fpc/packages/opengl/build/glut_w32s.tem
peter 7039100d0d * new updated version
* gtkglarea unit and demo
  * win32 opengl headers
  * morph3d demo
2000-09-03 21:25:44 +00:00

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{
$Id$
Translation of the GLUT headers for FreePascal
Copyright (C) 1999 Sebastian Guenther
Version for static linking in Win32 environment by Alexander Stohr.
Latest change: 1999-11-13
Further information:
GLUT is a powerful toolkit for programming multiplatform OpenGL
applications. It was designed by Mark J. Kilgard while working for SGI,
he is now working for nVidia.
}
{ this translation of the c header files is done by Sebastian Guenther 1999 }
{ version for static linking for Win32 platforms done by Alexander Stohr 1999 }
{$MODE delphi}
{You have to enable Macros (compiler switch "-Sm") for compiling this unit!
This is necessary for supporting different platforms with different calling
conventions via a single unit.}
unit GLUT_SL; { version which does statically linking }
interface
uses GL_SL;
{x$DEFINE GLUT_GAME} {enable if you need game mode sub api}
{$MACRO ON}
{$IFDEF Win32}
{$DEFINE glut_dll := external 'glut32.dll'}
{$DEFINE glut_callback := cdecl}
{$DEFINE extdecl := }
{$ELSE}
{$MESSAGE Unsupported platform.}
{$ENDIF}
%GLUTDeclsIF
%GLUTProcsPS
implementation
{begin{of init}
end.