fpc/fcl/image/fpwritebmp.pp
michael 9fe7ee0b81 * Patches from Giulio BERNA
- BMP Reader enhanced to full Microsoft specs:
    + support for 15,16 bit bitmaps. 
    + support for strange color masks at 16, 32 bpp
    + rle4 and rle8 decoding
    + top-down stored bitmaps.
    + Palette behaviour changed: use palette at 1,4,8 bits.
    + Support for OnProgress
  - BMP Writer support:
    + BitsPerPixel property.
    + Writing at all color depths.
    + RLE8 and RLE4 compression.
  - Functions to create standard palettes:
    CreateBlackAndWhitePalette
    CreateWebSafePalette 
    CreateGrayScalePalette
    CreateVGAPalette

git-svn-id: trunk@987 -
2005-08-30 19:26:31 +00:00

733 lines
24 KiB
ObjectPascal

{*****************************************************************************}
{
This file is part of the Free Pascal's "Free Components Library".
Copyright (c) 2003 by Mazen NEIFER of the Free Pascal development team
BMP writer implementation.
See the file COPYING.FPC, included in this distribution,
for details about the copyright.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
}
{*****************************************************************************}
{ 08/2005 by Giulio Bernardi:
- Removed FBytesPerPixel, BytesPerPixel property is now deprecated, use BitsPerPixel instead.
- Rewritten a large part of the file, so we can handle all bmp color depths
- Support for RLE4 and RLE8 encoding
}
{$mode objfpc}{$h+}
unit FPWriteBMP;
interface
uses FPImage, classes, sysutils, BMPComn;
type
TFPWriterBMP = class (TFPCustomImageWriter)
private
StartPosition : int64; { save start of bitmap in the stream, if we must go back and fix something }
FBpp : byte;
FRLECompress : boolean;
BFH : TBitMapFileHeader;
BFI : TBitMapInfoHeader;
Colinfo : array of TColorRGBA;
procedure SetColorSize (AValue : Byte);
function GetColorSize : byte;
procedure SetBpp (const abpp : byte);
procedure FillColorMap(Img : TFPCustomImage);
procedure Setup16bpp;
function PackWord555(const col : TFPColor) : word;
function PackWord565(const col : TFPColor) : word;
function Pack4bpp(const img : TFPCustomImage; var Col : integer; const Row : integer) : byte;
function Pack1bpp(const img : TFPCustomImage; var Col : integer; const Row : integer) : byte;
procedure CompressScanLineRLE8(ALine : pbyte; const Row, Width : Integer; Stream : TStream);
procedure CompressScanLineRLE4(ALine : pbyte; const Row, Width : Integer; Stream : TStream);
protected
function SaveHeader(Stream:TStream; Img: TFPCustomImage):boolean; virtual;
procedure InternalWrite (Stream:TStream; Img: TFPCustomImage); override;
public
constructor Create; override;
property BitsPerPixel : byte read FBpp write SetBpp;
property RLECompress : boolean read FRleCompress write FRleCompress;
Property BytesPerPixel : Byte Read GetColorSize Write SetColorSize; deprecated;
end;
implementation
Function FPColorToRGB(Const Color : TFPColor) : TColorRGB;
begin
With Result,Color do
begin
R:=(Red and $FF00) shr 8;
G:=(Green and $FF00) shr 8;
B:=(Blue and $FF00) shr 8;
end;
end;
Function FPColorToRGBA(Const Color : TFPColor) : TColorRGBA;
begin
With Result,Color do
begin
R:=(Red and $FF00) shr 8;
G:=(Green and $FF00) shr 8;
B:=(Blue and $FF00) shr 8;
A:=(Alpha and $FF00) shr 8;
end;
end;
constructor TFPWriterBMP.create;
begin
inherited create;
FBpp:=24;
FRleCompress:=false;
end;
{ Only for compatibility, BytesPerPixel should be removed }
{ ******************************************************* }
procedure TFPWriterBMP.SetColorSize (AValue : byte);
begin
SetBpp(AValue*8);
end;
function TFPWriterBMP.GetColorSize : byte;
begin
if FBpp<>15 then Result:=FBpp div 8
else Result:=2;
end;
{ ******************************************************* }
procedure TFPWriterBMP.SetBpp (const abpp : byte);
begin
if not (abpp in [1,4,8,15,16,24,32]) then
raise FPImageException.Create('Invalid color depth');
FBpp:=abpp;
end;
procedure TFPWriterBMP.FillColorMap(Img : TFPCustomImage);
var BadPalette : boolean;
i : integer;
begin
BadPalette:=false;
if not Img.UsePalette then BadPalette:=true
else if Img.Palette.Count>(1 shl FBpp) then BadPalette:=true;
if BadPalette then
raise FPImageException.Create('Image palette is too big or absent');
setlength(ColInfo,Img.Palette.Count);
BFI.ClrUsed:=Img.Palette.Count;
for i:=0 to BFI.ClrUsed-1 do
begin
ColInfo[i]:=FPColorToRGBA(Img.Palette.Color[i]);
ColInfo[i].A:=0;
end;
end;
{ True 16 bit color is 5 bits red, 6 bits green and 5 bits blue.
Compression must be set to BI_BITFIELDS and we must specify masks for red, green and blue.
16 bit without compression and masks is 5 bits per channel, so it's 15 bit even if in the header we
must write 16.
It's possible to provide custom masks but this is not compatible with windows9x, so we use 555 for 15 bit
and 565 for 16 bit.
Masks are longwords stored in the palette instead of palette entries (which are 4 bytes long too, with
components stored in following order: B G R A. Since we must write a low-endian longword, B is LSB and A
is the MSB).
We must write first red mask, then green and then blue.
This sounds terribly confusing, if you don't understand take a look at
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/gdi/bitmaps_1rw2.asp
}
procedure TFPWriterBMP.Setup16bpp;
var col : TColorRGBA;
begin
BFI.Compression:=BI_BITFIELDS;
setlength(ColInfo,3);
{ A R G B
r := $0000F800
g := $000007E0
b := $0000001F
}
col.A:=0; Col.R:=0; { These are 0 for all the three masks}
{ Red Mask }
Col.G:=$F8; Col.B:=0;
ColInfo[0]:=Col;
{ Green Mask }
Col.G:=$07; Col.B:=$E0;
ColInfo[1]:=Col;
{ Blue Mask }
Col.G:=$00; Col.B:=$1F;
ColInfo[2]:=Col;
end;
{ 16 bit bpp with 555 packing (that is, 15 bit color)
This is bit dislocation:
0RRR RRGG GGGB BBBB }
function TFPWriterBMP.PackWord555(const col : TFPColor) : word;
var tmpcol : TColorRGB;
tmpr, tmpg, tmpb : word;
begin
tmpcol:=FPColorToRGB(col);
tmpb:=tmpcol.b shr 3;
tmpg:=tmpcol.g and $F8; tmpg:= tmpg shl 2;
tmpr:=tmpcol.r and $F8; tmpr:= tmpr shl 7;
tmpb:= tmpr or tmpg or tmpb;
{$IFDEF ENDIAN_BIG}
tmpb:=swap(tmpb);
{$ENDIF}
Result:=tmpb;
end;
{ 16 bit bpp with 565 packing )
This is bit dislocation:
RRRR RGGG GGGB BBBB }
function TFPWriterBMP.PackWord565(const col : TFPColor) : word;
var tmpcol : TColorRGB;
tmpr, tmpg, tmpb : word;
begin
tmpcol:=FPColorToRGB(col);
tmpb:=tmpcol.b shr 3;
tmpg:=tmpcol.g and $FC; tmpg:= tmpg shl 3;
tmpr:=tmpcol.r and $F8; tmpr:= tmpr shl 8;
tmpb:= tmpr or tmpg or tmpb;
{$IFDEF ENDIAN_BIG}
tmpb:=swap(tmpb);
{$ENDIF}
Result:=tmpb;
end;
{ First pixel in the most significant nibble, second one in LSN. If we are at the end of the line,
pad with zero }
function TFPWriterBMP.Pack4bpp(const img : TFPCustomImage; var Col : integer; const Row : integer) : byte;
var b : byte;
begin
b:=(img.Pixels[Col,Row] and $F) shl 4;
if Col<img.Width-1 then
begin
inc(Col);
b:=b + (img.Pixels[Col,Row] and $F);
end;
Result:=b;
inc(col);
end;
{ First pixel in the most significant bit, last one in LSN. If we are at the end of the line,
pad with zero }
function TFPWriterBMP.Pack1bpp(const img : TFPCustomImage; var Col : integer; const Row : integer) : byte;
var b : byte;
sh : shortint;
begin
b:=0;
sh:=7;
while ((Col<Img.Width) and (sh>=0)) do
begin
if img.Pixels[Col,Row]<>0 then { set this bit }
b:=b+(1 shl sh);
dec(sh);
inc(Col);
end;
Result:=b;
end;
function TFPWriterBMP.SaveHeader(Stream:TStream; Img : TFPCustomImage):boolean;
begin
Result:=False;
with BFI do
begin
Size:=sizeof(TBitMapInfoHeader);
Width:=Img.Width;
Height:=Img.Height;
Planes:=1;
if FBpp=15 then BitCount:=16
else BitCount:=FBpp;
XPelsPerMeter:=100;
YPelsPerMeter:=100;
ClrImportant:=0;
end;
with BFH do
begin
bfType:=BMmagic;//'BM'
bfOffset:=sizeof(TBitMapFileHeader)+sizeof(TBitMapInfoHeader)+length(ColInfo)*4;
bfReserved:=0;
bfSize:=bfOffset+BFI.SizeImage;
end;
{$IFDEF ENDIAN_BIG}
SwapBMPFileHeader(BFH);
SwapBMPInfoHeader(BFI);
{$ENDIF}
StartPosition:=Stream.Position;
Stream.Write(bfh,sizeof(TBitMapFileHeader));
Stream.Write(bfi,sizeof(TBitMapInfoHeader));
{$IFDEF ENDIAN_BIG}
SwapBMPFileHeader(BFH);
SwapBMPInfoHeader(BFI);
{$ENDIF}
Result:=true;
end;
{ This code is rather ugly and difficult to read, but compresses better than gimp.
Brief explanation:
A repetition is good if it's made of 3 elements at least: we have 2 bytes instead of 1. Let's call this a
"repetition" or "true repetition".
So we start finding the first repetition from current position.
Once found, we must decide how to handle elements between current position (i) and the repetition position (j)
if j-i = 0 we are on the repetition, so we encode it
if j-i = 1 there is only one pixel. We can't do anything but encode it as a repetition of 1 element.
if j-i = 2 we have two pixels. These can be a couple (a repetition of 2 elements) or 2 singles
(2 repetitions of 1 element)
if j-i > 2 we have two choices. In fact, we must consider that absolute mode is 2 bytes + length of chunk.
A repetition is always 2 bytes, so for 1 element we leak 1 byte, while for 2 elements we don't leak
any byte.
So if we have at most 1 single this means that everything else is made up of couples: it's best to
use repetitions so that we leak 0 to 1 byte.
If we have 2 singles or more it's better to use absolute mode, since we leak 2 bytes always,
without regard to the size of chunk. }
procedure TFPWriterBMP.CompressScanLineRLE8(ALine : pbyte; const Row, Width : Integer; Stream : TStream);
var i, j, k, couples, singles : integer;
prev,tmp : byte;
begin
i:=0;
while (i<Width) do
begin
{ let's see how bytes are disposed, so that we can choose the best way to compress }
couples:=0; singles:=1;
prev:=Aline[i];
j:=i+1;
while ((j<Width) and ((j-i)<255)) do
begin
if Aline[j]=prev then { this is a couple at least }
begin
dec(singles); { so the previous one wasn't a single }
if (((j+1)<Width) and (Aline[j+1]=prev)) then { at least three equal items, it's a repetition }
begin
dec(j); { repetition starts at j-1, since j is the middle pixel and j+1 is the third pixel }
break;
end
else inc(couples) { ok it's a couple }
end
else inc(singles); { this is a single if next isn't a couple }
prev:=Aline[j];
inc(j);
end;
{ ok, now that we know more about byte disposition we write data }
case (j-i) of
0 : begin { there is a repetition with count>=3 }
prev:=Aline[i];
j:=i+1;
while ((j<Width) and ((j-i)<255)) do
begin
if Aline[j]<>prev then break;
inc(j);
end;
tmp:=j-i;
Stream.Write(tmp,1);
Stream.Write(prev,1);
end;
1 : begin { single value: we write a repetition of 1 }
tmp:=1;
Stream.Write(tmp,1);
Stream.Write(Aline[i],1);
end;
2 : begin
if couples=1 then { a couple: we write a repetition of 2 }
begin
tmp:=2;
Stream.Write(tmp,1);
Stream.Write(Aline[i],1);
end
else { two singles: we write two repetitions of 1 each }
begin
tmp:=1;
Stream.Write(tmp,1);
Stream.Write(Aline[i],1);
Stream.Write(tmp,1);
Stream.Write(Aline[i+1],1);
end;
end;
else { here we have two choices }
begin
if singles>1 then { it's cheaper to use absolute mode }
begin
tmp:=0; Stream.Write(tmp,1); { escape }
tmp:=j-i; Stream.Write(tmp,1); { number of pixels in absolute mode }
Stream.Write(Aline[i],j-i); { write these pixels... }
if ((tmp mod 2)<>0) then { we must end on a 2-byte boundary }
begin
tmp:=0; Stream.Write(tmp,1); { so pad with an additional zero }
end;
end
else { they're nearly all couples, don't use absolute mode }
begin
k:=i;
while (k<j) do
begin
if ((k+1<j) and (Aline[k]=Aline[k+1])) then
begin
tmp:=2;
inc(k);
end
else tmp:=1;
Stream.Write(tmp,1);
Stream.Write(Aline[k],1);
inc(k);
end;
end;
end;
end;
i:=j;
end;
tmp:=0; Stream.Write(tmp,1); { escape }
if Row=0 then { last line, end of file }
tmp:=1;
Stream.Write(tmp,1);
end;
{ Ok, this is even uglier than the RLE8 version above, and this time gimp compresses better :\
Differences with RLE8: repetition count is pixel-relative, not byte-relative, but repetition data is made
of 2 pixels. So you have a repetition when you have pixels repeated in an alternate way, even if you can do
something like:
01E0 => E
0316 => 161.
A repetition is good if it's made of five elements at least (2 bytes instead of 3).
In rle4 we consider "single" either a single nibble or 2 (a byte), while a couple is a repetition of 3 or 4
elements. }
procedure TFPWriterBMP.CompressScanLineRLE4(ALine : pbyte; const Row, Width : Integer; Stream : TStream);
var i, j, k, couples, singles, lastsingle : integer;
prev1, prev2, prev : word;
tmp : byte;
nibline : pbyte; { temporary array of nibbles }
even : boolean;
begin
getmem(nibline,width);
try
k:=(Width div 2) + (Width mod 2);
i:=0;
while (i<k) do
begin
nibline[i*2]:=aline[i] shr 4;
nibline[i*2+1]:=aline[i] and $F;
inc(i);
end;
i:=0;
while (i<Width) do
begin
{ let's see how nibbles are disposed, so that we can choose the best way to compress }
couples:=0; singles:=1; lastsingle:=-10;
prev1:=nibline[i];
prev2:=nibline[i+1];
j:=i+2;
while ((j<Width) and ((j-i)<255)) do
begin
if nibline[j]=prev1 then { this is a half-couple at least (repetition of 3) }
begin
dec(singles); { so the previous one wasn't a single }
if (((j+1)<Width) and (nibline[j+1]=prev2)) then { at least a couple (repetition of 4) }
begin
if (((j+2)<Width) and (nibline[j+2]=prev1)) then { at least a repetition of 5, good }
begin
dec(j,2); { repetition starts at j-2: prev1 prev2 prev1* prev2 prev1, we are here * }
break;
end
else
begin { ok it's a couple }
inc(couples);
if (j-i)=254 then { in this rare case, j-i becomes 256. So, force a half-couple and exit }
begin
inc(j);
break;
end;
prev1:=256; { this is a couple, don't consider these positions in further scanning }
prev2:=256;
inc(j,2);
continue;
end
end
else
begin { ok it's a half-couple }
inc(couples);
prev:=256; //this is a half-couple, don't consider this position in further scanning.
end;
end
else
begin
if lastsingle<>(j-1) then
begin
inc(singles); { this is a single if next isn't a couple }
lastsingle:=j;
end;
prev:=nibline[j];
end;
prev1:=prev2;
prev2:=prev;
even:=not even;
inc(j);
end;
if j>Width then j:=Width; { if j was Width-1 loop was skipped and j is Width+1, so we fix it }
{ ok, now that we know more about byte disposition we write data }
case (j-i) of
0 : begin { there is a repetition with count>=5 }
even:=true;
prev1:=nibline[i];
prev2:=nibline[i+1];
j:=i+2;
while ((j<Width) and ((j-i)<255)) do
begin
if even then if nibline[j]<>prev1 then break;
if not even then if nibline[j]<>prev2 then break;
even:=not even;
inc(j);
end;
tmp:=j-i;
Stream.Write(tmp,1);
prev:=(prev1 shl 4) + (prev2 and $F);
tmp:=prev;
Stream.Write(tmp,1);
end;
1 : begin { single value: we write a repetition of 1 }
tmp:=1;
Stream.Write(tmp,1);
tmp:=nibline[i] shl 4;
Stream.Write(tmp,1);
end;
2 : begin { 2 singles in the same byte: we write a repetition of 2 }
tmp:=2;
Stream.Write(tmp,1);
tmp:=(nibline[i] shl 4) + (nibline[i+1] and $F);
Stream.Write(tmp,1);
end;
3 : begin
if couples=1 then { a couple: we write a repetition of 3 }
begin
tmp:=3;
Stream.Write(tmp,1);
tmp:=(nibline[i] shl 4) + (nibline[i+1] and $F);
Stream.Write(tmp,1);
end
else
begin { 2 singles, 2 repetitions of 2 and 1 respectively }
tmp:=2;
Stream.Write(tmp,1);
tmp:=(nibline[i] shl 4) + (nibline[i+1] and $F);
Stream.Write(tmp,1);
tmp:=1;
Stream.Write(tmp,1);
tmp:=nibline[i+2] shl 4;
Stream.Write(tmp,1);
end;
end;
4 : begin
if singles=0 then { a couple: we write a repetition of 4 }
begin
tmp:=4;
Stream.Write(tmp,1);
tmp:=(nibline[i] shl 4) + (nibline[i+1] and $F);
Stream.Write(tmp,1);
end
else
begin { 2 singles, 2 repetitions of 2 each }
tmp:=2;
Stream.Write(tmp,1);
tmp:=(nibline[i] shl 4) + (nibline[i+1] and $F);
Stream.Write(tmp,1);
tmp:=2;
Stream.Write(tmp,1);
tmp:=(nibline[i+2] shl 4) + (nibline[i+3] and $F);
Stream.Write(tmp,1);
end;
end;
else { here we have two choices }
begin
if singles>1 then { it's cheaper to use absolute mode }
begin
tmp:=0; Stream.Write(tmp,1); { escape }
tmp:=j-i; Stream.Write(tmp,1); { number of pixels in absolute mode }
k:=i;
while (k<j) do { write these pixels... }
begin
tmp:=nibline[k] shl 4;
inc(k);
if k<j then
begin
tmp:=tmp+(nibline[k] and $F);
inc(k);
end;
Stream.Write(tmp,1);
end;
k:=j-i;
k:=k+(k mod 2);
if (k mod 4)<>0 then { we must end on a 2-byte boundary }
begin
tmp:=0; Stream.Write(tmp,1); { so pad with an additional zero }
end;
end
else { they're nearly all couples, don't use absolute mode }
begin
k:=i;
while (k<j) do
begin
if ((k+2<j) and (nibline[k]=nibline[k+2])) then
begin
if ((k+3<j) and (nibline[k+1]=nibline[k+3])) then tmp:=4
else tmp:=3;
end
else
begin
if (k+1>=j) then tmp:=1
else if ((k+3<j) and (nibline[k+1]=nibline[k+3])) then tmp:=1
else tmp:=2;
end;
Stream.Write(tmp,1);
prev:=tmp;
tmp:=nibline[k] shl 4;
if tmp<>1 then tmp:=tmp+(nibline[k+1] and $F);
Stream.Write(tmp,1);
inc(k,prev);
end;
end;
end;
end;
i:=j;
end;
tmp:=0; Stream.Write(tmp,1); { escape }
if Row=0 then { last line, end of file }
tmp:=1;
Stream.Write(tmp,1);
finally
FreeMem(nibline);
end;
end;
procedure TFPWriterBMP.InternalWrite (Stream:TStream; Img:TFPCustomImage);
var
Row,Col,RowSize:Integer;
PadCount : byte;
aLine: PByte;
i : Integer;
tmppos : int64;
continue : boolean;
percent : byte;
percentinterval : longword;
percentacc : longword;
Rect : TRect;
begin
Rect.Left:=0; Rect.Top:=0; Rect.Right:=0; Rect.Bottom:=0;
continue:=true;
percent:=0;
percentinterval:=(Img.Height*4) div 100;
if percentinterval=0 then percentinterval:=$FFFFFFFF;
percentacc:=0;
Progress(psStarting,0,false,Rect,'',continue);
if not continue then exit;
if (FRLECompress and (not (FBpp in [4,8]))) then
raise FPImageException.Create('Can''t use RLE compression with '+IntToStr(FBpp)+' bits per pixel');
if FRLECompress and (FBpp=4) then BFI.Compression:=BI_RLE4
else if FRLECompress and (FBpp=8) then BFI.Compression:=BI_RLE8
else BFI.Compression:=BI_RGB;
BFI.ClrUsed:=0;
try
if FBpp<=8 then FillColorMap(Img); { sets colormap and ClrUsed}
if FBpp=16 then Setup16bpp; { sets colormap with masks and Compression }
RowSize:=0; { just to keep the compiler quiet. }
case FBpp of
1 : begin
RowSize:=Img.Width div 8;
if (Img.Width mod 8)<>0 then
inc(RowSize);
end;
4 : begin
RowSize:=Img.Width div 2;
if (Img.Width mod 2)<>0 then
inc(RowSize);
end;
8 : RowSize:=Img.Width;
15 : RowSize:=Img.Width*2;
16 : RowSize:=Img.Width*2;
24 : RowSize:=Img.Width*3;
32 : RowSize:=Img.Width*4;
end;
PadCount:=(4-(RowSize mod 4)) mod 4; { every row must end on 4 byte boundary }
inc(RowSize,PadCount);
BFI.SizeImage:=RowSize*Img.Height;
SaveHeader(Stream,Img); { write the headers }
for i:=0 to length(ColInfo)-1 do { write the palette (or the masks in 16bpp case) }
Stream.Write(ColInfo[i],sizeof(TColorRGBA));
GetMem(aLine,RowSize);
try
for Row:=Img.Height-1 downto 0 do
begin
i:=0; Col:=0;
case FBpp of
1 : while(Col<img.Width) do
begin
PByte(aline)[i]:=Pack1bpp(img,Col,Row); { increases Col by 8 each time }
inc(i);
end;
4 : while(Col<img.Width) do
begin
PByte(aline)[i]:=Pack4bpp(img,Col,Row); { increases Col by 2 each time }
inc(i);
end;
8 : for Col:=0 to img.Width-1 do
PByte(aline)[Col]:=img.Pixels[Col,Row];
15 : for Col:=0 to img.Width-1 do
PWord(aline)[Col]:=PackWord555(img.colors[Col,Row]);
16 : for Col:=0 to img.Width-1 do
PWord(aline)[Col]:=PackWord565(img.colors[Col,Row]);
24 : for Col:=0 to img.Width-1 do
PColorRGB(aLine)[Col]:=FPColorToRGB(img.colors[Col,Row]);
32 : for Col:=0 to img.Width-1 do
PColorRGBA(aLine)[Col]:=FPColorToRGBA(img.colors[Col,Row]);
end;
{ pad the scanline with zeros }
for i:=RowSize-PadCount to RowSize-1 do
Pbyte(aline)[i]:=0;
if BFI.Compression=BI_RLE8 then CompressScanLineRLE8(aLine,Row,img.Width,Stream)
else if BFI.Compression=BI_RLE4 then CompressScanLineRLE4(aLine,Row,img.Width,Stream)
else Stream.Write(aLine[0],RowSize);
inc(percentacc,4);
if percentacc>=percentinterval then
begin
percent:=percent+(percentacc div percentinterval);
percentacc:=percentacc mod percentinterval;
Progress(psRunning,percent,false,Rect,'',continue);
if not continue then exit;
end;
end;
{ If image is compressed we must fix the headers since we now know the size of the image }
if BFI.Compression in [BI_RLE4,BI_RLE8] then
begin
tmppos:=Stream.Position-StartPosition-BFH.bfOffset;
BFI.SizeImage:=tmppos; { set size of the image }
tmppos:=Stream.Position; { remember where we are }
Stream.Position:=StartPosition; { rewind to the beginning }
SaveHeader(Stream,Img); { rewrite headers (this will update BFH.Size too) }
Stream.Position:=tmppos; { restore our position }
end;
Progress(psEnding,100,false,Rect,'',continue);
finally
FreeMem(aLine);
end;
finally
setlength(ColInfo,0);
end;
end;
initialization
ImageHandlers.RegisterImageWriter ('BMP Format', 'bmp', TFPWriterBMP);
end.