPort: Word read GetLocalPort;
property NextSock: TLSocket read FNextSock write FNextSock;
property PrevSock: TLSocket read FPrevSock write FPrevSock;
property SocketState: TLSocketStates read FSocketState;
property Creator: TLComponent read FCreator;
property Session: TLSession read FSession;
Property MsgBufferSize: Integer Read FMsgBufferSize Write FMsgBufferSize;
end;
TLSocketClass = class of TLSocket;
{ this is the socket used by TLConnection }
TLActionEnum = (acConnect, acAccept, acSend, acReceive, acError);
{ Base interface common to ALL connections }
ILComponent = interface
procedure Disconnect(const Forced: Boolean = True);
procedure CallAction;
property SocketClass: TLSocketClass;
property Host: string;
property Port: Word;
end;
{ Interface for protools with direct send/get capabilities }
ILDirect = interface
function Get(out aData; const aSize: Integer; aSocket: TLSocket = nil): Integer;
function GetMessage(out msg: string; aSocket: TLSocket = nil): Integer;
function Send(const aData; const aSize: Integer; aSocket: TLSocket = nil): Integer;
function SendMessage(const msg: string; aSocket: TLSocket = nil): Integer;
end;
{ Interface for all servers }
ILServer = interface
function Listen(const APort: Word; const AIntf: string = LADDR_ANY): Boolean;
end;
{ Interface for all clients }
ILClient = interface
function Connect(const Address: string; const APort: Word): Boolean; overload;
function Connect: Boolean; overload;
end;
{ TLComponent }
TLComponent = class(TComponent, ILComponent)
protected
FHost: string;
FPort: Word;
FCreator: TLComponent;
FActive: Boolean;
procedure SetCreator(AValue: TLComponent); virtual;
public
constructor Create(aOwner: TComponent); override;
procedure Disconnect(const Forced: Boolean = True); virtual; abstract;
procedure CallAction; virtual; abstract;
public
SocketClass: TLSocketClass;
property Host: string read FHost write FHost;
property Port: Word read FPort write FPort;
property Creator: TLComponent read FCreator write SetCreator;
property Active: Boolean read FActive;
end;
{ TLConnection
Common ancestor for TLTcp and TLUdp classes. Holds Event properties
and common variables. }
TLConnection = class(TLComponent, ILDirect, ILServer, ILClient)
protected
FTimeVal: TTimeVal;
FOnReceive: TLSocketEvent;
FOnAccept: TLSocketEvent;
FOnConnect: TLSocketEvent;
FOnDisconnect: TLSocketEvent;
FOnCanSend: TLSocketEvent;
FOnError: TLSocketErrorEvent;
FRootSock: TLSocket;
FIterator: TLSocket;
FID: Integer; // internal number for server
FEventer: TLEventer;
FEventerClass: TLEventerClass;
FTimeout: Integer;
FListenBacklog: Integer;
FSession: TLSession;
protected
function InitSocket(aSocket: TLSocket): TLSocket; virtual;
function GetConnected: Boolean; virtual; abstract;
function GetCount: Integer; virtual;
function GetItem(const i: Integer): TLSocket;
function GetTimeout: Integer;
procedure SetTimeout(const AValue: Integer);
procedure SetEventer(Value: TLEventer);
procedure SetSession(aSession: TLSession);
procedure Notification(AComponent: TComponent; Operation: TOperation); override;
procedure ConnectAction(aSocket: TLHandle); virtual;
procedure AcceptAction(aSocket: TLHandle); virtual;
procedure ReceiveAction(aSocket: TLHandle); virtual;
procedure SendAction(aSocket: TLHandle); virtual;
procedure ErrorAction(aSocket: TLHandle; const msg: string); virtual;
procedure ConnectEvent(aSocket: TLHandle); virtual;
procedure DisconnectEvent(aSocket: TLHandle); virtual;
procedure AcceptEvent(aSocket: TLHandle); virtual;
procedure ReceiveEvent(aSocket: TLHandle); virtual;
procedure CanSendEvent(aSocket: TLHandle); virtual;
procedure ErrorEvent(aSocket: TLHandle; const msg: string); virtual;
procedure EventerError(const msg: string; Sender: TLEventer);
procedure RegisterWithEventer; virtual;
procedure FreeSocks(const Forced: Boolean); virtual;
public
constructor Create(aOwner: TComponent); override;
destructor Destroy; override;
function Connect(const Address: string; const APort: Word): Boolean; virtual; overload;
function Connect: Boolean; virtual; overload;
function Listen(const APort: Word; const AIntf: string = LADDR_ANY): Boolean; virtual; abstract; overload;
function Listen: Boolean; virtual; overload;
function Get(out aData; const aSize: Integer; aSocket: TLSocket = nil): Integer; virtual; abstract;
function GetMessage(out msg: string; aSocket: TLSocket = nil): Integer; virtual; abstract;
function Send(const aData; const aSize: Integer; aSocket: TLSocket = nil): Integer; virtual; abstract;
function SendMessage(const msg: string; aSocket: TLSocket = nil): Integer; virtual; abstract;
function IterNext: Boolean; virtual; abstract;
procedure IterReset; virtual; abstract;
public
property OnError: TLSocketErrorEvent read FOnError write FOnError;
property OnReceive: TLSocketEvent read FOnReceive write FOnReceive;
property OnDisconnect: TLSocketEvent read FOnDisconnect write FOnDisconnect;
property OnCanSend: TLSocketEvent read FOnCanSend write FOnCanSend;
property Socks[index: Integer]: TLSocket read GetItem; default;
property Count: Integer read GetCount;
property Connected: Boolean read GetConnected;
property ListenBacklog: Integer read FListenBacklog write FListenBacklog;
property Iterator: TLSocket read FIterator;
property Timeout: Integer read GetTimeout write SetTimeout;
property Eventer: TLEventer read FEventer write SetEventer;
property EventerClass: TLEventerClass read FEventerClass write FEventerClass;
property Session: TLSession read FSession write SetSession;
end;
{ TLUdp }
TLUdp = class(TLConnection)
protected
function InitSocket(aSocket: TLSocket): TLSocket; override;
function GetConnected: Boolean; override;
procedure ReceiveAction(aSocket: TLHandle); override;
procedure ErrorAction(aSocket: TLHandle; const msg: string); override;
function Bail(const msg: string): Boolean;
procedure SetAddress(const Address: string);
public
constructor Create(aOwner: TComponent); override;
function Connect(const Address: string; const APort: Word): Boolean; override;
function Listen(const APort: Word; const AIntf: string = LADDR_ANY): Boolean; override;
function Get(out aData; const aSize: Integer; aSocket: TLSocket = nil): Integer; override;
function GetMessage(out msg: string; aSocket: TLSocket = nil): Integer; override;
function SendMessage(const msg: string; aSocket: TLSocket = nil): Integer; override;
function SendMessage(const msg: string; const Address: string): Integer; overload;
function Send(const aData; const aSize: Integer; aSocket: TLSocket = nil): Integer; override;
function Send(const aData; const aSize: Integer; const Address: string): Integer; overload;
function IterNext: Boolean; override;
procedure IterReset; override;
procedure Disconnect(const Forced: Boolean = True); override;
procedure CallAction; override;
end;
{ TLTcp }
TLTcp = class(TLConnection)
protected
FSocketNet: Integer;
FCount: Integer;
FReuseAddress: Boolean;
FMsgBufferSize: integer;
function InitSocket(aSocket: TLSocket): TLSocket; override;
function GetConnected: Boolean; override;
function GetConnecting: Boolean;
function GetCount: Integer; override;
function GetValidSocket: TLSocket;
procedure SetReuseAddress(const aValue: Boolean);
procedure SetSocketNet(const aValue: Integer);
procedure ConnectAction(aSocket: TLHandle); override;
procedure AcceptAction(aSocket: TLHandle); override;
procedure ReceiveAction(aSocket: TLHandle); override;
procedure SendAction(aSocket: TLHandle); override;
procedure ErrorAction(aSocket: TLHandle; const msg: string); override;
function Bail(const msg: string; aSocket: TLSocket): Boolean;
procedure SocketDisconnect(aSocket: TLSocket);
public
constructor Create(aOwner: TComponent); override;
function Connect(const Address: string; const APort: Word): Boolean; override;
function Listen(const APort: Word; const AIntf: string = LADDR_ANY): Boolean; override;
function Get(out aData; const aSize: Integer; aSocket: TLSocket = nil): Integer; override;
function GetMessage(out msg: string; aSocket: TLSocket = nil): Integer; override;
function Send(const aData; const aSize: Integer; aSocket: TLSocket = nil): Integer; override;
function SendMessage(const msg: string; aSocket: TLSocket = nil): Integer; override;
function IterNext: Boolean; override;
procedure IterReset; override;
procedure CallAction; override;
procedure Disconnect(const Forced: Boolean = True); override;
public
property Connecting: Boolean read GetConnecting;
property OnAccept: TLSocketEvent read FOnAccept write FOnAccept;
property OnConnect: TLSocketEvent read FOnConnect write FOnConnect;
property ReuseAddress: Boolean read FReuseAddress write SetReuseAddress;
property SocketNet: Integer read FSocketNet write SetSocketNet;
property MsgBufferSize: integer read FMsgBufferSize write FMsgBufferSize;
end;
{ TLSession }
TLSession = class(TComponent)
protected
FActive: Boolean;
public
procedure RegisterWithComponent(aConnection: TLConnection); virtual;
procedure InitHandle(aHandle: TLHandle); virtual;
procedure ReceiveEvent(aHandle: TLHandle); virtual;
procedure SendEvent(aHandle: TLHandle); virtual;
procedure ErrorEvent(aHandle: TLHandle; const msg: string); virtual;
procedure ConnectEvent(aHandle: TLHandle); virtual;
procedure AcceptEvent(aHandle: TLHandle); virtual;
procedure DisconnectEvent(aHandle: TLHandle); virtual;
procedure CallReceiveEvent(aHandle: TLHandle); inline;
procedure CallSendEvent(aHandle: TLHandle); inline;
procedure CallErrorEvent(aHandle: TLHandle; const msg: string); inline;
procedure CallConnectEvent(aHandle: TLHandle); inline;
procedure CallAcceptEvent(aHandle: TLHandle); inline;
procedure CallDisconnectEvent(aHandle: TLHandle); inline;
public
property Active: Boolean read FActive;
end;
implementation
//********************************TLSocket*************************************
constructor TLSocket.Create;
begin
inherited Create;
FHandle := INVALID_SOCKET;
FListenBacklog := LDEFAULT_BACKLOG;
FPrevSock := nil;
FNextSock := nil;
FSocketState := [ssCanSend];
FConnectionStatus := scNone;
FSocketType := SOCK_STREAM;
FSocketNet := LAF_INET;
FProtocol := LPROTO_TCP;
FMSGBufferSize := 0;
end;
destructor TLSocket.Destroy;
begin
if Assigned(FOnFree) then
FOnFree(Self);
inherited Destroy; // important! must be called before disconnect
Disconnect(True);
end;
function TLSocket.SetState(const aState: TLSocketState; const TurnOn: Boolean = True): Boolean;
begin
Result := False;
case aState of
ssServerSocket : if TurnOn then
FSocketState := FSocketState + [aState]
else
raise Exception.Create('Can not turn off server socket feature');
ssBlocking : SetBlocking(TurnOn);
ssReuseAddress : SetReuseAddress(TurnOn);
ssCanSend,
ssCanReceive : if TurnOn then
FSocketState := FSocketState + [aState]
else
FSocketState := FSocketState - [aState];
ssSSLActive : raise Exception.Create('Can not turn SSL/TLS on in TLSocket instance');
{ ssNoDelay : SetNoDelay(TurnOn);}
end;
Result := True;
end;
procedure TLSocket.Disconnect(const Forced: Boolean = True);
begin
if Forced then
HardDisconnect
else
SoftDisconnect;
end;
function TLSocket.LogError(const msg: string; const ernum: Integer): Boolean;
begin
Result := False;
if Assigned(FOnError) then
if ernum > 0 then
FOnError(Self, msg + LStrError(ernum))
else
FOnError(Self, msg);
end;
function TLSocket.Bail(const msg: string; const ernum: Integer): Boolean;
begin
Result := False; // return the result for the caller
if FDispose then // why?
Exit;
Disconnect(True);
LogError(msg, ernum);
end;
function TLSocket.GetPeerAddress: string;
begin
Result := '';
if FSocketType = SOCK_STREAM then
Result := NetAddrtoStr(FAddress.IPv4.sin_addr)
else
Result := NetAddrtoStr(FPeerAddress.IPv4.sin_addr);
end;
function TLSocket.GetLocalAddress: string;
var
a: TSockAddr;
l: Integer;
begin
Result := '';
l := SizeOf(a);
if fpGetSockName(FHandle, @a, @l) = 0 then
Result := NetAddrToStr(a.sin_addr);
end;
function TLSocket.SendPossible: Boolean; inline;
begin
Result := True;
if FConnectionStatus <> scConnected then
Exit(LogError('Can''t send when not connected', -1));
if not (ssCanSend in FSocketState) then begin
if not Assigned(FConnection)
or not Assigned(FConnection.FOnCanSend) then
LogError('Send buffer full, try again later', -1);
Exit(False);
end;
if ssServerSocket in FSocketState then
Exit(LogError('Can''t send on server socket', -1));
end;
function TLSocket.ReceivePossible: Boolean; inline;
begin
Result := (FConnectionStatus in [scConnected, scDisconnecting])
and (ssCanReceive in FSocketState) and not (ssServerSocket in FSocketState);
end;
procedure TLSocket.SetOptions;
begin
SetBlocking(FBlocking);
end;
procedure TLSocket.SetBlocking(const aValue: Boolean);
begin
if FHandle >= 0 then // we already set our socket
if not lCommon.SetBlocking(FHandle, aValue) then
Bail('Error on SetBlocking', LSocketError)
else begin
FBlocking := aValue;
if aValue then
FSocketState := FSocketState + [ssBlocking]
else
FSocketState := FSocketState - [ssBlocking];
end;
end;
procedure TLSocket.SetReuseAddress(const aValue: Boolean);
begin
if FConnectionStatus = scNone then begin
FReuseAddress := aValue;
if aValue then
FSocketState := FSocketState + [ssReuseAddress]
else
FSocketState := FSocketState - [ssReuseAddress];
end;
end;
procedure TLSocket.HardDisconnect(const NoShutdown: Boolean = False);
var
NeedsShutdown: Boolean;
begin
NeedsShutdown := (FConnectionStatus = scConnected) and (FSocketType = SOCK_STREAM)
and (not (ssServerSocket in FSocketState));
if NoShutdown then
NeedsShutdown := False;
FDispose := True;
FSocketState := FSocketState + [ssCanSend, ssCanReceive];
FIgnoreWrite := True;
if FConnectionStatus in [scConnected, scConnecting] then begin
FConnectionStatus := scNone;
if NeedsShutdown then
if fpShutDown(FHandle, SHUT_RDWR) <> 0 then
LogError('Shutdown error', LSocketError);
if Assigned(FEventer) then
FEventer.UnregisterHandle(Self);
if CloseSocket(FHandle) <> 0 then
LogError('Closesocket error', LSocketError);
FHandle := INVALID_SOCKET;
end;
end;
procedure TLSocket.SoftDisconnect;
begin
if FConnectionStatus in [scConnected, scConnecting] then begin
if (FConnectionStatus = scConnected) and (not (ssServerSocket in FSocketState))
and (FSocketType = SOCK_STREAM) then begin
FConnectionStatus := scDisconnecting;
if fpShutDown(FHandle, SHUT_WR) <> 0 then
LogError('Shutdown error', LSocketError);
end else
HardDisconnect; // UDP or ServerSocket
end;
end;
{procedure TLSocket.SetNoDelay(const aValue: Boolean);
begin
if FHandle >= 0 then // we already set our socket
if not lCommon.SetNoDelay(FHandle, aValue) then
Bail('Error on SetNoDelay', LSocketError)
else begin
if aValue then
FSocketState := FSocketState + [ssNoDelay]
else
FSocketState := FSocketState - [ssNoDelay];
end;
end;}
function TLSocket.GetMessage(out msg: string): Integer;
begin
Result := 0;
SetLength(msg, BUFFER_SIZE);
SetLength(msg, Get(PChar(msg)^, Length(msg)));
Result := Length(msg);
end;
function TLSocket.Get(out aData; const aSize: Integer): Integer;
begin
Result := 0;
if aSize = 0 then
raise Exception.Create('Invalid buffer size 0 in Get');
if ReceivePossible then begin
Result := DoGet(aData, aSize);
if Result = 0 then
begin
FConnectionStatus := scNone;
if FSocketType = SOCK_STREAM then
Disconnect(True)
else begin
Bail('Receive Error [0 on recvfrom with UDP]', 0);
Exit(0);
end;
end;
Result := HandleResult(Result, soReceive);
end;
end;
function TLSocket.GetConnected: Boolean;
begin
Result := (FConnectionStatus = scConnected);
end;
function TLSocket.GetConnecting: Boolean;
begin
Result := FConnectionStatus = scConnecting;
end;
function TLSocket.GetConnectionStatus: TLSocketConnectionStatus;
begin
Result := FConnectionStatus;
end;
function TLSocket.GetIPAddressPointer: psockaddr;
begin
case FSocketNet of
LAF_INET : Result := psockaddr(@FAddress.IPv4);
LAF_INET6 : Result := psockaddr(@FAddress.IPv6);
else
raise Exception.Create('Unknown socket network type (not IPv4 or IPv6)');
end;
end;
function TLSocket.GetIPAddressLength: TSocklen;
begin
case FSocketNet of
LAF_INET : Result := SizeOf(FAddress.IPv4);
LAF_INET6 : Result := SizeOf(FAddress.IPv6);
else
raise Exception.Create('Unknown socket network type (not IPv4 or IPv6)');
end;
end;
function TLSocket.SetupSocket(const APort: Word; const Address: string): Boolean;
var
Done: Boolean;
Arg, Opt: Integer;
begin
Result := false;
if FConnectionStatus = scNone then begin
Done := true;
FHandle := fpSocket(FSocketNet, FSocketType, FProtocol);
if FHandle = INVALID_SOCKET then
Exit(Bail('Socket error', LSocketError));
SetOptions;
Arg := 1;
if FSocketType = SOCK_DGRAM then begin
if fpsetsockopt(FHandle, SOL_SOCKET, SO_BROADCAST, @Arg, Sizeof(Arg)) = SOCKET_ERROR then
Exit(Bail('SetSockOpt error', LSocketError));
end else if FReuseAddress then begin
Opt := SO_REUSEADDR;
{$ifdef WIN32} // I expect 64 has it oddly, so screw them for now
if (Win32Platform = 2) and (Win32MajorVersion >= 5) then
Opt := Integer(not Opt);
{$endif}
if fpsetsockopt(FHandle, SOL_SOCKET, Opt, @Arg, Sizeof(Arg)) = SOCKET_ERROR then
Exit(Bail('SetSockOpt error setting reuseaddr', LSocketError));
end;
{$ifdef darwin}
Arg := 1;
if fpsetsockopt(FHandle, SOL_SOCKET, SO_NOSIGPIPE, @Arg, Sizeof(Arg)) = SOCKET_ERROR then
Exit(Bail('SetSockOpt error setting nosigpipe', LSocketError));
{$endif}
FillAddressInfo(FAddress, FSocketNet, Address, aPort);
FillAddressInfo(FPeerAddress, FSocketNet, LADDR_BR, aPort);
if FMSGBufferSize>0 then
begin
if fpsetsockopt(Handle, SOL_SOCKET, SO_RCVBUF, @FMSGBufferSize, Sizeof(integer))
= SOCKET_ERROR then
Exit(Bail('SetSockOpt error setting rcv buffer size', LSocketError));
if fpsetsockopt(Handle, SOL_SOCKET, SO_SNDBUF, @FMSGBufferSize, Sizeof(integer))
= SOCKET_ERROR then
Exit(Bail('SetSockOpt error setting snd buffer size', LSocketError));
end;
Result := Done;
end;
end;
function TLSocket.DoSend(const aData; const aSize: Integer): Integer;
var
AddressLength: Longint = SizeOf(FPeerAddress.IPv4);
begin
if FSocketType = SOCK_STREAM then
Result := Sockets.fpSend(FHandle, @aData, aSize, LMSG)
else
Result := sockets.fpsendto(FHandle, @aData, aSize, LMSG, @FPeerAddress, AddressLength);
end;
function TLSocket.DoGet(out aData; const aSize: Integer): Integer;
var
AddressLength: Longint = SizeOf(FPeerAddress.IPv4);
begin
if FSocketType = SOCK_STREAM then
Result := sockets.fpRecv(FHandle, @aData, aSize, LMSG)
else
Result := sockets.fpRecvfrom(FHandle, @aData, aSize, LMSG, @FPeerAddress, @AddressLength);
end;
function TLSocket.HandleResult(const aResult: Integer; aOp: TLSocketOperation): Integer;
const
GSStr: array[TLSocketOperation] of string = ('Send', 'Get');
var
LastError: Longint;
begin
Result := aResult;
if Result = SOCKET_ERROR then begin
LastError := LSocketError;
if IsBlockError(LastError) then case aOp of
soSend:
begin
FSocketState := FSocketState - [ssCanSend];
IgnoreWrite := False;
end;
soReceive:
begin
FSocketState := FSocketState - [ssCanReceive];
IgnoreRead := False;
end;
end else if IsNonFatalError(LastError) then
LogError(GSStr[aOp] + ' error', LastError) // non fatals don't cause disconnect
else if (aOp = soSend) and IsPipeError(LastError) then begin
LogError(GSStr[aOp] + ' error', LastError);
HardDisconnect(True); {$warning check if we need aOp = soSend in the IF, perhaps bad recv is possible?}
end else
Bail(GSStr[aOp] + ' error', LastError);
Result := 0;
end;
end;
function TLSocket.GetLocalPort: Word;
begin
Result := ntohs(FAddress.IPv4.sin_port);
end;
function TLSocket.GetPeerPort: Word;
begin
if FSocketType = SOCK_STREAM then
Result := ntohs(FAddress.IPv4.sin_port)
else
Result := ntohs(FPeerAddress.IPv4.sin_port);
end;
function TLSocket.Listen(const APort: Word; const AIntf: string = LADDR_ANY): Boolean;
begin
Result := False;
if FConnectionStatus <> scNone then
Disconnect(True);
SetupSocket(APort, AIntf);
if fpBind(FHandle, GetIPAddressPointer, GetIPAddressLength) = SOCKET_ERROR then
Bail('Error on bind', LSocketError)
else
Result := true;
if (FSocketType = SOCK_STREAM) and Result then
if fpListen(FHandle, FListenBacklog) = SOCKET_ERROR then
Result := Bail('Error on Listen', LSocketError)
else
Result := true;
end;
function TLSocket.Accept(const sersock: TSocket): Boolean;
var
AddressLength: tsocklen;
begin
Result := false;
AddressLength := GetIPAddressLength;
if FConnectionStatus <> scNone then
Disconnect(True);
FHandle := fpAccept(sersock, GetIPAddressPointer, @AddressLength);
if FHandle <> INVALID_SOCKET then begin
SetOptions;
Result := true;
end else
Bail('Error on accept', LSocketError);
end;
function TLSocket.Connect(const Address: string; const aPort: Word): Boolean;
begin
Result := False;
if FConnectionStatus <> scNone then
Disconnect(True);
if SetupSocket(APort, Address) then begin
fpConnect(FHandle, GetIPAddressPointer, GetIPAddressLength);
FConnectionStatus := scConnecting;
Result := True;
end;
end;
function TLSocket.SendMessage(const msg: string): Integer;
begin
Result := Send(PChar(msg)^, Length(msg));
end;
function TLSocket.Send(const aData; const aSize: Integer): Integer;
begin
Result := 0;
if aSize = 0 then
raise Exception.Create('Invalid buffersize 0 in Send');
if SendPossible then begin
if aSize <= 0 then begin
LogError('Send error: Size <= 0', -1);
Exit(0);
end;
Result := HandleResult(DoSend(aData, aSize), soSend);
end;
end;
//*******************************TLComponent*********************************
procedure TLComponent.SetCreator(AValue: TLComponent);
begin
FCreator := aValue;
end;
constructor TLComponent.Create(aOwner: TComponent);
begin
inherited Create(aOwner);
FCreator := Self;
end;
//*******************************TLConnection*********************************
constructor TLConnection.Create(aOwner: TComponent);
begin
inherited Create(aOwner);
FHost := '';
FPort := 0;
FListenBacklog := LDEFAULT_BACKLOG;
FTimeout := 0;
SocketClass := TLSocket;
FOnReceive := nil;
FOnError := nil;
FOnDisconnect := nil;
FOnCanSend := nil;
FOnConnect := nil;
FOnAccept := nil;
FTimeVal.tv_sec := 0;
FTimeVal.tv_usec := 0;
FIterator := nil;
FEventer := nil;
FEventerClass := BestEventerClass;
end;
destructor TLConnection.Destroy;
begin
FreeSocks(True);
if Assigned(FEventer) then
FEventer.DeleteRef;
inherited Destroy;
end;
function TLConnection.Connect(const Address: string; const APort: Word
): Boolean;
begin
FHost := Address;
FPort := aPort;
Result := False;
end;
function TLConnection.Connect: Boolean;
begin
Result := Connect(FHost, FPort);
end;
function TLConnection.Listen: Boolean;
begin
Result := Listen(FPort, FHost);
end;
procedure TLConnection.SetSession(aSession: TLSession);
begin
if FSession = aSession then Exit;
if FActive then
raise Exception.Create('Cannot change session on active component');
FSession := aSession;
if Assigned(FSession) then begin
FSession.FreeNotification(Self);
FSession.RegisterWithComponent(Self);
end;
end;
procedure TLConnection.Notification(AComponent: TComponent;
Operation: TOperation);
begin
inherited Notification(AComponent, Operation);
if (Operation = opRemove) and (AComponent = FSession) then
FSession := nil;
end;
function TLConnection.InitSocket(aSocket: TLSocket): TLSocket;
begin
FActive := True; // once we got a socket, we're considered active
aSocket.OnRead := @ReceiveAction;
aSocket.OnWrite := @SendAction;
aSocket.OnError := @ErrorAction;
aSocket.ListenBacklog := FListenBacklog;
aSocket.FCreator := FCreator;
aSocket.FConnection := Self;
aSocket.FSession := FSession;
if Assigned(FSession) then
FSession.InitHandle(aSocket);
Result := aSocket;
end;
function TLConnection.GetCount: Integer;
begin
Result := 1;
end;
function TLConnection.GetItem(const i: Integer): TLSocket;
var
Tmp: TLSocket;
Jumps: Integer;
begin
Result := nil;
Tmp := FRootSock;
Jumps := 0;
while Assigned(Tmp.NextSock) and (Jumps < i) do begin
Tmp := Tmp.NextSock;
Inc(Jumps);
end;
if Jumps = i then
Result := Tmp;
end;
function TLConnection.GetTimeout: Integer;
begin
if Assigned(FEventer) then
Result := FEventer.Timeout
else
Result := FTimeout;
end;
procedure TLConnection.ConnectAction(aSocket: TLHandle);
begin
end;
procedure TLConnection.AcceptAction(aSocket: TLHandle);
begin
end;
procedure TLConnection.ReceiveAction(aSocket: TLHandle);
begin
end;
procedure TLConnection.SendAction(aSocket: TLHandle);
begin
with TLSocket(aSocket) do begin
SetState(ssCanSend);
IgnoreWrite := True;
if Assigned(FSession) then
FSession.SendEvent(aSocket)
else
CanSendEvent(aSocket);
end;
end;
procedure TLConnection.ErrorAction(aSocket: TLHandle; const msg: string);
begin
end;
procedure TLConnection.ConnectEvent(aSocket: TLHandle);
begin
if Assigned(FOnConnect) then
FOnConnect(TLSocket(aSocket));
end;
procedure TLConnection.DisconnectEvent(aSocket: TLHandle);
begin
if Assigned(FOnDisconnect) then
FOnDisconnect(TLSocket(aSocket));
end;
procedure TLConnection.AcceptEvent(aSocket: TLHandle);
begin
if Assigned(FOnAccept) then
FOnAccept(TLSocket(aSocket));
end;
procedure TLConnection.ReceiveEvent(aSocket: TLHandle);
begin
if Assigned(FOnReceive) then
FOnReceive(TLSocket(aSocket));
end;
procedure TLConnection.CanSendEvent(aSocket: TLHandle);
begin
if Assigned(FOnCanSend) then
FOnCanSend(TLSocket(aSocket));
end;
procedure TLConnection.ErrorEvent(aSocket: TLHandle; const msg: string);
begin
if Assigned(FOnError) then
FOnError(msg, TLSocket(aSocket));
end;
procedure TLConnection.SetTimeout(const AValue: Integer);
begin
if Assigned(FEventer) then
FEventer.Timeout := aValue;
FTimeout := aValue;
end;
procedure TLConnection.SetEventer(Value: TLEventer);
begin
if Assigned(FEventer) then
FEventer.DeleteRef;
FEventer := Value;
FEventer.AddRef;
end;
procedure TLConnection.EventerError(const msg: string; Sender: TLEventer);
begin
ErrorEvent(nil, msg);
end;
procedure TLConnection.RegisterWithEventer;
begin
if not Assigned(FEventer) then begin
FEventer := FEventerClass.Create;
FEventer.OnError := @EventerError;
end;
if Assigned(FRootSock) then
FEventer.AddHandle(FRootSock);
if (FEventer.Timeout = 0) and (FTimeout <> 0) then
FEventer.Timeout := FTimeout
else
FTimeout := FEventer.Timeout;
end;
procedure TLConnection.FreeSocks(const Forced: Boolean);
var
Tmp, Tmp2: TLSocket;
begin
Tmp := FRootSock;
while Assigned(Tmp) do begin
Tmp2 := Tmp;
Tmp := Tmp.NextSock;
Tmp2.Disconnect(Forced);
if Forced then
Tmp2.Free;
end;
end;
//*******************************TLUdp*********************************
constructor TLUdp.Create(aOwner: TComponent);
begin
inherited Create(aOwner);
FTimeVal.tv_usec := 0;
FTimeVal.tv_sec := 0;
end;
procedure TLUdp.Disconnect(const Forced: Boolean = True);
begin
if Assigned(FRootSock) then begin
FRootSock.Disconnect(True);
FRootSock := nil; // even if the old one exists, eventer takes care of it
end;
end;
function TLUdp.Connect(const Address: string; const APort: Word): Boolean;
begin
Result := inherited Connect(Address, aPort);
if Assigned(FRootSock) and (FRootSock.FConnectionStatus <> scNone) then
Disconnect(True);
FRootSock := InitSocket(SocketClass.Create);
FIterator := FRootSock;
Result := FRootSock.SetupSocket(APort, LADDR_ANY);
if Result then begin
FillAddressInfo(FRootSock.FPeerAddress, FRootSock.FSocketNet, Address, aPort);
FRootSock.FConnectionStatus := scConnected;
RegisterWithEventer;
end;
end;
function TLUdp.Listen(const APort: Word; const AIntf: string = LADDR_ANY): Boolean;
begin
Result := False;
if Assigned(FRootSock) and (FRootSock.FConnectionStatus <> scNone) then
Disconnect(True);
FRootSock := InitSocket(SocketClass.Create);
FIterator := FRootSock;
if FRootSock.Listen(APort, AIntf) then begin
FillAddressInfo(FRootSock.FPeerAddress, FRootSock.FSocketNet, LADDR_BR, aPort);
FRootSock.FConnectionStatus := scConnected;
RegisterWithEventer;
Result := True;
end;
end;
function TLUdp.Bail(const msg: string): Boolean;
begin
Result := False;
Disconnect(True);
if Assigned(FSession) then
FSession.ErrorEvent(nil, msg)
else
ErrorEvent(FRootSock, msg);
end;
procedure TLUdp.SetAddress(const Address: string);
var
n: Integer;
s: string;
p: Word;
begin
n := Pos(':', Address);
if n > 0 then begin
s := Copy(Address, 1, n-1);
p := Word(StrToInt(Copy(Address, n+1, Length(Address))));
FillAddressInfo(FRootSock.FPeerAddress, FRootSock.FSocketNet, s, p);
end else
FillAddressInfo(FRootSock.FPeerAddress, FRootSock.FSocketNet, Address,
FRootSock.PeerPort);
end;
function TLUdp.InitSocket(aSocket: TLSocket): TLSocket;
begin
Result := FRootSock;
if not Assigned(FRootSock) then begin
aSocket.SocketType := SOCK_DGRAM;
aSocket.Protocol := LPROTO_UDP;
Result := inherited InitSocket(aSocket); // call last, to make sure sessions get their turn in overriding
end;
end;
procedure TLUdp.ReceiveAction(aSocket: TLHandle);
begin
with TLSocket(aSocket) do begin
SetState(ssCanReceive);
if Assigned(FSession) then
FSession.ReceiveEvent(aSocket)
else
ReceiveEvent(aSocket);
end;
end;
procedure TLUdp.ErrorAction(aSocket: TLHandle; const msg: string);
begin
if Assigned(FSession) then
FSession.ErrorEvent(aSocket, msg)
else
ErrorEvent(aSocket, msg);
end;
function TLUdp.IterNext: Boolean;
begin
Result := False;
end;
procedure TLUdp.IterReset;
begin
end;
procedure TLUdp.CallAction;
begin
if Assigned(FEventer) then
FEventer.CallAction;
end;
function TLUdp.GetConnected: Boolean;
begin
Result := False;
if Assigned(FRootSock) then
Result := FRootSock.ConnectionStatus = scConnected;
end;
function TLUdp.Get(out aData; const aSize: Integer; aSocket: TLSocket): Integer;
begin
Result := 0;
if Assigned(FRootSock) then
Result := FRootSock.Get(aData, aSize);
end;
function TLUdp.GetMessage(out msg: string; aSocket: TLSocket): Integer;
begin
Result := 0;
if Assigned(FRootSock) then
Result := FRootSock.GetMessage(msg);
end;
function TLUdp.SendMessage(const msg: string; aSocket: TLSocket = nil): Integer;
begin
Result := 0;
if Assigned(FRootSock) then
Result := FRootSock.SendMessage(msg)
end;
function TLUdp.SendMessage(const msg: string; const Address: string): Integer;
begin
Result := 0;
if Assigned(FRootSock) then begin
SetAddress(Address);
Result := FRootSock.SendMessage(msg)
end;
end;
function TLUdp.Send(const aData; const aSize: Integer; aSocket: TLSocket): Integer;
begin
Result := 0;
if Assigned(FRootSock) then
Result := FRootSock.Send(aData, aSize)
end;
function TLUdp.Send(const aData; const aSize: Integer; const Address: string
): Integer;
begin
Result := 0;
if Assigned(FRootSock) then begin
SetAddress(Address);
Result := FRootSock.Send(aData, aSize);
end;
end;
//******************************TLTcp**********************************
constructor TLTcp.Create(aOwner: TComponent);
begin
inherited Create(aOwner);
FSocketNet := LAF_INET; // default to IPv4
FIterator := nil;
FCount := 0;
FRootSock := nil;
end;
function TLTcp.Connect(const Address: string; const APort: Word): Boolean;
begin
Result := inherited Connect(Address, aPort);
if Assigned(FRootSock) then
Disconnect(True);
FRootSock := InitSocket(SocketClass.Create);
Result := FRootSock.Connect(Address, aPort);
if Result then begin
Inc(FCount);
FIterator := FRootSock;
RegisterWithEventer;
end else begin
FreeAndNil(FRootSock); // one possible use, since we're not in eventer yet
FIterator := nil;
end;
end;
function TLTcp.Listen(const APort: Word; const AIntf: string = LADDR_ANY): Boolean;
begin
Result := false;
if Assigned(FRootSock) then
Disconnect(True);
FRootSock := InitSocket(SocketClass.Create);
FRootSock.SetReuseAddress(FReuseAddress);
FRootSock.MsgBufferSize:= MsgBufferSize;
if FRootSock.Listen(APort, AIntf) then begin
FRootSock.SetState(ssServerSocket);
FRootSock.FConnectionStatus := scConnected;
FIterator := FRootSock;
Inc(FCount);
RegisterWithEventer;
Result := true;
end;
end;
function TLTcp.Bail(const msg: string; aSocket: TLSocket): Boolean;
begin
Result := False;
if Assigned(FSession) then
FSession.ErrorEvent(aSocket, msg)
else
ErrorEvent(aSocket, msg);
if Assigned(aSocket) then
aSocket.Disconnect(True)
else
Disconnect(True);
end;
procedure TLTcp.SocketDisconnect(aSocket: TLSocket);
begin
if aSocket = FIterator then begin
if Assigned(FIterator.NextSock) then
FIterator := FIterator.NextSock
else if Assigned(FIterator.PrevSock) then
FIterator := FIterator.PrevSock
else FIterator := nil; // NOT iterreset, not reorganized yet
if Assigned(FIterator) and (ssServerSocket in FIterator.SocketState) then
FIterator := nil;
end;
if aSocket = FRootSock then
FRootSock := aSocket.NextSock;
if Assigned(aSocket.PrevSock) then
aSocket.PrevSock.NextSock := aSocket.NextSock;
if Assigned(aSocket.NextSock) then
aSocket.NextSock.PrevSock := aSocket.PrevSock;
Dec(FCount);
end;
function TLTcp.InitSocket(aSocket: TLSocket): TLSocket;
begin
aSocket.SocketType := SOCK_STREAM;
aSocket.Protocol := LPROTO_TCP;
aSocket.SocketNet := FSocketNet;
aSocket.FOnFree := @SocketDisconnect;
Result := inherited InitSocket(aSocket); // call last to make sure session can override options
end;
function TLTcp.IterNext: Boolean;
begin
Result := False;
if Assigned(FIterator.NextSock) then begin
FIterator := FIterator.NextSock;
Result := True;
end else IterReset;
end;
procedure TLTcp.IterReset;
begin
FIterator := FRootSock;
end;
procedure TLTcp.Disconnect(const Forced: Boolean = True);
begin
if Assigned(FOnDisconnect) then
FOnDisconnect(FRootSock);
FreeSocks(Forced);
FRootSock := nil;
FCount := 0;
FIterator := nil;
end;
procedure TLTcp.CallAction;
begin
if Assigned(FEventer) then
FEventer.CallAction;
end;
procedure TLTcp.ConnectAction(aSocket: TLHandle);
var
a: TInetSockAddr;
l: Longint;
begin
with TLSocket(aSocket) do begin
l := SizeOf(a);
if Sockets.fpGetPeerName(FHandle, @a, @l) <> 0 then
Self.Bail('Error on connect: connection refused', TLSocket(aSocket))
else begin
FConnectionStatus := scConnected;
IgnoreWrite := True;
if Assigned(FSession) then
FSession.ConnectEvent(aSocket)
else
ConnectEvent(aSocket);
end;
end;
end;
procedure TLTcp.AcceptAction(aSocket: TLHandle);
var
Tmp: TLSocket;
begin
Tmp := InitSocket(SocketClass.Create);
if Tmp.Accept(FRootSock.FHandle) then begin
if Assigned(FRootSock.FNextSock) then begin
Tmp.FNextSock := FRootSock.FNextSock;
FRootSock.FNextSock.FPrevSock := Tmp;
end;
FRootSock.FNextSock := Tmp;
Tmp.FPrevSock := FRootSock;
if not Assigned(FIterator) // if we don't have (bug?) an iterator yet
or (ssServerSocket in FIterator.SocketState) then // or if it's the first socket accepted
FIterator := Tmp; // assign it as iterator (don't assign later acceptees)
Inc(FCount);
FEventer.AddHandle(Tmp);
Tmp.FConnectionStatus := scConnected;
Tmp.IgnoreWrite := True;
if Assigned(FSession) then
FSession.AcceptEvent(Tmp)
else
AcceptEvent(Tmp);
end else
Tmp.Free;
end;
procedure TLTcp.ReceiveAction(aSocket: TLHandle);
begin
if (TLSocket(aSocket) = FRootSock) and (ssServerSocket in TLSocket(aSocket).SocketState) then
AcceptAction(aSocket)
else with TLSocket(aSocket) do begin
if FConnectionStatus in [scConnected, scDisconnecting] then begin
SetState(ssCanReceive);
if Assigned(FSession) then
FSession.ReceiveEvent(aSocket)
else
ReceiveEvent(aSocket);
if not (FConnectionStatus = scConnected) then begin
DisconnectEvent(aSocket);
aSocket.Free;
end;
end;
end;
end;
procedure TLTcp.SendAction(aSocket: TLHandle);
begin
with TLSocket(aSocket) do begin
if FConnectionStatus = scConnecting then
ConnectAction(aSocket)
else
inherited;
end;
end;
procedure TLTcp.ErrorAction(aSocket: TLHandle; const msg: string);
begin
if TLSocket(aSocket).ConnectionStatus = scConnecting then begin
Self.Bail('Error on connect: connection refused', TLSocket(aSocket));
Exit;
end;
if Assigned(FSession) then
FSession.ErrorEvent(aSocket, msg)
else
ErrorEvent(aSocket, msg);
end;
function TLTcp.GetConnected: Boolean;
var
Tmp: TLSocket;
begin
Result := False;
Tmp := FRootSock;
while Assigned(Tmp) do begin
if Tmp.ConnectionStatus = scConnected then begin
Result := True;
Exit;
end else Tmp := Tmp.NextSock;
end;
end;
function TLTcp.GetConnecting: Boolean;
begin
Result := False;
if Assigned(FRootSock) then
Result := FRootSock.ConnectionStatus = scConnecting;
end;
function TLTcp.GetCount: Integer;
begin
Result := FCount;
end;
function TLTcp.GetValidSocket: TLSocket;
begin
Result := nil;
if Assigned(FIterator) and not (ssServerSocket in FIterator.SocketState) then
Result := FIterator
else if Assigned(FRootSock) and Assigned(FRootSock.FNextSock) then
Result := FRootSock.FNextSock;
end;
procedure TLTcp.SetReuseAddress(const aValue: Boolean);
begin
if not Assigned(FRootSock)
or (FRootSock.FConnectionStatus = scNone) then
FReuseAddress := aValue;
end;
procedure TLTcp.SetSocketNet(const aValue: Integer);
begin
if GetConnected then
raise Exception.Create('Cannot set socket network on a connected system');
FSocketNet := aValue;
end;
function TLTcp.Get(out aData; const aSize: Integer; aSocket: TLSocket): Integer;
begin
Result := 0;
if not Assigned(aSocket) then
aSocket := GetValidSocket;
if Assigned(aSocket) then
Result := aSocket.Get(aData, aSize)
else
Bail('No connected socket to get through', nil);
end;
function TLTcp.GetMessage(out msg: string; aSocket: TLSocket): Integer;
begin
Result := 0;
if not Assigned(aSocket) then
aSocket := GetValidSocket;
if Assigned(aSocket) then
Result := aSocket.GetMessage(msg)
else
Bail('No connected socket to get through', nil);
end;
function TLTcp.Send(const aData; const aSize: Integer; aSocket: TLSocket): Integer;
begin
Result := 0;
if not Assigned(aSocket) then
aSocket := GetValidSocket;
if Assigned(aSocket) then
Result := aSocket.Send(aData, aSize)
else
Bail('No connected socket to send through', nil);
end;
function TLTcp.SendMessage(const msg: string; aSocket: TLSocket): Integer;
begin
Result := Send(PChar(msg)^, Length(msg), aSocket);
end;
//*******************************TLSession*********************************
procedure TLSession.RegisterWithComponent(aConnection: TLConnection);
begin
if not Assigned(aConnection) then
raise Exception.Create('Cannot register session with nil connection');
end;
procedure TLSession.InitHandle(aHandle: TLHandle);
begin
TLSocket(aHandle).FSession := Self;
end;
procedure TLSession.ReceiveEvent(aHandle: TLHandle);
begin
FActive := True;
CallReceiveEvent(aHandle);
end;
procedure TLSession.SendEvent(aHandle: TLHandle);
begin
FActive := True;
CallSendEvent(aHandle);
end;
procedure TLSession.ErrorEvent(aHandle: TLHandle; const msg: string);
begin
FActive := True;
CallErrorEvent(aHandle, msg);
end;
procedure TLSession.ConnectEvent(aHandle: TLHandle);
begin
FActive := True;
CallConnectEvent(aHandle);
end;
procedure TLSession.AcceptEvent(aHandle: TLHandle);
begin
FActive := True;
CallAcceptEvent(aHandle);
end;
procedure TLSession.DisconnectEvent(aHandle: TLHandle);
begin
FActive := True;
CallDisconnectEvent(aHandle);
end;
procedure TLSession.CallReceiveEvent(aHandle: TLHandle); inline;
begin
TLSocket(aHandle).FConnection.ReceiveEvent(TLSocket(aHandle));
end;
procedure TLSession.CallSendEvent(aHandle: TLHandle); inline;
begin
TLSocket(aHandle).FConnection.CanSendEvent(TLSocket(aHandle));
end;
procedure TLSession.CallErrorEvent(aHandle: TLHandle; const msg: string);
inline;
begin
TLSocket(aHandle).FConnection.ErrorEvent(TLSocket(aHandle), msg);
end;
procedure TLSession.CallConnectEvent(aHandle: TLHandle); inline;
begin
TLSocket(aHandle).FConnection.ConnectEvent(TLSocket(aHandle));
end;
procedure TLSession.CallAcceptEvent(aHandle: TLHandle); inline;
begin
TLSocket(aHandle).FConnection.AcceptEvent(TLSocket(aHandle));
end;
procedure TLSession.CallDisconnectEvent(aHandle: TLHandle); inline;
begin
TLSocket(aHandle).FConnection.DisconnectEvent(TLSocket(aHandle));
end;
end.