fpc/fv/menus.pas
2001-05-04 15:43:45 +00:00

1697 lines
84 KiB
ObjectPascal
Raw Blame History

{ $Id$ }
{********[ SOURCE FILE OF GRAPHICAL FREE VISION ]**********}
{ }
{ System independent GRAPHICAL clone of MENUS.PAS }
{ }
{ Interface Copyright (c) 1992 Borland International }
{ }
{ Copyright (c) 1996, 1997, 1998, 1999 by Leon de Boer }
{ ldeboer@attglobal.net - primary e-mail addr }
{ ldeboer@starwon.com.au - backup e-mail addr }
{ }
{****************[ THIS CODE IS FREEWARE ]*****************}
{ }
{ This sourcecode is released for the purpose to }
{ promote the pascal language on all platforms. You may }
{ redistribute it and/or modify with the following }
{ DISCLAIMER. }
{ }
{ This SOURCE CODE is distributed "AS IS" WITHOUT }
{ WARRANTIES AS TO PERFORMANCE OF MERCHANTABILITY OR }
{ ANY OTHER WARRANTIES WHETHER EXPRESSED OR IMPLIED. }
{ }
{*****************[ SUPPORTED PLATFORMS ]******************}
{ 16 and 32 Bit compilers }
{ DOS - Turbo Pascal 7.0 + (16 Bit) }
{ DPMI - Turbo Pascal 7.0 + (16 Bit) }
{ - FPC 0.9912+ (GO32V2) (32 Bit) }
{ WINDOWS - Turbo Pascal 7.0 + (16 Bit) }
{ - Delphi 1.0+ (16 Bit) }
{ WIN95/NT - Delphi 2.0+ (32 Bit) }
{ - Virtual Pascal 2.0+ (32 Bit) }
{ - Speedsoft Sybil 2.0+ (32 Bit) }
{ - FPC 0.9912+ (32 Bit) }
{ OS2 - Virtual Pascal 1.0+ (32 Bit) }
{ - Speed pascal 1.0+ (32 Bit) }
{ }
{******************[ REVISION HISTORY ]********************}
{ Version Date Fix }
{ ------- --------- --------------------------------- }
{ 1.00 12 Jun 96 Initial DOS/DPMI code released. }
{ 1.10 18 Oct 97 Code converted to GUI & TEXT mode. }
{ 1.20 18 Jul 97 Windows conversion added. }
{ 1.30 29 Aug 97 Platform.inc sort added. }
{ 1.40 22 Oct 97 Delphi3 32 bit code added. }
{ 1.50 05 May 98 Virtual pascal 2.0 code added. }
{ 1.60 11 May 98 Clean up and ensure error checks. }
{ 1.70 15 May 98 Documentation & format completed. }
{ 1.80 30 Sep 99 Complete recheck preformed }
{ 1.81 03 Nov 99 FPC windows support added }
{ 1.90 26 Nov 99 Graphics stuff moved to GFVGraph }
{**********************************************************}
UNIT Menus;
{<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>}
INTERFACE
{<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>}
{====Include file to sort compiler platform out =====================}
{$I Platform.inc}
{====================================================================}
{==== Compiler directives ===========================================}
{$IFNDEF PPC_FPC}{ FPC doesn't support these switches }
{$F-} { Near calls are okay }
{$A+} { Word Align Data }
{$B-} { Allow short circuit boolean evaluations }
{$O+} { This unit may be overlaid }
{$G+} { 286 Code optimization - if you're on an 8088 get a real computer }
{$P-} { Normal string variables }
{$N-} { No 80x87 code generation }
{$E+} { Emulation is on }
{$ENDIF}
{$X+} { Extended syntax is ok }
{$R-} { Disable range checking }
{$S-} { Disable Stack Checking }
{$I-} { Disable IO Checking }
{$Q-} { Disable Overflow Checking }
{$V-} { Turn off strict VAR strings }
{====================================================================}
USES
{$IFDEF OS_WINDOWS} { WIN/NT CODE }
{$IFNDEF PPC_SPEED} { NON SPEED COMPILER }
{$IFDEF PPC_FPC} { FPC WINDOWS COMPILER }
Windows, { Standard unit }
{$ELSE} { OTHER COMPILERS }
WinTypes,WinProcs, { Standard units }
{$ENDIF}
{$ELSE} { SPEEDSOFT COMPILER }
WinBase, WinDef, { Standard units }
{$ENDIF}
{$ENDIF}
GFVGraph, { GFV standard unit }
Objects, Drivers, Views; { GFV standard units }
{***************************************************************************}
{ PUBLIC CONSTANTS }
{***************************************************************************}
{---------------------------------------------------------------------------}
{ COLOUR PALETTES }
{---------------------------------------------------------------------------}
CONST
CMenuView = #2#3#4#5#6#7; { Menu colours }
CStatusLine = #2#3#4#5#6#7; { Statusline colours }
{***************************************************************************}
{ RECORD DEFINITIONS }
{***************************************************************************}
TYPE
TMenuStr = String[31]; { Menu string }
PMenu = ^TMenu; { Pointer to menu }
{---------------------------------------------------------------------------}
{ TMenuItem RECORD }
{---------------------------------------------------------------------------}
PMenuItem = ^TMenuItem;
TMenuItem = PACKED RECORD
Next: PMenuItem; { Next menu item }
Name: PString; { Menu item name }
Command: Word; { Menu item command }
Disabled: Boolean; { Menu item state }
KeyCode: Word; { Menu item keycode }
HelpCtx: Word; { Menu item help ctx }
Case Integer Of
0: (Param: PString);
1: (SubMenu: PMenu);
END;
{---------------------------------------------------------------------------}
{ TMenu RECORD }
{---------------------------------------------------------------------------}
TMenu = PACKED RECORD
Items: PMenuItem; { Menu item list }
Default: PMenuItem; { Default menu }
END;
{---------------------------------------------------------------------------}
{ TStatusItem RECORD }
{---------------------------------------------------------------------------}
TYPE
PStatusItem = ^TStatusItem;
TStatusItem = PACKED RECORD
Next: PStatusItem; { Next status item }
Text: PString; { Text of status item }
KeyCode: Word; { Keycode of item }
Command: Word; { Command of item }
END;
{---------------------------------------------------------------------------}
{ TStatusDef RECORD }
{---------------------------------------------------------------------------}
TYPE
PStatusDef = ^TStatusDef;
TStatusDef = PACKED RECORD
Next: PStatusDef; { Next status defined }
Min, Max: Word; { Range of item }
Items: PStatusItem; { Item list }
END;
{***************************************************************************}
{ OBJECT DEFINITIONS }
{***************************************************************************}
{---------------------------------------------------------------------------}
{ TMenuView OBJECT - MENU VIEW ANCESTOR OBJECT }
{---------------------------------------------------------------------------}
TYPE
PMenuView = ^TMenuView;
TMenuView = OBJECT (TView)
ParentMenu: PMenuView; { Parent menu }
Menu : PMenu; { Menu item list }
Current : PMenuItem; { Current menu item }
OldItem : PMenuItem; { Old item for draws }
CONSTRUCTOR Init (Var Bounds: TRect);
CONSTRUCTOR Load (Var S: TStream);
FUNCTION Execute: Word; Virtual;
FUNCTION GetHelpCtx: Word; Virtual;
FUNCTION GetPalette: PPalette; Virtual;
FUNCTION FindItem (Ch: Char): PMenuItem;
FUNCTION HotKey (KeyCode: Word): PMenuItem;
FUNCTION NewSubView (Var Bounds: TRect; AMenu: PMenu;
AParentMenu: PMenuView): PMenuView; Virtual;
PROCEDURE Store (Var S: TStream);
PROCEDURE HandleEvent (Var Event: TEvent); Virtual;
PROCEDURE GetItemRect (Item: PMenuItem; Var R: TRect); Virtual;
END;
{---------------------------------------------------------------------------}
{ TMenuBar OBJECT - MENU BAR OBJECT }
{---------------------------------------------------------------------------}
TYPE
TMenuBar = OBJECT (TMenuView)
CONSTRUCTOR Init (Var Bounds: TRect; AMenu: PMenu);
DESTRUCTOR Done; Virtual;
PROCEDURE Draw; Virtual;
PROCEDURE DrawBackGround; Virtual;
PROCEDURE GetItemRect (Item: PMenuItem; Var R: TRect); Virtual;
END;
PMenuBar = ^TMenuBar;
{---------------------------------------------------------------------------}
{ TMenuBox OBJECT - BOXED MENU OBJECT }
{---------------------------------------------------------------------------}
TYPE
TMenuBox = OBJECT (TMenuView)
CONSTRUCTOR Init (Var Bounds: TRect; AMenu: PMenu;
AParentMenu: PMenuView);
PROCEDURE Draw; Virtual;
PROCEDURE DrawBackGround; Virtual;
PROCEDURE GetItemRect (Item: PMenuItem; Var R: TRect); Virtual;
END;
PMenuBox = ^TMenuBox;
{---------------------------------------------------------------------------}
{ TMenuPopUp OBJECT - POPUP MENU OBJECT }
{---------------------------------------------------------------------------}
TYPE
TMenuPopup = OBJECT (TMenuBox)
CONSTRUCTOR Init (Var Bounds: TRect; AMenu: PMenu);
DESTRUCTOR Done; Virtual;
PROCEDURE HandleEvent (Var Event: TEvent); Virtual;
END;
PMenuPopup = ^TMenuPopup;
{---------------------------------------------------------------------------}
{ TStatusLine OBJECT - STATUS LINE OBJECT }
{---------------------------------------------------------------------------}
TYPE
TStatusLine = OBJECT (TView)
Items: PStatusItem; { Status line items }
Defs : PStatusDef; { Status line default }
CONSTRUCTOR Init (Var Bounds: TRect; ADefs: PStatusDef);
CONSTRUCTOR Load (Var S: TStream);
DESTRUCTOR Done; Virtual;
FUNCTION GetPalette: PPalette; Virtual;
FUNCTION Hint (AHelpCtx: Word): String; Virtual;
PROCEDURE Draw; Virtual;
PROCEDURE Update; Virtual;
PROCEDURE Store (Var S: TStream);
PROCEDURE HandleEvent (Var Event: TEvent); Virtual;
PRIVATE
PROCEDURE FindItems;
PROCEDURE DrawSelect (Selected: PStatusItem);
END;
PStatusLine = ^TStatusLine;
{***************************************************************************}
{ INTERFACE ROUTINES }
{***************************************************************************}
{+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++}
{ MENU INTERFACE ROUTINES }
{+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++}
{-NewMenu------------------------------------------------------------
Allocates and returns a pointer to a new TMenu record. Sets the Items
and Default fields of the record to the value given by the parameter.
An error creating will return a nil pointer.
14May98 LdB
---------------------------------------------------------------------}
FUNCTION NewMenu (Items: PMenuItem): PMenu;
{-DisposeMenu--------------------------------------------------------
Disposes of all the elements of the specified menu (and all submenus).
14May98 LdB
---------------------------------------------------------------------}
PROCEDURE DisposeMenu (Menu: PMenu);
{+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++}
{ MENU ITEM ROUTINES }
{+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++}
{-NewLine------------------------------------------------------------
Allocates and returns a pointer to a new TMenuItem record that
represents a separator line in a menu box.
An error creating will return a nil pointer.
14May98 LdB
---------------------------------------------------------------------}
FUNCTION NewLine (Next: PMenuItem): PMenuItem;
{-NewItem------------------------------------------------------------
Allocates and returns a pointer to a new TMenuItem record that
represents a menu item (using NewStr to allocate the Name and Param).
An error creating will return a nil pointer.
14May98 LdB
---------------------------------------------------------------------}
FUNCTION NewItem (Name, Param: TMenuStr; KeyCode: Word; Command: Word;
AHelpCtx: Word; Next: PMenuItem): PMenuItem;
{-NewSubMenu---------------------------------------------------------
Allocates and returns a pointer to a new TMenuItem record, which
represents a submenu (using NewStr to allocate the Name).
An error creating will return a nil pointer.
14May98 LdB
---------------------------------------------------------------------}
FUNCTION NewSubMenu (Name: TMenuStr; AHelpCtx: Word; SubMenu: PMenu;
Next: PMenuItem): PMenuItem;
{+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++}
{ STATUS INTERFACE ROUTINES }
{+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++}
{-NewStatusDef-------------------------------------------------------
Allocates and returns a pointer to a new TStatusDef record initialized
with the given parameter values. Calls to NewStatusDef can be nested.
An error creating will return a nil pointer.
15May98 LdB
---------------------------------------------------------------------}
FUNCTION NewStatusDef (AMin, AMax: Word; AItems: PStatusItem;
ANext: PStatusDef): PStatusDef;
{-NewStatusKey-------------------------------------------------------
Allocates and returns a pointer to a new TStatusItem record initialized
with the given parameter values (using NewStr to allocate the Text).
An error in creating will return a nil pointer.
15May98 LdB
---------------------------------------------------------------------}
FUNCTION NewStatusKey (AText: String; AKeyCode: Word; ACommand: Word;
ANext: PStatusItem): PStatusItem;
{+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++}
{ OBJECT REGISTER ROUTINES }
{+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++}
{-RegisterMenus-------------------------------------------------------
Calls RegisterType for each of the object types defined in this unit.
15May98 LdB
---------------------------------------------------------------------}
PROCEDURE RegisterMenus;
{***************************************************************************}
{ OBJECT REGISTRATION }
{***************************************************************************}
{---------------------------------------------------------------------------}
{ TMenuBar STREAM REGISTRATION }
{---------------------------------------------------------------------------}
CONST
RMenuBar: TStreamRec = (
ObjType: 40; { Register id = 40 }
{$IFDEF BP_VMTLink} { BP style VMT link }
VmtLink: Ofs(TypeOf(TMenuBar)^);
{$ELSE} { Alt style VMT link }
VmtLink: TypeOf(TMenuBar);
{$ENDIF}
Load: @TMenuBar.Load; { Object load method }
Store: @TMenuBar.Store { Object store method }
);
{---------------------------------------------------------------------------}
{ TMenuBox STREAM REGISTRATION }
{---------------------------------------------------------------------------}
CONST
RMenuBox: TStreamRec = (
ObjType: 41; { Register id = 41 }
{$IFDEF BP_VMTLink} { BP style VMT link }
VmtLink: Ofs(TypeOf(TMenuBox)^);
{$ELSE} { Alt style VMT link }
VmtLink: TypeOf(TMenuBox);
{$ENDIF}
Load: @TMenuBox.Load; { Object load method }
Store: @TMenuBox.Store { Object store method }
);
{---------------------------------------------------------------------------}
{ TStatusLine STREAM REGISTRATION }
{---------------------------------------------------------------------------}
CONST
RStatusLine: TStreamRec = (
ObjType: 42; { Register id = 42 }
{$IFDEF BP_VMTLink} { BP style VMT link }
VmtLink: Ofs(TypeOf(TStatusLine)^);
{$ELSE} { Alt style VMT link }
VmtLink: TypeOf(TStatusLine);
{$ENDIF}
Load: @TStatusLine.Load; { Object load method }
Store: @TStatusLine.Store { Object store method }
);
{---------------------------------------------------------------------------}
{ TMenuPopup STREAM REGISTRATION }
{---------------------------------------------------------------------------}
CONST
RMenuPopup: TStreamRec = (
ObjType: 43; { Register id = 43 }
{$IFDEF BP_VMTLink} { BP style VMT link }
VmtLink: Ofs(TypeOf(TMenuPopup)^);
{$ELSE} { Alt style VMT link }
VmtLink: TypeOf(TMenuPopup);
{$ENDIF}
Load: @TMenuPopup.Load; { Object load method }
Store: @TMenuPopup.Store { Object store method }
);
{***************************************************************************}
{ INITIALIZED PUBLIC VARIABLES }
{***************************************************************************}
{---------------------------------------------------------------------------}
{ INITIALIZED PUBLIC VARIABLES }
{---------------------------------------------------------------------------}
CONST
AdvancedMenus: Boolean = False; { Advanced menus }
{<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>}
IMPLEMENTATION
{<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>}
{***************************************************************************}
{ OBJECT METHODS }
{***************************************************************************}
{+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++}
{ TMenuView OBJECT METHODS }
{+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++}
{--TMenuView----------------------------------------------------------------}
{ Init -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 08May98 LdB }
{---------------------------------------------------------------------------}
CONSTRUCTOR TMenuView.Init (Var Bounds: TRect);
BEGIN
Inherited Init(Bounds); { Call ancestor }
EventMask := EventMask OR evBroadcast; { See broadcast events }
END;
{--TMenuView----------------------------------------------------------------}
{ Load -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 30Sep99 LdB }
{---------------------------------------------------------------------------}
CONSTRUCTOR TMenuView.Load (Var S: TStream);
FUNCTION DoLoadMenu: PMenu;
VAR Tok: Byte; Item: PMenuItem; Last: ^PMenuItem; Menu: PMenu;
BEGIN
New(Menu); { Create new menu }
Last := @Menu^.Items; { Start on first item }
Item := Nil; { Clear pointer }
S.Read(Tok, 1); { Read token }
While (Tok <> 0) Do Begin
New(Item); { Create new item }
Last^ := Item; { First part of chain }
If (Item <> Nil) Then Begin { Check item valid }
Last := @Item^.Next; { Complete chain }
With Item^ Do Begin
Name := S.ReadStr; { Read menu name }
S.Read(Command, 2); { Menu item command }
S.Read(Disabled, 1); { Menu item state }
S.Read(KeyCode, 2); { Menu item keycode }
S.Read(HelpCtx, 2); { Menu item help ctx }
If (Name <> Nil) Then
If Command = 0 Then
{$ifdef PPC_FPC}
SubMenu := DoLoadMenu() { Load submenu }
{$else not PPC_FPC}
SubMenu := DoLoadMenu { Load submenu }
{$endif not PPC_FPC}
Else Param := S.ReadStr; { Read param string }
End;
End;
S.Read(Tok, 1); { Read token }
End;
Last^ := Nil; { List complete }
Menu^.Default := Menu^.Items; { Set menu default }
DoLoadMenu := Menu; { Return menu }
End;
BEGIN
Inherited Load(S); { Call ancestor }
Menu := DoLoadMenu; { Load menu items }
END;
{--TMenuView----------------------------------------------------------------}
{ Execute -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 30Sep99 LdB }
{---------------------------------------------------------------------------}
FUNCTION TMenuView.Execute: Word;
TYPE MenuAction = (DoNothing, DoSelect, DoReturn);
VAR AutoSelect: Boolean; Action: MenuAction; Ch: Char; Res: Word; R: TRect;
ItemShown, P: PMenuItem; Target: PMenuView; E: TEvent; MouseActive: Boolean;
PROCEDURE TrackMouse;
VAR Mouse: TPoint; R: TRect;
BEGIN
Mouse.X := E.Where.X - RawOrigin.X; { Local x position }
Mouse.Y := E.Where.Y - RawoRigin.Y; { Local y position }
Current := Menu^.Items; { Start with current }
While (Current <> Nil) Do Begin
GetItemRect(Current, R); { Get item rectangle }
If R.Contains(Mouse) Then Begin { Contains mouse }
MouseActive := True; { Return true }
Exit; { Then exit }
End;
Current := Current^.Next; { Try next item }
End;
END;
PROCEDURE TrackKey (FindNext: Boolean);
PROCEDURE NextItem;
BEGIN
Current := Current^.Next; { Move to next item }
If (Current = Nil) Then
Current := Menu^.Items; { Return first menu }
END;
PROCEDURE PrevItem;
VAR P: PMenuItem;
BEGIN
P := Current; { Start on current }
If (P = Menu^.Items) Then P := Nil; { Check if at start }
Repeat NextItem Until Current^.Next = P; { Prev item found }
END;
BEGIN
If (Current <> Nil) Then { Current view valid }
Repeat
If FindNext Then NextItem Else PrevItem; { Find next/prev item }
Until (Current^.Name <> Nil); { Until we have name }
END;
FUNCTION MouseInOwner: Boolean;
VAR Mouse: TPoint; R: TRect;
BEGIN
MouseInOwner := False; { Preset false }
If (ParentMenu <> Nil) AND (ParentMenu^.Size.Y = 1)
Then Begin { Valid parent menu }
Mouse.X := E.Where.X - ParentMenu^.RawOrigin.X;{ Local x position }
Mouse.Y := E.Where.Y - ParentMenu^.RawOrigin.Y;{ Local y position }
ParentMenu^.GetItemRect(ParentMenu^.Current,R);{ Get item rect }
MouseInOwner := R.Contains(Mouse); { Return result }
End;
END;
FUNCTION MouseInMenus: Boolean;
VAR P: PMenuView;
BEGIN
P := ParentMenu; { Parent menu }
While (P <> Nil) AND NOT P^.MouseInView(E.Where)
Do P := P^.ParentMenu; { Check next menu }
MouseInMenus := (P <> Nil); { Return result }
END;
FUNCTION TopMenu: PMenuView;
VAR P: PMenuView;
BEGIN
P := @Self; { Start with self }
While (P^.ParentMenu <> Nil) Do
P := P^.ParentMenu; { Check next menu }
TopMenu := P; { Top menu }
END;
BEGIN
AutoSelect := False; { Clear select flag }
MouseActive := False; { Clear mouse flag }
Res := 0; { Clear result }
ItemShown := Nil; { Clear item pointer }
If (Menu <> Nil) Then Current := Menu^.Default { Set current item }
Else Current := Nil; { No menu = no current }
Repeat
Action := DoNothing; { Clear action flag }
GetEvent(E); { Get next event }
Case E.What Of
evMouseDown: If MouseInView(E.Where) { Mouse in us }
OR MouseInOwner Then Begin { Mouse in owner area }
TrackMouse; { Track the mouse }
If (Size.Y = 1) Then AutoSelect := True; { Set select flag }
End Else Action := DoReturn; { Set return action }
evMouseUp: Begin
TrackMouse; { Track the mouse }
If MouseInOwner Then { Mouse in owner }
Current := Menu^.Default { Set as current }
Else If (Current <> Nil) AND
(Current^.Name <> Nil) Then
Action := DoSelect { Set select action }
Else If MouseActive OR MouseInView(E.Where)
Then Action := DoReturn { Set return action }
Else Begin
Current := Menu^.Default; { Set current item }
If (Current = Nil) Then
Current := Menu^.Items; { Select first item }
Action := DoNothing; { Do nothing action }
End;
End;
evMouseMove: If (E.Buttons <> 0) Then Begin { Mouse moved }
TrackMouse; { Track the mouse }
If NOT (MouseInView(E.Where) OR MouseInOwner)
AND MouseInMenus Then Action := DoReturn; { Set return action }
End;
evKeyDown:
Case CtrlToArrow(E.KeyCode) Of { Check arrow keys }
kbUp, kbDown: If (Size.Y <> 1) Then
TrackKey(CtrlToArrow(E.KeyCode) = kbDown){ Track keyboard }
Else If (E.KeyCode = kbDown) Then { Down arrow }
AutoSelect := True; { Select item }
kbLeft, kbRight: If (ParentMenu = Nil) Then
TrackKey(CtrlToArrow(E.KeyCode)=kbRight) { Track keyboard }
Else Action := DoReturn; { Set return action }
kbHome, kbEnd: If (Size.Y <> 1) Then Begin
Current := Menu^.Items; { Set to first item }
If (E.KeyCode = kbEnd) Then { If the 'end' key }
TrackKey(False); { Move to last item }
End;
kbEnter: Begin
If Size.Y = 1 Then AutoSelect := True; { Select item }
Action := DoSelect; { Return the item }
End;
kbEsc: Begin
Action := DoReturn; { Set return action }
If (ParentMenu = Nil) OR
(ParentMenu^.Size.Y <> 1) Then { Check parent }
ClearEvent(E); { Kill the event }
End;
Else Target := @Self; { Set target as self }
Ch := GetAltChar(E.KeyCode);
If (Ch = #0) Then Ch := E.CharCode Else
Target := TopMenu; { Target is top menu }
P := Target^.FindItem(Ch); { Check for item }
If (P = Nil) Then Begin
P := TopMenu^.HotKey(E.KeyCode); { Check for hot key }
If (P <> Nil) AND { Item valid }
CommandEnabled(P^.Command) Then Begin { Command enabled }
Res := P^.Command; { Set return command }
Action := DoReturn; { Set return action }
End
End Else If Target = @Self Then Begin
If Size.Y = 1 Then AutoSelect := True; { Set auto select }
Action := DoSelect; { Select item }
Current := P; { Set current item }
End Else If (ParentMenu <> Target) OR
(ParentMenu^.Current <> P) Then { Item different }
Action := DoReturn; { Set return action }
End;
evCommand: If (E.Command = cmMenu) Then Begin { Menu command }
AutoSelect := False; { Dont select item }
If (ParentMenu <> Nil) Then
Action := DoReturn; { Set return action }
End Else Action := DoReturn; { Set return action }
End;
If (ItemShown <> Current) Then Begin { New current item }
OldItem := ItemShown; { Hold old item }
ItemShown := Current; { Hold new item }
SetDrawMask(vdFocus OR vdInner); { Set the draw mask }
DrawView; { Redraw the items }
OldItem := Nil; { Clear old item }
End;
If (Action = DoSelect) OR ((Action = DoNothing)
AND AutoSelect) Then { Item is selecting }
If (Current <> Nil) Then With Current^ Do { Current item valid }
If (Name <> Nil) Then { Item has a name }
If (Command = 0) Then Begin { Has no command }
If (E.What AND (evMouseDown+evMouseMove) <> 0)
Then PutEvent(E); { Put event on queue }
GetItemRect(Current, R); { Get area of item }
R.A.X := R.A.X DIV FontWidth + Origin.X; { Left start point }
R.A.Y := R.B.Y DIV FontHeight + Origin.Y;{ Top start point }
R.B.X := Owner^.Size.X; { X screen area left }
R.B.Y := Owner^.Size.Y; { Y screen area left }
Target := TopMenu^.NewSubView(R, SubMenu,
@Self); { Create drop menu }
Res := Owner^.ExecView(Target); { Execute dropped view }
Dispose(Target, Done); { Dispose drop view }
End Else If Action = DoSelect Then
Res := Command; { Return result }
If (Res <> 0) AND CommandEnabled(Res) { Check command }
Then Begin
Action := DoReturn; { Return command }
ClearEvent(E); { Clear the event }
End Else Res := 0; { Clear result }
Until (Action = DoReturn);
If (E.What <> evNothing) Then
If (ParentMenu <> Nil) OR (E.What = evCommand) { Check event type }
Then PutEvent(E); { Put event on queue }
If (Current <> Nil) Then Begin
Menu^.Default := Current; { Set new default }
Current := Nil; { Clear current }
DrawView; { Redraw the view }
End;
Execute := Res; { Return result }
END;
{--TMenuView----------------------------------------------------------------}
{ GetHelpCtx -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 08May98 LdB }
{---------------------------------------------------------------------------}
FUNCTION TMenuView.GetHelpCtx: Word;
VAR C: PMenuView;
BEGIN
C := @Self; { Start at self }
While (C <> Nil) AND ((C^.Current = Nil) OR
(C^.Current^.HelpCtx = hcNoContext) OR { Has no context }
(C^.Current^.Name = Nil)) Do C := C^.ParentMenu; { Parent menu context }
If (C<>Nil) Then GetHelpCtx := C^.Current^.HelpCtx { Current context }
Else GetHelpCtx := hcNoContext; { No help context }
END;
{--TMenuView----------------------------------------------------------------}
{ GetPalette -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 15May98 LdB }
{---------------------------------------------------------------------------}
FUNCTION TMenuView.GetPalette: PPalette;
{$IFDEF PPC_DELPHI3} { DELPHI3+ COMPILER }
CONST P: String = CMenuView; { Possible huge string }
{$ELSE} { OTHER COMPILERS }
CONST P: String[Length(CMenuView)] = CMenuView; { Always normal string }
{$ENDIF}
BEGIN
GetPalette := @P; { Return palette }
END;
{--TMenuView----------------------------------------------------------------}
{ FindItem -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 11May98 LdB }
{---------------------------------------------------------------------------}
FUNCTION TMenuView.FindItem (Ch: Char): PMenuItem;
VAR I: Integer; P: PMenuItem;
BEGIN
Ch := UpCase(Ch); { Upper case of char }
P := Menu^.Items; { First menu item }
While (P <> Nil) Do Begin { While item valid }
If (P^.Name <> Nil) AND (NOT P^.Disabled) { Valid enabled cmd }
Then Begin
I := Pos('~', P^.Name^); { Scan for highlight }
If (I <> 0) AND (Ch = UpCase(P^.Name^[I+1])) { Hotkey char found }
Then Begin
FindItem := P; { Return item }
Exit; { Now exit }
End;
End;
P := P^.Next; { Next item }
End;
FindItem := Nil; { No item found }
END;
{--TMenuView----------------------------------------------------------------}
{ HotKey -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 11May98 LdB }
{---------------------------------------------------------------------------}
FUNCTION TMenuView.HotKey (KeyCode: Word): PMenuItem;
FUNCTION FindHotKey (P: PMenuItem): PMenuItem;
VAR T: PMenuItem;
BEGIN
While (P <> Nil) Do Begin { While item valid }
If (P^.Name <> Nil) Then { If valid name }
If (P^.Command = 0) Then Begin { Valid command }
T := FindHotKey(P^.SubMenu^.Items); { Search for hot key }
If (T <> Nil) Then Begin
FindHotKey := T; { Return hotkey }
Exit; { Now exit }
End;
End Else If NOT P^.Disabled AND { Hotkey is enabled }
(P^.KeyCode <> kbNoKey) AND { Valid keycode }
(P^.KeyCode = KeyCode) Then Begin { Key matches request }
FindHotKey := P; { Return hotkey code }
Exit; { Exit }
End;
P := P^.Next; { Next item }
End;
FindHotKey := Nil; { No item found }
END;
BEGIN
HotKey := FindHotKey(Menu^.Items); { Hot key function }
END;
{--TMenuView----------------------------------------------------------------}
{ NewSubView -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 11May98 LdB }
{---------------------------------------------------------------------------}
FUNCTION TMenuView.NewSubView (Var Bounds: TRect; AMenu: PMenu;
AParentMenu: PMenuView): PMenuView;
BEGIN
NewSubView := New(PMenuBox, Init(Bounds, AMenu,
AParentMenu)); { Create a menu box }
END;
{--TMenuView----------------------------------------------------------------}
{ Store -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 11May98 LdB }
{---------------------------------------------------------------------------}
PROCEDURE TMenuView.Store (Var S: TStream);
PROCEDURE DoStoreMenu (Menu: PMenu);
VAR Item: PMenuItem; Tok: Byte;
BEGIN
Tok := $FF; { Preset max count }
Item := Menu^.Items; { Start first item }
While (Item <> Nil) Do Begin
With Item^ Do Begin
S.Write(Tok, 1); { Write tok value }
S.WriteStr(Name); { Write item name }
S.Write(Command, 2); { Menu item command }
S.Write(Disabled, 1); { Menu item state }
S.Write(KeyCode, 2); { Menu item keycode }
S.Write(HelpCtx, 2); { Menu item help ctx }
If (Name <> Nil) Then
If Command = 0 Then DoStoreMenu(SubMenu)
Else S.WriteStr(Param); { Write parameter }
End;
Item := Item^.Next; { Next item }
End;
Tok := 0; { Clear tok count }
S.Write(Tok, 1); { Write tok value }
END;
BEGIN
TView.Store(S); { TView.Store called }
DoStoreMenu(Menu); { Store menu items }
END;
{--TMenuView----------------------------------------------------------------}
{ HandleEvent -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 08May98 LdB }
{---------------------------------------------------------------------------}
PROCEDURE TMenuView.HandleEvent (Var Event: TEvent);
VAR CallDraw: Boolean; P: PMenuItem;
PROCEDURE UpdateMenu (Menu: PMenu);
VAR P: PMenuItem; CommandState: Boolean;
BEGIN
P := Menu^.Items; { Start on first item }
While (P <> Nil) Do Begin
If (P^.Name <> Nil) Then { Valid name }
If (P^.Command = 0) Then UpdateMenu(P^.SubMenu){ Update menu }
Else Begin
CommandState := CommandEnabled(P^.Command); { Menu item state }
If (P^.Disabled = CommandState) Then Begin
P^.Disabled := NOT CommandState; { Disable item }
CallDraw := True; { Must draw }
End;
End;
P := P^.Next; { Next item }
End;
END;
PROCEDURE DoSelect;
BEGIN
PutEvent(Event); { Put event on queue }
Event.Command := Owner^.ExecView(@Self); { Execute view }
If (Event.Command <> 0) AND
CommandEnabled(Event.Command) Then Begin
Event.What := evCommand; { Command event }
Event.InfoPtr := Nil; { Clear info ptr }
PutEvent(Event); { Put event on queue }
End;
ClearEvent(Event); { Clear the event }
END;
BEGIN
If (Menu <> Nil) Then
Case Event.What Of
evMouseDown: DoSelect; { Select menu item }
evKeyDown:
If (FindItem(GetAltChar(Event.KeyCode)) <> Nil)
Then DoSelect Else Begin { Select menu item }
P := HotKey(Event.KeyCode); { Check for hotkey }
If (P <> Nil) AND
(CommandEnabled(P^.Command)) Then Begin
Event.What := evCommand; { Command event }
Event.Command := P^.Command; { Set command event }
Event.InfoPtr := Nil; { Clear info ptr }
PutEvent(Event); { Put event on queue }
ClearEvent(Event); { Clear the event }
End;
End;
evCommand:
If Event.Command = cmMenu Then DoSelect; { Select menu item }
evBroadcast:
If (Event.Command = cmCommandSetChanged) { Commands changed }
Then Begin
CallDraw := False; { Preset no redraw }
UpdateMenu(Menu); { Update menu }
If CallDraw Then DrawView; { Redraw if needed }
End;
End;
END;
{--TMenuView----------------------------------------------------------------}
{ GetItemRect -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 08May98 LdB }
{---------------------------------------------------------------------------}
PROCEDURE TMenuView.GetItemRect (Item: PMenuItem; Var R: TRect);
BEGIN { Abstract method }
END;
{+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++}
{ TMenuBar OBJECT METHODS }
{+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++}
{--TMenuBar-----------------------------------------------------------------}
{ Init -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 08May98 LdB }
{---------------------------------------------------------------------------}
CONSTRUCTOR TMenuBar.Init (Var Bounds: TRect; AMenu: PMenu);
BEGIN
Inherited Init(Bounds); { Call ancestor }
GrowMode := gfGrowHiX; { Set grow mode }
Menu := AMenu; { Hold menu item }
Options := Options OR ofPreProcess; { Preprocessing view }
END;
{--TMenuBar-----------------------------------------------------------------}
{ Done -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 08May98 LdB }
{---------------------------------------------------------------------------}
DESTRUCTOR TMenuBar.Done;
BEGIN
If (Menu <> Nil) Then DisposeMenu(Menu); { Dispose menu items }
Inherited Done; { Call ancestor }
END;
{--TMenuBar-----------------------------------------------------------------}
{ Draw -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 08May98 LdB }
{---------------------------------------------------------------------------}
PROCEDURE TMenuBar.Draw;
VAR I, J, K, L, CNormal, CSelect, CNormDisabled, CSelDisabled, Color: Word;
P: PMenuItem; B: TDrawBuffer;
BEGIN
CNormal := GetColor($0301); { Normal colour }
CSelect := GetColor($0604); { Select colour }
CNormDisabled := GetColor($0202); { Disabled colour }
CSelDisabled := GetColor($0505); { Select disabled }
If (Menu <> Nil) Then Begin { Valid menu }
I := 0; { Set start position }
P := Menu^.Items; { First item }
While (P <> Nil) Do Begin
If (P^.Name <> Nil) Then Begin { Name valid }
J := CStrLen(P^.Name^) + 2; { Name string length }
If (P = OldItem) OR (P = Current) Then Begin { Matches a state }
If P^.Disabled Then Begin
If (P = Current) Then
Color := CSelDisabled { Select disabled }
Else Color := CNormDisabled { Normal disabled }
End Else Begin
If (P = Current) Then Color := CSelect { Select colour }
Else Color := CNormal; { Normal colour }
End;
MoveCStr(B, ' '+P^.Name^+' ', Color); { Name to buffer }
WriteBuf(I, 0, J, 1, B); { Write the string }
K := I*FontWidth; { X start position }
L := K + TextWidth(' '+P^.Name^+' '); { X end position }
If AdvancedMenus Then Begin
GraphLine(K, 0, L, 0, White); { Redraw top line }
GraphLine(K, FontHeight-1, L,
FontHeight-1, DarkGray); { Redraw lower line }
End;
End;
Inc(I, J); { Advance position }
End;
P := P^.Next; { Next item }
End;
End;
END;
{--TMenuBar-----------------------------------------------------------------}
{ DrawBackGround -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 08May98 LdB }
{---------------------------------------------------------------------------}
PROCEDURE TMenuBar.DrawBackGround;
VAR I, J, CNormal, CSelect, CNormDisabled, CSelDisabled, Color: Word;
P: PMenuItem; B: TDrawBuffer;
BEGIN
Inherited DrawBackGround; { Call ancestor }
CNormal := GetColor($0301); { Normal colour }
CSelect := GetColor($0604); { Select colour }
CNormDisabled := GetColor($0202); { Disabled colour }
CSelDisabled := GetColor($0505); { Select disabled }
If (Menu <> Nil) Then Begin { Valid menu }
I := 0; { Set start position }
P := Menu^.Items; { First item }
While (P <> Nil) Do Begin
If (P^.Name <> Nil) Then Begin { Name valid }
If P^.Disabled Then Begin
If (P = Current) Then Color := CSelDisabled{ Select disabled }
Else Color := CNormDisabled { Normal disabled }
End Else Begin
If (P = Current) Then Color := CSelect { Select colour }
Else Color := CNormal; { Normal colour }
End;
J := CStrLen(P^.Name^) + 2; { Length of string }
MoveCStr(B, ' '+P^.Name^+' ', Color); { Name to buffer }
WriteBuf(I, 0, J, 1, B); { Write the string }
Inc(I, J); { Advance position }
End;
P := P^.Next; { Next item }
End;
End;
If AdvancedMenus Then BiColorRectangle(0, 0,
RawSize.X, RawSize.Y, White, DarkGray, False); { Draw 3d effect }
END;
{--TMenuBar-----------------------------------------------------------------}
{ GetItemRect -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 08May98 LdB }
{---------------------------------------------------------------------------}
PROCEDURE TMenuBar.GetItemRect (Item: PMenuItem; Var R: TRect);
VAR I: Integer; P: PMenuItem;
BEGIN
I := 0; { Preset to zero }
R.Assign(0, 0, 0, FontHeight); { Initial rect size }
P := Menu^.Items; { First item }
While (P <> Nil) Do Begin { While valid item }
R.A.X := I*FontWidth; { Move area along }
If (P^.Name <> Nil) Then Begin { Valid name }
R.B.X := R.A.X+TextWidth(' ' + P^.Name^ + ' ');{ Add text width }
I := I + CStrLen(P^.Name^) + 2; { Add item length }
End Else R.B.X := R.A.X;
If (P = Item) Then Exit; { Requested item found }
P := P^.Next; { Next item }
End;
END;
{+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++}
{ TMenuBox OBJECT METHODS }
{+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++}
{--TMenuBox-----------------------------------------------------------------}
{ Init -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 11May98 LdB }
{---------------------------------------------------------------------------}
CONSTRUCTOR TMenuBox.Init (Var Bounds: TRect; AMenu: PMenu;
AParentMenu: PMenuView);
VAR W, H, L: Integer; S: String; P: PMenuItem; R: TRect;
BEGIN
W := 0; { Clear initial width }
H := 2; { Set initial height }
If (AMenu <> Nil) Then Begin { Valid menu }
P := AMenu^.Items; { Start on first item }
While (P <> Nil) Do Begin { If item valid }
If (P^.Name <> Nil) Then Begin { Check for name }
S := ' ' + P^.Name^ + ' '; { Transfer string }
If (P^.Command <> 0) AND (P^.Param <> Nil)
Then S := S + ' - ' + P^.Param^; { Add any parameter }
End;
{$IFNDEF NO_WINDOW}
{$IFDEF OS_WINDOWS} { WIN/NT CODE }
HWindow := 0; { Must zero handle }
Dc := 0; { Must zero context }
{$ENDIF}
{$IFDEF OS_OS2} { OS2 CODE }
HWindow := 0; { Must zero handle }
Ps := 0; { Must zero pres space }
{$ENDIF}
{$ENDIF not NO_WINDOW}
L := TextWidth(S); { Width of string }
If (L > W) Then W := L; { Hold maximum }
Inc(H); { Inc count of items }
P := P^.Next; { Move to next item }
End;
End;
W := 5 + (W DIV FontWidth); { Longest text width }
R.Copy(Bounds); { Copy the bounds }
If (R.A.X + W < R.B.X) Then R.B.X := R.A.X + W { Shorten if possible }
Else R.A.X := R.B.X - W; { Insufficent space }
R.B.X := R.A.X + W;
If (R.A.Y + H < R.B.Y) Then R.B.Y := R.A.Y + H { Shorten if possible }
Else R.A.Y := R.B.Y - H; { Insufficent height }
Inherited Init(R); { Call ancestor }
State := State OR sfShadow; { Set shadow state }
Options := Options OR ofPreProcess; { View pre processes }
if TextModeGFV then
Options := Options OR ofFramed;
Menu := AMenu; { Hold menu }
ParentMenu := AParentMenu; { Hold parent }
END;
{--TMenuBox-----------------------------------------------------------------}
{ Draw -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 11May98 LdB }
{---------------------------------------------------------------------------}
PROCEDURE TMenuBox.Draw;
VAR CNormal, CSelect, CDisabled, Color: Word; Tx, Ty, Y: Integer;
S: String; P: PMenuItem; B: TDrawBuffer;
BEGIN
CNormal := GetColor($0301); { Normal colour }
CSelect := GetColor($0604); { Selected colour }
CDisabled := GetColor($0202); { Disabled colour }
Y := 1;
If (Menu <> Nil) Then Begin { We have a menu }
P := Menu^.Items; { Start on first }
While (P <> Nil) Do Begin { Valid menu item }
Color := CNormal; { Normal colour }
If (P^.Name <> Nil) Then Begin { Item has text }
If P^.Disabled Then Color := CDisabled { Is item disabled }
Else If (P = Current) Then Color := CSelect; { Select colour }
MoveChar(B, ' ', Color, Size.X-4); { Clear buffer }
S := ' ' + P^.Name^ + ' '; { Menu string }
MoveCStr(B[0], S, Color); { Transfer string }
If (P^.Command <> 0) AND(P^.Param <> Nil)
Then Begin
MoveCStr(B[CStrLen(S)], ' - ' + P^.Param^,
Color); { Add param chars }
S := S + ' - ' + P^.Param^; { Add to string }
End;
If (OldItem = Nil) OR (OldItem = P) OR
(Current = P) Then Begin { We need to fix draw }
WriteBuf(2, Y, CStrLen(S), 1, B); { Write the line }
If (P = Current) Then Begin { Selected item }
Tx := 2 * FontWidth; { X offset }
Ty := Y * FontHeight; { Y offset }
BicolorRectangle(Tx, Ty, Tx + TextWidth(S)
- 1, Ty + FontHeight - 1, White,
DarkGray, False); { Draw higlight box }
End;
End;
End Else Begin { no text NewLine }
MoveChar(B, '<27>', Color, 1);
MoveChar(B[1], '<27>', Color, Size.X-2);
MoveChar(B[Size.X-1], '<27>', Color, 1);
WriteBuf(0, Y, Size.X, 1, B); { Write the line }
End;
Inc(Y); { Next line down }
P := P^.Next; { fetch next item }
End;
End;
END;
{--TMenuBox-----------------------------------------------------------------}
{ DrawBackGround -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 11May98 LdB }
{---------------------------------------------------------------------------}
PROCEDURE TMenuBox.DrawBackGround;
VAR X, Y, Y2: Integer; P : PMenuItem;
BEGIN
Y2 := FontHeight DIV 2; { Intra offset }
Y := FontHeight; { Initial position }
X := 3*FontWidth; { 2 offset }
Inherited DrawBackGround; { Call ancestor }
If (Menu <> Nil) Then Begin { We have a menu }
P := Menu^.Items; { Start on first }
While (P <> Nil) Do Begin
If (P^.Name = Nil) Then { Item has no string }
BiColorRectangle(X, Y+Y2, RawSize.X-X,
Y+Y2+1, White, DarkGray, True); { Draw 3d line effect }
Inc(Y, FontHeight); { Down one line }
P := P^.Next; { Next item now }
End;
End;
BiColorRectangle(3, 3, RawSize.X-3, RawSize.Y-3,
White, DarkGray, False); { Draw 3d effect }
BiColorRectangle(5, 5, RawSize.X-5, RawSize.Y-5,
White, DarkGray, True); { Draw 3d effect }
BiColorRectangle(0, 0, RawSize.X, RawSize.Y,
White, DarkGray, False); { Draw 3d effect }
END;
{--TMenuBox-----------------------------------------------------------------}
{ GetItemRect -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 11May98 LdB }
{---------------------------------------------------------------------------}
PROCEDURE TMenuBox.GetItemRect (Item: PMenuItem; Var R: TRect);
VAR X, Y: Integer; P: PMenuItem;
BEGIN
Y := FontHeight; { Initial y position }
P := Menu^.Items; { Initial item }
While (P <> Item) Do Begin { Valid item }
Inc(Y, FontHeight); { Inc position }
P := P^.Next; { Next item }
End;
X := 2 * FontWidth; { Left/Right margin }
R.Assign(X, Y, RawSize.X - X, Y + FontHeight); { Assign area }
END;
{+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++}
{ TMenuPopUp OBJECT METHODS }
{+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++}
{--TMenuPopUp---------------------------------------------------------------}
{ Init -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 15May98 LdB }
{---------------------------------------------------------------------------}
CONSTRUCTOR TMenuPopup.Init (Var Bounds: TRect; AMenu: PMenu);
BEGIN
Inherited Init(Bounds, AMenu, Nil); { Call ancestor }
END;
{--TMenuPopUp---------------------------------------------------------------}
{ Done -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 15May98 LdB }
{---------------------------------------------------------------------------}
DESTRUCTOR TMenuPopup.Done;
BEGIN
If (Menu <> Nil) Then DisposeMenu(Menu); { Dispose menu items }
Inherited Done; { Call ancestor }
END;
{--TMenuPopUp---------------------------------------------------------------}
{ HandleEvent -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 15May98 LdB }
{---------------------------------------------------------------------------}
PROCEDURE TMenuPopup.HandleEvent (Var Event: TEvent);
VAR P: PMenuItem;
BEGIN
Case Event.What Of
evKeyDown: Begin
P := FindItem(GetCtrlChar(Event.KeyCode)); { Find the item }
If (P = Nil) Then P := HotKey(Event.KeyCode);{ Try hot key }
If (P <> Nil) AND (CommandEnabled(P^.Command))
Then Begin { Command valid }
Event.What := evCommand; { Command event }
Event.Command := P^.Command; { Set command value }
Event.InfoPtr := Nil; { Clear info ptr }
PutEvent(Event); { Put event on queue }
ClearEvent(Event); { Clear the event }
End Else If (GetAltChar(Event.KeyCode) <> #0)
Then ClearEvent(Event); { Clear the event }
End;
End;
Inherited HandleEvent(Event); { Call ancestor }
END;
{+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++}
{ TStatusLine OBJECT METHODS }
{+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++}
{--TStatusLine--------------------------------------------------------------}
{ Init -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 11May98 LdB }
{---------------------------------------------------------------------------}
CONSTRUCTOR TStatusLine.Init (Var Bounds: TRect; ADefs: PStatusDef);
BEGIN
Inherited Init(Bounds); { Call ancestor }
Options := Options OR ofPreProcess; { Pre processing view }
EventMask := EventMask OR evBroadcast; { See broadcasts }
GrowMode := gfGrowLoY + gfGrowHiX + gfGrowHiY; { Set grow modes }
Defs := ADefs; { Set default items }
FindItems; { Find the items }
END;
{--TStatusLine--------------------------------------------------------------}
{ Load -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 11May98 LdB }
{---------------------------------------------------------------------------}
CONSTRUCTOR TStatusLine.Load (Var S: TStream);
FUNCTION DoLoadStatusItems: PStatusItem;
VAR Count: Integer; Cur, First: PStatusItem; Last: ^PStatusItem;
BEGIN
Cur := Nil; { Preset nil }
Last := @First; { Start on first item }
S.Read(Count, 2); { Read count }
While (Count > 0) Do Begin
New(Cur); { New status item }
Last^ := Cur; { First chain part }
If (Cur <> Nil) Then Begin { Check pointer valid }
Last := @Cur^.Next; { Chain complete }
Cur^.Text := S.ReadStr; { Read item text }
S.Read(Cur^.KeyCode, 2); { Keycode of item }
S.Read(Cur^.Command, 2); { Command of item }
End;
Dec(Count); { One item loaded }
End;
Last^ := Nil; { Now chain end }
DoLoadStatusItems := First; { Return the list }
END;
FUNCTION DoLoadStatusDefs: PStatusDef;
VAR Count: Integer; Cur, First: PStatusDef; Last: ^PStatusDef;
BEGIN
Last := @First; { Start on first }
S.Read(Count, 2); { Read item count }
While (Count > 0) Do Begin
New(Cur); { New status def }
Last^ := Cur; { First part of chain }
If (Cur <> Nil) Then Begin { Check pointer valid }
Last := @Cur^.Next; { Chain complete }
S.Read(Cur^.Min, 2); { Read min data }
S.Read(Cur^.Max, 2); { Read max data }
Cur^.Items := DoLoadStatusItems; { Set pointer }
End;
Dec(Count); { One item loaded }
End;
Last^ := Nil; { Now chain ends }
DoLoadStatusDefs := First; { Return item list }
END;
BEGIN
Inherited Load(S); { Call ancestor }
Defs := DoLoadStatusDefs; { Retreive items }
FindItems; { Find the items }
END;
{--TStatusLine--------------------------------------------------------------}
{ Done -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 11May98 LdB }
{---------------------------------------------------------------------------}
DESTRUCTOR TStatusLine.Done;
VAR T: PStatusDef;
PROCEDURE DisposeItems (Item: PStatusItem);
VAR T: PStatusItem;
BEGIN
While (Item <> Nil) Do Begin { Item to dispose }
T := Item; { Hold pointer }
Item := Item^.Next; { Move down chain }
DisposeStr(T^.Text); { Dispose string }
Dispose(T); { Dispose item }
End;
END;
BEGIN
While (Defs <> Nil) Do Begin
T := Defs; { Hold pointer }
Defs := Defs^.Next; { Move down chain }
DisposeItems(T^.Items); { Dispose the item }
Dispose(T); { Dispose status item }
End;
Inherited Done; { Call ancestor }
END;
{--TStatusLine--------------------------------------------------------------}
{ GetPalette -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 11May98 LdB }
{---------------------------------------------------------------------------}
FUNCTION TStatusLine.GetPalette: PPalette;
{$IFDEF PPC_DELPHI3} { DELPHI3+ COMPILER }
CONST P: String = CStatusLine; { Possible huge string }
{$ELSE} { OTHER COMPILERS }
CONST P: String[Length(CStatusLine)] = CStatusLine; { Always normal string }
{$ENDIF}
BEGIN
GetPalette := @P; { Return palette }
END;
{--TStatusLine--------------------------------------------------------------}
{ Hint -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 11May98 LdB }
{---------------------------------------------------------------------------}
FUNCTION TStatusLine.Hint (AHelpCtx: Word): String;
BEGIN
Hint := ''; { Return nothing }
END;
{--TStatusLine--------------------------------------------------------------}
{ Draw -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 11May98 LdB }
{---------------------------------------------------------------------------}
PROCEDURE TStatusLine.Draw;
BEGIN
DrawSelect(Nil); { Call draw select }
END;
{--TStatusLine--------------------------------------------------------------}
{ Update -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 15May98 LdB }
{---------------------------------------------------------------------------}
PROCEDURE TStatusLine.Update;
VAR H: Word; P: PView;
BEGIN
P := TopView; { Get topmost view }
If (P <> Nil) Then H := P^.GetHelpCtx Else { Top views context }
H := hcNoContext; { No context }
If (HelpCtx <> H) Then Begin { Differs from last }
HelpCtx := H; { Hold new context }
FindItems; { Find the item }
DrawView; { Redraw the view }
End;
END;
{--TStatusLine--------------------------------------------------------------}
{ Store -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 11May98 LdB }
{---------------------------------------------------------------------------}
PROCEDURE TStatusLine.Store (Var S: TStream);
PROCEDURE DoStoreStatusItems (Cur: PStatusItem);
VAR Count: Integer; T: PStatusItem;
BEGIN
Count := 0; { Clear count }
T := Cur; { Start on current }
While (T <> Nil) Do Begin
Inc(Count); { Count items }
T := T^.Next; { Next item }
End;
S.Write(Count, 2); { Write item count }
While (Cur <> Nil) Do Begin
S.WriteStr(Cur^.Text); { Store item text }
S.Write(Cur^.KeyCode, 2); { Keycode of item }
S.Write(Cur^.Command, 2); { Command of item }
Cur := Cur^.Next; { Move to next item }
End;
END;
PROCEDURE DoStoreStatusDefs (Cur: PStatusDef);
VAR Count: Integer; T: PStatusDef;
BEGIN
Count := 0; { Clear count }
T := Cur; { Current status item }
While (T <> Nil) Do Begin
Inc(Count); { Count items }
T := T^.Next { Next item }
End;
S.Write(Count, 2); { Write item count }
While (Cur <> Nil) Do Begin
With Cur^ Do Begin
S.Write(Cur^.Min, 2); { Write min data }
S.Write(Cur^.Max, 2); { Write max data }
DoStoreStatusItems(Items); { Store the items }
End;
Cur := Cur^.Next; { Next status item }
End;
END;
BEGIN
TView.Store(S); { TView.Store called }
DoStoreStatusDefs(Defs); { Store status items }
END;
{--TStatusLine--------------------------------------------------------------}
{ HandleEvent -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 11May98 LdB }
{---------------------------------------------------------------------------}
PROCEDURE TStatusLine.HandleEvent (Var Event: TEvent);
VAR Mouse: TPoint; T, Tt: PStatusItem;
FUNCTION ItemMouseIsIn: PStatusItem;
VAR X, Xi: Word; T: PStatusItem;
BEGIN
ItemMouseIsIn := Nil; { Preset fail }
If (Mouse.Y < 0) OR (Mouse.Y > FontHeight) { Outside view height }
Then Exit; { Not in view exit }
X := 0; { Zero x position }
T := Items; { Start at first item }
While (T <> Nil) Do Begin { While item valid }
If (T^.Text <> Nil) Then Begin { Check valid text }
Xi := X; { Hold initial x value }
X := Xi + TextWidth(' ' + T^.Text^ + ' '); { Add text width }
If (Mouse.X >= Xi) AND (Mouse.X < X)
Then Begin
ItemMouseIsIn := T; { Selected item }
Exit; { Now exit }
End;
End;
T := T^.Next; { Next item }
End;
END;
BEGIN
Inherited HandleEvent(Event); { Call ancestor }
Case Event.What Of
evMouseDown: Begin
T := Nil; { Preset ptr to nil }
Repeat
Mouse.X := Event.Where.X - RawOrigin.X; { Local x position }
Mouse.Y := Event.Where.Y - RawOrigin.Y; { Local y position }
Tt := ItemMouseIsIn; { Find selected item }
If (T <> Tt) Then { Item has changed }
DrawSelect(Tt); { Draw new item }
T := Tt { Transfer item }
Until NOT MouseEvent(Event, evMouseMove); { Mouse stopped moving }
If (T <> Nil) AND CommandEnabled(T^.Command) { Check cmd enabled }
Then Begin
Event.What := evCommand; { Command event }
Event.Command := T^.Command; { Set command value }
Event.InfoPtr := Nil; { No info ptr }
PutEvent(Event); { Put event on queue }
End;
ClearEvent(Event); { Clear the event }
DrawSelect(Nil); { Clear the highlight }
End;
evKeyDown: Begin { Key down event }
T := Items; { Start on first item }
While (T <> Nil) Do Begin { For each valid item }
If (Event.KeyCode = T^.KeyCode) AND { Check for hot key }
CommandEnabled(T^.Command) Then Begin { Check cmd enabled }
Event.What := evCommand; { Change to command }
Event.Command := T^.Command; { Set command value }
Event.InfoPtr := Nil; { Clear info ptr }
Exit; { Now exit }
End;
T := T^.Next; { Next item }
End;
End;
evBroadcast:
If (Event.Command = cmCommandSetChanged) Then { Command set change }
DrawView; { Redraw view }
End;
END;
{***************************************************************************}
{ TStatusLine OBJECT PRIVATE METHODS }
{***************************************************************************}
{--TStatusLine--------------------------------------------------------------}
{ FindItems -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 11May98 LdB }
{---------------------------------------------------------------------------}
PROCEDURE TStatusLine.FindItems;
VAR P: PStatusDef;
BEGIN
P := Defs; { First status item }
While (P <> Nil) AND ((HelpCtx < P^.Min) OR
(HelpCtx > P^.Max)) Do P := P^.Next; { Find status item }
If (P = Nil) Then Items := Nil Else
Items := P^.Items; { Return found item }
END;
{--TStatusLine--------------------------------------------------------------}
{ DrawSelect -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 11May98 LdB }
{---------------------------------------------------------------------------}
PROCEDURE TStatusLine.DrawSelect (Selected: PStatusItem);
VAR I, L: Integer; Color, CSelect, CNormal, CSelDisabled, CNormDisabled: Word;
HintBuf: String; B: TDrawBuffer; T: PStatusItem;
BEGIN
CNormal := GetColor($0301); { Normal colour }
CSelect := GetColor($0604); { Select colour }
CNormDisabled := GetColor($0202); { Disabled colour }
CSelDisabled := GetColor($0505); { Select disabled }
MoveChar(B, ' ', Byte(CNormal), 80); { Clear the buffer }
T := Items; { First item }
I := 0; { Clear the count }
L := 0;
While (T <> Nil) Do Begin { While valid item }
If (T^.Text <> Nil) Then Begin { While valid text }
L := CStrLen(' '+T^.Text^+' '); { Text length }
If CommandEnabled(T^.Command) Then Begin { Command enabled }
If T = Selected Then Color := CSelect { Selected colour }
Else Color := CNormal { Normal colour }
End Else
If T = Selected Then Color := CSelDisabled { Selected disabled }
Else Color := CNormDisabled; { Disabled colour }
MoveCStr(B[I], ' '+T^.Text^+' ', Color); { Move text to buf }
Inc(I, L); { Advance position }
End;
T := T^.Next; { Next item }
End;
HintBuf := Hint(HelpCtx); { Get hint string }
If (HintBuf <> '') Then Begin { Hint present }
{$IFNDEF OS_WINDOWS}
MoveChar(B[I], #179, Byte(CNormal), 1); { '|' char to buffer }
{$ELSE}
MoveChar(B[I], #166, Byte(CNormal), 1); { '|' char to buffer }
{$ENDIF}
Inc(I, 2); { Move along }
MoveStr(B[I], HintBuf, Byte(CNormal)); { Move hint to buffer }
I := I + Length(HintBuf); { Hint length }
End;
WriteLine(0, 0, I, 1, B); { Write the buffer }
If AdvancedMenus Then BicolorRectangle(0, 0,
RawSize.X, RawSize.Y, White, DarkGray, False); { Add 3d effect }
END;
{***************************************************************************}
{ INTERFACE ROUTINES }
{***************************************************************************}
{+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++}
{ MENU INTERFACE ROUTINES }
{+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++}
{---------------------------------------------------------------------------}
{ NewMenu -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 14May98 LdB }
{---------------------------------------------------------------------------}
FUNCTION NewMenu (Items: PMenuItem): PMenu;
VAR P: PMenu;
BEGIN
New(P); { Create new menu }
If (P <> Nil) Then Begin { Check valid pointer }
P^.Items := Items; { Hold item list }
P^.Default := Items; { Set default item }
End;
NewMenu := P; { Return menu }
END;
{---------------------------------------------------------------------------}
{ DisposeMenu -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 14May98 LdB }
{---------------------------------------------------------------------------}
PROCEDURE DisposeMenu (Menu: PMenu);
VAR P, Q: PMenuItem;
BEGIN
If (Menu <> Nil) Then Begin { Valid menu item }
P := Menu^.Items; { First item in list }
While (P <> Nil) Do Begin { Item is valid }
If (P^.Name <> Nil) Then Begin { Valid name pointer }
DisposeStr(P^.Name); { Dispose of name }
If (P^.Command <> 0) Then
DisposeStr(P^.Param) Else { Dispose parameter }
DisposeMenu(P^.SubMenu); { Dispose submenu }
End;
Q := P; { Hold pointer }
P := P^.Next; { Move to next item }
Dispose(Q); { Dispose of item }
End;
Dispose(Menu); { Dispose of menu }
End;
END;
{+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++}
{ MENU ITEM ROUTINES }
{+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++}
{---------------------------------------------------------------------------}
{ NewLine -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 14May98 LdB }
{---------------------------------------------------------------------------}
FUNCTION NewLine (Next: PMenuItem): PMenuItem;
VAR P: PMenuItem;
BEGIN
New(P); { Allocate memory }
If (P <> Nil) Then Begin { Check valid pointer }
P^.Next := Next; { Hold next menu item }
P^.Name := Nil; { Clear name ptr }
P^.HelpCtx := hcNoContext; { Clear help context }
End;
NewLine := P; { Return new line }
END;
{---------------------------------------------------------------------------}
{ NewItem -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 14May98 LdB }
{---------------------------------------------------------------------------}
FUNCTION NewItem (Name, Param: TMenuStr; KeyCode: Word; Command: Word;
AHelpCtx: Word; Next: PMenuItem): PMenuItem;
VAR P: PMenuItem; R: TRect; T: PView;
BEGIN
If (Name <> '') AND (Command <> 0) Then Begin
New(P); { Allocate memory }
If (P <> Nil) Then Begin { Check valid pointer }
P^.Next := Next; { Hold next item }
P^.Name := NewStr(Name); { Hold item name }
P^.Command := Command; { Hold item command }
R.Assign(1, 1, 10, 10); { Random assignment }
T := New(PView, Init(R)); { Create a view }
If (T <> Nil) Then Begin
P^.Disabled := NOT T^.CommandEnabled(Command);
Dispose(T, Done); { Dispose of view }
End Else P^.Disabled := True;
P^.KeyCode := KeyCode; { Hold item keycode }
P^.HelpCtx := AHelpCtx; { Hold help context }
P^.Param := NewStr(Param); { Hold parameter }
End;
NewItem := P; { Return item }
End Else NewItem := Next; { Move forward }
END;
{---------------------------------------------------------------------------}
{ NewSubMenu -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 14May98 LdB }
{---------------------------------------------------------------------------}
FUNCTION NewSubMenu (Name: TMenuStr; AHelpCtx: Word; SubMenu: PMenu;
Next: PMenuItem): PMenuItem;
VAR P: PMenuItem;
BEGIN
If (Name <> '') AND (SubMenu <> Nil) Then Begin
New(P); { Allocate memory }
If (P <> Nil) Then Begin { Check valid pointer }
P^.Next := Next; { Hold next item }
P^.Name := NewStr(Name); { Hold submenu name }
P^.Command := 0; { Clear item command }
P^.Disabled := False; { Item not disabled }
P^.HelpCtx := AHelpCtx; { Set help context }
P^.SubMenu := SubMenu; { Hold next submenu }
End;
NewSubMenu := P; { Return submenu }
End Else NewSubMenu := Next; { Return next item }
END;
{+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++}
{ STATUS INTERFACE ROUTINES }
{+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++}
{---------------------------------------------------------------------------}
{ NewStatusDef -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 15May98 LdB }
{---------------------------------------------------------------------------}
FUNCTION NewStatusDef (AMin, AMax: Word; AItems: PStatusItem;
ANext:PStatusDef): PStatusDef;
VAR T: PStatusDef;
BEGIN
New(T); { Allocate memory }
If (T <> Nil) Then Begin { Check valid pointer }
T^.Next := ANext; { Set next item }
T^.Min := AMin; { Hold min value }
T^.Max := AMax; { Hold max value }
T^.Items := AItems; { Hold item list }
End;
NewStatusDef := T; { Return status }
END;
{---------------------------------------------------------------------------}
{ NewStatusKey -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 15May98 LdB }
{---------------------------------------------------------------------------}
FUNCTION NewStatusKey (AText: String; AKeyCode: Word; ACommand: Word;
ANext: PStatusItem): PStatusItem;
VAR T: PStatusItem;
BEGIN
New(T); { Allocate memory }
If (T <> Nil) Then Begin { Check valid pointer }
T^.Text := NewStr(AText); { Hold text string }
T^.KeyCode := AKeyCode; { Hold keycode }
T^.Command := ACommand; { Hold command }
T^.Next := ANext; { Pointer to next }
End;
NewStatusKey := T; { Return status item }
END;
{+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++}
{ OBJECT REGISTER ROUTINES }
{+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++}
{---------------------------------------------------------------------------}
{ RegisterMenus -> Platforms DOS/DPMI/WIN/NT/OS2 - Updated 15May98 LdB }
{---------------------------------------------------------------------------}
PROCEDURE RegisterMenus;
BEGIN
RegisterType(RMenuBar); { Register bar menu }
RegisterType(RMenuBox); { Register menu box }
RegisterType(RStatusLine); { Register status line }
RegisterType(RMenuPopup); { Register popup menu }
END;
END.
{
$Log$
Revision 1.6 2001-05-04 15:43:45 pierre
* several more fixes
Revision 1.5 2001/05/04 10:46:02 pierre
* various fixes for win32 api mode
Revision 1.4 2001/04/10 21:57:55 pierre
+ first adds for Use_API define
}