mirror of
https://gitlab.com/freepascal.org/fpc/source.git
synced 2025-04-09 04:08:14 +02:00
![]() Especially for the introduction of the Queue method the internal Synchronize handling was modified. Instead of handling only one event there is now a queue of events which is walked completely when CheckSynchronize is called. Each entry in the queue can carry a PRTLEvent which will be signaled when the contained method has been executed and thus Synchronize methods can still be blocking. Exceptions inside the queued methods are either handed back to the calling method for Synchronize events or raised directly (after leaving the queue in a valid state) to the caller of CheckSynchronize. The way platform specific adjustments can be made to TThread was changed. Instead of implementing the Constructor and Destructor directly one now implements the methods SysCreate and SysDestroy which are called from the Constructor and Destructor respectively. All RTLs were adjusted for this and should be controlled by the platform maintainers for correct compilation (Unix works). The new method NameThreadForDebugging has two overloaded variants: one with the thread name as AnsiString and one with the thread name as UnicodeString. By default the AnsiString variant calls the UnicodeString variant and the latter needs to be implemented. This can be changed by defining THREADNAME_IS_ANSISTRING for a platform. Then the UnicodeString variant calls the AnsiString one and the AnsiString one needs to be implemented. Also added was a global property CPUCount for the System unit. This property returns the number of virtual cores of the system. New methods and functions that should be implemented per platform are: System.GetCPUCount (default returns 1) Classes.TThread.GetSystemTimes (default zeros the struct) Classes.TThread.NameThreadForDebugging (default does nothing) More detailed information about the added methods will be available in the feature announcement mail. git-svn-id: trunk@23227 - |
||
---|---|---|
.. | ||
aix | ||
amiga | ||
android/jvm | ||
arm | ||
atari | ||
avr | ||
beos | ||
bsd | ||
darwin | ||
embedded | ||
emx | ||
freebsd | ||
gba | ||
go32v2 | ||
haiku | ||
i386 | ||
inc | ||
java | ||
jvm | ||
linux | ||
m68k | ||
macos | ||
mips | ||
mipsel | ||
morphos | ||
nativent | ||
nds | ||
netbsd | ||
netware | ||
netwlibc | ||
objpas | ||
openbsd | ||
os2 | ||
palmos | ||
powerpc | ||
powerpc64 | ||
qnx | ||
solaris | ||
sparc | ||
symbian | ||
ucmaps | ||
unix | ||
watcom | ||
wii | ||
win | ||
win32 | ||
win64 | ||
wince | ||
x86_64 | ||
COPYING.FPC | ||
COPYING.txt | ||
fpmake.inc | ||
fpmake.pp | ||
Makefile | ||
Makefile.fpc | ||
README.txt |
This is the Run-Time Library (RTL) tree for Free Pascal. To recompile the RTL, edit the main makefile. The makefiles NEED a GNU make compatible make, they need unix-like 'rm' and 'mv' commands, as well as some others. You can find these in the gnuutils package on the ftp site. The main makefile is located ABOVE the RTL tree. It uses the FPC makefile.fpc to guess reasonable defaults for everything it needs. (these files can be found in base.zip on the FTP site) The only variable that you may want to set are FPC - What compiler to use. Use an absolute path. (default is ppc386) INSTALL_UNITDIR - Where to install the RTL units OPT - any special options you want to set for the compiler. In principle, you can also descend into the subdirectory of your OS, and type 'make' there, that should also compile everything. The tree contains subdirectories for all the supported operating systems, as well as all processor architectures. The processor directories contain low-level routines which are required for the system unit (if they are not available in high-level language form), as well as optimized versions of the pascal generic routines (the generic routine source code is localed in the inc subdirectory). The following directories are not supported officially and may not work correctly with FreePascal v1.0: go32v1 - The DJGPP go32v1 DOS extender (no longer supported) palmos - The PalmOS directory for the Dragonball (incomplete) Enjoy.