fpc/rtl/nds/sysdir.inc
Legolas 8506d8fdf1 * Changes to compiler and rtl to make it compatible with devkitARM r24
* First attempt to implement a sort of generic "gate" for adding different file access methods
* Optimized heap and stack handling

git-svn-id: trunk@12562 -
2009-01-18 16:05:44 +00:00

48 lines
1.4 KiB
PHP

{
This file is part of the Free Pascal run time library.
Copyright (c) 2006 by Free Pascal development team
Low level directory functions
Nintendo DS does not have any drive, so no directory handling is needed.
Copyright (c) 2006 by Francesco Lombardi
See the file COPYING.FPC, included in this distribution,
for details about the copyright.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
**********************************************************************}
{*****************************************************************************
Directory Handling
*****************************************************************************}
procedure mkdir(const s: string);[IOCheck];
begin
if FileIODevice.DirIO.DoMkdir <> nil then
FileIODevice.DirIO.DoMkdir(s);
end;
procedure rmdir(const s: string);[IOCheck];
begin
if FileIODevice.DirIO.DoRmdir <> nil then
FileIODevice.DirIO.DoRmdir(s);
end;
procedure chdir(const s: string);[IOCheck];
begin
if FileIODevice.DirIO.DoChdir <> nil then
FileIODevice.DirIO.DoChdir(s);
end;
procedure GetDir(DriveNr: byte; var Dir: ShortString);
begin
if FileIODevice.DirIO.DoGetdir <> nil then
FileIODevice.DirIO.DoGetdir(DriveNr, Dir);
end;