fpc/rtl/win/winevent.pp
2007-11-11 22:27:29 +00:00

302 lines
9.7 KiB
ObjectPascal

{
This file is part of the Free Pascal run time library.
Copyright (c) 1999-2000 by Florian Klaempfl
member of the Free Pascal development team
Event Handling unit for setting Keyboard and Mouse Handlers
See the file COPYING.FPC, included in this distribution,
for details about the copyright.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
**********************************************************************}
unit WinEvent;
interface
{
We need this unit to implement keyboard and mouse,
because win32 uses only one message queue for mouse and key events
}
uses
Windows;
type
TEventProcedure = Procedure(var ir:INPUT_RECORD);
{ these procedures must be used to set the event handlers }
{ these doesn't do something, they signal only the }
{ the upper layer that an event occured, this event }
{ must be handled with Win32-API function by the upper }
{ layer }
Procedure SetMouseEventHandler(p : TEventProcedure);
Procedure SetKeyboardEventHandler(p : TEventProcedure);
Procedure SetFocusEventHandler(p : TEventProcedure);
Procedure SetMenuEventHandler(p : TEventProcedure);
Procedure SetResizeEventHandler(p : TEventProcedure);
Procedure SetUnknownEventHandler(p : TEventProcedure);
{ these procedures must be used to get the event handlers }
Function GetMouseEventHandler : TEventProcedure;
Function GetKeyboardEventHandler : TEventProcedure;
Function GetFocusEventHandler : TEventProcedure;
Function GetMenuEventHandler : TEventProcedure;
Function GetResizeEventHandler : TEventProcedure;
Function GetUnknownEventHandler : TEventProcedure;
implementation
const
{ these procedures are called if an event occurs }
MouseEventHandler : TEventProcedure = nil;
KeyboardEventHandler : TEventProcedure = nil;
FocusEventHandler : TEventProcedure = nil;
MenuEventHandler : TEventProcedure = nil;
ResizeEventHandler : TEventProcedure = nil;
UnknownEventHandler : TEventProcedure = nil;
{ if this counter is zero, the event handler thread is killed }
InstalledHandlers : Byte = 0;
var
HandlerChanging : TCriticalSection;
EventThreadHandle : Handle;
EventThreadID : DWord;
{ true, if the event handler should be stoped }
ExitEventHandleThread : boolean;
Function GetMouseEventHandler : TEventProcedure;
begin
GetMouseEventHandler:=MouseEventHandler;
end;
Function GetKeyboardEventHandler : TEventProcedure;
begin
GetKeyboardEventHandler:=KeyboardEventHandler;
end;
Function GetFocusEventHandler : TEventProcedure;
begin
GetFocusEventHandler:=FocusEventHandler;
end;
Function GetMenuEventHandler : TEventProcedure;
begin
GetMenuEventHandler:=MenuEventHandler;
end;
Function GetResizeEventHandler : TEventProcedure;
begin
GetResizeEventHandler:=ResizeEventHandler;
end;
Function GetUnknownEventHandler : TEventProcedure;
begin
GetUnknownEventHandler:=UnknownEventHandler;
end;
Function EventHandleThread(p : pointer) : DWord;StdCall;
const
irsize = 10;
var
ir : array[0..irsize-1] of TInputRecord;
i,dwRead : DWord;
begin
while not(ExitEventHandleThread) do
begin
{ wait for an event }
WaitForSingleObject(StdInputHandle,INFINITE);
{ guard this code, else it is doomed to crash, if the
thread is switched between the assigned test and
the call and the handler is removed
}
if not(ExitEventHandleThread) then
begin
if ReadConsoleInput(StdInputHandle,ir[0],irsize,dwRead) then
begin
i:=0;
EnterCriticalSection(HandlerChanging);
while i<dwRead do
begin
{ call the handler }
case ir[i].EventType of
KEY_EVENT:
begin
if assigned(KeyboardEventHandler) then
KeyboardEventHandler(ir[i]);
end;
_MOUSE_EVENT:
begin
if assigned(MouseEventHandler) then
MouseEventHandler(ir[i]);
end;
WINDOW_BUFFER_SIZE_EVENT:
begin
if assigned(ResizeEventHandler) then
ResizeEventHandler(ir[i]);
end;
MENU_EVENT:
begin
if assigned(MenuEventHandler) then
MenuEventHandler(ir[i]);
end;
FOCUS_EVENT:
begin
if assigned(FocusEventHandler) then
FocusEventHandler(ir[i]);
end;
else
begin
if assigned(UnknownEventHandler) then
UnknownEventHandler(ir[i]);
end;
end;
inc(i);
end;
LeaveCriticalSection(HandlerChanging);
end;
end;
end;
EventHandleThread:=0;
end;
Procedure NewEventHandlerInstalled(p,oldp : TEventProcedure);
var
oldcount : Byte;
ir : TInputRecord;
written : DWord;
begin
oldcount:=InstalledHandlers;
if Pointer(oldp)<>nil then
dec(InstalledHandlers);
if Pointer(p)<>nil then
inc(InstalledHandlers);
{ start event handler thread }
if (oldcount=0) and (InstalledHandlers=1) then
begin
ExitEventHandleThread:=false;
EventThreadHandle:=CreateThread(nil,0,@EventHandleThread,
nil,0,EventThreadID);
end
{ stop and destroy event handler thread }
else if (oldcount=1) and (InstalledHandlers=0) then
begin
ExitEventHandleThread:=true;
{ create a dummy event and sent it to the thread, so
we can leave WaitForSingleObject }
ir.EventType:=KEY_EVENT;
{ mouse event can be disabled by mouse.inc code
in DoneMouse
so use a key event instead PM }
WriteConsoleInput(StdInputHandle,ir,1,written);
{ wait, til the thread is ready }
WaitForSingleObject(EventThreadHandle,INFINITE);
CloseHandle(EventThreadHandle);
end;
end;
Procedure SetMouseEventHandler(p : TEventProcedure);
var
oldp : TEventProcedure;
begin
EnterCriticalSection(HandlerChanging);
oldp:=MouseEventHandler;
MouseEventHandler:=p;
LeaveCriticalSection(HandlerChanging);
NewEventHandlerInstalled(MouseEventHandler,oldp);
end;
Procedure SetKeyboardEventHandler(p : TEventProcedure);
var
oldp : TEventProcedure;
begin
EnterCriticalSection(HandlerChanging);
oldp:=KeyboardEventHandler;
KeyboardEventHandler:=p;
LeaveCriticalSection(HandlerChanging);
NewEventHandlerInstalled(KeyboardEventHandler,oldp);
end;
Procedure SetFocusEventHandler(p : TEventProcedure);
var
oldp : TEventProcedure;
begin
EnterCriticalSection(HandlerChanging);
oldp:=FocusEventHandler;
FocusEventHandler:=p;
LeaveCriticalSection(HandlerChanging);
NewEventHandlerInstalled(FocusEventHandler,oldp);
end;
Procedure SetMenuEventHandler(p : TEventProcedure);
var
oldp : TEventProcedure;
begin
EnterCriticalSection(HandlerChanging);
oldp:=MenuEventHandler;
MenuEventHandler:=p;
LeaveCriticalSection(HandlerChanging);
NewEventHandlerInstalled(MenuEventHandler,oldp);
end;
Procedure SetResizeEventHandler(p : TEventProcedure);
var
oldp : TEventProcedure;
begin
EnterCriticalSection(HandlerChanging);
oldp:=ResizeEventHandler;
ResizeEventHandler:=p;
LeaveCriticalSection(HandlerChanging);
NewEventHandlerInstalled(ResizeEventHandler,oldp);
end;
Procedure SetUnknownEventHandler(p : TEventProcedure);
var
oldp : TEventProcedure;
begin
EnterCriticalSection(HandlerChanging);
oldp:=UnknownEventHandler;
UnknownEventHandler:=p;
LeaveCriticalSection(HandlerChanging);
NewEventHandlerInstalled(UnknownEventHandler,oldp);
end;
initialization
InitializeCriticalSection(HandlerChanging);
finalization
{ Uninstall all handlers }
{ this stops also the event handler thread }
SetMouseEventHandler(nil);
SetKeyboardEventHandler(nil);
SetFocusEventHandler(nil);
SetMenuEventHandler(nil);
SetResizeEventHandler(nil);
SetUnknownEventHandler(nil);
{ delete the critical section object }
DeleteCriticalSection(HandlerChanging);
end.