fpc/packages/ptc/examples/texwarp.pp
nickysn 6a0078e38a * Updated PTCPas to version 0.99.12
git-svn-id: trunk@19633 -
2011-11-12 18:28:40 +00:00

377 lines
8.9 KiB
ObjectPascal

{
Ported to FPC by Nikolay Nikolov (nickysn@users.sourceforge.net)
}
{
Texture warp demo for OpenPTC 1.0 C++ API
Copyright (c) 1998 Jonathan Matthew
This source code is licensed under the GNU GPL
}
program TexWarp;
{$MODE objfpc}
uses
ptc;
const
{ colour balance values. change these if you don't like the colouring }
{ of the texture. }
red_balance: Uint32 = 2;
green_balance: Uint32 = 3;
blue_balance: Uint32 = 1;
procedure blur(s: IPTCSurface);
var
d: PUint8;
pitch: Integer;
spack, r: Integer;
begin
{ lock surface }
d := s.lock;
try
pitch := s.pitch;
spack := (s.height - 1) * pitch;
{ first pixel }
for r := 0 to 3 do
d[r] := (d[pitch + r] + d[r + 4] + d[spack + r] + d[pitch - 4 + r]) div 4;
{ rest of first line }
for r := 4 to pitch - 1 do
d[r] := (d[r + pitch] + d[r + 4] + d[r - 4] + d[spack + r]) div 4;
{ rest of surface except last line }
for r := pitch to ((s.height - 1) * pitch) - 1 do
d[r] := (d[r - pitch] + d[r + pitch] + d[r + 4] + d[r - 4]) div 4;
{ last line except last pixel }
for r := (s.height - 1) * pitch to (s.height * s.pitch) - 5 do
d[r] := (d[r - pitch] + d[r + 4] + d[r - 4] + d[r - spack]) div 4;
{ last pixel }
for r := (s.height * s.pitch) - 4 to s.height * s.pitch - 1 do
d[r] := (d[r - pitch] + d[r - 4] + d[r - spack] + d[r + 4 - pitch]) div 4;
finally
s.unlock;
end;
end;
procedure generate(surface: IPTCSurface);
var
dest: PUint32;
i: Integer;
x, y: Integer;
d: PUint32;
cv: Uint32;
r, g, b: Uint8;
begin
{ draw random dots all over the surface }
dest := surface.lock;
try
for i := 0 to surface.width * surface.height - 1 do
begin
x := Random(surface.width);
y := Random(surface.height);
d := dest + (y * surface.width) + x;
cv := (Random(100) shl 16) or (Random(100) shl 8) or Random(100);
d^ := cv;
end;
finally
surface.unlock;
end;
{ blur the surface }
for i := 1 to 5 do
blur(surface);
{ multiply the color values }
dest := surface.lock;
try
for i := 0 to surface.width * surface.height - 1 do
begin
cv := dest^;
r := (cv shr 16) and 255;
g := (cv shr 8) and 255;
b := cv and 255;
r := r * red_balance;
g := g * green_balance;
b := b * blue_balance;
if r > 255 then
r := 255;
if g > 255 then
g := 255;
if b > 255 then
b := 255;
dest^ := (r shl 16) or (g shl 8) or b;
Inc(dest);
end;
finally
surface.unlock;
end;
end;
procedure grid_map(grid: PUint32; xbase, ybase, xmove, ymove, amp: Single);
var
x, y: Integer;
a, b, id: Single;
begin
a := 0;
for y := 0 to 25 do
begin
b := 0;
for x := 0 to 40 do
begin
{ it should be noted that there is no scientific basis for }
{ the following three lines :) }
grid[0] := Uint32(Trunc((xbase * 14 + x*4 + xmove*sin(b)+sin(cos(a)*sin(amp))*15) * 65536));
grid[1] := Uint32(Trunc((ybase * 31 + y*3 + ymove*cos(b)*sin(sin(a)*cos(amp))*30) * 65536));
id := (cos(xbase) + sin(ybase) + cos(a*xmove*0.17) + sin(b*ymove*0.11)) * amp * 23;
if id < -127 then
grid[2] := 0
else
if id > 127 then
grid[2] := 255 shl 16
else
grid[2] := (128 shl 16) + Trunc(id * 65536.0);
Inc(grid, 3);
b := b + pi / 30;
end;
a := a + pi / 34;
end;
end;
procedure make_light_table(lighttable: PUint8);
var
i, j: Integer;
tv: Integer;
begin
for i := 0 to 255 do
for j := 0 to 255 do
begin
{ light table goes from 0 to i*2. }
tv := (i * j) div 128;
if tv > 255 then
tv := 255;
lighttable[(j * 256) + i] := tv;
end;
end;
{ if you want to see how to do this properly, look at the tunnel3d demo. }
{ (not included in this distribution :) }
procedure texture_warp(dest, grid, texture: PUint32; lighttable: PUint8);
var
utl, utr, ubl, ubr: Integer;
vtl, vtr, vbl, vbr: Integer;
itl, itr, ibl, ibr: Integer;
dudx, dvdx, didx, dudy, dvdy, didy, ddudy, ddvdy, ddidy: Integer;
dudx2, dvdx2, didx2: Integer;
bx, by, px, py: Integer;
uc, vc, ic, ucx, vcx, icx: Integer;
edi: Uint32;
texel: Uint32;
cbp, dp: PUint32;
dpix: Uint32;
ltp: PUint8;
begin
cbp := grid;
for by := 0 to 24 do
begin
for bx := 0 to 39 do
begin
utl := Integer(cbp^);
vtl := Integer((cbp + 1)^);
itl := Integer((cbp + 2)^);
utr := Integer((cbp + (1 * 3))^);
vtr := Integer((cbp + (1 * 3) + 1)^);
itr := Integer((cbp + (1 * 3) + 2)^);
ubl := Integer((cbp + (41 * 3))^);
vbl := Integer((cbp + (41 * 3) + 1)^);
ibl := Integer((cbp + (41 * 3) + 2)^);
ubr := Integer((cbp + (42 * 3))^);
vbr := Integer((cbp + (42 * 3) + 1)^);
ibr := Integer((cbp + (42 * 3) + 2)^);
dudx := (utr - utl) div 8;
dvdx := (vtr - vtl) div 8;
didx := (itr - itl) div 8;
dudx2 := (ubr - ubl) div 8;
dvdx2 := (vbr - vbl) div 8;
didx2 := (ibr - ibl) div 8;
dudy := (ubl - utl) div 8;
dvdy := (vbl - vtl) div 8;
didy := (ibl - itl) div 8;
ddudy := (dudx2 - dudx) div 8;
ddvdy := (dvdx2 - dvdx) div 8;
ddidy := (didx2 - didx) div 8;
uc := utl;
vc := vtl;
ic := itl;
for py := 0 to 7 do
begin
ucx := uc;
vcx := vc;
icx := ic;
dp := dest + (((by * 8 + py)*320) + (bx * 8));
for px := 0 to 7 do
begin
{ get light table pointer for current intensity }
ltp := lighttable + ((icx and $FF0000) shr 8);
{ get texel }
edi := ((ucx and $FF0000) shr 16) + ((vcx and $FF0000) shr 8);
texel := texture[edi];
{ calculate actual colour }
dpix := ltp[(texel shr 16) and 255];
dpix := dpix shl 8;
dpix := dpix or ltp[(texel shr 8) and 255];
dpix := dpix shl 8;
dpix := dpix or ltp[texel and 255];
dp^ := dpix;
Inc(dp);
Inc(ucx, dudx);
Inc(vcx, dvdx);
Inc(icx, didx);
end;
Inc(uc, dudy);
Inc(vc, dvdy);
Inc(ic, didy);
Inc(dudx, ddudy);
Inc(dvdx, ddvdy);
Inc(didx, ddidy);
end;
Inc(cbp, 3);
end;
Inc(cbp, 3);
end;
end;
var
format: IPTCFormat;
texture: IPTCSurface;
surface: IPTCSurface;
console: IPTCConsole;
lighttable: PUint8 = nil;
{ texture grid }
grid: array [0..41*26*3-1] of Uint32;
xbase, ybase, xmove, ymove, amp, dct, dxb, dyb, dxm, dym, sa: Single;
p1, p2: PUint32;
begin
try
try
{ create format }
format := TPTCFormatFactory.CreateNew(32, $00FF0000, $0000FF00, $000000FF);
{ create texture surface }
texture := TPTCSurfaceFactory.CreateNew(256, 256, format);
{ create texture }
generate(texture);
{ create lighttable }
lighttable := GetMem(256 * 256);
make_light_table(lighttable);
{ create console }
console := TPTCConsoleFactory.CreateNew;
{ open console }
console.open('Warp demo', 320, 200, format);
{ create drawing surface }
surface := TPTCSurfaceFactory.CreateNew(320, 200, format);
{ control values }
xbase := 0;
ybase := 0;
xmove := 0;
ymove := 0;
amp := 0;
dct := 0.024;
dxb := 0.031;
dyb := -0.019;
dxm := 0.015;
dym := -0.0083;
{ main loop }
while not console.KeyPressed do
begin
{ create texture mapping grid }
grid_map(grid, xbase, ybase, xmove, ymove*3, amp);
p1 := surface.lock;
try
p2 := texture.lock;
try
{ map texture to drawing surface }
texture_warp(p1, grid, p2, lighttable);
finally
texture.unlock;
end;
finally
surface.unlock;
end;
{ copy surface to console }
surface.copy(console);
{ update console }
console.update;
{ move control values (limit them so it doesn't go too far) }
xbase := xbase + dxb;
if xbase > pi then
dxb := -dxb;
if xbase < (-pi) then
dxb := -dxb;
ybase := ybase + dyb;
if ybase > pi then
dyb := -dyb;
if ybase < (-pi) then
dyb := -dyb;
xmove := xmove + dxm;
if xmove > pi then
dxm := -dxm;
if xmove < (-pi) then
dxm := -dxm;
ymove := ymove + dym;
if ymove > pi then
dym := -dym;
if ymove < (-pi) then
dym := -dym;
amp := amp + dct;
sa := sin(amp);
if (sa > -0.0001) and (sa < 0.0001) then
begin
if amp > 8.457547 then
dct := -dct;
if amp < -5.365735 then
dct := -dct;
end;
end;
finally
if Assigned(console) then
console.close;
FreeMem(lighttable);
end;
except
on e: TPTCError do
e.report;
end;
end.