fpc/packages/opengl
yury 23b95a4d70 * Regenerated all makefiles.
git-svn-id: branches/targetandroid@23422 -
2013-01-17 11:36:12 +00:00
..
examples * Regenerated all makefiles. 2013-01-17 11:36:12 +00:00
src * Some minor changes that make the recent changes more backwards compatible. Mantis #21837 2012-04-25 19:47:54 +00:00
fpmake.pp - initial support for the android/arm target in the compiler; resulting .so's can be used for Android/ARM app development. 2012-04-26 09:36:42 +00:00
glunits.txt
Makefile * Regenerated all makefiles. 2013-01-17 11:36:12 +00:00
Makefile.fpc * Re-generated all the Makefile.fpcs from the packages. So they are almost all the same now. 2012-11-17 00:18:50 +00:00
Makefile.fpc.fpcmake * Changed more packages to fpmake building 2012-01-15 18:26:19 +00:00
readme

New Free Pascal OpenGL (GL, GLU, GLUT, GLX) Units
GLX unit (c) 1999-2002 Sebastian Guenther, sg@freepascal.org
other units adapted to Free Pascal from the delphi3d.net units
by Tom Nuydens (tom@delphi3d.net), see http://www.delphi3d.net/

You might have a look at the original readme, glunits.txt, as well 


Some remarks:
* The new OpenGL units are not 100% compatible to the old ones; the new units
  use exactly the same function declarations as their C counterpart.
* Platform compatiblity: You can work on all targets exactly as on Win32;
  for example, you can use wglGetProcAddress for loading OpenGL extensions even
  on Unix based systems. A future release of the glext unit might have helper
  functions for loading specific extensions. (There is a small problem with
  Free Pascal: In FPC mode, you cannot assign a pointer, as returned by
  wglGetProcAddress, to a variable which holds a function pointer. Currently
  you have to compile your programs in Delphi mode, if they are using OpenGL
  extensions)
* GLUT on Win32: Get the glut32.dll from here:
  http://www.xmission.com/~nate/glut.html
* GTKGLArea: The GL Area widget for GTK is available in the GTK package