fpc/packages/opengl/build/gl10ext.def
peter 7039100d0d * new updated version
* gtkglarea unit and demo
  * win32 opengl headers
  * morph3d demo
2000-09-03 21:25:44 +00:00

177 lines
7.4 KiB
Modula-2

# This is the definition file for all GL 1.0 Extensions stuff
%COPY_INTERFACE
const
// GL_EXT_blend_minmax and GL_EXT_blend_color
GL_CONSTANT_COLOR_EXT = $8001;
GL_ONE_MINUS_CONSTANT_COLOR_EXT = $8002;
GL_CONSTANT_ALPHA_EXT = $8003;
GL_ONE_MINUS_CONSTANT_ALPHA_EXT = $8004;
GL_BLEND_EQUATION_EXT = $8009;
GL_MIN_EXT = $8007;
GL_MAX_EXT = $8008;
GL_FUNC_ADD_EXT = $8006;
GL_FUNC_SUBTRACT_EXT = $800A;
GL_FUNC_REVERSE_SUBTRACT_EXT = $800B;
GL_BLEND_COLOR_EXT = $8005;
// GL_EXT_polygon_offset
GL_POLYGON_OFFSET_EXT = $8037;
GL_POLYGON_OFFSET_FACTOR_EXT = $8038;
GL_POLYGON_OFFSET_BIAS_EXT = $8039;
// GL_EXT_vertex_array
GL_VERTEX_ARRAY_EXT = $8074;
GL_NORMAL_ARRAY_EXT = $8075;
GL_COLOR_ARRAY_EXT = $8076;
GL_INDEX_ARRAY_EXT = $8077;
GL_TEXTURE_COORD_ARRAY_EXT = $8078;
GL_EDGE_FLAG_ARRAY_EXT = $8079;
GL_VERTEX_ARRAY_SIZE_EXT = $807A;
GL_VERTEX_ARRAY_TYPE_EXT = $807B;
GL_VERTEX_ARRAY_STRIDE_EXT = $807C;
GL_VERTEX_ARRAY_COUNT_EXT = $807D;
GL_NORMAL_ARRAY_TYPE_EXT = $807E;
GL_NORMAL_ARRAY_STRIDE_EXT = $807F;
GL_NORMAL_ARRAY_COUNT_EXT = $8080;
GL_COLOR_ARRAY_SIZE_EXT = $8081;
GL_COLOR_ARRAY_TYPE_EXT = $8082;
GL_COLOR_ARRAY_STRIDE_EXT = $8083;
GL_COLOR_ARRAY_COUNT_EXT = $8084;
GL_INDEX_ARRAY_TYPE_EXT = $8085;
GL_INDEX_ARRAY_STRIDE_EXT = $8086;
GL_INDEX_ARRAY_COUNT_EXT = $8087;
GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088;
GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089;
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A;
GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B;
GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C;
GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D;
GL_VERTEX_ARRAY_POINTER_EXT = $808E;
GL_NORMAL_ARRAY_POINTER_EXT = $808F;
GL_COLOR_ARRAY_POINTER_EXT = $8090;
GL_INDEX_ARRAY_POINTER_EXT = $8091;
GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092;
GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093;
// GL_EXT_texture_object
GL_TEXTURE_PRIORITY_EXT = $8066;
GL_TEXTURE_RESIDENT_EXT = $8067;
GL_TEXTURE_1D_BINDING_EXT = $8068;
GL_TEXTURE_2D_BINDING_EXT = $8069;
// GL_EXT_texture3D
GL_PACK_SKIP_IMAGES_EXT = $806B;
GL_PACK_IMAGE_HEIGHT_EXT = $806C;
GL_UNPACK_SKIP_IMAGES_EXT = $806D;
GL_UNPACK_IMAGE_HEIGHT_EXT = $806E;
GL_TEXTURE_3D_EXT = $806F;
GL_PROXY_TEXTURE_3D_EXT = $8070;
GL_TEXTURE_DEPTH_EXT = $8071;
GL_TEXTURE_WRAP_R_EXT = $8072;
GL_MAX_3D_TEXTURE_SIZE_EXT = $8073;
GL_TEXTURE_3D_BINDING_EXT = $806A;
// GL_EXT_paletted_texture
GL_TABLE_TOO_LARGE_EXT = $8031;
GL_COLOR_TABLE_FORMAT_EXT = $80D8;
GL_COLOR_TABLE_WIDTH_EXT = $80D9;
GL_COLOR_TABLE_RED_SIZE_EXT = $80DA;
GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB;
GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC;
GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD;
GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE;
GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF;
GL_TEXTURE_INDEX_SIZE_EXT = $80ED;
GL_COLOR_INDEX1_EXT = $80E2;
GL_COLOR_INDEX2_EXT = $80E3;
GL_COLOR_INDEX4_EXT = $80E4;
GL_COLOR_INDEX8_EXT = $80E5;
GL_COLOR_INDEX12_EXT = $80E6;
GL_COLOR_INDEX16_EXT = $80E7;
// GL_EXT_shared_texture_palette
GL_SHARED_TEXTURE_PALETTE_EXT = $81FB;
// GL_EXT_point_parameters
GL_POINT_SIZE_MIN_EXT = $8126;
GL_POINT_SIZE_MAX_EXT = $8127;
GL_POINT_FADE_THRESHOLD_SIZE_EXT = $8128;
GL_DISTANCE_ATTENUATION_EXT = $8129;
// GL_EXT_rescale_normal
GL_RESCALE_NORMAL_EXT = $803A;
// GL_EXT_abgr
GL_ABGR_EXT = $8000;
const
// GL_EXT_multitexture
GL_SELECTED_TEXTURE_EXT = $83C0;
GL_SELECTED_TEXTURE_COORD_SET_EXT = $83C1;
GL_SELECTED_TEXTURE_TRANSFORM_EXT = $83C2;
GL_MAX_TEXTURES_EXT = $83C3;
GL_MAX_TEXTURE_COORD_SETS_EXT = $83C4;
GL_TEXTURE_ENV_COORD_SET_EXT = $83C5;
GL_TEXTURE0_EXT = $83C6;
GL_TEXTURE1_EXT = $83C7;
GL_TEXTURE2_EXT = $83C8;
GL_TEXTURE3_EXT = $83C9;
%END
#=====================================================================
# Procedures and functions
#=====================================================================
%PROCS
// === 1.0 Extensions ===
// GL_EXT_blend_minmax
glBlendEquationEXT: procedure(mode: GLenum);
// GL_EXT_blend_color
glBlendColorEXT: procedure(red, green, blue, alpha: GLclampf);
// GL_EXT_polygon_offset
glPolygonOffsetEXT: procedure(factor, bias: Single);
// GL_EXT_vertex_array
glVertexPointerEXT: procedure(size: LongInt; AType: GLenum; stride, count: LongInt; var ptr);
glNormalPointerEXT: procedure(AType: GLenum; stride, count: LongInt; var ptr);
glColorPointerEXT: procedure(size: LongInt; AType: GLenum; stride, count: LongInt; var ptr);
glIndexPointerEXT: procedure(AType: GLenum; stride, count: LongInt; var ptr);
glTexCoordPointerEXT: procedure(size: LongInt; AType: GLenum; stride, count: LongInt; var ptr);
glEdgeFlagPointerEXT: procedure(stride, count: LongInt; var ptr: Boolean);
glGetPointervEXT: procedure(pname: GLenum; var params: Pointer);
glArrayElementEXT: procedure(i: LongInt);
glDrawArraysEXT: procedure(mode: GLEnum; first, count: LongInt);
// GL_EXT_texture_object
glGenTexturesEXT: procedure(n: LongInt; var textures: LongWord);
glDeleteTexturesEXT: procedure(n: LongInt; var textures: LongWord);
glBindTextureEXT: procedure(target: GLenum; texture: LongWord);
glPrioritizeTexturesEXT: procedure(n: LongInt; var textures: LongWord; var priorities: GLClampf);
glAreTexturesResidentEXT: function(n: LongInt; var textures: LongWord; var residences: Boolean): Boolean;
glIsTextureEXT: function(texture: LongWord): Boolean;
// GL_EXT_texture3D
glTexImage3DEXT: procedure(target: GLenum; level: LongInt; internalFormat: GLenum; width, height, depth, border: LongInt; format, AType: GLenum; var pixels);
glTexSubImage3DEXT: procedure(target: GLenum; level, xoffset, yoffset, zoffset, width, height, depth: LongInt; format, AType: GLenum; var pixels);
glCopyTexSubImage3DEXT: procedure(target: GLenum; level, xoffset, yoffset, zoffset, x, y, width, height: LongInt);
// GL_EXT_color_table
glColorTableEXT: procedure(target, internalformat: GLenum; width: LongInt; format, AType: GLenum; var table);
glColorSubTableEXT: procedure(target: GLenum; start, count: LongInt; format, AType: GLEnum; var data);
glGetColorTableEXT: procedure(target, format, AType: GLenum; var table);
glGetColorTableParameterfvEXT: procedure(target, pname: GLenum; var params: Single);
glGetColorTableParameterivEXT: procedure(target, pname: GLenum; var params: LongInt);
%END