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117 lines
4.6 KiB
ObjectPascal
117 lines
4.6 KiB
ObjectPascal
program CaptureAndPlayback;
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{$mode objfpc}
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uses
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sysutils, openal;
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const
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Seconds = 5; //- We'll record for 5 seconds
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Frequency = 8000; //- Recording a frequency of 8000
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Format = AL_FORMAT_MONO16; //- Recording 16-bit mono
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BufferSize = (Frequency*2)*(Seconds+1); //- (frequency * 2bytes(16-bit)) * seconds
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var
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pCaptureDevice: pALCDevice; //- Device used to capture audio
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pPlaybackDevice: pALCDevice; //- Device used to playback audio
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pPlaybackContext: pALCContext; //- Playback context
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pPlaybackSource: ALuint; //- Source for playback (in 3D sound would be located)
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CaptureBuffer: array[0..BufferSize] of ALubyte; //- Capture buffer external from openAL, sized as calculated above for 5 second recording
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PlayBuffer: ALInt; //- openAL internal playback buffer
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//- These two are used to control when to begin/end recording and playback
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Samples: ALInt; //- count of the number of samples recorded
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PlayState: ALInt; //- playback state
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begin
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//- Find out which extensions are supported and print them (could error check for capture extension here)
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writeln('OpenAL Extensions = ',PAnsiChar(alGetString(AL_EXTENSIONS)));
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//- Print device specifiers for default devices
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writeln('ALC_DEFAULT_DEVICE_SPECIFIER = ',PAnsiChar(alcGetString(nil, ALC_DEFAULT_DEVICE_SPECIFIER )));
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writeln('ALC_CAPTURE_DEVICE_SPECIFIER = ',PAnsiChar(alcGetString(nil, ALC_CAPTURE_DEVICE_SPECIFIER )));
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//- Setup the input capture device (default device)
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writeln('Setting up alcCaptureOpenDevice to use default device');
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pcaptureDevice:=alcCaptureOpenDevice(nil, Frequency, Format, BufferSize);
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if pcaptureDevice=nil then begin
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raise exception.create('Capture device is nil!');
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exit;
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end;
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//- Setup the output player device (default device)
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writeln('Setting up alcOpenDevice to use default device');
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pPlaybackDevice:=alcOpenDevice(nil);
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if pPlaybackDevice=nil then
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raise exception.create('Playback device is nil!');
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//- Setup the output context, not sure why a context is needed, it just is ok?
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writeln('Setting up alcCreateContext');
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pPlaybackContext:=alcCreateContext(pPlaybackDevice,nil);
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writeln('Making the playback context the current context (alcMakeContextCurrent)');
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alcMakeContextCurrent(pPlaybackContext);
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// Generate Buffer(s) for playback
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alGetError(); // clear error code
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alGenBuffers( 1, @PlayBuffer );
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if alGetError() <> AL_NO_ERROR then
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raise exception.create('Ack!! Error creating playback buffer(s)!');
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// Generate Playback Sources - single source, not adjusting locational information for 3D sound
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writeln('Setting up playback source (alGenSources)');
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alGenSources(1, @pPlaybackSource);
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if alGetError() <> AL_NO_ERROR then
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raise exception.create('Ack an error creating a playback source!');
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//===========================================================================
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// Here's where we do the recording bit :)
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//===========================================================================
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//- Start capturing data
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alcCaptureStart(PCaptureDevice);
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repeat
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alcGetIntegerv(pCaptureDevice, ALC_CAPTURE_SAMPLES, ALsizei(sizeof(ALint)), @samples);
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Writeln(IntToStr(samples)+'/'+IntToStr(Seconds*Frequency)+' samples');
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until samples>=seconds*frequency;
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//- Capture the samples into our capture buffer
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alcCaptureSamples(pCaptureDevice, @CaptureBuffer, samples);
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//- Done recording
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alcCaptureStop(pCaptureDevice);
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//===========================================================================
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// Here's where we do the playback bit :)
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//===========================================================================
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//- Load up the playback buffer from our capture buffer
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alBufferData( PlayBuffer, Format, @CaptureBuffer, Samples*2, Frequency);
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//- Queue the buffer for playback
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alSourcei( pPlaybackSource, AL_BUFFER, PlayBuffer );
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//- Play the sound
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alSourcePlay(ALuint(pPlaybackSource));
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//- Wait for the player to stop
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repeat
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alGetSourcei( pPlaybackSource, AL_SOURCE_STATE, PlayState);
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until (PlayState <> AL_INITIAL) and (PlayState <> AL_PLAYING);
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//===========================================================================
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//- Shutdown/Clean up the playback stuff
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pPlaybackContext:=alcGetCurrentContext();
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pPlaybackDevice:=alcGetContextsDevice(pPlaybackContext);
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alcMakeContextCurrent(nil);
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alcDestroyContext(pPlaybackContext);
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alcCloseDevice(pPlaybackDevice);
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//- Shutdown/Clean up the capture stuff
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alcCaptureStop( pCaptureDevice );
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alcCaptureCloseDevice( pCaptureDevice );
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end.
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